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An unkown Gem of a MMORPG

ozmonoozmono Member UncommonPosts: 1,211

"

What makes Wurm Online special?

For Wurm Online (henceforth called Wurm) to be something special and not just another 3D fantasy massively multiplayer game, we realized that we had to actually implement the features that players have demanded since the dawn of these types of games. Other 3D games have promised these features and still have them on their 'upcoming features' list unless they dropped them when they realized they'd never make it. Why? Because Wurm is built on technology that can make it happen and other games are not.

The first technological advantage of Wurm: it is done in Java. This means that we can reach gamers on operating systems that usually have few if any of these types of games to play. We also consider Wurm to be the first 3D java game that actually looks better graphically than most PC games while still being playable.

The second advantage: Wurm is tile-based. This means first and foremost three things:

* We have more manageable data structures

* We may stream terrain

* Line of sight in the client may be outrageous

Now, none of these possibilities are easy to implement but we have succeeded. This is the glory of Wurm and the foundation that the game rests upon.

An example of the technological advantage:

Because we have such manageable data structures, we may have millions of individual trees on one map.

For example, streaming the terrain gives us the opportunity compared to other games:

* trees and plants grow

* you can cut down trees

* and you can plant trees

Other effects are for instance:

* you can terraform by digging and dropping dirt.

* you can pave roads

* grass and other types of vegetation compete to be predominant

* you can dig out caves in the mountains

* some terrain can be converted to farmland where you grow crops of various kinds

Other features

Home and wild servers

A Wurm server is one of two types: A home or a wild server. A home server belongs to one kingdom, and nobody from another kingdom may found settlements or build guard towers on that server. Wild servers have no initial kingdom. When players found villages or build guard towers on wild servers they increase the boundaries of their kingdom.

Community

One of the things we mention most when we talk about Wurm is the community-building possibilities. Since almost everything is player made people (normally) have to cooperate in order to achieve the highest possible quality level on the things for they strive. The base of this community is a village, which is an area that players purchase and that has game-controlled guards that protect structures, creatures and items within. Villages form kingdoms, and kingdoms fight each other out on wild servers. Combined with the religion system this makes for a large scale epic scenario with real heroes and myths.

Full player-versus-player combat (pvp)

We believe that Wurm requires full pvp. The regulations around pvp and lawlessness are very intricate in Wurm. There are reputation systems and also religion that keeps bearing of your actions. The possibility to react to grief is crucial in order to maintain balance. Conflicts over resources are also driving the action forward, so settlements can declare war upon each other. There are restrictions on when you may attack without penalties, and in general it is very costly to attack someone whom the game does not consider an enemy. But it is and must be possible in Wurm.

When you fight an enemy from another kingdom you will receive, or lose, battle points. These are calculated by an Elo ranking system (similar to the one used in chess but multiplayer) to keep track of who is the most renowned warrior in the world.

Another feature of Wurm is that it is possible to steal from other players. If items are locked up inside a house with a good lock, and the house is protected by guards it is virtually impossible to steal. It is also much harder on home servers. However, an unprotected chest in the wilderness may be breached by a skilled thief who does not care about his reputation.

Skills

When you start the game you have very few skills. As soon as you start creating items or foraging for food you will receive new skills. These increase over time as you use them.

All tasks in Wurm has a difficulty. When you succeed with a task you gain skill, unless the task is too easy and you succeed by far too much. When you perform a task, more than one skill may be involved so you may gain knowledge in all those skills. Wurm contains more than one hundred different skills to excel in.

Items

Wurm has very advanced item management. Almost all items are player made from raw materials gathered or extracted from the surrounding nature or creatures. Every item has weight, damage, quality level, size, temperature, possible enchantments, a custom description, and other types of data that can make every item very unique and almost seem alive.

Structures

You can use items to build structures like houses, watch towers and roads. If you want to protect your house you can found a settlement, which covers the area and spawns guards that will hunt enemies and protect you from the surrounding wildlife.

Natural resources

There are many different natural resources spread out on a server. These resources are regional and make for local conflicts. Some resources, mainly various metals, clay, tar, and peat, but also different wood types or even a particularly flat area can be considered valuable and worth fighting or bargaining over. Metals and gems on the wild servers have higher maximum quality level and associated value than on the home servers.

Economy

Purchasing and maintaining a 'settlement deed' costs money. You can earn in-game money and use it to purchase such a deed, but the quick way is to buy some silver coins in the online web shop. These will end up in your in-game bank account that is reachable from a settlement token. Almost all money in Wurm is purchased from the online web shop so as soon as you sell something to the traders you earn money that another player has purchased in the online web shop. This is why we call it a real-world economy. The real value connection on in-game money encourages trade and hopefully gives a sense of meaningfulness that other games can lack.

