Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Full on Smooth 48x48 Siege Video 20-30fps

24

Comments

  • skullquakerskullquaker Member UncommonPosts: 311

    nice music   that about it  . that just look  very slow  and boreing  . give me av  on wow any day   full of chaos  but fun . all that video did was prove you can  get 48x48 pvp working   how many months 2 late  .  and after doing war pvp  no way i  reinstall  aoc  just of that video

     

     

  • Lobbyboy69Lobbyboy69 Member Posts: 201

    Nice one. Looks like sieges are starting to get where they were intended to be. For it to be viable i really think the need server merges as there wont be enough people to 48v48.....apart from a server or two.

    Although the pvp on WaR picks this up and drop kicks it into the distance. Its just sooo much more fun. Which im afraid for me anyway AoC didnt provide.

  • TrashcantoyTrashcantoy Member Posts: 827

    i see all these ppl saying the vid aint right but like i said before, show me ur own vids then with the actual gamespeed, i wanna see the difference and how big it is... thnx in advance :)

    MMOs currently playing: -
    About to play: Lord of the Rings Online
    Played: Anarchy Online (alltime favorite) and lots of f2p titles (honorable mentions: 9Dragons, Martial Heroes, Dekaron, Atlantica Online)

  • Soki123Soki123 Member RarePosts: 2,558

    Boring as hell.

  • AmazingAveryAmazingAvery Age of Conan AdvocateMember UncommonPosts: 7,188
    Originally posted by 3on1


    i see all these ppl saying the vid aint right but like i said before, show me ur own vids then with the actual gamespeed, i wanna see the difference and how big it is... thnx in advance :)



     

    There was no change in this video, its is exactly how you see it. I don't need to Doctor anything to show how much its improved people can see that for themselves.

    No speeding up, the occasional slide was lag spike. Also addressed in feedback.

    Sieges are not as borked as people think, all elements have been working for a while now. I can understand, some people might be a bit upset because they run pretty smooth now and therefore call me an employee / names and say I doctor'd the vid. Non of it true btw.

    The only Doctor in there was the 2nd piece of music from Doctor Who :P

    All you people that left 2 months plus ago it is nothing like it was then.

    Yes full on sieges happen, not as often as usual, but they do and I encourage you to check out the server specific forums on the official forum - again if you have access..

    Obviously a lot of you don't play anymore and don't have access to the test server forum here are some quotes directly from the feedback thread.

    If I had doctor'd it the sliding would of been out and I wouldn't of linked to the feedback thread showing the positive and negative parts - makes sense some people couldn't read them and just came in for a bash.

    Yes this was on the test server with the new patch less than a week before it all got put on Live - I have more footage coming from different people from live sieges that have gone on this weekend and already have some - shows just the same thing.. Its much much better than it was.

     

    It was fun, the clinet ran really well with my 8600 gs (When i restarted i had a 20-25 fps, I had one mem crash.

    What needs to be fixed

    - Rhinos/Mamoths need to do alot more dmg atm there doing 600-700 while the seige weps do somthing like 36.6k what takes 3% of.

    - PvP points are really low like 1PvP exp per kill, Give us a buff or somthing to increase the PvP exp during a seige, It'd make seiges more fun and alooot more reason to do it

    - I dont see the point in getting more points than the other team, It doesnt matter if you get more the only way to win is get the keep.. that needs to be changed in some way or form to make points more usefull in a seige.

    A quick side note:

    I'd like to see an improved Hide for rogues in seiges esp assassins it's almost impossible to use hide and could be used as tatics to flank/ambushes.

     

     

     

    Great fun again, two things:

    - Using tab to target players was extremely hard, as buildings and pets would almost always be targeted first.

    - Pets became green named and unattackable, melee worked on them but spells would just register a 'No target within range' message. I think it's due to distance - target moves too far from the 'master'.

     

     

     

    Agreed! Everything was silky smooth except the tab targeting. I'ts not only about the buildings. The current tab targeting system is just not built for massive pvp at all.

     

     

     

    I really enjoyed the siege. I was on the defending side.

    My only complaints would be:

    1) As a Ranger it is impossible to shoot the attackers from the guard towers or surrounding walls, so it felt as if there was very little advantage to defending.

