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A complete History & Review of the game

I found this on swg forums, excellent reading...




The Players State of the Game

A Rodian’s Tale

An Essay on Star Wars Galaxies by Justin Musick a.k.a. Xing Yuen of the Naritus Galaxy

 

Chapter I - The Beginning

 

“It says that it’s free for the first 30 days on the web site”, I said to my good friend Chad. He responded, “yeah, but we’ll end up like EverCrack if we play that.”I thought to myself and couldn’t even begin to understand the logic behind the infamous addiction that was brought with the MMORPG genre of gaming.

 

I was mostly a first person shooter gamer on PC with a good deal of real time strategy.I always enjoyed the role-play game genre through games like Final Fantasy and Phantasy Star on the consoles when I was younger so I was interested to see what an online game like Star Wars Galaxies had to offer and see what the genre had evolved to.Not to mention it was pretty boring in my home town of Sandusky, Ohio.

 

We sat thinking about the possibilities of living the Star Wars universe through a constant evolving online world.Both of us being huge fans of the story finally decided that it was worth the chance of the $50 to give it a try.

 

We headed to the local video game shop and dropped $50 to buy Star Wars Galaxies - An Empire Divided.Upon reading the box, I was very excited that the game revolved around your immersion in the every day life of the game.You could be a smuggler or bounty hunter, not just a light saber swinging fest like every other Star Wars Game conceived.I thought how cool it would be to be a bounty hunter and hunt people, or maybe other players.It was very exciting just thinking about that concept.

 

On the way back to Chad’s house where we would spend the next few months playing Star Wars Galaxies, I began reading through the manual.I started reading about the different professions and how the leveling system worked in the game and it was very intriguing to me that you could do whatever you’d like in such an open ended system.Unlike most role-playing games where your “class” would predict your game play for the most part.

 

I flipped the page and read about the Fencer profession.Instantly I knew my calling.I study martial arts in real life and study a one handed sword form that made me relate to this idea entirely.I really felt like I was going to be able to convey myself into my character now, knowing I could be a fencer in game similar to real life.I felt a connection.

 

We arrived at the house and I was the first one with the CD in my drive and began the installation process.The installer showed some really impressive screen shots of the game and I was very excited to see what this was really going to be about.

 

Started the game client and downloaded a few small updates.The game started and a mutual friend of ours was playing the game already on the Naritus server so we decided to join him there.Then character creation came next.I began reading all the benefits of the different races.I decided on Rodian as I figured it would be somewhat rare and knowing I wanted to be a fencer, it showed some accuracy bonuses for one handed weapons.I figured that’s good of enough of a reason and went on to join the game world.I played through the initial tutorial to learn the basic controls and we choose Moeina as our starting location.

 

Chad was fanaticizing of being a droid engineer with an armor of droids obeying his every command while I wanted to be an honorable duelist that was quick and agile.

 

Once we where standing in the middle of Moeina we where amazed at the graphics and visuals that the game possessed.We decided that we should probably start earning some money and Chad found some terminals that where going to give missions to do.That sounded like a good start so we choose delivery since destroy sounded like it would require some knowledge of what the hell we where doing.We each picked a mission and accepted it.Low and behold, a blur pillar of light appeared not far from us.We ran to it and double clicked the NPC and where rewarded a few credits for our efforts.Things seemed pretty easy so far.We looked around and didn’t see another one for Chad’s mission but he said he had a blue arrow on his screen so we started following it.

 

It wasn’t long before the misty swamp look of Moeina faded and the beautiful Naboo sky was visible.We walked on and on.He was assuring me the arrow was still there so we continued on.In about 20 minutes we arrived at a town and in the distance a blue pillar was there.Sure enough Chad’s arrow led us there, and we had walked all the way to Keren.We began killing a few of the small creatures in the wilderness and I was pleased to have a survival knife that was giving me one handed weapon experience since that’s what I wanted to do anyway.

