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EverQuest: The Desert of Ro

SzarkSzark News ManagerMember Posts: 4,420

The official site for EverQuest has been updated with a look into the depths of the Desert of Ro.

The Northern Desert of Ro is a vast and deadly desert that lies just beyond the eastern gates of Freeport. Several inns and a few of Lucan's militia can be found with the last, desperate reaches of temperate vegetation carpeting the flat of land just before the rise of the desert dunes. A tunnel carved into the steep ridge bordering the desert to the west, connects the desert to the Commonlands.

To the south, one will meet the sands of the Oasis of Marr, which separates the northern and southern reaches of the Ro desert. Legends speak that what is now the northern Desert of Ro was once the northern reaches of the ancient Elddar forest – the former home of the elves who had once resided upon Antonica, then called Tunaria. This forest was said to have been the most beautiful woodland Norrath has ever seen Spanning the whole of what is now the desert of Ro and Oasis of Marr, this forest is said to have been burned to the ground by the fiery wrath of Solusek Ro.

 

The northern desert is host to a great variety of inhabitants, range from rattlesnakes and giant tarantulas, to the dread cutthroat pirates of the desert. It is also rumored that the unfortunate citizens of Freeport who are infected with a plague of the mind are cast out into these desert lands to die. However, many of these desert madmen have survived the harsh, unforgiving desert heat and have grown all the more crazed from it.

Read more here.

Comments

  • tigris67tigris67 Member UncommonPosts: 1,762

    I enjoy reading these lore stories. Even though it doesn't involve dragons and epic battles, its nice to see that every zone, even the most simple areas where noobs hunt(or used to hunt considering the zone is barren now) have lore behind them and have a reason for existing. This is what these FTP grinder games lack, any sort of significant story to their areas. They're just filled with mobs that spawn for the sole purpose of giving xp and nothing else.

    Hi! My name is paper. Nerf scissors, rock is fine.
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  • declaredemerdeclaredemer Member Posts: 2,698

    Me too.

     

     

    Everquest has the best, and most deep, lore for any MMORPG.

     

  • OzmodanOzmodan Member EpicPosts: 9,726

    "Everquest has the best, and most deep, lore for any MMORPG"

    You have not played many MMO's have you, at least the subscription ones, most of those MMO's have tons more lore than EQ.

    It has taken them awhile to getting around to adding lore to EQ.

    This game will cost a new player a fortune now, because all the old leveling areas are vacant you have to have all the newest and greatest expansions to get to the new leveling areas.

  • DelamekoDelameko Member Posts: 200

     



    Originally posted by Ozmodan

     

    "Everquest has the best, and most deep, lore for any MMORPG"

    You have not played many MMO's have you, at least the subscription ones, most of those MMO's have tons more lore than EQ.



     

    Like?

     





    This game will cost a new player a fortune now, because all the old leveling areas are vacant you have to have all the newest and greatest expansions to get to the new leveling areas.



     

    Erm... it costs $30 to be up to date. Hardly a fortune. Secrets of Faydwer includes all 14 expansions.

  • SioBabbleSioBabble Member Posts: 2,803

    They named a desert after Ensign Ro?

    Cool!

    CH, Jedi, Commando, Smuggler, BH, Scout, Doctor, Chef, BE...yeah, lots of SWG time invested.

    Once a denizen of Ahazi

  • cellinecelline Member Posts: 11
    Originally posted by Ozmodan


    "Everquest has the best, and most deep, lore for any MMORPG"
    You have not played many MMO's have you, at least the subscription ones, most of those MMO's have tons more lore than EQ.

    It has taken them awhile to getting around to adding lore to EQ.
    This game will cost a new player a fortune now, because all the old leveling areas are vacant you have to have all the newest and greatest expansions to get to the new leveling areas.



     

     Yeah, actually there're WarHammer, Lord of the Ring and Ultima Online so EQ series isn't the best. BUT I CAN'T believe the above crap that ya mentioned Ozmo. You fail

  • BronksBronks Member Posts: 222
    Originally posted by celline

    Originally posted by Ozmodan


    "Everquest has the best, and most deep, lore for any MMORPG"
    You have not played many MMO's have you, at least the subscription ones, most of those MMO's have tons more lore than EQ.

    It has taken them awhile to getting around to adding lore to EQ.
    This game will cost a new player a fortune now, because all the old leveling areas are vacant you have to have all the newest and greatest expansions to get to the new leveling areas.



