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Starting about five weeks ago, RedBedlam has installed several patches a week to Roma Victor which, as a whole, I think have fundamentally altered the game play and the environment in which we operate. Let me here give my own personal assessment of these changes (in no particular order) from the roman side perspective:
Hireable NPC caps were raised
. In Corstopitum, many more players now have laborers and merchants. The near monopoly of these by just a few players that existed for many months appears to be over. The new cap was reached quickly though so new players coming in cannot operate NPC's on the Corst board unless somobody else standsdown or dismisses their own.
Hireable NPC's can now be stooddown and summoned elsewhere
. My own guild hired many laborers which we now put to use in places outside of Corst. We use the summon command, and after a wait, they appear and are ready to work for us. This new feature has been extremely useful and has provided an alternative to those unable to operate their NPC's in Corst due to the cap. Once we are done with the laborers and need to log off for the night, we stand them down and they dissappear. They are safe from attack until we decide to summon them again.
Merchant invenotry cycling added.
VERY useful. Now we can look at and purchase from a merchants entire inventory in just two button presses instead of only being able to see a portion of his inventory. This is also great for quickly determining if he has any open slots so that you can sell to him.
Scrap merchant added
Yea, he only pays 1 sesterces per item, but at least now you can get SOMETHING for many of your unwanted items you would normally just destroy.
Election cycles revamped.
There are now operating elections in every named board on the roman side instead of just a select few. These elections also now occur every single week concluding late on Saturday night. We initially saw new political drama with a couple boards that were hotly contested, but that has died away recently. We now have at least four magistrates (some are called commanding officers - long story) that I know of. Some boards remain unclaimed with not enough people rehomed there nor anybody running for magistrate there. Definitely opportunity for new players and guilds.
New powers/commands granted to LLM.
At least one is still bugged (the pardon command), but others do apparently work. I will be trying out the /deputise command this weekend to grant magistrate powers to two of my guild members in our own town. There is also /announce that allows the LLM to talk to everybody on the board at once and /troublemaker you can impose on somebody not behaving.
Device decay.
This was bugged for some weeks which resulted in some furnaces and forges dissappearing, but all seems to be fixed now. Basically, now when a device such as a stove, forge, workbench, etc. is built, it has a finite number of uses. Realism has been added here. The number of uses will be in the several thousands, but this device decay should slowly boost the construction industry and make those with construction related skills more in demand. Jury's still out on that one.
Private handcarts go public if owner not logged on for 60 days.
A small change, but it resulted in a several day-long treasure hunt for many. My own guild has now appropriated and is using a couple carts previously owned by a guild member who left long ago.
Walking with handcarts now uses no vigor.
Much easier to haul them on long journeys now. Took me a little under two hours to haul one from Corstopitum to Cirsium.
Skill decay introduced.
Since game launch I always wondered why it was NOT in game from day one. It seemed so silly to me that people could master 40, 50, or 60 skills when realistically, one should only be able to maintain mastery of a fraction of that. So, in a nutshell (if I understand it right), now in game skills you don't use will decay slowly over time and skills you have mastered will have a random chance of being reduced when you are killed and you are a combatant (have brandished a weapon at any time). The skill decay was apparently massive when first introduced and and it seemed like 20 veteran players declared within a few hours they were quitting the game (half of them for about the 8th time) because of it. By that evening, RedBedlam adjusted it backwards twice to something more palatable. After I was killed my first time, I lost a total of 8 points from skills I had mastered but was able to make almost all of them back in 90 minutes of crafting the next day. I am all FOR the current skill decay implementation. My guild has already reevaluted who will cover which skills and which skills we'll let decay. It actually offered up some holes in the skill set that now will be filled by two great new players that have joined us. The skill decay does now make you think twice before committing to a battle - as it should be.
New bandits.
This is probably the biggest change recently. Groups of bandits, which are hostile to both romans and barbarians, are now randomly found on many boards. They can be groups of 2 or 3 or groups as large as 30 (according to one story I heard). They are of random skill level but it seems a seasoned legionairy with armor can take out many at a time while an unskilled crafter will be chewed up. Bandits will drop loot when they are killed and they also have some new animations like ducking their head when you swing at them and also begging for mercy when you incap them. Great fun. Only once in several battles with bandits did I ever see any warping or lag.
New guards.