    2) With all the action going on around, its very difficult to pick targets from a distance, especially when the auto-target and the tab key selects the buildings.

    Other than those two problems and my lack of skill, I had a really fun time. Thanks.

     

     

     

    I was on defendign side.

    -Ran Smooth. Latency stayed below 180 for me at all times.

    -Fps was great, max settings held around 40-50 fps, I use to get 20-25

    -I think there should be a range bonus when standing on a wall or tower for ranged weapons and spells.

    -I watched 2 rhinos attack the wall, they did do damage but it was very minimal. Good or bad IDK, just saying what i observed

    -Only problem that i found which im not sure is working as intendeded or not, The defenders dident get points during the match for killing enemy players, I Watched 3 enemys get ganked and killed and our siege score dident go up.

    -Also some defenders dident get creit in player scores for killing a enemy player. I myself Killed a player just as rezed and entered inside the keep. I hade no help killing him and when i got the kill it dident register under player scores in the siege pvp score window. It still did log under my Kills/deaths tho.

     

     

     

    Hey Everyone Overall I think that the Siege went real well today. Here are some things that I noticed. Keep in mind this is just my opinion and many others could see differently.



    PROS

    -The change in pvp dmg is great!!

    Will allow for guilds to use tactics which will make sieges a lot of fun. Having different battles lines will make the overall battle siege just better. Yes its harder to kill people now but thats the point. Your going to need to use tactics to kill targets effectively. A backline of 4 Archers can down a person in a matter of seconds. While your other dps targets are taking down healers. The change in dmg will make pvp skill based again a huge improvement!

    -Huge increase to FPS and my game did not crash once. I do have a great computer but it was nice to be able to run the siege with no lag at all.

    -Treb dmg seems to be pretty balanced as trebs should do more dmg than most about everything else on the playing field. Why? Because they are a Siege Weapon.

    - Every Class seems to have a place in siege battles. Yes even the guardians who have been brought down to the lvl they needed to be.



    CONS/Bugs

    -Necro pets turning green.

    -Caster classes being able to hideout inside of buildings and cast to the outside. They should not have line of sight to do this.

    - People were hiding inside of the trebs unable to be seen while dmging it. Players being able to run straight through trebs like they were not there was causing some issues.

    -Targeting system is a little crazy and would be great if it could be tweaked a bit.

     

     

     



  • Rebn77Rebn77 Member Posts: 321

    Meh.

    I've enjoyed several WAR RvR battles early this afternoon that makes that AoC siege look like a couple blue-haired old ladies playing rook.

    And yes I'll grab a vid on the next go :)

  • DistopiaDistopia Member EpicPosts: 21,183
    Originally posted by Rebn77


    Meh.
    I've enjoyed several WAR RvR battles early this afternoon that makes that AoC siege look like a couple blue-haired old ladies playing rook.
    And yes I'll grab a vid on the next go :)

     

    That's all fine and dandy, however there's no need to post a war vid over here.

    There's a difference between the two games I'd like to point out. Please correct me if I'm wrong, I missed my first chance to experience this friday (was busy with rl stuff).

    As a result this isn't first hand knowledge, my understanding is these keep sieges are battles for player owned buildings. That adds much more meaning to these sieges, than battles over static landmarks that give the impression you're actually fighting over them imo.

    Which is exactly what I did not like about WAR. Everything is static in PVP, there's zero consequence anywhere in the game. Nothing the player owns comes under any danger, it's essentially a MMO version of the battlefield series.

    Edit- I'll add swg had a two better PVP systems than WAR years ago, WHich actually added consequences for the player, Bases and the FRS. Sorry nothing WAR has to offer could compete against those two features, no matter how many people can be involved. There's a similarity in all three games I have listed under my profile. Each one allows player's to own something other's can attempt to destroy. That's the PVP I love to take part in, numbers matter not.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • kpartonkparton Member Posts: 104

    Wow...just wow....

    Not hitting on AoC or any other game in particular but that "Seige" as you call it looked so boring I just had to turn on the tv and watch Jeremy Kyle to make me feel better.