 

After a few days of general exploring the different areas we had learned of the shuttles and where back in Moeina where the cantina was livid with people dancing and playing music, all of them talking about the game and sharing stories of what had happened the day before in the wilderness.

 

Chad had begun learning of the crafting system and trained in Artisan to begin his journey into Droid Engineer.We began by just surveying around Moeina for the different materials he asked for to get started.Unit by unit or metal we mined.Slowly we built enough to get him started.Through the process we learned that we could get harvesters to speed up the process.Not knowing how to do this, Chad turned his focus to architect.We figured we would build our own.After the first week of the game, we all had an assortment of small personal mineral harvesters planted in various places around Naboo mining away for us.Chad continued to craft items to reach his goals.

 

As we mined minerals to build items, things began to feel very repetitive as we spent hours just surveying and sampling.This is the first time I felt what I learned to define as “grinding”.

 

In the meantime, we went on a Star Wars Galaxies recruiting spree convincing nearly every real life friend we knew to play the game with us.By this time there were a handful of us traveling around the galaxy a bit to check out different planets and creatures.I continued developing my fencing skills and along the way had decided to try out musician as a way to have something fun to do during combat downtime, healing and such.

 

I had a lot of fun stringing different flourishes together and began to learn the macro system to help develop strings of flourishes to get the timing and sequence how I wanted.

 

As group, we continued playing the game adventuring and learning about the different elements of the game.Chad had continued building items in architect until he was finally a Master Architect.We mined enough ore to build our first guild hall and then ARC was born, an in game representation of our real life friends that had all banded together in this virtual Star Wars world.

 

Not long after, I mastered the Musician profession and had a lot of fun writing funny parody songs in the local cantinas.The Moeina cantina was considerably less populated but its fun was replaced by the bustling Theed cantina.Whenever I wasn’t working on my fencer profession, I spent my time meeting people and having conversations with the other entertainers in the cantina.Many new faces as other entertainers I had played with began exploring other elements of the game.

 

Chapter 2 - The Fight

 

As I became more accustomed to the game play, I decided to join the rebellion to explore another aspect of the game.I did various missions for the terminal to acquire 200 rebel faction points and talked to the recruiter to join the rebellion.During the conversation with the recruiter, I choose to “declare” my faction.I thought this sounded like a good plan, I could show everyone that the evil empire was going down!

 

I managed some inventory items and traveled to the bank to store a few items before heading to the guild hall near Theed.As I was placing items in my bank from my inventory, I heard the combat music start as if I was under attack…I immediately thought it was one of the small thug NPC’s that hang around the bank area there in Moe.

 

I closed my banking window to see a character with no colored “con” indicator.He had a circular symbol next to his name, a name that was pure red.I started seeing my health pool depleting rapidly so I dodged around the entrance of the bank to break his site of me.Then it dawned on me like a ton of bricks!“That’s another player!”, I shouted in my computer room in my apartment.Quickly I looked back around the corner and see him waiting for me to come out, sure enough the second I popped my head around the corner, I caught a laser blast to the head.I hid again trying to think of what to do.I had remembered reading about dizzy and lunge from the fencer profession forums where I had been reading about the profession’s details.With my hands trembling and my heart pumping, I darted around the corner of the bank wall and hit the Lunge 1 key on my keyboard and watched the assaulter drop to one knee.I then hit the Dizzy 1 key and seen the +Dizzy+ indicator above his head.I then hit him with a quick One Handed Hit 2 and he tried to stand to move away from me and fell flat on his back.I think applied a few more One Handed Hit 2 attacks and a Body Hit to finish off his health pool.

 

Upon examining his body, the radial menu showed an opinion…1. Deathblow.I choose this option to see his body turn to a corpse…I was in awe.I stared at the corpse for a few seconds and realized what had happened.I opened my character screen to see that my Faction was Declared Rebel. I realized he was a Declared Imperial. We where destined to fight.I then closed my character sheet to see my first foe’s body and it was gone.He had cloned.In all the excitement, I didn’t recall the name of my attacker but he started something that led me through the rest of my Star Wars Galaxies career.