     

     Yeah, actually there're WarHammer, Lord of the Ring and Ultima Online so EQ series isn't the best. BUT I CAN'T believe the above crap that ya mentioned Ozmo. You fail

     

    I have to disagree.. I think everyone seems to be mistaking questing as lore. I've played a lot of games and I have to say EQ has tons of lore (14 expansions worth). The best part about EQ lore is they always found a way to explain a new continent popping out of nowhere. There is not a zone or area in EQ that does not have a story involved (if you're interested in seeking out that story, that is). From the creation of Norrath by dragons to the creation of the races by gods, EQ never had a lack of lore.

    Counting LOTRO as full of lore is a little misleading, as the lore was already there for the developers to work with. SWG should have been the same way.  I play LOTRO and am a big Tolkien fan, but there probably won't be content that Tolkien fans won't see coming and won't already know the story once it's released. With EQ, every expansion is a new and enjoyable addition to a grand form of storytelling.

    Warhammer doesn't really count yet because it's not released.

    I think also that EQ lore is almost 'hidden' within the game. Games like LOTRO and even WOW force you to follow a grand, pre-determined path with which you are forced to learn the lore. EQ never forced you into any lore nonsense... it was up to the player to decide if they wanted/cared to learn the lore at all... sorta like an extra-curricular after school activity.

     

  • FlummoxedFlummoxed Member Posts: 591

    oh yas i remember Ro,

    our group would meet on the shore and some poor hasted sucker would lure a giant or three back to us and we'd flail around trying to kill it/them and then at the last second we'd either run like hell into the water only to be eaten by Lockjaw or run down the beach trying to train the giant onto some other hapless 1/2 health group who was camping that spawn.  At least it was easy to find your corpse there.  Wheee!  good times. 

  • brostynbrostyn Member, Newbie CommonPosts: 3,092

    If lore to some people is one sentence of explaining where an entire expansion with 10-20 zones came from then I suppose EQ has tons of it. Not that any other MMO has surpassed that, but others have certainly done the same. Actually other games make lore interactive by adding quest that forces you to learn the history of the land.

  • BronksBronks Member Posts: 222
    Originally posted by brostyn


    If lore to some people is one sentence of explaining where an entire expansion with 10-20 zones came from then I suppose EQ has tons of it. Not that any other MMO has surpassed that, but others have certainly done the same. Actually other games make lore interactive by adding quest that forces you to learn the history of the land.

    Some people want to play a game because it's a game... others want to play a game for the discovery factor involved. I like to discover things personally. If you can name one EQ expansion that can sum up the entire expansion lore in one sentence I'd love to know it. Explain why the zones and world dragons are in Kunark. Explain the Planes of Power and the reason all planes and gods are where they are. Explain Skyshrine, explain Cazic Thule, Explain Luclin... explain any one zone's history/lore in one sentence....

     

     

  • mlambert890mlambert890 Member UncommonPosts: 136
    Originally posted by brostyn


    If lore to some people is one sentence of explaining where an entire expansion with 10-20 zones came from then I suppose EQ has tons of it. Not that any other MMO has surpassed that, but others have certainly done the same. Actually other games make lore interactive by adding quest that forces you to learn the history of the land.



     

    Well... I suspect that you're a "negative outlook" kind of person (your sig even proudly proclaims you as a cynic).  This is VERY common among gamers, but doesnt make it a good attitude when it comes to being able to look at something objectively.

    You say EQ lore consists of "one sentence explaining 20 zones", yet I have spent COUNTLESS hours reading and enjoying TONS of backstory.

    Its not always fully complete or cohesive, but if you're a "glass is half full type" that WANTS to have fun (rather than just have fun hating things), then you view that as PART of the experience of the game.  In life, RARELY do you have complete knowledge and history is NEVER fully consistent.  There are ALWAYS "versions" of history.  Of course in this day and age of short attention spans, impossible to satisfy expectations, and spoiler sites, everyone basically wants a perfectly crafted linear story that they can rocket through but then also wants infinite content in which they are the hero - go figure.

    I'd rather have a rambling and sometimes flawed world filled with 1000s of stories sometimes only loosely connected that "feels" kind of real even if most of it goes nowhere.