    It was just a load of players beating each other in close quarters....like a battle Royal, it was a mess, a complete mess...wheres the fun in that?

    Just click on the carnage on screen hope you select the enemy and hit it....rinse...repeat.

    That aside I would like to try the game though, Everyone is panning with a select few still remaining loyal and from what i've seen it might well be a decent game if Funcom get off thier arse.

    Only time will tell

     

  • Alan0nAlan0n Member Posts: 576
    Originally posted by AmazingAvery

    Originally posted by 3on1


    i see all these ppl saying the vid aint right but like i said before, show me ur own vids then with the actual gamespeed, i wanna see the difference and how big it is... thnx in advance :)



     

    There was no change in this video, its is exactly how you see it. I don't need to Doctor anything to show how much its improved people can see that for themselves.

    No speeding up, the occasional slide was lag spike. Also addressed in feedback.

    Sieges are not as borked as people think, all elements have been working for a while now. I can understand, some people might be a bit upset because they run pretty smooth now and therefore call me an employee / names and say I doctor'd the vid. Non of it true btw.

    The only Doctor in there was the 2nd piece of music from Doctor Who :P

    All you people that left 2 months plus ago it is nothing like it was then.

    Yes full on sieges happen, not as often as usual, but they do and I encourage you to check out the server specific forums on the official forum - again if you have access..

    Obviously a lot of you don't play anymore and don't have access to the test server forum here are some quotes directly from the feedback thread.

    If I had doctor'd it the sliding would of been out and I wouldn't of linked to the feedback thread showing the positive and negative parts - makes sense some people couldn't read them and just came in for a bash.

    Yes this was on the test server with the new patch less than a week before it all got put on Live - I have more footage coming from different people from live sieges that have gone on this weekend and already have some - shows just the same thing.. Its much much better than it was.

     

    It was fun, the clinet ran really well with my 8600 gs (When i restarted i had a 20-25 fps, I had one mem crash.

    What needs to be fixed

    - Rhinos/Mamoths need to do alot more dmg atm there doing 600-700 while the seige weps do somthing like 36.6k what takes 3% of.

    - PvP points are really low like 1PvP exp per kill, Give us a buff or somthing to increase the PvP exp during a seige, It'd make seiges more fun and alooot more reason to do it

    - I dont see the point in getting more points than the other team, It doesnt matter if you get more the only way to win is get the keep.. that needs to be changed in some way or form to make points more usefull in a seige.

    A quick side note:

    I'd like to see an improved Hide for rogues in seiges esp assassins it's almost impossible to use hide and could be used as tatics to flank/ambushes.

     

     

     

    Great fun again, two things:

    - Using tab to target players was extremely hard, as buildings and pets would almost always be targeted first.

    - Pets became green named and unattackable, melee worked on them but spells would just register a 'No target within range' message. I think it's due to distance - target moves too far from the 'master'.

     

     

     

    Agreed! Everything was silky smooth except the tab targeting. I'ts not only about the buildings. The current tab targeting system is just not built for massive pvp at all.

     

     

     

    I really enjoyed the siege. I was on the defending side.

    My only complaints would be:

    1) As a Ranger it is impossible to shoot the attackers from the guard towers or surrounding walls, so it felt as if there was very little advantage to defending.

    2) With all the action going on around, its very difficult to pick targets from a distance, especially when the auto-target and the tab key selects the buildings.

    Other than those two problems and my lack of skill, I had a really fun time. Thanks.

     

     

     

    I was on defendign side.

    -Ran Smooth. Latency stayed below 180 for me at all times.

    -Fps was great, max settings held around 40-50 fps, I use to get 20-25

    -I think there should be a range bonus when standing on a wall or tower for ranged weapons and spells.

    -I watched 2 rhinos attack the wall, they did do damage but it was very minimal. Good or bad IDK, just saying what i observed

    -Only problem that i found which im not sure is working as intendeded or not, The defenders dident get points during the match for killing enemy players, I Watched 3 enemys get ganked and killed and our siege score dident go up.

    -Also some defenders dident get creit in player scores for killing a enemy player. I myself Killed a player just as rezed and entered inside the keep. I hade no help killing him and when i got the kill it dident register under player scores in the siege pvp score window. It still did log under my Kills/deaths tho.