 

I closed the game and immediately began reading the Star Wars Official Forums to learn more about what had taken place.I then learned of the different declarations and the entire Galactic Civil War that had been taking place right under my nose.I was intrigued.I began seeing more overt rebels here and there and was invited to a large group of rebels that where in the Moeina cantina.They asked, “We’re raiding Theed, want to come?”I said, “Sure”, and clicked the join on the group invite to see that there where another 15 armor wearing fighters ready to attack.I was in awe.

 

We assaulted Theed and ran into an equally large number of imperials.That was my first large scale battle.I remember all the fire of rifles, pistols, and carbines.The Teras Kasi Masters ravaging through anyone that came near.I was fighting well and I seen a white dressed imperial fighting 2 of my friends and he killed them both.I approached the imperial and began my attack, soon I too was killed by movements I had not seen in the game.My fight lasted a good deal of time and I held my ground well but overall outmatched in every sense.

 

The person sent me a private message, “you fought well”, said Sergi.I responded politely, “thank you”.I asked what he was doing and he said, “Cho Mok”.I asked what profession and learned that he too was a fencer, a master fencer.My mission was clear as day at that point.I immediately began killing every NPC and creature I could find in search of one handed weapon experience.I was in frenzy, I must master the one handed sword.I spent all my credits on new weapons from D’Tox, the best melee weapon smith on the Naritus galaxy at that time.I began hunting on Dathomir and killed everything I was capable of killing.I completed fencer in 3 days after that fight with Sergi.Every day seeking him out for additional training and dueling a bit for practice with other around the Theed cantina.I spent so much time in the Narglatch cave then, I began naming the different spawns.

 

I applied my Blademaster title proudly and for the first time, declared and traveled to Theed completely alone.I entered Theed and was surrounded by 3 red dots.I immediately used my spin attack a couple of times, then the two ranged fighters began fleeing and shooting at me.I faced a Teras Kasi Master.Immediately I found myself on my back and dizzy.My health bar disappearing quickly.I managed to type /stand and was overjoyed by the system message saying that “You stand up”.I immediately lunged at the TKM and applied both of my health bleeds.While he was kneeling I lunged again, this time at the pistoleer.I then applied dizzy and he was down for a few seconds and in 3 hits with a D’Tox Gaffi stick and Cho Mok, I applied /deathblow to the pistoleer, then the TK was back up and approaching quickly, I applied blind and dizzy and tried to lunge him, but I failed to change his posture the system message told me…Down I went again, but not before landing a stim on myself to bring me back to about 75% health pool.No dizzy so I stood back up and applied intimidate.The numbers over my head where much less and I was able to manage the damage much better.After about 2 minutes, I had won.I went on to kill about 5 more people in Theed that day.I realized that I was having the most fun I had ever had in the game.

 

I continued developing my character when I was not participating in the galactic civil war dropping off my musician slowly acquiring more combat abilities.

 

Chapter 3 - Slaughter

 

One of my good rebel friends sent me a /tell the second I logged in on a Sunday evening.“We’re under attack!” my friend said, “It’s Mortis Consortium!”.I didn’t think much of the 2nd part of his message, just knew that there was some fighting going on.I headed to Talus and off to their newly founded player city.I got there and it was a huge town and as I traveled south I came across some rebel bases that had been placed by the defenders and the most rebels I had ever seen in one group.Probably 30 rebels huddled around a few camps, very wounded.I asked how many attackers there where and the response confused me…“12”, I was told.“12?”, I asked, “how the hell are 12 people kicking the **edit** out of all of you?”A few moments later, some of the rebels decided they where sending in a squad to attack.I decided to go with them to kill me some imperials.

