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I am !
Actually , i am so excited about it that i can tell you on one thing for sure: I will not play AOC or WAR but JGE!
Just think about it
Mini EVE , more casual - log in and have crazy fun straight away , twitch base combat , no dice rolls just your skill in PVP !
Think -> FREELANCER ONLINE !!!!!
Here are some things to open up your Jumpgate Evolution appetite :
NetDevil has one failed game under their cap. It gave them hard but good lesson how to make a good succesul game. Here is what one developer says about lessons they learned, something
other MMO developers should read and chant as mantra from now on !
Lessons learned :
While there is a ton we learned some of the biggest things in my mind are:
-Do not start content production until your game play is proven, tested, bug free, runs and a high frame rate, and is VERY fun.
-Adding more content is less important than making the content you have great (same goes for features)
-Beta is for marketing, not testing (maybe for testing scalability)
-Its more important to make the game look great on lots of computers than to put in every piece of high tech rendering so it lots great on a few computers. Along those lines, lower min spec means means the game runs even better on the high end (especially with LOTS of other players nearby).
-accessible, accessible, accessible in everything you do. It should be easy to sign up, subscribe, download (also smaller downloads are better), no tutorial, game needs to be super easy from the start and can grown to become difficult later (simple to learn difficult to master). A frustrated player is not a player for very long. This includes making sure features and UI are not complex for complexities sake but instead very intuitive, which is something that only comes from testing, iterating, testing, iterating, etc. For example we have done over 50 tests and iterations on just the first bit in space to make sure that anyone who sits down knows exactly how to do what they need to do.
So are you excited ?