All the named romans boards I have visited recently have about 10 to 20 new auxiliary guards placed on them. They do not seem to be in the best locations though on those boards. The placement looks a bit random. I don't know how effective these guards are against barbarian warriors yet as I have not heard of any trying yet.
Animals escalation.
Not only are animals now encountered more frequently (respawn is now automated), but in the case of wolves, sometimes they attack in packs. You can also now hear wolves howling in the distance at night (chill down your spine type). It helps in letting you know they are around and in approximately what direction. I have also seen goats and chickens more frequently although it seems depending on what day you log in, they may still warp away from you. Wolves will still occasionally warp on you making them hard to hit when they first attack. We have been able, most of the time, to feed fruit to chickens and goats and then collect the dung. We also find dung lying around randomly now and then. Dung is used in building roundhouses as well as tanning hides and can be somewhat expensive to buy.
Side note: Seems that the addition of bandits and more active animals has given the fighters more purpose in RV. Our legions stepped up and began running regular patrols on the road to Cirsium and Cilurnum and probably other areas I don't know about. I often find myself inquiring about the status of the roads when I log in before we set out on any journey. Tracking is a much more valued skill now as an unarmed (or barely armed) party will use it now to AVOID animals and bandits. The sense of danger when outside named roman boards is now a reality.
Experience gained from fighting NPC's increased.
Seems to be working. A new guy who fought several bandits got about 4 skill ups in combat categories. So, roaming the countryside killing wolves, bears, and bandits may now be an alternative to mindless hours of hitting each other in the arena when it comes to combat training. My guess though is that one would need to do the boring training for quite some time before they are good enough to have some chance against bad guys and critters out in the world.
Liquids now higher quality.
This has had a huge impact on crafters. Because of higher quality saltwater my own guild can now make higher quality bread (bigger stam buffs), higher quality twine (no more decay when adding to forge and furnace projects), and higher quality goat carcasses when curing them. The goat carcass quality boost immediately allowed my guild to start building tents whereas before, my mediocre tanning skill prevented us from doing so. I think thread is higher quality now also thus better clothing.
Guild fees added
. Basically, now a guild has to pay monthly fees to exist. It isn't much though. My own guild was charged the equivalent of 43 cents (U.S. dollars) per person for this month. Obviously, there has to be some benefits gained by forming a guild and paying for it. The number of NPC's you can hire is now dependent on your rank in a guild (as well as your reputation). Only a guild will be able to build a guild hall once they are introduced (4 months late and counting). Certain items can only be crafted by guilds of certain types. Certain NPC's can only be hired by members of certain types of guilds. The best thing added as part of the guild fees thing is the ability for the guild to pool their money into a contributions fund and a treasury. It has certainly simplified the accounting work for my guild.
There were a bunch of minor changes to combat (such as increased chance of dodging when aiming at the head) both PvP and otherwise plus many new craftable items added such as aux_helms, women's caps, scutums, and hide shirts. I have seen some of these new items and I like what I see. I'm looking forward to seeing more variety in what romans wear both around town and in battle.
By the way, I have noticed that the number of improvements added to the game recently has been directly proportional to the increased number of complaints about Roma Victor and RedBedlam in this forum by those who have been banned from the game or have quit the game. Draw your own conclusions about that.
Edit: Seems while I was typing this, some players confirmed the hamata (ring mail armor) is now repairable. Another good improvement.
Comments
The latest change put in on Monday is something I have yet to try, but it is going to be very useful. Your hired laborers now can be used to gather resources for you 24/7. We cringed when KFR told us we would have to pay for those resources, but it turns out even dung gathered by your laborers only costs 1 ses per unit (instead of the 30 ses or so you would normally pay). The laborers do not gather very quickly (might take a R/L week to get 24 dung it seems), but they will gather what you told them to and at what quality you told them to. They also do this gathering in the "stood down" state so nobody can see nor attack them when they are gathering.
Oh, great, now the hgh VERMers can now just buy a few hundred merchants and send them out gathering while they log off and go do w/e with no worries about the fate of hte merchants cuz they are invisible, yeah realllll good
Oh, great, now the hgh VERMers can now just buy a few hundred merchants and send them out gathering while they log off and go do w/e with no worries about the fate of hte merchants cuz they are invisible, yeah realllll good
WTH do you care anyways Virtus you don't even play anymore.
Virtus are you really upset that they can get these items 24 items like that per week? You have to be joking? I hope people spend their money on verm for this because it will support RB more.