Durability

Wurm is supposed to last. We are expecting it to last for at least 10 years. This means that there can be no hard caps on levels. Progress and improvements must always be possible. Therefore all skills and quality levels become logarithmically harder to improve and never naturally reaches 100, which is the maximum. Everything also slowly decays, but more linearly, so unless you repair things or practice your skills these numbers will slowly go down.

The effect of the logarithmic increase and the more linear decay is that new players have an easier task of reaching competitive levels, while hardcore players can still keep a small edge. If it takes 1 year to get to skill 90 in something, someone who has played 5 years can have skill 93. The difference is not that big but it still makes for a higher price on a merchandise.

Size

Wurm is huge. A fairly well known competitor boasts that they have the largest gaming world available. Wurm will be about twice as large once all servers are in place. You will be able to terraform every part of it.

Now, size alone only makes for boring vastness, which is why we will not start new servers until there is player base for it. One server is 16x16 kilometres, consisting of millions of tiles. Every server has a unique map, and we can link 256 servers to each other. Once all servers are up Wurm will have a world size of about 68000 square kilometres and be inhabited by a few hundred thousand players.

The current method of transportation between servers is swimming, but boats are planned. Passing from one server to another takes a few seconds, so it is practically seamless.

Anti-cheating

The possibility to cheat in online games is detrimental and quickly makes the game pointless. We have had security in mind from the beginning and tested various ways of detecting and countering cheating.

The current system handles movement cheats, item duplication, command flooding, command constructions, and macroing. The right-click and select method during fighting is specifically intended to make it impossible to defeat an opponent by performing perfect mouse moves calculated by some client software.

Since we stream the terrain from the server you can not explore the map in offline mode.

Statistics and history

Major events like the founding of new villages or the slaying of dragons are recorded in the area log that is accessible from settlement tokens. Every settlement also has a log that records the important events in that settlement. This means that the players literally write history with their actions. You can also receive special titles when you reach a certain degree of skill or perform a particularly unusual task.

We are looking at ways to display top skills and battle ranks on our website in a good manner.

Religion

In Wurm there are four deities. You can decide to follow a deity, and if you have enough faith then you will gain bonuses in that deities 'domain'. When you build an altar dedicated to your deity you will strengthen the influence that deity has over the area. That influence is called a deities 'domain'. Your devotion to your deity is measured in 'faith'. You gain faith by praying periodically. After a while you gain no more faith unless you decide to become a priest. A priest in Wurm is very limited when it comes to performing mundane and physical tasks, but they can instead cast rare, powerful spells.

Champions and Realdeath

There is a remote possibility to achieve the status of champion of a deity in order to perform some kind of heroic task. To become a champion you first must become a priest for a while in order to prove yourself worthy. Upon becoming a champion you will receive permanent bonuses in various skills. You will however also have 'realdeath'. In Wurm this means that you may die only three more times. The fourth time it is game over for that character. The history log will note your death for everyone to see, you will be logged off and may not log on with the character again.

Goals and quests

Wurm does not have static quests à la 'get me the Ring of Power and I give you the spell lightning bolt'. We believe that it destroys the immersion when everyone does the same quests over and over. People have lots to do anyway and need help from each other instead.

What higher goals are there to strive for in this world then?

As with all of this kind of game and world, you set these goals yourself. Creating the largest village, building the largest structure, mining the longest tunnel, becoming a champion or a world-renowned weapon smith or the player with most battle points can be such goals.

The game does have a back story. It revolves around two conflicts: The first is the conflict between the kingdom of Jenn-Kellon and the kingdom of Mol-Rehan. The other conflict is between the followers of the deity Libila and the followers of the other three deities. These conflicts are primarily played out on the wild servers, making those servers a more dangerous place. Players have a direct influence over these conflicts, and can discover artefacts that can tip the scale in favor of their deity or kingdom. Over time, more and more possibilities for single as well as groups of players to have real effect on the story will be available.

Maybe you are the kind of player who likes staying at home tending your crops and livestock, watch the pretty sunsets and chat to the neighbour about the weather. Maybe you have the urge to turn to the dark side and pillage and plunder, and maybe you desire to drive the forces of evil back to their holes, writing your name in history.

Whatever it is, we will try to make Wurm the place for you.

And whatever you choose, one day you can be the one who decide the fate of Wurm!

Welcome!"

 

I was going to write a review but figured I'd just copy and paste the major good things wurm has going for it and go from there, fighting the flamers, answer any questions I can about the game etc

Comments

  • METALDRAG0NMETALDRAG0N Member Posts: 1,680

    Eve has a bigger map  [lightyears in fact]

     

    J/K

     

    Seriously tho nice post.