     

     

     

    Hey Everyone Overall I think that the Siege went real well today. Here are some things that I noticed. Keep in mind this is just my opinion and many others could see differently.



    PROS

    -The change in pvp dmg is great!!

    Will allow for guilds to use tactics which will make sieges a lot of fun. Having different battles lines will make the overall battle siege just better. Yes its harder to kill people now but thats the point. Your going to need to use tactics to kill targets effectively. A backline of 4 Archers can down a person in a matter of seconds. While your other dps targets are taking down healers. The change in dmg will make pvp skill based again a huge improvement!

    -Huge increase to FPS and my game did not crash once. I do have a great computer but it was nice to be able to run the siege with no lag at all.

    -Treb dmg seems to be pretty balanced as trebs should do more dmg than most about everything else on the playing field. Why? Because they are a Siege Weapon.

    - Every Class seems to have a place in siege battles. Yes even the guardians who have been brought down to the lvl they needed to be.



    CONS/Bugs

    -Necro pets turning green.

    -Caster classes being able to hideout inside of buildings and cast to the outside. They should not have line of sight to do this.

    - People were hiding inside of the trebs unable to be seen while dmging it. Players being able to run straight through trebs like they were not there was causing some issues.

    -Targeting system is a little crazy and would be great if it could be tweaked a bit.

     

     

     

    Did this person that obviously can say nothing wrong (or be lying) talk about when he will implement DX-10 into his movie ?

     

    Serioulsy AA.  Its a total disgrace for MMORPG.COM to have a person that is directly LYING about the state of teh game be called game correspondent.

    This video IS speeded up.  End of discussion.  That is a fact.

  • BesCirgaBesCirga Member Posts: 806

    Im glad you loyal AoC fans are having fun, but this video was, simply put, boring. Not the kind of PvP I want in my MMO, thats for sure.

  • arimerarimer Member Posts: 124
    Originally posted by Alan0n

    Originally posted by AmazingAvery

    Originally posted by 3on1


    i see all these ppl saying the vid aint right but like i said before, show me ur own vids then with the actual gamespeed, i wanna see the difference and how big it is... thnx in advance :)



     

    There was no change in this video, its is exactly how you see it. I don't need to Doctor anything to show how much its improved people can see that for themselves.

    No speeding up, the occasional slide was lag spike. Also addressed in feedback.

    Sieges are not as borked as people think, all elements have been working for a while now. I can understand, some people might be a bit upset because they run pretty smooth now and therefore call me an employee / names and say I doctor'd the vid. Non of it true btw.

    The only Doctor in there was the 2nd piece of music from Doctor Who :P

    All you people that left 2 months plus ago it is nothing like it was then.

    Yes full on sieges happen, not as often as usual, but they do and I encourage you to check out the server specific forums on the official forum - again if you have access..

    Obviously a lot of you don't play anymore and don't have access to the test server forum here are some quotes directly from the feedback thread.

    If I had doctor'd it the sliding would of been out and I wouldn't of linked to the feedback thread showing the positive and negative parts - makes sense some people couldn't read them and just came in for a bash.

    Yes this was on the test server with the new patch less than a week before it all got put on Live - I have more footage coming from different people from live sieges that have gone on this weekend and already have some - shows just the same thing.. Its much much better than it was.

     

    It was fun, the clinet ran really well with my 8600 gs (When i restarted i had a 20-25 fps, I had one mem crash.

    What needs to be fixed

    - Rhinos/Mamoths need to do alot more dmg atm there doing 600-700 while the seige weps do somthing like 36.6k what takes 3% of.

    - PvP points are really low like 1PvP exp per kill, Give us a buff or somthing to increase the PvP exp during a seige, It'd make seiges more fun and alooot more reason to do it

    - I dont see the point in getting more points than the other team, It doesnt matter if you get more the only way to win is get the keep.. that needs to be changed in some way or form to make points more usefull in a seige.

    A quick side note:

    I'd like to see an improved Hide for rogues in seiges esp assassins it's almost impossible to use hide and could be used as tatics to flank/ambushes.

