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Guild Wars: The Tech of Guild Wars

KoltraneKoltrane Member UncommonPosts: 1,049

There has been mucho activity on the Guild Wars website recently.  Now there's a link to an interview with Jeff Strain, co-founder of Arena, who recently spoke about the technology behind this upcoming title.


IGNPC: Guild Wars is supposed to offer a "shardless world"--how is this going to change the MMO experience for gamers?

Jeff Strain: Having an online game divided into shards or servers has created problems for gamers who desire to play with their friends. A challenge that arises is that, after creating your characters on a specific server and investing a significant amount of time progressing in the game, you discover you are unable to play with other friends because they are playing on a different server. Historically, this has been a difficult problem to address without starting over and recreating characters, buying additional accounts or paying a character transfer fee.

In Guild Wars, we wanted to eliminate this situation. An online game fundamentally offers the enjoyment of a social experience with both your friends and people you have never met before. We want to bring people together, to give players the opportunity to play with their friends at any time without hassles.

An additional benefit of a shardless world is that we can offer true worldwide competitions via our arenas and tournaments. With an undivided game world, you can be not just the winner of a certain region or a specific area of the globe; you can be the true world champion.

Good stuff, indeed, and there's more that technophiles will find fascinating.  Interspersed within the text of the interview is a set of three cool progressive screenshots.

imageimageimage

The good folks at IGN conducted the interview and you can read it in its entirety by clicking here.

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There are 10 types of people in this world...those who understand binary, and those who don't.

MMORPG.com Staff

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Old timer.

Comments

  • Clever_GloveClever_Glove Member Posts: 996

    Woot Koltrane your still alive!

     

    Stop by and chat once in awhile :)

    -=-=-=-=-
    "We're a game that's focused on grouping and on solo play, you know, more group oriented, more solo play..."
    John Blakely Senior lead for EQ2. Link

    Bartle: A: 93% E: 55% S:3% K: 50% The Test. Learn what it means here.

    -=-=-=-=-
    Achievers realise that killers as a concept are necessary in order to make achievement meaningful and worthwhile (there being no way to "lose" the game if any fool can "win" just by plodding slowly unchallenged). -bartle


    Bartle: A: 93% E: 55% S:3% K: 50% The Test. Learn what it means here.

  • diegolinkdiegolink Member Posts: 195

    Wow!image

    Will be there only one server???? image

    That sounds great! image

    Problem is, lag image

    How can they mantain all players into one server? image

  • KoltraneKoltrane Member UncommonPosts: 1,049

    One shard does not necessarily mean one server.  A single world can span multiple physical servers.

    Oh, and Glove, of course I'm alive!  I'm still a-posting, but just doing more news.  I promise I'll mix it up in the main discussion group more image

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    There are 10 types of people in this world...those who understand binary, and those who don't.

    MMORPG.com Staff

    -----

    Old timer.

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