That has like no effect on the game other then people that have them would like to do something with them.
{ Mod Edit } Just because someone doesnt play anymore doesnt mean they dont care. Many here want to see RV do well so they can start playing the game they have been following or waiting to see.
-MrDDT
Oh, great, now the hgh VERMers can now just buy a few hundred merchants and send them out gathering while they log off and go do w/e with no worries about the fate of hte merchants cuz they are invisible, yeah realllll good
WTH do you care anyways Virtus you don't even play anymore.
Not sure why you find that funny but anyway expanding on DDT's post
RV was great in the begining, KFR was always posting and listening to us and what we had to say but then slowly drifted from us and it seems ignored us. Now he is taking the game down IDK what road that is far from the vision everyone had.
I left RV out of frustration jsut like all the other people. While this game is in its current state...still no guildhalls I hear and nearly 6 months late... I will continuw to fight and bash it left and right. However it is KFR's fault it has come to this I am sure every other Dev is compatent
lol i wonder how many of these features will actually work.
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Did a little testing with the laborers. When shown a QL 40 dung, they appear to gather about one piece of that quality or greater every R/L day. Normally I would have had to pay about 40 ses for just one piece of dung. So, with the monthly upkeep of one laborer about 200 ses, he pays for himself in just 5 days (I'm ignoring the initial cost to hire the laborer). After one month with just one laborer, I have enough quality dung (30) to process goat carcasses for one tent. This is a huge benefit and convenience.
Nice one RedBedlam!
Seems the latest patch has fixed the warping of animals that we have experienced for so many months. A guildmate of mine spent a couple hours tracking on one board today and was able to kill several chickens and 5 goats. With the occasional respawns in the town, we may have enough goat carcasses to make a tent before the week is up. Previously, it would have cost about 12,000 sesterces to buy that many goats from the NPC merchant.
I disagree with your amount of ses it would cost however, you are right its easier now to get these items and they also fixed the respawn of them.
(TdB has been selling tents for 10k or less for a while now).
-MrDDT
Hooray! Lets break out the wallets and buy some verm guys, it's only ten thousand ses for a tent!
I bet you still can't see the ignorance in that DDT LOL.....
I was avoiding this game but after seeing that crap I just couldn't help myself lol.
You guys enjoy this POS it's all yours.
I can confirm that the warping of animals has been fixed. Also when a Guild builds a guildhall and starts to produce devices and structures more animals will spawn on that board for them.
I really hope you dont come back as its better off without you. You provide nothing for the game and only try to take or break.
Keep your whining up, I bet there is another game out there that can use another 15 year old.
I think you missed the point was is price was off before, and its still off again. Tents are a lot less then 10k now.
This is common in games that suck so I will ignore your personal insults directed at me. We see this in every forum where someone points out that a game sucks and it is obvious, so the only thing the fanbois can do is insult the poster instead of present anything of substance to back them up.
As for me providing something for the game, why should I? The game has to provide me with something first...like for starters,it should be playable..... LOL
And I bet they are alot cheaper now...like what 500 ses lol. The fact they they were ever that high in the first place...for a tent... says it all about this POS.
So you can sling all the insults at me you want, I can brush them off and move on, you however are stuck with this POS and can do nothing but look at how pathetic it is and watch players leave day by day... that is truly sad LOL.
In fact I kinda feel sad for you...but not much LOL.
Later.
Ya right, I just attacked you and didnt fight you on the point, which is at the bottem of my post. Odd how thats like that huh?
How about people like you are in every game, and there will be people like me that dont care if you are in the game with us or not.
You call me a fanboi, and Im really out spoken about RV. Weird what people think huh? Maybe you should go back and read my posts.
-MrDDT
I really hope you dont come back as its better off without you. You provide nothing for the game and only try to take or break.
Lets see, you want to run me off like you and the others ran off the rest of the community(all 4,900/5,000 keys sold) when they posted what was wrong with the game after release. And you make assumptions about me not providing anything to the game... even though I donated more money to the game than you ever did... Seems I have more of a right to say what I want to about this game than you do period.
Keep your whining up, I bet there is another game out there that can use another 15 year old.
Then you sling a childish insult at me in a pathetic attempt to get me to post something that may get me banned. (common tactic)
I think you missed the point was is price was off before, and its still off again. Tents are a lot less then 10k now.