 

While approaching I seen 3 small green blocks in my overhead map and upon target the nearest one, I seen it was a turret and it read, “Mortis Loves You”.I thought to myself that it was cute but I’m going to send some love back.I seen my first target, at 90m and began to prepare to attack.Then immediately I noticed a system message, “You have been poisoned”.I thought to myself, “that’s nice” and figured that it could prove annoying in the fight.Then my mind pool dropped to about half.I began panicking, tabbing around trying to find the attacker.10 seconds later, I was starring at one mind point.Then I saw 12 red dots moving at me and my 1 mind point group like an arrow.They where moving like birds fly.I began seeing the people in front of me dropping and turning to corpses before their body’s fell..I popped a muon gold in my stomach and ran in, my target was Venga.I targeted him and immediately was met by his rifle.The rifle shots where blowing away what mind I had left, I hit him once with my lunge and he kneeled, I applied my dizzy and waited for him to fall.He didn’t… He kneeled there, cured his dizzy, stood up and shot me in the head.I was a corpse before my fall animation completed.

 

I cloned and left that town.I knew there was a level of combat I had not achieved.I shut down Star Wars Galaxies and hit the forums hard. I began studying the science behind the game.I learned defense calculations, damage modifiers, armor piercing vs. armor rating.I studied the game mechanics inside and out.

 

Chapter 4 - Revolution

 

I went back to my roots.I began raiding Theed and other imperial towns by myself.Analyzing every mistake I made.Continually improving my game play.There where always a handful of people that I would end up teaming with that made my game play that much more enjoyable.

 

I hadn’t played much with my old friends from ARC.I explained how fun the PvP combat was that I was doing but none of them really took much to it.A few had talked about canceling and others just where not online very often.Even some more had fell victim to the holocron craze and where grinding professions mindlessly in search of Jedi.

 

As we PvP’d every day for hours on end, I grew very accustomed to teaming with a select group of individuals.After about a month of hardcore raiding against Theed, MrPunch, an amazing Teras Kasi Artist came up with the idea of making a PvP only guild and all of us could join up.I thought about it for a few days, because it would mean leaving the guild that I started the game with.Eventually I decided it was the best thing for me and I was asked to lead the guild.

 

In the back of the Coronet Cantina, 7 of us laid the foundation for a new Star Wars Player Association, The Synergy Experiment (SYN).We placed our guild hall and attacked Theed for the first time.

 

We held Theed our captive for 5 hours that night without a single loss among ourselves.Waves of imperials would assault us only to be escorted to the clone center swiftly.We maintained professionalism the entire time.I was an amazing night for us indeed.We slowly expanded our group.A few players at a time.

 

We attacked imperial city after imperial city every day for months.Only being defeated when enough MC (Mortis Consortium) would be called in.

 

One evening, a small group of us where raiding and heard word that MC was out in full force.Head count was roughly 15, plus 3 AT-ST’s.We hit Coronet and rounded up the rest of SYN and a few other allies’ we had online.We had a 14 man group count.

 

We entered Theed in the middle of town and split into two groups, one group heading around the back of the Star port and another in the front.We passed by the cantina with nothing in site.We then approached the Star port and seen one red dot and upon targeting knew it was an MC member, he disappeared quickly into the Star port and then we seen the entire group inside near the ticket collector.We knew we where spotted as the quickly became a formation and began cautiously approaching the Star port entrance.We drew them outside and began to separate the group as our second team entered the star port from behind and engaged with us.When the dust settled, there where many corpses scattered in front of the Theed Star port that night.Many of us, and to our surprise, all of MC.We had defeated our most feared and most respected enemy.

 

For the next few months, we had many battles, some won some lost with MC.Their player base became smaller and smaller until only a few played.For months we where unchallenged, now new imperial faces have shown themselves and the bar on Star Wars PvP are much higher on the Naritus server.

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Xing Yuen



08-20-2004 06:48 PM
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XingYuen
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Chapter 5 - Now and Then

 

The game has changed a lot in my time playing.I’ve played this game since July of 2003.In over 1 year of game play, I’ve learned that this game has a lot to offer its players.Yet in its glory, there’s a sadness that sweeps over this game.It’s this sadness that I’ve been inspired to write this essay today for all of you.