    Sure the new games "force" you to "learn" the "lore" by forced questing, but most players will ignore it anyway and sit with the cheat sheet rocketing from step a to step z.  I dont see what the difference is.

    The other poster said it well.  LOTRO, Warcraft, Warhammer, etc has WELL established stories with COUNTLESS pages of novelization already written.  There are NO surprises there.

    EQ was a TOTALLY original property (sure it borrowed heavy conceptually, but Norrath was a new place) and after over a dozen expansions, its fleshed out really impressively and is actually quite a compelling fantasy universe.

    But of course if you're in the "nothing is good", "everything sucks", "there are only degrees of suckage" crowd, then Im sure none of this matters.  Seems that would be a really sad way to be.

  • tornicadetornicade Member Posts: 35

    This isnt new lore. Eqplayers has began the process of making basic  geography lore more accesible to players and visitors of the website

     

    Eq has over 2000 factions with lore associated with each one. Eq has done a magnificient job of linking each expansion to its pre everquest launch history . this gives contiuity and purpose  to an extent that few mmorpgs can offer or explore to the detail eq has.

     

     

  • starlessstarless Member Posts: 14
    Originally posted by Ozmodan


    This game will cost a new player a fortune now, because all the old leveling areas are vacant you have to have all the newest and greatest expansions to get to the new leveling areas.

     

    The latest expansion, Secrets of Faydwer, includes all previous expansions and in-game bonus items for a flat fee of $40.

     

  • OzmodanOzmodan Member EpicPosts: 9,726

    Well you are right, for $39.99 you can upgrade to all the expansions.  Thank you for correcting my mistake, I was under the wrong impression.  Guess I should have done my homework.

    But I will stand pat on the lore answer.  When EQ was launched, both of it's competitors, UO and AC had far more lore.  SOE has been slowly adding it.

    Don't get me wrong, I am not bashing EQ, it is still doing much better than UO or AC and is still a vibrant community in this competitive marketplace, even with it's dated graphics and limited user friendliness. 

  • WaterlilyWaterlily Member UncommonPosts: 3,105
    Originally posted by brostyn


    If lore to some people is one sentence of explaining where an entire expansion with 10-20 zones came from then I suppose EQ has tons of it. Not that any other MMO has surpassed that, but others have certainly done the same. Actually other games make lore interactive by adding quest that forces you to learn the history of the land.

     

    Exactly. I always read EQ had great lore. Uhm.....yeah.....this is just a guy who wrote 40 sentences about a desert.

  • nomadiannomadian Member Posts: 3,490

    ha, I started reading it thinking it was a new expansion.

    (can't believe people have derailed this topic with silly EQ bashing..)

  • todeswulftodeswulf Member Posts: 715
    Originally posted by Ozmodan


    Well you are right, for $39.99 you can upgrade to all the expansions.  Thank you for correcting my mistake, I was under the wrong impression.  Guess I should have done my homework.
    But I will stand pat on the lore answer.  When EQ was launched, both of it's competitors, UO and AC had far more lore.  SOE has been slowly adding it.
    Don't get me wrong, I am not bashing EQ, it is still doing much better than UO or AC and is still a vibrant community in this competitive marketplace, even with it's dated graphics and limited user friendliness. 



     

    Uhhh dude, AC was launched a full year after EQ, AC didn't become a competitor till then, Did it have Lore ? sure, but it was the most convoluted nonsensical lore I had ever seen...they pulled it together later, but at first Turbine was trying so hard to be different that they had a bad case of Tabula Rasa syndrome...at least as far as the lore was concerned. ... and yeah UO had more lore, but that game drew upon the previous UO titles.

  • inmysightsinmysights Member UncommonPosts: 441

     It is called the EQ titanium pack, it is 39.99 and has every single expansion to date, get your facts straight before inserting your foot in your mouth.

    I am so good, I backstabbed your face!

  • tornicadetornicade Member Posts: 35

    this is not new lore. its lore that has been in the game since launch being placed in an area that is easily accessible by the playerbase

    This is a good move by eqas it gives new player a source to reference the background story of the game their playing or considering to play

     

    The lore in this article and the other ones like it were in the game at launch. some of it could be found in the handbook the majority of it can be found in game. 