And this is your point, kinda weak huh? It was mine too... And I noticed that you didn't respond with the actual price of tents now, as that would have just strengthened my point. But I think you know that.
And yeah I know you guys just want the RV forums here to show that RV is improving(atleast a lil bit) so that a new player might be suckered into giving money to RB for this POS, but you know what ...NO. Reguardless of if it is me or someone else, someone will always be posting the truth about this game just so that dosen't happen to anyone else.
SO if anyone should go away it is you, go away and come back and post when and if, RB ever makes some decent changes and fixes to this POS they want to call a game. But when you do expect to have them picked apart, maybe not by me but I am sure someone will be up the the task.
Ps: A fanboi on vacation is still a fanboi. Especially when he tries to defend the game against such an obvious flaw...
Don't worry Phil, I am off to play a real game and will let you guys waller arround in this mess you call a game, in peace... for a bit.
So what if this game (no matter how unlikely) does start to improve with the patches and fixes getting added?
Are you going to troll this forum with out of date stories about how bad the game is from 4 months ago? If thats a tactic you want to use and others too, then this game will never have a chance to improve. Thats kind of dumb right?
I am all for counterbalancing the crap PR that RB are giving out about their game, but if you are going to do that accurately, it would require you to periodically try the game again to make sure your criticisms are still valid.
You are not "posting the truth about this game" if your information is out of date and inaccurate.
Just something to be aware of!
So let me get this straight - Bandits drop loot? Funny, I thought they dropped thongs, hide, and other bullshit, instead of the weapons and any armor they are carrying.
Oh and dont forget the ses that a bandit would realistically have. This is yet another attempt by KFR to breath life into a game HE ruined.
DEATH
Odd first you havnt vermed more then me according to the "How much you spent on RV" post.
Second, you are wrong when you think Im trying to get new people to play it. Go back and READ my posts. Im telling new players NOT to play RV.
As I dont believe RV is ready for new players until they get it working better.
I didnt post the price as the price isnt set for us, because people have to contact us to set a price. Im the trader for prolly the largest trading guild in the game. I know the prices and I can tell you its a LOT less then 10k try around 5k, if you really need me to name a price.
You really need to go read through my posts, I pick the game part in lots of places, however, unlike you I know about the game and I play it all the time. I know both sides of the fence too. The points you are trying to make are not bad for RV, you are trying to base your things on those points when it has nothing to do with that.
It would be like saying the skill decay system is bad because you die to crashes all the time. That doesnt make skill decay bad it makes CRASHING WORSE!! If they fixed the crashing then the skill decay system would be great.
Or saying that combat is bad (which I believe it is but using this as a way to show in other games) because it lags so much and you cant do any special moves. Yet they say that they are fixing lag and sure enough they fix lag and now combat is great.
You dont change the combat to the fact that its laggy, you FIX THE LAG!
You are doing the samething for the verming. You dont change verm to fix the fact that there are few people playing due to crashing, you fix the crashes to get more people playing. It makes no sense to fix verm to get more people playing only to have them leave because of crashes. Then when you do fix the crashes only to change verm BACK because it would then be broke again. Thats just not good way to go about changing a game.
-MrDDT
I am a fair person but will state the obvious in a heartbeat. Like the tent costing 10k crap. Mechanics and all that are screwed up too but I am concerned with the in your face crap like that, as it will affect new players much more easily. You see prices like that and realize it has a Verm payment and they will walk away thinking asian MMO store rip off... for this incomplete game... no way.
But DDT and them don't want to admit that it is hurting the game AT ALL.... lol lame really.
I mean I have the money just not the time and it was too expensive for me... I can't imaging what the pepole that can barely afford it and dont have alot of time are thining as they leave the game...
They screwed the pooch on their Verm system to ses value IMO. And I have been saying it since launch.
However if they finaly fix it please do let me know but <Mod edit>....I can't see them ever changing it. They will rip off as many as they can before they will finaly balance it where it is acceptable to the masses.
VERM simply shouldnt exist. Forget the fact that it causes the real life rich to dominate the real life poor in the game in terms of equipment and so forth, but it FORCES the economy to idiotic levels. A tent costing 10,000 or even 5,000 ses is retarded.
This isnt Yen. Nothing should be that expensive save for a full set of armor or some such. Furthermore, the poor should be DIRT poor, and the rich should be EXCESSIVELY rich in Roma Victor, to mimic the historical Roman setting.
