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Undocumented Patch Notes 6/9/2008 Compilation

NadiaNadia Member UncommonPosts: 11,798

forums.ageofconan.com/showthread.php




General

* Horses move faster

* You no longer fall through the Guild City gates

* Party members now show on zone maps

* Summon to Instance is now enabled.

* Trade skill resource stacking has been improved

* Experience to level has been slightly reduced for lower and mid levels, and Increased at the higher levels. Still working on the specifics. Exp curve has definantly been altered.(See exp change confirmation below)

* Some of the Hyborian Foliage has taken a vacation.

* 'Crouch' ability added, allowing you to slowly move through others. crouch is 200% slower then not-rogue hide and after using crouch you get -100% PvP defence rating.

* Some Bugged resources have been sorted

* Hair still sticks through your helmet but is now the right color rather then blonde.

* Guard AI greatly improved.

* dance ability now tells you of combos

* Regional chat is now in so you can chat with players multiple zones away.

* Attributes (Str, dex, wis, con, int) now have different describtions when you hover over them.

* The Info box for items should no longer display off of your screen when you mouse over items in your inventory.

* Swimming underwater is much clearer now.

* Combat messages in the chat log have had their colors redone.

* Many are reporting increases in FPS. (Could be due to the Foilage nerf)

* The "show quest indicators" toggle on the map now works. It used to turn off everything BUT quest indicators.

* can now change instances at 20m from rez stones, up from 5m

* Icon pops up when you get mail, working now.

* Throwing spears now still show in hand after throwing the first one (used to just be animation of throwing them w/out a spear being held)

* Resting while afflicted by a DoT effect now properly sets you back into Rest position after taking damage from the DoT.

* Outgoing /tell color used to be yellow, now it's purple.

* Some flora & fauna now appears graduallly and not in chunks, for your viewing experience.

* Some are reporting Grey quests no longer give EXP rewards. Appears some grey quests are still giving exp. Need some clarification.

* Server load indicator at character select screen now display as Low, Medium, or High Load, instead of "normal" load





Settings Menu

* Sound sliders in Audio Options changed from 0-100%, to 10-step sliders.

* New Option in the video settings about Particles(possibly bugged, by not saving what you set it to after re-logging.)

* 'Ambience' sound slider in Audio Options removed.

* Bloom Lighting has been optimized. Doesnt take near the FPS hit when enabled.



Combat

*Parry Has Been Increased Significantly, Especially In Active Block.



Instances

* The climbable vines in Villa Lentulus have been fixed and now show as climb locations

* The quest givers for the guild zones have been moved to the entrance of each

* Line of sight issue in Atzels Fortress improved/partially fixed.

* Halls of eternal frost is itemized now. All bosses are now dropping loot.



Necromancer

* Necro spell Mark of the Devourer bugged. Persists on target even after your death, causing you to res with aggro and be ganked by mobs at the spawn point.

* Ice strike now does splash damage (about 40% of main nuke) without feats

* Pestilential blast now does splash damage (40% of spell damage) without feats

* 'Unimaginable Terror' now has a 45 sec cooldown.



Ranger

* Rangers now have to stand up after certain combos before being able to move again, basicly it means we're imobile while the final shot is being charged.

* Leg hold trap symbol when placed is now red.



Guardian

* Overreach reduced in power. Apprently reduced by 40-60% damage. Strikes that were hitting for 1200-1500 overreach III now hitting for 600-700



Herald of Xotli

* Fire Lance reduced in stamina cost, damage and is now a 2-step Combo. Reduction seems to be ~25-40%



Items

* Some items have had their appearance changed aparantly. One confirmed item being the Vashian Tunic.

* spellbane cloak from the sanctum quest has 0.3% immunity when it used to be 0.00. Seems that many, if not all, cloaks have had Immunity specs tweaked which used to be 0.00. The cloak of ibis has 0.8 immunity, the woodwarders cloak as has 0.8 immunity





Confirmed Bugs Introduced

* There is a bug with group members showing up on zone map. After they leave the group, the blue icon still displays on the zone map and the blue arrow still displays on the minimap.

* Resource nodes become unresponsive if you are interrupted in gathering, either by being attacked or moving.

* Jumping and attempting to spin the camera with A or D keys causes you to become stuck until Landing again. Overall Camera movement is much more jerky and stuttering. Not nearly as fluid as it used to be when doing alot of camera movement.