    EQ realizes  rits returning players and player considering playing the game for the first time have alot of apprehension regarding getting caught up. They have rcut the amount of kills to level in half. revamped their alternative ability system.  created an entire expansion that allows players to get everything they need without even taking a glance at the prior expansions and now have opted to include all previous expansions with the purchase of each new expansion.. the next expansion is due out in november

     

    Currently EQ has activated all accounts that have been inactive for 6 months or more inviting  previus players to come back and try the game again. In addition any of those players that subscribe will get every current expansion in the game free.

     

    I for one like knowing that this desert I am walking through wa s once an elvish forestwhose arrogance angered a god who moved a mountain to make it a desert.  that those elves split into two factions and one had to fight past the other to find their new home. I like to be able to see the remnants of what stayed behind themselve doomed themselves with their own magic.  How there was once a human outpost here that fought the trolls and teamed with the elves to use dark magic on the neighboring swamp to fend off the trolls. The zone itself is named after the deity who destroyed it.

     

    those geography listings appearing in the eqplayers of tgame isnt some hack just making up geographical lore for places that have existed since the game launch. It is the history and details of the game  that were there to begin with ad they barely scratch the surface

     

     

     

  • OzmodanOzmodan Member EpicPosts: 9,726
    Originally posted by todeswulf

    Originally posted by Ozmodan


    Well you are right, for $39.99 you can upgrade to all the expansions.  Thank you for correcting my mistake, I was under the wrong impression.  Guess I should have done my homework.
    But I will stand pat on the lore answer.  When EQ was launched, both of it's competitors, UO and AC had far more lore.  SOE has been slowly adding it.
    Don't get me wrong, I am not bashing EQ, it is still doing much better than UO or AC and is still a vibrant community in this competitive marketplace, even with it's dated graphics and limited user friendliness. 



     

    Uhhh dude, AC was launched a full year after EQ, AC didn't become a competitor till then, Did it have Lore ? sure, but it was the most convoluted nonsensical lore I had ever seen...they pulled it together later, but at first Turbine was trying so hard to be different that they had a bad case of Tabula Rasa syndrome...at least as far as the lore was concerned. ... and yeah UO had more lore, but that game drew upon the previous UO titles.

    Ah, you obviously have no clue what you are talking about when it comes to AC.  EQ and AC were both launched in 1999, EQ in late March, AC in early November, a little more than 7 months separating their release.

     AC had a very established lore that they reinforced with monthly updates.  To call the lore convoluted and nonsensical just shows your ignorance of the game.   AC was actually far more innovative that any game to date.  You had far more freedom to develop your character then in most games to date. 

    Some people like more structure and stayed with EQ.  EQ's design was more popular that AC's,  I certainly was not bashing EQ, just that lore was an after though in EQ.  Nothing wrong with that, lore is not a primary many people play a game.  

  • tornicadetornicade Member Posts: 35

    everquest lore may be seem an aftethought to you but the actual quest,cities and zones of norrath tell a different story.  15 expansions revolving around the original lore is quite a feat. . almost every expansion can be linked to the orignal expansion.

    Kunark- delved into the dragon history. The faction those dragons were under existed in the game from launch. the continent also included its own timeline reaching as far back as the original everquest

    Velious- expanded on the dragon civil war introduced in the kunark expansion. This faction of giants had an oposite alignment  giant faction- in the original everquest. many races were cursed after an failed invasion of the  pantheon. these giants did not suffer from the curse. once again lore already in the game fleshed out

    Luclin- the moon luclin could be seen from the launch of everquest. transportation tot his moon could be achieved from spires found in the game from the launch. remnants of the shissar and combine empires could be found here as well as a cat race. all three races were covered in the orignal expansion and kunark.the combine empire had disapeared msysteriously. the shissar were thought to have been wiped out. the kerrans  escaoed persecution from  erudin  which the lore had hinted at from the launch

    Planes of Power.. the pantheon was introduced in the original expansion. this expansion fleshed out and went  into detail rgarding the personalities of these deities

    Lost dungeons of norrath - completely expanded lore on the history and events on norrath. prominent characters from the first expansion and pre exisitng lore fleshed out here

    legacy of ykesha  this expansion introduces frogloks as a player race. the expansion details  their battles with the trolls  and explains why a dungeon zone from the original expansion hints of a troll home but is occupied by frogloks that had existed in the game since launch

    outside of gates and omens of war  the remaning expansion follow the same  formula. eq places a premium on legitimate backsotries that link to its origins. expanding on lore already in the game 

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