 

This game is failing.One day, like everything in this world, it will no longer exist.It’s just a matter of how long and unfortunately for me it’s now that it ends.For others though, I fear that it will be sooner than you would like.After pouring a year of dedication into it, I want to share with you my beliefs.I can’t change the fate of the game, and I can’t change anyone’s opinions either.I can only offer my own opinions in their truest and purest form.

 

My opinion has been developed from my experience as a player, a consumer, and a human being.

 

Star Wars Galaxies - An Empire Divided is operated by a company called Sony Online Entertainment.Through playing the game, I’ve learned to love the games potential but have also learned to hate the game’s ever and constant changing vision. If you create rules, people can choose to follow them.If you change rules after people have began, then there is angst.

 

Customer satisfaction is a business concept that has made or broken companies since the beginning of commerce.Just like the player bounty system I was inspired by when thinking of the game when I first picked up the box, customer satisfaction for this game does not exist.

 

My concerns don’t stem from Sony wanting to make money from their product, but my concern comes from Sony not understanding why they make money from the product and who is responsible for their success.I think in the midst of games like Everquest and Star Wars Galaxies, SOE has begun to believe it is their ability and success that has made profitable games for them.This is so far from the truth.I’ve seen many great games get left behind, it’s not because of the quality of the developers or how clever they are.It’s because the players dictate the game.If the players don’t play, the game does not exist regardless of how technically advanced the game is or how hard the developers worked on making it.

 

This breakdown comes from a variety of things and I want to take some time to express my concerns on these things.

 

Chapter 6 – Rules of the Holocron

 

During my game play, there have always been various problems and bugs with the game.Many of which have been around since beta according to my research.To this very day, you may slide 20m while sitting for no apparent reason.Doing some development for my real life career small bugs in a game this complex is easily overlookable.Most people didn’t even care about some of the smaller issues that plagued the game for months on end with no resolution.

 

Many players enjoyed what they where doing in the game.Whether it be crafting or dancing in the cantina socializing.There was aspects of the game that where there for all types of players, whether they be casually playing in the Star Wars Universe or whether they’re hardcore players spending 40 hours of their week fighting the rebellion.Each person had something they could spend time doing.

 

The rules where there, they where laid out before us and although there where always people that didn’t like the rules, they played in accordance with them.

 

The mystery of the Jedi profession plagued the game forums and the back of people’s mind for months.The developers had stated that there was a method for achieving Jedi and that the path was incredibly difficult and player could become the powerful Jedi at the cost of higher risk game play.They compared it to Diablo II’s “Hardcore” game mode where you suffered perminate death of your character.The difficulty of stumbling upon the path and the challenge of completing it drove many players to play the game inside and out.Crafters crafted, Dancers danced, they figured they would stumble upon it some day.

 

Small variables in what was promised of the Jedi profession began creeping up in the game forums and in game and the call for someone to find the path to Jedi started to become very loud.Shortly after a few game updates, a system message came through to all the players indicating that the first player Jedi had unlocked.The ultimate test of the Star Wars Universe.

 

As more and more people began unlocking in the days after, it became evident a pattern.It appeared that profession mastery would unlock the path and holocrons soon became the method to which you started this random questing of mastery.

 

The hologrind began.A random number of pre determined professions must be mastered.

 

This single event started a snowball effect that the game will not recover from unless emergency actions are taken.

 

The problem is two fold.The game developers have lied to the player base about the availability of becoming Jedi.This is a huge issue of trust, especially when paying for a service.

 

The rules of the game’s vision have been changed.It’s not a difficult path to becoming Jedi, it’s simply luck and time dedication.No puzzle’s, no thinking.This turn from an original vision for a “quick fix” sets the stage for the next year of this game.

 

Chapter 7 - The Galactic Civil War

 

For me to say that the future of this game lies in the hands of the players would be lying and for the players to believe that would be unfair to them.It is not the responsibility of the players to “make due” or change the game.

 

There are problems in this game.The Galactic Civil War is the end game of game play for most of the people that play this game.The scripted content is limiting and people generally enjoy the challenge of another person vs. scripted AI.This is a huge problem.The Galactic Civil War is only available to select few groups of people.