Of course, try telling KFR that, and he'll say something about how he has stones, and get dollar signs in his eyes.
shane910 ,
You really need to go back and read my posts. If you think I think the game is fine like it is. Ive never said that nor will I say that for a while.
I have like 20 people I wish to bring to RV for over a year now. You know why I dont bring them? Because I know that RV is in no shape to keep them playing. Thats why I dont tell ANYONE to play this game. I know they will be quiting fast as its not ready yet.
You try to change things that dont need to be changed. Tents costing 10k has NOTHING to do with VERM. DO YOU UNDERSTAND THAT? It has to do with the price of GOATS. Goats before spawned 1 time every 15 to 20 days. Now they spawn 3 times a day and there are many more, plus its easier to kill them.
Now notice the price of tents DROP. Why is that? Did verm change while I was blinking? Nope its because VERM was not the answer NOR the problem. Its a change that you wanted to do, yet it has NOTHING to do with the price of tents.
-MrDDT
Odd first you havnt vermed more then me according to the "How much you spent on RV" post.
Second, you are wrong when you think Im trying to get new people to play it. Go back and READ my posts. Im telling new players NOT to play RV.
As I dont believe RV is ready for new players until they get it working better.
I didnt post the price as the price isnt set for us, because people have to contact us to set a price. Im the trader for prolly the largest trading guild in the game. I know the prices and I can tell you its a LOT less then 10k try around 5k, if you really need me to name a price.
You really need to go read through my posts, I pick the game part in lots of places, however, unlike you I know about the game and I play it all the time. I know both sides of the fence too. The points you are trying to make are not bad for RV, you are trying to base your things on those points when it has nothing to do with that.
It would be like saying the skill decay system is bad because you die to crashes all the time. That doesnt make skill decay bad it makes CRASHING WORSE!! If they fixed the crashing then the skill decay system would be great.
Or saying that combat is bad (which I believe it is but using this as a way to show in other games) because it lags so much and you cant do any special moves. Yet they say that they are fixing lag and sure enough they fix lag and now combat is great.
You dont change the combat to the fact that its laggy, you FIX THE LAG!
You are doing the samething for the verming. You dont change verm to fix the fact that there are few people playing due to crashing, you fix the crashes to get more people playing. It makes no sense to fix verm to get more people playing only to have them leave because of crashes. Then when you do fix the crashes only to change verm BACK because it would then be broke again. Thats just not good way to go about changing a game.
Ok first you posted you spent $200 on the game I spent nearly $400....
You are telling them not to play as you don't like certain areas, I am telling them not to play as I don't like certain areas...(so they fix it) I don't jump in an critique your posts on what you don't like(cause I want that fixed too) yet you jump on my saying I am a 15yr old and don't know WTF I am talking about... LOL. (cause you stand to lose a little money on your sales)
Ok half that 5k for a tent....5 K FOR A TENT MAN!!!! .... but you will never get it I know. In some twisted world you think 5k for a tent is ok... when 500 ses is supposed to last a month.(from RB's own mouth)
Big thing about it is you think a new player wants to buy verm and pay these ridiculous prices while they are fixing or even after they have fixed crashes. But one thing you don't realize I crashed all of 3 times playing RV and I played alot too.(more towoard launch than later) So crashes had absolutely nothing to do with it for me... It was the stupid prices up and down. And yeah the lack of a large community to partake in any type of activity.(like training)
Alright, if the problem with prices IS based on a game flaw, then the devs should have taken creative control of prices of the items directly linked to that game flaw.
In other words, if KFR broke the Efing goats, the KFR should have adjusted the prices for tents. Its not a hard concept.
Odd first you havnt vermed more then me according to the "How much you spent on RV" post.
Second, you are wrong when you think Im trying to get new people to play it. Go back and READ my posts. Im telling new players NOT to play RV.
As I dont believe RV is ready for new players until they get it working better.
I didnt post the price as the price isnt set for us, because people have to contact us to set a price. Im the trader for prolly the largest trading guild in the game. I know the prices and I can tell you its a LOT less then 10k try around 5k, if you really need me to name a price.
You really need to go read through my posts, I pick the game part in lots of places, however, unlike you I know about the game and I play it all the time. I know both sides of the fence too. The points you are trying to make are not bad for RV, you are trying to base your things on those points when it has nothing to do with that.