     

     

     

    Great fun again, two things:

    - Using tab to target players was extremely hard, as buildings and pets would almost always be targeted first.

    - Pets became green named and unattackable, melee worked on them but spells would just register a 'No target within range' message. I think it's due to distance - target moves too far from the 'master'.

     

     

     

    Agreed! Everything was silky smooth except the tab targeting. I'ts not only about the buildings. The current tab targeting system is just not built for massive pvp at all.

     

     

     

    I really enjoyed the siege. I was on the defending side.

    My only complaints would be:

    1) As a Ranger it is impossible to shoot the attackers from the guard towers or surrounding walls, so it felt as if there was very little advantage to defending.

    2) With all the action going on around, its very difficult to pick targets from a distance, especially when the auto-target and the tab key selects the buildings.

    Other than those two problems and my lack of skill, I had a really fun time. Thanks.

     

     

     

    I was on defendign side.

    -Ran Smooth. Latency stayed below 180 for me at all times.

    -Fps was great, max settings held around 40-50 fps, I use to get 20-25

    -I think there should be a range bonus when standing on a wall or tower for ranged weapons and spells.

    -I watched 2 rhinos attack the wall, they did do damage but it was very minimal. Good or bad IDK, just saying what i observed

    -Only problem that i found which im not sure is working as intendeded or not, The defenders dident get points during the match for killing enemy players, I Watched 3 enemys get ganked and killed and our siege score dident go up.

    -Also some defenders dident get creit in player scores for killing a enemy player. I myself Killed a player just as rezed and entered inside the keep. I hade no help killing him and when i got the kill it dident register under player scores in the siege pvp score window. It still did log under my Kills/deaths tho.

     

     

     

    Hey Everyone Overall I think that the Siege went real well today. Here are some things that I noticed. Keep in mind this is just my opinion and many others could see differently.



    PROS

    -The change in pvp dmg is great!!

    Will allow for guilds to use tactics which will make sieges a lot of fun. Having different battles lines will make the overall battle siege just better. Yes its harder to kill people now but thats the point. Your going to need to use tactics to kill targets effectively. A backline of 4 Archers can down a person in a matter of seconds. While your other dps targets are taking down healers. The change in dmg will make pvp skill based again a huge improvement!

    -Huge increase to FPS and my game did not crash once. I do have a great computer but it was nice to be able to run the siege with no lag at all.

    -Treb dmg seems to be pretty balanced as trebs should do more dmg than most about everything else on the playing field. Why? Because they are a Siege Weapon.

    - Every Class seems to have a place in siege battles. Yes even the guardians who have been brought down to the lvl they needed to be.



    CONS/Bugs

    -Necro pets turning green.

    -Caster classes being able to hideout inside of buildings and cast to the outside. They should not have line of sight to do this.

    - People were hiding inside of the trebs unable to be seen while dmging it. Players being able to run straight through trebs like they were not there was causing some issues.

    -Targeting system is a little crazy and would be great if it could be tweaked a bit.

     

     

     

    Did this person that obviously can say nothing wrong (or be lying) talk about when he will implement DX-10 into his movie ?

     

    Serioulsy AA.  Its a total disgrace for MMORPG.COM to have a person that is directly LYING about the state of teh game be called game correspondent.

    This video IS speeded up.  End of discussion.  That is a fact.

    For it to be a fact you would have to have evidence supporting these so called facts.  So far your only evidence is "look at the other stuff you can tell"  And my rebuttal would be. "It looks fine to me."

    So I'm going on the assumption that this video is true until otherwise proven and I will say good job to funcom for fixing alot of the issues.  If they keep on track since the changeover I would probably give it another shot.

  • Alan0nAlan0n Member Posts: 576

    I guess u also assumed that DX10 was in the game at launch cause the "facts" came from Funcom ?   Maybe you missed the other "facts" that said there was simply no way it could be in.  But then again - u pick the facts that suits your opinion.   I dont need to proof anything in this case.  Other than state the obvisous about something that AA have tried to do before.  If you need "facts" then go look for that post.  If not then plz just belive your version of "facts".

