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Two server rulesets....differences ?

ArawonArawon Member Posts: 1,108

Can someone detail the differnces in the rulesets between the two servers?

Comments

  • ArawonArawon Member Posts: 1,108

    So..on loreplay server you have 17 predetermined factions.I would assume potentially several guilds for each faction.Are there a number of potential places for a tree of life to be placed..therefore guild fights for the limited number of sites( a la AOC). Whats the ..or is their a driving force to cause guild warfare other than the simple desire to enguage in guild vs guild fighting for fightings sake ?

  • -Zeno--Zeno- Member CommonPosts: 1,298

    Even on the Lore server, two guilds of the same faction can war each other, or they can sub to each other to create a nation to take on the other guilds in the game.

    The Lore server only has restrictions on who can join what guild.  Also, you cant heal other lore charters, only your own. 

    Players will still name their chractors LeeTdude names and spam you with "i p3ned joo" from time to time.  The only great thing is a real organized, full lore guild, could take out the l33t guilds.  To bad most full RP guilds are carebearing in other games and missing the opportunity to smash l33t d00ds faces in.

    The definition of insanity: doing the same thing over and over expecting different results.

  • devacoredevacore Member UncommonPosts: 340

    Lore play server are fun. Although, you still have some charters being 'better' then others and it's not as easy for new players to understand.

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