    "Kill one man, and you are a murderer. Kill millions of men, and you are a conqueror. Kill them all, and you are a god."
    -- Jean Rostand

  • paulscottpaulscott Member Posts: 5,613

    my wurmonline fanboy epeen just got pwned.

    edit:

    playing on the wild server

    I find it amazing that by 2020 first world countries will be competing to get immigrants.

  • Mjb870225Mjb870225 Member Posts: 2

    I tried Wurm a while back. It was entertaining for a week or two, but as I went on it started to feel like the entire game was one big grind. I might go back once more features are added. Especially graphics wise. The player models are all similiar, and look and move like a more average looking ken/barbie doll on rollerskates being pulled by a string.

    However, I love the fact players can alter terrain, but I dislike the sheer amount of work involved. I refuse to bot and macro, and since they are working on bot and macro proofing the game it is a level playing field for people like me. At least it would be if I (still) had the patience to play for three hours straight. I feel kind of bad about leaving though. I had just started working for someone when I realized I don't want to play anymore. If I do come back it will be with a new account on the wild server. Partially because I got bored with Home, and partially to avoid the awkward moment of meeting my employer again.

  • Swiftblade13Swiftblade13 Member Posts: 638

    sounds and looks interesting.... tell us what its really like from a players perspective now.  I'd love to read a full player review.

     

     

    Thanks!

    Grymm
    MMO addict in recovery!
    EQ,SWG preCU,L2,EQ2,GW,CoH/CoV,V:SOH,
    Aion,AoC,TR,WAR,EVE,BP,RIFT,WoW and others... no more!

  • vajurasvajuras Member Posts: 2,860

    I wonder whats it like to dig a cave in the terrain I messed with Wurm online only briefly. I try to play everything but man there's just not enough time MMOs just dont lend themselves well to just jumping in and running through all the possible things u can do fast

     

    might have to give it a second try but bah alas im hooked on EVE atm + my xbox360 so my plate is overloaded

  • paulscottpaulscott Member Posts: 5,613

    from the players point of view. 

    we're all peeved at religion and the fighting system. (fighting fix is coming first, no clue what it will be.  games server CPU is sitting 80%+ idle so there is a lot of wiggle room.  it just uses the hard drive and ram extensively)

    as for being grindy, yes it can be.  the easiest solution is to just do what you want, rarely open your skills book, and only work on 2-3 skills at most and fighting.  no matter what you do though and how low your skills are, you are useful to the town and yourself so it isn't grindy in that sense.

    the community can be elitist at times, particulaly when small groups form mainly by accident.  though only a VERY small part of the community is so towards new players, a lot actually like to help.

    the devs actually listen to the players about issues.  though that has some issues in itself(has yet to in my opinion), but wurm is getting better for it.

    the single client developer left 6 months ago for (settling down and making a family type thing), now we have a client developers team.

    as for trying to go it alone that's almost impossible for one person just starting.

    it would litterally take you 12+ hours with some luck to make yourself(for the first time, without any help from the outside world) a 2 by 2 house(8 meters by 8 meters).  mainly because you need to prospect for iron,  keeping yourself fed and watered, mining the iron out, avoiding animals(they're deadly with very little fighting and bad gear), then going up in the advancement of items so you can make nails and a hammer, then getting planks from logs.  I'm not insane enough to do that by myself even though I do have a plan on how to do it at maxium speed.

    as for the economy, it is very closed we have the same amount of cash flowing in it at any one time and is very stable.  animals only produce logical stuff  IE their hide, meat.

    the community is amazing once you're part of it and before so.  it does not take much to get into it.

    the graphics.  I love them(need more cowbell and rustic though).  you can literally climb a mountain that's 1.5 KM(in wurms terrain scale that's about 25% higher than everest) take a panorama shot or memorize it and you can use that to get around almost the entire map.  max view distance works fine on middle sized personal computers like mine.

    the exploration is amazing there are spots you can get to that haven't been touched by humans, spots that are barely accesable, spots accesable only by building stairs(terraformed or fences), and spots that you can get in very very easy but are hard to get out.

    as for PvP on the wild server.  it's generally an RvR type thing an attacker on a town, and the town defending it, defending it till aid comes, or outright failing to do so.   you are able to loot your enemies/allies, towns are fully destroyable,  and there's skill loss for death.

     

    I find it amazing that by 2020 first world countries will be competing to get immigrants.

  • paulscottpaulscott Member Posts: 5,613

    response to vajuras,  there is a tunnel that goes through a mountain right now.  though the community is now prefering just terraforming them as there's less maintanence.

    I find it amazing that by 2020 first world countries will be competing to get immigrants.

