Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Dark Age Of Camelot: Our Exclusive Catacombs Q&A

AdminAdmin Administrator RarePosts: 5,623

Our staff member Reed Hubbard (Koltrane) had the opportunity to speak with Matt Firor, Executive Producer and Vice President of Development for Mythic.  Along with current and future plans for Dark Age of Camelot, Matt was kind enough to share information regarding Imperator, Mythic's Roman-themed persistent world currently in development.  Here is a snippet form this great interview:


MMORPG.COM: Many members of the community are excited about the new classes that will be introduced in Catacombs. How much information can you share about the new classes? Will there be more than one new class per realm?
Firor: No specific details yet - but I can tell you that Hibernia and Midgard will get two new classes, and Albion will get one. We're doing this to encourage more people to play in Realms other than Albion, as it tends to have more players than the other two.
MMORPG.COM: One of the more common pitfalls of MMORPG expansions in general is that the introduction of newer items often tends to render the extant items less desirable or obsolete. Are steps are being taken to maintain the desirability of existing items while introducing exciting new armor, weapons, jewelry, etc.?
Firor: Yes, and in Camelot terms this means that we're minimizing the effect of Catacombs items and abilities on RvR combat. The design goal is to make it so if you don't purchase Catacombs, you'll still be able to compete in RvR.

You can read the full interview by clicking this link.

- MMORPG.COM Staff -

The dead know only one thing: it is better to be alive.

Comments

  • Clever_GloveClever_Glove Member Posts: 996
    Good job, although I've love to get a few questions in on those ;)

    -=-=-=-=-
    "We're a game that's focused on grouping and on solo play, you know, more group oriented, more solo play..."
    John Blakely Senior lead for EQ2. Link

    Bartle: A: 93% E: 55% S:3% K: 50% The Test. Learn what it means here.

    -=-=-=-=-
    Achievers realise that killers as a concept are necessary in order to make achievement meaningful and worthwhile (there being no way to "lose" the game if any fool can "win" just by plodding slowly unchallenged). -bartle


    Bartle: A: 93% E: 55% S:3% K: 50% The Test. Learn what it means here.

Sign In or Register to comment.