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What will stop cheating programs (botting) in MMO.

WaterlilyWaterlily Member UncommonPosts: 3,105

 

-MMO will use better and better encryption of packet because computers can decrypt faster and faster, and botter programmers won't be good enough to decrypt them.

 

-Games will reside on servers and just send images to you, everything will be done on the server like a virtualisation of the game.

 

-Rules and courts will enforce EULA and copyright more and more. See recent Blizzard win over Glider.

 

Will it stop cheating completely? Maybe not completely, but it will be much better secured than before I think.

What do you think will stop cheating programs?

Comments

  • GruntyGrunty Member EpicPosts: 8,657

    People try to cheat in Rock, Paper, Scissors.  Nothing will stop cheating.

    "I used to think the worst thing in life was to be all alone.  It's not.  The worst thing in life is to end up with people who make you feel all alone."  Robin Williams
  • WaterlilyWaterlily Member UncommonPosts: 3,105
    Originally posted by grunty


    People try to cheat in Rock, Paper, Scissors.  Nothing will stop cheating.

     

    That's true, some will always try it I think.

  • ForcanForcan Member UncommonPosts: 700
    Originally posted by Waterlily


     
    -MMO will use better and better encryption of packet because computers can decrypt faster and faster, and botter programmers won't be good enough to decrypt them.
    Good idea, but you have to make sure your consumers has the PC power (that is, not all gamers replace their PC when new tech comes out, some wait for 2 years to do that...  Other may choose to do it in months after the tech comes out.)
    -Games will reside on servers and just send images to you, everything will be done on the server like a virtualisation of the game.
    Interesting idea, but problems lies in INTERFACE.  If all the interfaces are needed to be done on SERVER side, then you will still get lag (server side).  Which is why they use client software to run all the graphics and let the servers to maintain data information.
    -Rules and courts will enforce EULA and copyright more and more. See recent Blizzard win over Glider.
    May work, but this also opens up way too many issues in the long run. 


     
    Will it stop cheating completely? Maybe not completely, but it will be much better secured than before I think.
    What do you think will stop cheating?
    I believe the re-design from the ground-up is needed.  To solve the cheating, we need to know the REASON behind it...  Some cheat because of the ridiculous focus of raiding (taking WoW for example), and in order to keep up some had to spent countless hours to do mundane stuff (people tend to get bored at this point), and with something like botter programs, gold-farmers and PL services, people would take the easy way out. 
    So from the game-play view, this need to be address in the game system design.


     

     

    Current MMO: FFXIV:ARR

    Past MMO: Way too many (P2P and F2P)

  • raykorraykor Member UncommonPosts: 326

    You're asking two questions.

    1. Botting

    Botting will exist until developers realize that grinding is not necessary to provide players with a fun gaming experience and that character advancement is also possible without grinding.

    2. Cheating

    Cheating will always exist and it can never be stopped.  HOWEVER, it can be detected, patched, and punished quickly if developers consider it important enough to devote the required resources.

  • WaterlilyWaterlily Member UncommonPosts: 3,105
    Originally posted by Forcan




    What do you think will stop cheating?
    I believe the re-design from the ground-up is needed.  To solve the cheating, we need to know the REASON behind it...  Some cheat because of the ridiculous focus of raiding (taking WoW for example), and in order to keep up some had to spent countless hours to do mundane stuff (people tend to get bored at this point), and with something like botter programs, gold-farmers and PL services, people would take the easy way out. 
    So from the game-play view, this need to be address in the game system design.

     

     

     

    I never really thought about that. You're right that there is probably a lot of cheating because people get forced (in a way) to grind.

    Might be better to try to solve that first.

  • WaterlilyWaterlily Member UncommonPosts: 3,105
    Originally posted by raykor


    You're asking two questions.
    1. Botting
    Botting will exist until developers realize that grinding is not necessary to provide players with a fun gaming experience and that character advancement is also possible without grinding.
    2. Cheating
    Cheating will always exist and it can never be stopped.  HOWEVER, it can be detected, patched, and punished quickly if developers consider it important enough to devote the required resources.

     

    I should try to look at it as 2 different entities.

  • ZAGANZAGAN Member Posts: 236
    Originally posted by Waterlily

    Originally posted by raykor


    You're asking two questions.
    1. Botting
    Botting will exist until developers realize that grinding is not necessary to provide players with a fun gaming experience and that character advancement is also possible without grinding.
    2. Cheating
    Cheating will always exist and it can never be stopped.  HOWEVER, it can be detected, patched, and punished quickly if developers consider it important enough to devote the required resources.