     

  • AmazingAveryAmazingAvery Age of Conan AdvocateMember UncommonPosts: 7,188
    Originally posted by Alan0n


    Did this person that obviously can say nothing wrong (or be lying) talk about when he will implement DX-10 into his movie ?

     
    Serioulsy AA.  Its a total disgrace for MMORPG.COM to have a person that is directly LYING about the state of teh game be called game correspondent.
    This video IS speeded up.  End of discussion.  That is a fact.



     

    IT is not sped up it is the actual game - its fast - its faster than most other games PvP and its in Real Time.

    Im sorry the hater can't deal with it.

    Its not even my video, I linked to the thread where parts 4,5,6 were posted I put them together. Its the normal sped - anyone who plays the game knows that, something which you don't.

    Please don't take the topic to dx10, this is about a Siege that went smooth"er" from the latest patch.

    Bring forth your evidence to the contrary mate or do one- simple as that.

     



  • AmazingAveryAmazingAvery Age of Conan AdvocateMember UncommonPosts: 7,188

    Thank you Funcom! Sieges rock hardcore now!   < read it

    Oh looks like I am not the only one, this is from Live server.

    http://www.kissmybuns.net/FriendlyFire.wmv

     



  • Alan0nAlan0n Member Posts: 576
    Originally posted by AmazingAvery

    Originally posted by Alan0n


    Did this person that obviously can say nothing wrong (or be lying) talk about when he will implement DX-10 into his movie ?

     
    Serioulsy AA.  Its a total disgrace for MMORPG.COM to have a person that is directly LYING about the state of teh game be called game correspondent.
    This video IS speeded up.  End of discussion.  That is a fact.



     

    IT is not sped up it is the actual game - its fast - its faster than most other games PvP and its in Real Time.

    Im sorry the hater can't deal with it.

    Its not even my video, I linked to the thread where parts 4,5,6 were posted I put them together. Its the normal sped - anyone who plays the game knows that, something which you don't.

    Please don't take the topic to dx10, this is about a Siege that went smooth"er" from the latest patch.

    Bring forth your evidence to the contrary mate or do one- simple as that.

     

    Now - before AA makes total arse of himself. Just look at the long CD spells in the action bar and compare it to reatlime playing.  There are some 1 min CDs there that show pretty well how fast it has been speeded up.

    Go ahead. 

  • smokeyjonsmokeyjon Member Posts: 77
    Originally posted by AmazingAvery


    Thank you Funcom! Sieges rock hardcore now!   < read it
    Oh looks like I am not the only one, this is from Live server.
    http://www.kissmybuns.net/FriendlyFire.wmv

     

     

    The idea that unbiased and reliable reports of the condition of the game could be found on the official forums is hilarious for all the wrong reasons.

  • DistopiaDistopia Member EpicPosts: 21,183
    Originally posted by smokeyjon

    Originally posted by AmazingAvery


    Thank you Funcom! Sieges rock hardcore now!   < read it
    Oh looks like I am not the only one, this is from Live server.
    http://www.kissmybuns.net/FriendlyFire.wmv

     

     

    The idea that unbiased and reliable reports of the condition of the game could be found on the official forums is hilarious for all the wrong reasons.

     

    So where should we look for unbiased reliable information, over on the I hate funcom sites?

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • cukimungacukimunga Member UncommonPosts: 2,258
    Originally posted by Malickie

    Originally posted by Rebn77


    Meh.
    I've enjoyed several WAR RvR battles early this afternoon that makes that AoC siege look like a couple blue-haired old ladies playing rook.
    And yes I'll grab a vid on the next go :)

     

    That's all fine and dandy, however there's no need to post a war vid over here.

    There's a difference between the two games I'd like to point out. Please correct me if I'm wrong, I missed my first chance to experience this friday (was busy with rl stuff).

    As a result this isn't first hand knowledge, my understanding is these keep sieges are battles for player owned buildings. That adds much more meaning to these sieges, than battles over static landmarks that give the impression you're actually fighting over them imo.

    Which is exactly what I did not like about WAR. Everything is static in PVP, there's zero consequence anywhere in the game. Nothing the player owns comes under any danger, it's essentially a MMO version of the battlefield series.

