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There are so many comparisons and comments about how WAR is similar to or better than DaoC, but what is it that made DAoC so good?
Can someone list some points so that an ex-WoW player, ex-GuildWars player like me can understand?
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Before Trials of Atlantis and all the server merging, there was a sense of Realm pride. Whenever your relics were under attack, people you didnt know, possibly disliked, and your best of friends would rally together to protect it. When an attack was called to take an enemies relic (or to retrieve your own) many people would show up and help out aswell. Basicly what paul and the gang say in many of the videos, RvR is what DAoC did right, even tho it tended to be unbalanced alot. They put a meaning into killing other players that i havent found in any other PvP game.
However after the server clustering, players could switch sides on the same battle at any time, thus the realm pride faded, and it was part of the reason i quit...
but they are bringing that back into WAR (and thats where the most comparisons come from, the RvR)
Protip: If someone does NOT list at least one positive and one negative about the game they are critiquing, its best to ignore the post.
So its kinda like, if in WoW when the localdefense channel alerts you, everyone rushes over to help defend?
Honeymoon phase, ignorance, nostalgia.
Game was good, but not *that* good as people like to make it out these days. Especially if the genre had been as transparent to me as it is to me now I would never have enjoyed the game as much as I did back then.
It's not necessarily that new MMO's got worse, it's that *i* have changed in that I can easily see flaws and similarities now, it's not new anymore.
So its kinda like, if in WoW when the localdefense channel alerts you, everyone rushes over to help defend?
i guess you could say that. but there was more at risk (for your realm) then just killing other players. If you took relics you got bonuses for your entire realm, small but notable. and after new frontiers every keep you took gave small bonuses aswell. Tho i dont think it will be quite the same in WAR, the reward for WAR is more or less personal items (or so it seems). That and if ur a good in RvR you get your own statue in your city :P
Protip: If someone does NOT list at least one positive and one negative about the game they are critiquing, its best to ignore the post.
thats is the problem ... to remember WHY you enjoyed DAoC you have to look back and see it the way you first did... the community of the game was strong.....even if it was only strong around RvR i would make friends during relic raids and even With TOA doing those PvE raids for artifacts it was really really fun..if i played DAoC again...i would not enjoy it as much because it would not be all new to me...and the population cripples the game.
now for the OP the best way i can Descride RvR is not with any WoW and really the local defense system is really bad and WoW is about the single player not the Faction you are with...
RvR is better described With guild wars (only, only because that is the other game you played (or at least played for a while)
if you played Faction and did alliance battle THEY MENT SOMETHING....they help the luxons take control of Kurzick land and pleces like Fort Aspenwood took team work (or one monk with a bond on the turtle/head kurzick guy) but my point is it helped imporve your character (by getting point to spend on faction items or help raise your rank) And that is how WAR is....you improve your realm (Faction) by capping battle points, killing players, questing, public questing and while you are doing this you are improving your character by getting gear, Receaving EXP, and going renown points. And if you are in a guild you also improve your guild as well.
thats is the problem ... to remember WHY you enjoyed DAoC you have to look back and see it the way you first did... the community of the game was strong.....even if it was only strong around RvR i would make friends during relic raids and even With TOA doing those PvE raids for artifacts it was really really fun..if i played DAoC again...i would not enjoy it as much because it would not be all new to me...and the population cripples the game.
now for the OP the best way i can Descride RvR is not with any WoW and really the local defense system is really bad and WoW is about the single player not the Faction you are with...
RvR is better described With guild wars (only, only because that is the other game you played (or at least played for a while)
if you played Faction and did alliance battle THEY MENT SOMETHING....they help the luxons take control of Kurzick land and pleces like Fort Aspenwood took team work (or one monk with a bond on the turtle/head kurzick guy) but my point is it helped imporve your character (by getting point to spend on faction items or help raise your rank) And that is how WAR is....you improve your realm (Faction) by capping battle points, killing players, questing, public questing and while you are doing this you are improving your character by getting gear, Receaving EXP, and going renown points. And if you are in a guild you also improve your guild as well.
That's not what I mean, I don't mean looking back on Daoc as it is now. I mean *any* game that comes out now I will look at entirely differently than back then when everything was magical and new (not just daoc, MMO's in general). Now the market has become transparent to me, flaws are obvious, repetitiveness and grinds are obvious.
