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In memory of Laura "Taera" Genender. Passed away on Aug/13/08 - Rest In Peace; you will not be forgotten
Comments
Nice update but some how I already new about it.
Glad to see CoS is moving forward. Cant wait to see a video of in game footage and the different landscapes.
Sooner or Later
hehe, mabye you can see into the future.
And I would love to see some ingame footage as well...
You're lucky though, you get to see the footage before any of the fans
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In memory of Laura "Taera" Genender. Passed away on Aug/13/08 - Rest In Peace; you will not be forgotten
Sorry, but you will be waiting some time before we release any in game footage. You have to understand the nature of the world right now, it's built out of a lot of placeholder art (mixed with a few real pieces). This makes for a patchwork look in the world right now. Since people are SO visually oriented, and judge games too harshly (when they are looking at something this early in development) it is just much easier NOT to show something that isn't finished.
We've stated before, the technology and design are very far along, the art is not. It is unlikely we will show much of the visual side of the game for some time. There is an article on the game coming out in a major game magazine in the next few months with some additional screenshots, but even those were pried from our grasp under protest. However, they were so interested in the game play that they talked us into it. No, I'm not telling you what magazine yet, we'll release that when it comes out.
Until then, you'll have to be satisfied with all the information on the game design we have released, which we believe is far more than most game companies are willing to do this far out. The thing is, we have so much MORE that we haven't told you. It may seem like we are revealing a lot of details, but more is actually held back for later
What we have released is our way of getting people excited about the game play BEFORE we get to the visuals. Understandably, once excited you want to 'see' more. That will happen, but you'll need to be patient. We will continue to keep people informed as to our progress so that they understand what we are doing, and why visuals are not yet forthcoming. Game play first.
Ahh yes, very true. Graphics are the least important feature in any game, as long as the gameplay is good. So many games put too much time into graphics, and not enough time in getting the actual gameplay correct. It's nice to know you go for gameplay first.
I'm tired of all this eye candy on the market..
AS I always say:
Gameplay over graphics.
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In memory of Laura "Taera" Genender. Passed away on Aug/13/08 - Rest In Peace; you will not be forgotten
I agree with you! However, I don't want to imply that we don't intend to make the game look awesome. We do. It's just a matter of order. First we make sure the game play is the best we can possibly manage, and once that is in and tested, at that point we turn to the artwork and make the world more beautiful.
One thing you should know is that the engine behind Citadel of Sorcery is cutting edge. This means that once we turn artists lose with our engine they have the technology to make a great looking world. This rendering technology is already in place and ready to go. But it would be premature to spend a lot of art time making assets before we nail down the game play.
So, as I said, Game Play first... but we WILL get to the look of the world and make it as stunning as possible. Personally, I like a great looking game... just not at the expense of bad game play.
Great gameplay and stunning graphics...doesn't get much better then that
I always love good gameplay, and graphics are just a little bonus. I play games to have fun, not to stare at graphics.
Although I won't lie, I love just stopping in a game like Vanguard and looking at the amazing landscape. I look forward to doing that in CoS as well
I've played games with bad graphics and don't mind at all. Of course, there are people who disagree with me. I have seen people judge a game solely by graphics, without even trying the game first. Which is why it's great to have both good gameplay and good graphics (which CoS seems to be going in the direction of). This way, it suits everyone
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In memory of Laura "Taera" Genender. Passed away on Aug/13/08 - Rest In Peace; you will not be forgotten
As far as I am concerned as the gameplay is spectacular the graphics could be like diablo II. Keep it up CoS dev team and make a fresh game!
Their NPC tech and quest system sounds very exciting. I like games that give the impression that the NPCs do at least one tiny bit of something, anything, other than waiting in one spot for me to click them.
Guild Wars 2 is my religion