    Edit- I'll add swg had a two better PVP systems than WAR years ago, WHich actually added consequences for the player, Bases and the FRS. Sorry nothing WAR has to offer could compete against those two features, no matter how many people can be involved. There's a similarity in all three games I have listed under my profile. Each one allows player's to own something other's can attempt to destroy. That's the PVP I love to take part in, numbers matter not.



     

    The reason why WAR's Keeps arn't player owned is because they learned from something that happend in DAoC. People wouldn't completely take the keep and it forced the owner to spend tons of money to keep reparing walls or just abandon it all together. That don't sound like much fun to me. 

  • SlytheSlythe Member UncommonPosts: 952

    Ok first off, that video was way too dark. And it was repetitive as hell. Run forward while swinging, turn, run forward while swinging, rinse and repeat.

    However the video didn't look sped up to me at all, AoC is a button masher that is faster than the average MMORPG. The first time I played AoC, that was my thought - the animations like walking, running and swinging weapons are too fast. I remember seeing an old AoC video where the anims were slower, it was much better that way. But I'm sure people complained about it, like they do with everything else and the devs sped them up.

  • OrionManOrionMan Member Posts: 423
    Originally posted by Slythe


    Ok first off, that video was way too dark. And it was repetitive as hell. Run forward while swinging, turn, run forward while swinging, rinse and repeat.
    However the video didn't look sped up to me at all, AoC is a button masher that is faster than the average MMORPG. The first time I played AoC, that was my thought - the animations like walking, running and swinging weapons are too fast. I remember seeing an old AoC video where the anims were slower, it was much better that way. But I'm sure people complained about it, like they do with everything else and the devs sped them up.



     

    Animations are 1.3 to 1.5 sec for combos in general. A good deal of your information is wrong where did you get it from.. Ref??

    Back on topic though... I really dig Siege... It is so fun.. Great video

  • SlytheSlythe Member UncommonPosts: 952
    Originally posted by OrionMan
    Animations are 1.3 to 1.5 sec for combos in general. A good deal of your information is wrong where did you get it from.. Ref??
    Back on topic though... I really dig Siege... It is so fun.. Great video

     

    Um what? I said the video was dark, it was repetitive as hell and that all the animations in the game are too fast. Too fast for my own personal tastes, is what I mean. What was wrong about what I posted?

  • TalRashaTalRasha Member UncommonPosts: 827

    About the speeding up of the video.

     

    It isn't.

    Look at the "Time Left" counter in the upper right corner.

    It ticks per second.

    If the video was sped up even 10% you would notice a difference.

     

    Still, not my taste of pvp. My account ran out yesterday, and i'm not subscribing again any time soon. Will see how it is in about a year from now, but 1 month at a time.

  • OrionManOrionMan Member Posts: 423
    Originally posted by TalRasha


    About the speeding up of the video.
     
    It isn't.
    Look at the "Time Left" counter in the upper right corner.
    It ticks per second.
    If the video was sped up even 10% you would notice a difference.
     
    Still, not my taste of pvp. My account ran out yesterday, and i'm not subscribing again any time soon. Will see how it is in about a year from now, but 1 month at a time.

    I know.. The fighting intensity in AoC is so hefty that some people from other MMO's mistakenly think it must be manipulated ..:)

     

  • MrbloodworthMrbloodworth Member Posts: 5,615
    Originally posted by Rebn77



    Roll a caster and you see that AoC is EXACTLY the same as every other MMO.
     


     

    And somehow that invaladates the parts that are not? ( As in all melee).

    ----------
    "Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me

    "No, your wrong.." - Random user #123

    "Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.

    How are you?" -Me

  • OrionManOrionMan Member Posts: 423
    Originally posted by S1GNAL


    AmazingAvery you are a funny man. You know that AoC is totally crap, you are just playing this funny cat mice game. It must feel quite bad to never tell the truth. AoC is crap, and you know it too mate. Just would like to tell you that its fine, I know that you are prisoned by your fanboi role, and hope you get to feel the fresh air of freedom soon. Bless ye mate.



     

    Quite objective, insightfull and usefull post there...

Sign In or Register to comment.