If Daoc had never come out and it would come out today (in a present day coating) I would rip it apart and never relive the same experience. Simply because *i* have changed. Because I can't see MMO's that magical anymore. Those days are gone. Daoc happened to be that MMO back then but when you look at it realistically it wasn't necessarily because it *was* Daoc. It was just *that* MMO that happened to be there then at the right time.
thats is the problem ... to remember WHY you enjoyed DAoC you have to look back and see it the way you first did... the community of the game was strong.....even if it was only strong around RvR i would make friends during relic raids and even With TOA doing those PvE raids for artifacts it was really really fun..if i played DAoC again...i would not enjoy it as much because it would not be all new to me...and the population cripples the game.
now for the OP the best way i can Descride RvR is not with any WoW and really the local defense system is really bad and WoW is about the single player not the Faction you are with...
RvR is better described With guild wars (only, only because that is the other game you played (or at least played for a while)
if you played Faction and did alliance battle THEY MENT SOMETHING....they help the luxons take control of Kurzick land and pleces like Fort Aspenwood took team work (or one monk with a bond on the turtle/head kurzick guy) but my point is it helped imporve your character (by getting point to spend on faction items or help raise your rank) And that is how WAR is....you improve your realm (Faction) by capping battle points, killing players, questing, public questing and while you are doing this you are improving your character by getting gear, Receaving EXP, and going renown points. And if you are in a guild you also improve your guild as well.
That's not what I mean, I don't mean looking back on Daoc as it is now. I mean *any* game that comes out now I will look at entirely differently than back then when everything was magical and new (not just daoc, MMO's in general). Now the market has become transparent to me, flaws are obvious, repetitiveness and grinds are obvious.
If Daoc had never come out and it would come out today (in a present day coating) I would rip it apart and never relive the same experience. Simply because *i* have changed. Because I can't see MMO's that magical anymore. Those days are gone. Daoc happened to be that MMO back then but when you look at it realistically it wasn't necessarily because it *was* Daoc. It was just *that* MMO that happened to be there then at the right time.
Well I believe what made the older generation MMO's superior in their own way was the Communities. The gameplay mechanics have many flaws in them and would not be acceptable by todays standards, but a very strong close knit community can help overlook those flaws. MMO's should not be judged solely on mechanics, because the games are deeper then that with so much social interaction involved.
Now that the majority of those communities have moved and become diluted in other games, we don't see this close knit mentality anymore. Therefore, leaving a game such as DAoC a shadow of it's former glory and many other old gen MMO's.
So I guess what I'm trying to get at is I agree with you Pheace on our expectations for the game's fundamental mechanics and structure have changed. Looking back at it now strictly from a technical standpoint the games are flawed beyond believe. However, everyone remembers games such as DAoC or EQ as being so great because of the memories they had with interacting with such great communities.
PVP/RVR and the Combat/style system.
Beta:
GW, WOW, AOC, DAOC, DOD, L2, VG.
Playd:
GW necro msx, WOW never maxd, DAOC reaver-paladin-cabalist-vamp max, L2 never maxd, VG never maxd.
Play:
Daoc - Paladin. Classic.
daoc was the first and is the only one in its kind that has decent open pvp
For me, other than the RvR system obviously, it was the 3 different realms and many, many classes and races.
I was always Midgard and I couldn't wait to crush the pansy Albs that consisted of a huge zerg back in the early days in BGs atleast (didn't get to the end RvR until after a few expansions). If I rolled alb or hib on a different server it also just felt really weird attacking a troll, dwarf, or kobold... didn't seem right.. plus the trolls make you want to run in the opposite direction at the sight of em if you're a caster. Always enjoyed being a troll even if they stuck out badly in the battlefield.
The classes were all so unique is what really made it for me. And having a second enemy running around at all times really made it interesting.. you think you're going to take the CK from the Albs since you finally built up a bigger zerg.. then the smaller group of Hibs sneak up behind you as you're close to taking the keep and are weakened and steal it from you.
competition made daoc what it was.
you felt like you were trying to be #1
no other game has come close to it. there is also the novelty of a 3 way war