Notes:



Unconfirmed Changes (need help confirming)

* Assassin poison blades +10% fizzle chance. think it was like 1% before.

* Quest Journal possibly increased in size. Need help confirming.



Possible Bugs



* Reports of Trader's Possibly not listing any items previous to the patch.

* Reports of the foliage nerf affecting trees, which makes trees appear barren, with only branches.




Exp Change Confirmation

* Lower xp per lvl confirmed, ~72000 before patch, 60100 now.

at lvl 33.

* lvl 52 HoX, last patch the XP I needed for next level was around 320k, this patch it was 280k.

* Experience needed to level increased at 79-80 atleast. From 2.9 mill to 3.3 ish.

* before patch needed 2.24 million, after patch I need 2.32 million, 75+






The Updates are slowing down now. i will re-visit the thread occasionaly if I notice any more changes, but the list is fairly complete at this point. - 8:13pm Est.

Comments

  • krackajapkrackajap Member Posts: 238

    /bump

     

  • TsukieUTsukieU Member Posts: 559

    Why aren't they documenting these patch notes?  It makes no sense.

    Mne eto nado kak zuby v zadnitse.

  • howardbhowardb Member Posts: 286

    Excellent thread. Thanks for the heads-up.

  • NadiaNadia Member UncommonPosts: 11,798

    I modified the 1st post with recent info added

  • bjornargbjornarg Member Posts: 175

    I find it weird that some of the most important updates go unmentioned in the patch notes

     

    It was a very nice patch though, keep them coming like this and this game is looking at a bright and bloody future.

  • LondonMagusLondonMagus Member Posts: 700

    One thing I noticed last night was that scenery in the distance often looks blurred rather than just being in generally less detail. There were other players talking about similar issues with distant objects looking different & even flickering for some.

    I am not sure if it is just the combination of the 'medium settings' & my Nvidia 8800GTS graphics card as other people reported different issues or none at all. Possibly it might even be a glitched setting that might correct itself if I play around with the video options for a while.

    It was 'different' rather than 'bad',  so I suppose I will just get used to it until it changes again.

    If you can't "Have your cake & eat it too", then how can "The proof of the pudding be in the eating"?

  • Wharg0ulWharg0ul Member Posts: 4,183
    Originally posted by LondonMagus


    One thing I noticed last night was that scenery in the distance often looks blurred rather than just being in generally less detail. There were other players talking about similar issues with distant objects looking different & even flickering for some.
    I am not sure if it is just the combination of the 'medium settings' & my Nvidia 8800GTS graphics card as other people reported different issues or none at all. Possibly it might even be a glitched setting that might correct itself if I play around with the video options for a while.
    It was 'different' rather than 'bad',  so I suppose I will just get used to it until it changes again.

    delete your shader.cache.local to fix this.

    image

  • JarloJarlo Member Posts: 221

    Last night I had issues with trees flickering in the distance... I'm going to try and delete that shader file as well and see if it helps.

  • Kaynos1972Kaynos1972 Member Posts: 2,316

    I can't believe anyone will keep playing this past the free month.

  • Facil01Facil01 Member Posts: 60

    Originally posted by LondonMagus


    One thing I noticed last night was that scenery in the distance often looks blurred rather than just being in generally less detail. There were other players talking about similar issues with distant objects looking different & even flickering for some.
    I am not sure if it is just the combination of the 'medium settings' & my Nvidia 8800GTS graphics card as other people reported different issues or none at all. Possibly it might even be a glitched setting that might correct itself if I play around with the video options for a while.
    It was 'different' rather than 'bad',  so I suppose I will just get used to it until it changes again.
    I had a similar issue with this, I have the same graphics card.  Last night I updated my video drivers at nvidia.com.  I played for the first time with zero issues.  just an idea.

     

     

  • krackajapkrackajap Member Posts: 238

    /bump

     

    It's sad that we need such a thread to document the changes from a patch.

  • Riho06Riho06 Member Posts: 431

    Originally posted by Nadia


    forums.ageofconan.com/showthread.php




    * Resource nodes become unresponsive if you are interrupted in gathering, either by being attacked or moving.





    /palmface

     

    That's just about 40% of the time that you get jumped while harvesting.

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