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I would like, if possible, to get a general consensus of how popular each of these opinions are, or if you have a different opinion than the ones below, please specify.
Non PVPers:
You just want to play the game without some other players coming along and ruining your fun. You can have plenty of fun just socialising with your friends, meeting new people, collecting items/skills/levels, and exploring the game world. You may enjoy indirect competition (like getting to a higher level than your friends), you may even enjoy consensual PVP, but certainly not full PVP. In this group are a range of people, from those who don't like any form of competition, they just want to live in a world where we are all friends, and we all work together. To those who are very competitive but not directly, as in they get the best weapon/the highest level/etc..
PVPers:
Just hunting the same old mobs can get really boring, only other players offer a real challenge. You want to be able to attack anyone at any time but don't want to have to die and start your character again. Combat is what you enjoy the most in mmorpgs, and combat is not as much fun when the other player has to agree to it. Whats the use of your weapon if you can't attack people with it? The world is more fun when there is a real danger.
PVP and Permadeath:
The world is just too shallow and unrealistic if you cannot die. Everyone will pretty soon be the highest level/skill and have the best weapons/armour because if everyone is immortal it's only a matter of time. Adding death makes your accomplishments real because you actually had to fight/survive for them. Also it makes your weapon meaningful, not just a necessary generic item, because you will actually use it to save your own life.
*Signature*The Pessimist says the cup is half empty. The Optimist says the cup is half full. The Pragmatist says the cup is half full of air. The Engineer says the cup is operating at 50% capacity. The Psychologist says the cup is your mother. The Punk Kid also says the cup is your mother. The Cricket Player says his cup is definately full. Everyone knows that Pamela Andersons cups are full. The Defendant says it was like that when he found it. Me, I just ask the waitress for a refill.
Comments
Permdeath would be a nice change of pace for mmorpg. But they should have a seperate server for that kind of gaming. Would be sad to lose a character that you put so many hours on, and not to mention money (monthly sub.) in.
But if permdeath was a reality, then the permdeath server had to have better iteams or something to get ppl in it.
i like PvP for the most part but PD would be cool you know save your char before you go then you die and not go back till the day is over or just permenitly die ether way would be cool i think but as moonfog said, "But they should have a seperate server for that kind of gaming"
Interesting idea mate. Special servers with items that would make playing on the server worth wild.Even I would be tempted to play a server like that
Cheers,
Q
Quite recently there has been a big thread about exactly this, and a lot of good ideas were put forward as well as a lot of interesting opinions. If you are into reading 112 posts, here it is. Its worth reading some of them at least.
http://www.mmorpg.com/discussion.cfm/load/forums/loadforum/51/loadthread/19334/setstart/1/loadclass/35
To summarise my own opinions, I do like PvP. I like the challenge, the tactics, the teamwork and the roleplaying that comes with it. However, I like optional PvP. I want to know that in certain areas im safe from attack, but should the need or desire arise, I can travel into a zone, or perhaps flag myself (SWGs overt/covert system) so that I can participate in PvP. Consensual PvP such as dualing is also good. I think unrestricted griefing leaves the possibility for griefing much wider open. Basicly, I want to have some control over what happens to my character, so I want to be able to know for a fact whether I am safe, or prone to attack. The same applies to my opinion on permadeath. Though I haven't played with an MMORPG with open PvP or permadeath, I don't think I would enjoy either of them. Permadeath puts a lot of risk into the game. I agree that death should have a sting to it, but I don't like the idea that I am not totally in control. I dont want to lose my character, whether it is through a game glitch, lag, my own incompetence/misjudgement or what ever. Now people often say that permadeath doesnt mean losing everything, which is fine. But the same applies to all permadeath system in which the risk is a lot higher than the reward. I dont want it to be a walk in the park, but I dont want to lose a huge amount in one go from what could well have not been my fault. It would make me a tittery and nervous player, on the edge of my seat. I havent played like that since I was a lot younger, and was scared by moving pixels trying to kill my spaceship. I think for the way I play MMORPGs these days, I would prefer not to have such a high risk.
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MMORPGs: Treadmills that make you fatter.
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MMORPGs: Treadmills that make you fatter.
www.silkyvenom.com <-- a good site for Vanguard information
If the game is truly balanced and gankfests can be averted, I believe that PvP and some type of hard penalty for death could be acceptable. It really depends on the game though. If a game takes a really long time to advance your toon and when you die you lose everything, that's a bit much. The game just wouldn't be fun after you lost it all a couple of times. However, if there's a way to keep important things and lose a lot of your other *things*, perhaps that would be a palatable death.