It would be like saying the skill decay system is bad because you die to crashes all the time. That doesnt make skill decay bad it makes CRASHING WORSE!! If they fixed the crashing then the skill decay system would be great.
Or saying that combat is bad (which I believe it is but using this as a way to show in other games) because it lags so much and you cant do any special moves. Yet they say that they are fixing lag and sure enough they fix lag and now combat is great.
You dont change the combat to the fact that its laggy, you FIX THE LAG!
You are doing the samething for the verming. You dont change verm to fix the fact that there are few people playing due to crashing, you fix the crashes to get more people playing. It makes no sense to fix verm to get more people playing only to have them leave because of crashes. Then when you do fix the crashes only to change verm BACK because it would then be broke again. Thats just not good way to go about changing a game.
Ok first you posted you spent $200 on the game I spent nearly $400....
You are telling them not to play as you don't like certain areas, I am telling them not to play as I don't like certain areas...(so they fix it) I don't jump in an critique your posts on what you don't like(cause I want that fixed too) yet you jump on my saying I am a 15yr old and don't know WTF I am talking about... LOL. (cause you stand to lose a little money on your sales)
Ok half that 5k for a tent....5 K FOR A TENT MAN!!!! .... but you will never get it I know. In some twisted world you think 5k for a tent is ok... when 500 ses is supposed to last a month.(from RB's own mouth)
Big thing about it is you think a new player wants to buy verm and pay these ridiculous prices while they are fixing or even after they have fixed crashes. But one thing you don't realize I crashed all of 3 times playing RV and I played alot too.(more towoard launch than later) So crashes had absolutely nothing to do with it for me... It was the stupid prices up and down. And yeah the lack of a large community to partake in any type of activity.(like training)
Im not saying the prices are wrong. I still think 5k for a tent is too much, however, tell me what that has to do with verm? NOTHING the prices are to high for a tent because still many things are not fixed in the game. Like still goats are not able to be controlled, dung is still way high and limited on how you can get it, saltwater is only able to be bought from the vendor. On top of ALL that, yous till have the fact there is very few people in the game which will ALSO drive prices up due to the fact no one can make these things or do these things, and there is no one competing as much as they should have too.
So if Im the only tent maker, and i have no one really to help me to get the costs lower on my tents, they are going to be a lot more costly then say when there is 100 people making tents and there are 1000 people making or helping with the things that go into making a tent.
Yet you want to change something like VERM which has NOTHING to do with that factor.
I dont know where you are getting your 400$ but you said 200$ before. If you spend 400$ good for you.
I dont know why you would spend more in a system you dont believe in, but I guess you have your reasons.
500ses that RB is also saying isnt talking about everyone owning a tent either. Most people WONT own a tent, not unless they expect to pay more. That would be like saying 500ses is going to last a Guild Master 1 month. But it wont because a Guildmaster has to do many other things then a normal player.
-MrDDT
We have discussed this to death... you know as well as I do that goats are not the only thing overpriced... The one thing you need to do is sit back take a deep breath and then think ok 500 ses is supposed to last a player a month with prices, even on basic crap, will it last? and the answer you should/will come up with every single time is a huge resounding NO.
Yeah prices on stuff may come down a little bit with more poop on the ground and more goats to kill but that is not going to make the economy balance out no matter how you slice it.
To get new players and keep them they need some kind of feeling of accomplishment or progress. They need to balance ses to prices ,as they said they could, then KEEP IT THAT WAY, thats the big thing. They never did never even tried... they saw these insane prices and left the ses value as it was instead of increasing the value temporarily or not, they just kept on robbing folks. Till now the only people left are those that have the time to earn it in game and have no need to verm at all.... Was a semi small community of 5k to start with now they have what 20-100(At max) left that have tons of time but no money to give them. you can assume that the 4,900 that left didn't have the time to put in as the remaining do and planned on spending 5-10 a month as their feature page said they could to survive.
In other words, if KFR broke the Efing goats, the KFR should have adjusted the prices for tents. Its not a hard concept.
So you want them to change the price of tents, then fix goats, then change the price tents again? OR they could do this. Wait on changing the price of tents, fix goats, and then its working.
(BTW its not the price of tents, its the fact that goats, saltwater, and dung is costly, on top of the fact there are few people playing so its not like just changing 1 item thats not right)
-MrDDT