     

    I should try to look at it as 2 different entities.



     

    #1 is a cheap cop-out. nothing to do with saving time or anything else but to make money................

    #2 Crime is crime weather it's on the Internet or in a store.

  • RedwoodSapRedwoodSap Member Posts: 1,235

    Obviously the developer needs to employ all the mechanics and programs required to limit cheating without ruining the game in the process, but ultimately the one thing that would make the most difference is community attitude.

    There will always be someone who disagrees with the design of the game and feel justified in cheating rather than choosing to play a different game. If players hold cheaters in contempt and ostracize them, then most botters, hackers, dupers , exploiters, will stop or leave the game if their friends stand firm and refuse to have anything to do with them if they cheat.

    So ask yourself: Are you willing to sever ties with your online friends if they refuse to stop cheating or will you pathetically look the other way?

    image

  • gillvane1gillvane1 Member, Newbie CommonPosts: 1,503
    Originally posted by raykor


    You're asking two questions.
    1. Botting
    Botting will exist until developers realize that grinding is not necessary to provide players with a fun gaming experience and that character advancement is also possible without grinding.
    2. Cheating
    Cheating will always exist and it can never be stopped.  HOWEVER, it can be detected, patched, and punished quickly if developers consider it important enough to devote the required resources.

     

    If this were true, then you could just make a game where everyone starts at max level, and it would be very popular.

    But we both know that's not the case. People don't want to buy a game and start at max level, and if this game existed, the people that run bots wouldn't play it.

    Instead they would find a leveling game, and try to put bots on it, so they could cheat and be better than anyone else, or make money selling gold or toons.

  • bahamut1bahamut1 Member Posts: 614

    1. Change the morality of people through religion, common decency, and/or brainwashing (ie: Big Brother, gov't issued drugs, or brain wave scanning).

    2. Teach your children fair play and good competitive morals through effective child rearing techniques.

    3. Backward ip addressing coupled with capital punishment.

    Just some ideas as it's not the games, it's the people. Stop blaming "the game" for your stupidity.

    "Granted thinking for yourself could be considered a timesink of shorter or longer duration depending on how smart..or how dumb you are."

  • ianubisiianubisi Member Posts: 4,201

    Botting exists in games with poor design.

    Design a game that doesn't reward mindless repetition and there will be less reason to write automation.

  • GormandYGormandY Member Posts: 411

    Mass perma-bans.

     

    Harsh penalties are deterrants, those lousy idiots wont bother doing it again.

  • Cephus404Cephus404 Member CommonPosts: 3,675

    I agree entirely with perma-bans, they need to ban all the gold-sellers on first offense and probably limit how much gold can be given to any single player per day to stop those who sell off-site.  EvE is horrible with this kind of thing, you have all kinds of gold-selling spam going on in the public channels all the time.

    Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more
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  • wjrasmussenwjrasmussen Member Posts: 1,493
    Originally posted by ianubisi


    Botting exists in games with poor design.
    Design a game that doesn't reward mindless repetition and there will be less reason to write automation.



     

    What is your design plan for this?

  • MarLMarL Member UncommonPosts: 606
    Originally posted by Waterlily


     
    -MMO will use better and better encryption of packet because computers can decrypt faster and faster, and botter programmers won't be good enough to decrypt them.
    There will always be "exploits" "bugs" "bots" most dont need to intercept packets or edit memory.
    -Games will reside on servers and just send images to you, everything will be done on the server like a virtualisation of the game.
    Still if i can send a command, I can make a prog to send the command for me.....
    -Rules and courts will enforce EULA and copyright more and more. See recent Blizzard win over Glider.
     Does nothing, too many countries, too many players. If he was chinese blizzard couldnt do anything.


    What do you think will stop cheating programs?
    Nothing will ever stop cheaters, people cheat in call of duty and other games where theres no benefit at all. In most mmos they make money.

     

    Originally posted by wjrasmussen

    Originally posted by ianubisi


    Botting exists in games with poor design.
    Design a game that doesn't reward mindless repetition and there will be less reason to write automation.



     

    What is your design plan for this?

    10six had no bots, because if you weren't at your computer someone would raid you and take what you own. The game was to complex to make a bot to defend yourself. There was no pve to bot either.

    Own, Mine, Defend, Attack, 24/7

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