 

Currently to be competitive, the necessary minimum requirements of player vs. player combat are far too limiting.There should be distinction between advanced PvPers and casual PvPers but the Galactic Civil War should not be limited to hardcore players.Currently it is, if the game could get more casual people interested in the Galactic Civil War, subscriptions would last longer.

 

Reward for the Galactic Civil War.So much of the game revolves around the idea that the Galaxy is in war yet there is no reason to participate other than, “just because”.This is huge and is more important than Jump to Lightspeed even if you “think” SOE’s research tells you differently.

 

There are many ways to improve the Galactic Civil War.All the work in determining how to save the GCW has been realized by the players themselves.They just need SOE to build it for them:

 

http://forums.station.sony.com/swg/board/message?board.id=GCW&message.id=139421

 

This will describe 100+ ways to make this game last for years.All them better than Jump to Lightspeed.

 

With the Galactic Civil War problems, the overall balance of combat has suffered since the beginning of the game and promises where made to pacify the concerns with the concept of a Combat Revamp.For months the legend of the Combat Revamp where spoken and conveyed that progress was made.When the angst against the developers where high enough, it was said that the development of the combat revamp would come after the Jump to Lightspeed expansion.

 

As you learned, this was unacceptable to the player base.The cancellations where immense.Large enough that emergency PR was done and changes started happening.This is the first of these to happen.It will happen again and it will be larger.The Combat Revamp is the start of making the game last.Jump to Lightspeed is a minor patch compared to the importance of the core game.If you believe your statistics show differently, the lesson will be hard.I am a player of the game.I don’t’ read log files and surveys.I played, and I paid my money in exchange for game play and the core game is more important than Jump to Lightspeed ever will be.I’m completely confident that there will be a surge of subscription when Jump to Lightspeed becomes available and marketing attempts will glorify the messages conveyed by beta testers to ensure it’s appealing as possible.The player base will appear to be larger but I believe this will be an illusion.The veteran players will not spend 100% of their time in space, assuming it in itself is bug free enough to be enjoyable.They will still enter the ground game to find it sadly in much of the same state it was in 6 months ago and in some cases worse.

 

Chapter 8 - Lightsaber Suicide

 

The single concept of a profession more powerful than all others in a multiplayer game is doomed.To implement such a profession and make it easily obtainable with no consequences is suicidal to the game’s longevity.This opinion will be met with hostility by some, but before you cast your stone, please read through all of my thoughts before you judge me and my beliefs.I don’t wish to take away what you have strived for, I only wish to explain why you will be playing the game alone if things do not change.

 

The Jedi profession is literally better than any other combat profession in the game without question.To deny this is either naïve or simply lying.After all, it is by design.

 

This power was justified by the developers by being difficult to obtain and having more risk than anyone else so it would remain rare.This rule has now been changed and the result of it is disastrous.

 

Permadeath removal was the 2nd largest mistake that has been made to the game only beaten by the holocron process itself.Without Permadeath, Jedi have no consequence for death.The XP loss is insignificant to the power given to Jedi.The ability to obtain Jedi is easy.The holocron process was boring and time consuming but required no difficulty, just time.These two things defeat the logic that made the possibility of Jedi even began to co-exist with the rest of the game.

 

With them, there are two things, Jedi and non Jedi.This type of segregation will eventually lead to the entire destruction of the game.

 

Without Jedi, the game has a very important economy that requires everyone in some fashion.

 

This chain works like this:

 

Hardcore Players > PvPers > Crafters > Role-players > Casual Players > (repeat to beginning)

 

This logic shows that the most hardcore players are on one end of the spectrum of the game.Hardcore players are not always the people that play the most hours per week but also include those that have played the game the longest and know the system the best.

