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Hi everyone ! I very rarely post on any form at all. I just like reading. But there is something I'd like to bring up.
I am on the trial period for the game. I think DDO is a great game, it 's just not for me.
I have never experienced voice chat in a game. To me , it ruins the fantasy (or whatever genre the MMO is) feel of the game. However, since voice chat in a part of DDO itself, I must say I didn't mind it at all.
My question is : Had anyone had any bad experiences with voice chat? Someone being a complete jerk on the microphone? Has anyone turned it off completely because of <insert reason here> and your group suffered for it?
I'd like to know.
Thanks in advance!
Comments
Not really, I can only remember once in 2 years having to squelch someone. If someone is really being an ass just /squelch <insert name here> and you no longer have to be annoyed by them.
Going to dodge your actual question, but this in an interesting observation.
In practice when I am playing the immersion is constantly broken by such things as limitation in AI, limitations in the actions of characters, limitations in the scenarios, limitations in valid tactics, what is typed by players, etc. DDO actually goes a lot further in those respects than other MMOs, but I still need to use my imagination to overcome these limitations. I can't really see the distinction between having to do this for everything else and someones voice.
Just my personal take.
Oh, there are definitely people who will act like an ass over voice chat. I haven't ever squelched anyone, but I'm usually party leader and I figure if it gets to the point where -I- squelch somebody, I might as well boot them out of the party. I've got a high tolerance for asshattery. If you play on Argonnessen, beware the toon named Short. He would NOT SHUT UP. Imagine running Tempest Spine with somebody with verbal diarrhea and none of it is relevant to the quest. The entire raid group had him squelched and eventually he left because he had to recall and got stuck behind the Int gate. Nobody would go back to get him past it and he dropped from the group because it was too hard to take the other way. Since it would involve fighting...and he's a tank. Go figure.
The roleplayers I've played with tend to use voice for OC chat with the rest of the group and keep all the IC stuff to typed local chat and emotes so it seems to work fine for them (some do attempt to do a character voice though )
No real bad experiences with voice chat for me. The only issues I've had were with late-night pugs when the conversations would sometimes turn to drugs and how high somebody was, or a group early in a weekday with a few kids and they start to talk about something for a half an hour while the group is waiting for them at the quest (I don't mind playing with younger players but some of them do have short attention spans ).
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DDO Permadeath guilds
in certain partys voice chatt have heightened the gaming experince by extreme factor. just plain funner if you can speak to people while playing.
i find it very annying when i find myself in a group of 5 or so from same country speaking a laguage that i dont understand this is worse then beeing in a totaly silent party.
somtimes when one person dont know quest/raid thats going on and he/she dont have voice its like having one member playing with eyes closed you simply dont have time to type the game plan if people dont already know it. it can be like that even if person know the quest doesnt hear the cleric saying afk having a coffea 5min and runs in.
That's the reason why I always say in party chat if I'm going afk. Fortunately, you can have voice on to listen even if you aren't going to talk or just have no mic.
Voice chat has never been a problem for me in DDO. While there has been a rare annoyance of someone's mic causing feedback I can't think of ever having to squelch someone for being offensible.
I believe the command to squelch someone is: /squelch add <name>
If you're not going to use a mic in DDO you should at least have the abiilty to hear what's being said. There's always going to be a moment when a rogue yells "Trap!" or someone says to hold up. By not being able to hear the party you're not only doing your party a disfavor but you are essentialy undermining your own success.
The first thing I notice in a group is if someone doesn't have voice chat activated. More times then not it is this person who is a liability in the group. At higher levels I've politley removed players who do not use voice chat if they joined through an LFM; some people turn it one even though they still refuse to listen, and it's easy to notice and kick them from the party.
i really liked the built in voice chat, but i also have had problems with people's mics having bad feedback or being to low to hear and others being to loud so your constantly screwing around with your volume to hear what they said but you cant always keep up cause your in a group and things are going on and you forget to turn down the volume and your ears get blown out by someone who decides to scream into their mic while your cats are crying at you for food cause you forgot to give them dinner and the whole world emplodes!!!
I wish they had some way to adjusting the volume for people in your group.
Some people are loud and others you can barely hear.
QFT agree 100%
Actually the integrated voice chat is one of the few redeeming qualities of the game in my opinion.
Honestly I find that people are much less likely to be rude and obnoxious speaking in person than typing. The feeling that you are dealing with a real person (which comes along with hearing voices) is a deterrent to the common internet attitude of "I can type whatever I want, its just internet chat."
In short, voice chat=less assclowns IME.