Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Death- Spirit Shard Question

dsorrentdsorrent Member CommonPosts: 1,627

I've looked around and couldn't find this answer.  When you die and release, you leave behind a spirit shard that only you can see, however, are there any in game tools for locating that shard after death?  Like let's say I am playing on a Tuesday night (i.e. work night) and I'm in the middle of nowhere hunting... then I die so I decide to just call it a night.  When I login the next day, do I need to guesstimate where I died and just run around looking for my shard?

I remember that scenario with Asheron's Call and corpses and it being a super PITA to locate a corpse sometimes.

 

Comments

  • RJCoxRJCox Member Posts: 2,686

    There's a waypoint system in the game much like int he first one, the mystical wispy looking trail which leads you to your target. You can use it to find your shard.

    image

    Richard J. Cox
    "There were much of the beautiful, much of the wanton, much of the bizarre, something of the terrible, and not a little of that which might have excited disgust."

  • dsorrentdsorrent Member CommonPosts: 1,627

    I played EQ 1 a long time ago for a very short period..  I didn't really get into it, but that's not stopping me from checking out EQ 2.  image

    So, if I understand the system correctly, you'll have some kind of visible directional on the GUI or something that will aid you in the direction you need to head to get back to the location of that shard?  How does that work if you have multiple shards? (I usually have a problem with dying alot image )

    Thanks!

  • RJCoxRJCox Member Posts: 2,686

    It just does the path one at a time till you get em all.

    image

    Richard J. Cox
    "There were much of the beautiful, much of the wanton, much of the bizarre, something of the terrible, and not a little of that which might have excited disgust."

  • raptorfalconraptorfalcon Member Posts: 126
    Actually I was wondering about the multiple dead thing myself... Thanks for the info image

  • Saben001Saben001 Member Posts: 63

    I have played quite a few games with Kunou. If they let him play EQ2 for even 5 minutes i am sure he had a half dozen corpses.

     

    First thing he does with any game is MASTER death. Then the rest comes easy. imageimage

     

    imageimageimageimage

     

     

    EQ
    -Bikthin, 65 Cleric
    -Xavian, 56 Bard
    SB
    -Ketcher, R6 Scout
    -Bikthin, R6 Warrior
    SWG
    -Xavian, Master CM/Novice smuggler
    Horizons
    -Saben, 30 ELAR/15 Jeweler

    "Have You Ever Danced with the Devil in the Pale Moonlight?"

  • RJCoxRJCox Member Posts: 2,686

    LMAO

    You know me too well...

    When asked about it in the "Game Room" I told them that I was helping test things, said that I wanted to make absolute sure that every mob on Newb Island had the ability to kill me. ;) I'm pretty sure I didn't miss much, and for the record, all the mobs on Newb Island can infact kill you. ;)

    image

    Richard J. Cox
    "There were much of the beautiful, much of the wanton, much of the bizarre, something of the terrible, and not a little of that which might have excited disgust."

  • TianFengTianFeng Member Posts: 134

    hehe dont worry Kunou, I have that whole death problem too image That was very nice of you to throughly test their game for them.

    In AC1, about 2ish years ago, they decided to implement a little command that 'pinged' your last corpse, and told you its coordinates. It was very useful, up until then there was a lot running about searching for it. "No I swear I died over here!!!". It was never where you thought it was. I guess the AC1 devs decided letting you know where all of you corpses were would just be too helpful. image

    -------------------------------------------

    MMORPGs: Treadmills that make you fatter.

    -------------------------------------------

    MMORPGs: Treadmills that make you fatter.

    www.silkyvenom.com <-- a good site for Vanguard information

  • NoisyMonkeyNoisyMonkey Member Posts: 220
    Hopefully in eq2 they decide to use a very far zoomed out map as the default.. and add ones you can get/make for towns and routes between towns that are smaller... I liked how in ac1 they had coords... I know they have em in eq1.. but their system is VERY gay.. 56.1n 66.7e is easier then 550059x5008987723x01001010101 or whatever eq1 showed.. you ahd to know what you wanted to really use it :O

  • RJCoxRJCox Member Posts: 2,686

    I've talked with Moorgard about the map system, gonna be releasing some info to you guys about it here real soon, just gotta get a screenshot of it thats been approved by him and you'll all get to see it for yourself. :)

    image

    Richard J. Cox
    "There were much of the beautiful, much of the wanton, much of the bizarre, something of the terrible, and not a little of that which might have excited disgust."

Sign In or Register to comment.