 

The most hardcore players are the best PvPers and best Crafters in the game.They keep the Galactic Civil War alive and create the most and best items on any given server.Their dedication and knowledge is required to do these jobs.The other end of the spectrum includes the role-players which may play longer hours than some hardcore people but their game purpose isn’t game mechanics but to play out an alternate life in the game.The casual player just pops in the game to hunt here or there or whatever they are doing to justify their $15 monthly utility.All these people circle around the Crafters.As in all role playing games, items play an incredible role in the game’s mechanics.A character with no items is usually incredibly weak.In Star Wars Galaxies, the items and economy of the game is player controlled and while this is an awesome opportunity for the game play possibility, it does create dependency on other players.Everyone needs each other to exist.PvPers need armor, food, and weapons from crafters to PvP.Role-players need crafters for clothing and weapons, Casual Players depend on the crafter also.However, the crafter needs resources, including minerals, and other harvestable goods.All of these things create a harmony of dependency.To balance this, would require an immense amount of work from any development company just in itself.

 

Jedi need nothing other than them but have more power than everyone else.Therefore in all realism, there is no reason to be anything other than Jedi.This is a fundamental problem in a multiplayer game.

 

PvPers can’t PvP as good as a Jedi so to be competitive in PvP, you must be Jedi.Therefore you no longer need armor and weapons.This is causes a problem with crafters since their largest income stems from PvPers as their game time is the most strenuous.

 

Crafters are in the game to make money for the most part, to run a virtual business.If no PvPers are buying from them, their joy with the game would decrease significantly.Your more hardcore crafters are also typically PvPers so if they no longer need to craft because they are Jedi themselves, they will stop making items.

 

If the crafters stop playing, there will only be role-players and casual people left as non Jedi.If they have no items, they also will no longer play the game.

 

Without them, you only have Jedi left who need nothing else to exist.However Jedi will not want to play in an empty world so they too will leave.This effect will not stop until servers are offline permanently unless something is done immediately.

 

Chapter 9 - You & Me

 

That leaves us at a pretty big question.What now?Well, SOE believes that 50% of the people that play this game seek Jedi.That’s good for them because Jedi takes a decent amount of time to obtain.Enough time that you will pay a monthly fee long enough for Jump to Lightspeed to arrive in which case, guarantees them at least 3 more months from current subscribers between waiting for JtL and trying to unlock Jedi.

 

Jump to Lightspeed’s novelty of playing X-Wing vs. Tie Fighter in an MMO will last long enough for their flagship Everquest II to arrive where they will loose a lot of Star Wars subscriptions for it but the money ends up in the same place so that is of little concern to them.

 

What’s my point?My point is my own.I have invested a lot of time in this game and energy into building friendships which I’m happy with transcend Star Wars Galaxies so for that, I regret nothing.

 

The people that play this game are simply trying to justify $15 a month for access to something you do not own.My only hope is that you realize that this game is not here to serve you, you serve it if you are unhappy with where your time goes.

 

SOE gives us forums to vent our opinions and differences and I see it every day where people are at each other throats for exploiting and why you’re wrong and I’m right for different opinions.I’ll tell you right now that it’s all trivial.It’s all smoke and mirrors and the reason they let us beat each other up in those threads is so it takes the light off the responsibility they have to fulfill simple customer satisfaction.

 

I’m not asking anyone to cancel their subscription, I’m not asking anyone to not play Everquest II.I will however, never support SOE again in any way unless they can manage to save this game.If they run it into the ground knowing they’re simply milking subscriptions for as long as possible until they can migrate it all to EQ2, then they have no respect from me.

 

There are a lot of new gaming companies coming out with comparable products that have a game play orientated philosophy and don’t follow the “corporate knows best” attitude of SOE.Please educate yourself on all the choices before you choose your next MMORPG.

 

My account expires in a few days and unfortunately will probably not be able to respond to anything my words generate.My story may even be deleted, I do not know.

 

Just don’t forget that it’s not your responsibility to make it “okay”.You’re paying for something and your payment justifies and creates the results of what you endure.

 

You have choice.

 

I am done.

 

 

 

 

 

 

 

 

The End


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Xing Yuen

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