  • Zynk55Zynk55 Member Posts: 12

    Monthly subscription and item shop(your coins) = no thanks

  • vajurasvajuras Member Posts: 2,860

    All that sounds really awesome man I gotta give this thing a retry really soon no matter what. I reallyu want to see everything from atop a mountain nice! I was floored by the maxdist in the game was so impressed i wrote about in my player run universes blog. but unforutnately I was such a noob couldnt giuve this title the depth write up it deserves

  • Entreri28Entreri28 Member Posts: 589

    I tried it a few month ago and it seemed really good.  Just not very smooth.  I heard one guy is the one that programs it, I don't know if it is true or not, but if it is he has done a great job.

    Your mind is like a parachute, it's only useful when it's open.
    Don't forget, you can use the block function on trolls.

  • paulscottpaulscott Member Posts: 5,613

    quick note ATI cards have a confliction with jogl+awt, so under options(right next to play) change the renderer to lwjgl.

    and two people made it, and a hired modleing and texturing team.

     

     

    I find it amazing that by 2020 first world countries will be competing to get immigrants.

  • SoultwisterSoultwister Member Posts: 93

    I love the concept, an actual living world persay....

    But monthly fee + cash shop... for a game with subpar graphics thats a bit harsh, no matter how many nice features you provide. Little polish, and expensive to play, im going to have to avoid this game.

    That or found my own settlement, build a shrine, become a priest and start recruiting for my cult asap...

    I'de try it, if it wasn't based on so much RL funding

    image

  • AirspellAirspell Member, Newbie CommonPosts: 1,391

    I can't believe paulscott didn't make this thread. I sense a disturbance in the force.

    image

  • sizewellsizewell Member Posts: 16

     

    Hi,

    I have played Wurm for a couple of years now. I still enjoy playing the game. A couple of you have complained about monthly fees and shop. Well the monthly fee is only 5 euro, not very much. As for the shop where you can buy silvler coins, well I have NEVER bought any coins.  You can craft items and sell them to your village trader or in Mining you can chance upon a gem and sell these as well. You can be a JOAT (Jack of all trades) or specialise in certain skills. Currently I am skilled Miner, Mason & blacksmith (you have to have a skill of 50+ to have a titled skill).

    You do need to have silver coins to pay for the upkeep of your village or homestead (ie guards) and if you lapse on the upkeep, your houses, guardtowers, perimeter walls, forges, ovens will begin to  decay. But as I mentioned you can craft or hunt and sell to the trader to pay for the upkeep.

    If you wish to try the game out it is F2P but your skills will be capped at 20.

     

     

  • SoultwisterSoultwister Member Posts: 93
    Originally posted by sizewell


     
    Hi,
    I have played Wurm for a couple of years now. I still enjoy playing the game. A couple of you have complained about monthly fees and shop. Well the monthly fee is only 5 euro, not very much. As for the shop where you can buy silvler coins, well I have NEVER bought any coins.  You can craft items and sell them to your village trader or in Mining you can chance upon a gem and sell these as well. You can be a JOAT (Jack of all trades) or specialise in certain skills. Currently I am skilled Miner, Mason & blacksmith (you have to have a skill of 50+ to have a titled skill).
    You do need to have silver coins to pay for the upkeep of your village or homestead (ie guards) and if you lapse on the upkeep, your houses, guardtowers, perimeter walls, forges, ovens will begin to  decay. But as I mentioned you can craft or hunt and sell to the trader to pay for the upkeep.
    If you wish to try the game out it is F2P but your skills will be capped at 20.
     
     

    Have they implemented any character customization or does everyone still look the exact same. BTW I have no problems paying a monthly fee, but most games have cash shops because they are free... never heard of a p2p game with a cash shop to boot. Anyway the graphics are subpar and unless there was some update im unaware of  EVERYBODY looks the exact same. How does a game like this deserve a monthly fee, or even on top of that an additonal Cash Shop where you can purchase actual in game currency thats ridiculous... who needs to level crafts, just spend a few bucks a month in the cash shop for your in game gold. This game would be meh as a f2p, as a p2p its horrible. But to each there own 

    Have either the Fighting or Religion systems been updated yet? I know they've been on the "to do" list for some time now, have they delivered?.

     

    Oh, this is what I mean by everyone looks the same..

    http://www.wurmonline.com/wiki/images/2/28/Dragon8ez5ah.jpg

    image

  • paulscottpaulscott Member Posts: 5,613

    none of my favorite mountain shots

     

    kamikazeserver.com/wurm/panoramas/

     

    a mountain shot(click on it for larger picture)

    img181.imageshack.us/my.php

     

    yes some things are lacking in the graphics, character customization and fighting animantion.  however its not that bad to myself considering I'm more than willing to play muds if they have what I want at the time(a true mmoer is as well).

    I find it amazing that by 2020 first world countries will be competing to get immigrants.

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