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Yes, I know there have been a lot of sandbox threads lately, but I've always wondered about this. Everyone says that most people prefer linear mmos to sandbox mmos, but I really don't understand why, if this is true.
Why wouldn't you want player interaction that goes beyond grouping? Why wouldn't you want a dynamic player economy and politics that make players relevant to each other, that allow even people of different levels to play together? Why wouldn't you want the challenge of having to play people instead of just numbers?
Why wouldn't you want to allow players to make non-combat skills their focus?
What's so terrible about features like player housing and cities, or avatar customization?
Why do you like being forced to stick to the level appropriate zones instead of being allowed to go where you want?
What's so great about being forced to choose your class from a menu instead of just training what you want in a skill based system?
What do linear mmorpgs have that's incompatible with features like these?
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