Game mechanics are exploited all the time. And for that reason, I don't support permanent death and other overly-harsh punishments.
so...
I am a Non-PvP(A PvE).
I am all about collecting. The rest is irrelevant. I will not socialise or I will on a completely random factor not related to my collecting and the game itself.
Exploring can be fun once in a while, when I am bored with collecting (levels or items or whatever).
Socialising online? I dont believe in it and as long as it is completely at the discretion of the player, it is fine with me. I am not against it, but I am against enforcing it.
The idea: ''We focus on socialising the players'' have no ground, it should read: ''We lack the technology and the mean to offer solo options to the players, thereby we will only reward those huggings each others all the time as our game cannot support a world of soloers''
Socialising...ROFL, when it come from a player, sure, maybe, if my mood agree and you seem nice enought...when it come from a dev...ROFL!
And for the idea of special servers...if you need special reward to play on those servers, then it is not worth it, drop the idea, you are killing your game. The only way I accept better rewards on others server is if they pay a higher monthlee fee then me, any other logic to make those servers better is unacceptable at best!
- "Coercing? No no, I assure you, they are willing to bring my bags and pay public transportation just to help me, it is true!''
- "If I understand you well, you are telling me until next time. " - Ren
I think that to incorporate something like permadeath you'd have to look into the kind of MMORPG you're dealing with. Are we talking an MMORPG where you have to put in countless un-rewarding hours into a character just to make him halfway decent for PvP purposes? Or are we dealing with something more short term that revolves almost entirely around PvP and things like that. Massive arenas and scheduled duals and things would be awesome.
I think the best way to incorporate permadeath into a long term MMORPG that's not so draggy and boring, you'd have to have special areas devoted to the sole purpose of PvP (i.e. arenas, coliseums etc.). A place where you could have scheduled duals and then a side arena for all out free-for-alls where you step in and battle anyone in sight. In the coliseums you could have the scheduled duals, with participants "playin for keeps" so to speak by creating a permadeath system for those who lose in the colesium. And to the victor of a coliseum fight some form of prestige be awarded by giving titles or something of that nature. The arenas would serve more for practice fighting where permadeath isn't a factor. And on the outside it's a regular MMORPG with quests and dungeons and things like that. I think something along those lines would be very cool. What do you guys think?
"This one a long time have I watched. All his life has he looked away, to the horizon, to the future. Never his mind on where he was hurmph! What he was doing Hurmph! Excitement heh. Adventure heh! A jedi craves not these things. You are reckless."
-Yoda
permenent death might be a good idea but imagine this (a hardcore game addict spent 6 weeks powering up his character in a permenent death server, then someone kills him, game addict goes crazy, kicks a hole in the moniter and there goes 100$)
hehe i think up the craziest things that could possibly happen
Your definitions of Non-PvPer and PvPer seem to be incredibly skewed. Many players fully enjoy real PvP in a variety of forms from fast paced FPS games, more strategic RTS multiplayer games, and the many forms of MMORPG PvP. Your poll lumps all but extreme FFA PvP in the Non-PvPer category. A large percentage of gamers do not even consider unrestricted systems a competitive PvP MMORPG.
Anyone that plays paintball has probably played on what they usually call the "hyperball" area. It's just a field for horsing around, no teams, no objectives, just keep shooting each other until you cant take the pain anymore. It can be fun, but your considered a spaz if you just want to spend the entire time there and not take part in the competitive elimination and capture/defend fields. Most that played football, amateur or organized, probably played smear the queer now and then. (Lets just keep the understood definition of queer as "odd" and leave the childish slang out of it.) Essentially the same no rules environment, whoever has the ball is subject to getting a beating. No real point to it again, just some fun horsing around. No one is going to claim that smear the queer is some elevated form of competitive football.
The point is, "anytime-anywhere" FFA PvP is the same thing. Its just pointless horsing around and ganking. Even if there are elements of skill and strategy involved in the act, theres no goal, there are no rules or organization to qualify it as a competitive "game". It's not a matter of getting upset when killed because the player is emotionally challenged or they want some type of kumbaya, everyone holding hands world; their annoyed at the pointless smear the queer stupidity of it.