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It uses Punk Buster and all that ever does is boots you from a game every 5 mins. That and it's a dated multiplayer FPS with the esact same gameplay as BF2 which came out in 2005 which makes you think why is it 2 years late? lol.
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SWG - PrePub9 Jedi mastered all professions - June 26th 2003 > Nov 15th 2005
EVE Online - 24 million SP - May 6th 2003 > Early 2005
PlanetSide - BR20 CR5 - May 23rd 2003 > Sept 2003
Comments
Don't knock punkbuster. It's one of the best anti-cheat programs out there.
The most important part of reading is reading between the lines.
I'm inclined to believe QuakeWars will play nothing like any of the BattleField games for the simple fact that iD software knows FPS gaming and EA does not.
The BF games play like FPS For Dummies, like there's training wheels slapped on.
Vehicles are used to farm infantry- the backbone of the genre. The circle-strafe is dead and gone. In order to fire accurately you are required, implored, forced- to stop movement, duck, prone- whatever... and exchange fire until the first guy to die loses.
The BattleField games are the antithesis to traditional FPS gaming. They are mechanically designed in such a way that no player can be any better than the limits of his equipment allow him to be; with twitch- or player skill- as far removed as it possibly can be without dice rolls being involved on a turn basis.
Good day sir.
-defending traditional FPS gaming and crapping on modern shlock since 2003.
Here's the problem with Quake Wars: it requires no skill.
Bunny-hopping, spray-and-pray are the names of the game. Just hold down the fire button and you'll be sure to get kills easily. The objectives aren't that hard, one person can rambo in and complete them all himself (by switching classes after each objective of course). I've done it myself. Most players aren't really interested in defending or completing the objectives.
It is essentially a very arcade-y shooter that requires no skill and no thought. Vehicles in QW are prevalent but basically useless for the most part. While the chain-objective idea (which was put to better use by the Unreal series' Onslaught game mode) makes a slight effort at team cohesion, it really just ends up being about people trying to get kill counts. To get those kill counts, all you need to do is jump up and down while holding your fire button, pointed in the general direction of the enemy. Once you get kills, then you simply sprint (which is infinite) to the next enemies and repeat.
It simply doesn't take any skill to do any of these things. It's a run-and-gunning, bunny-hopping, spray-and-praying arcadey shooter and there's really nothing more to it. Oh and anything you earn disappears when the map (or campaign) is over, so you have to get it again every time you play and every time the campaign/map cycle starts over.
"Because it's easier to nitpick something than to be constructive." -roach5000
ID isn't making it. SplashDamage are. They made Wolfenstein Enemy Territiory.
Personally I prefer "tactical" shooters to arcade action. I do not enjoy the pace of bunnyhopping spawnspamming. I used to love it, but the day Rainbow Six came out that genre had been surpassed.
I have my copy on pre-order. Should be a pretty good game, I don't expect to play it for more than a week, but I expect it to impress. Any idea how many people the game can handle in a single server yet?
I can tell ya that the only good thing about the game is the jet packs but good luck finding one cause people always team kill eachother for them. It's just Quake/BF2 and feels soooo dated and just a bad game....
I just get booted out cause of punkbuster every few mins since the lastest patch.
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SWG - PrePub9 Jedi mastered all professions - June 26th 2003 > Nov 15th 2005
EVE Online - 24 million SP - May 6th 2003 > Early 2005
PlanetSide - BR20 CR5 - May 23rd 2003 > Sept 2003
I only have time for one online multiplayer shooter and I am afraid Quake Wars won't be it, despite it looking like an excellent game. Nope, I'll be picking up UT3 instead. The game just looks phenominal, and I am curious to see if they are able to pull off PS3 + PC cross play.
Eternally mine,
Keebs
The MMO gaming blog I write for.
I used to be totally hyped for Quake Wars, that was until I played it.
As far as how many players per server? It is supposed to be about 24 total. That's 12 players per side. Just another area where the game falls short in competition with other shooters of the current era. I mean, the battlefield series has 32 players a side, and I'm sure most other games do atleast 20 a side. Why the step backwards? Supposedly it's because they want the gameplay to be more of a close-combat style game instead of massive firefights. Only problem is that close combat consists of two players spotting eachother then spray+pray until one person drops.
I'll definately be looking forward to Unreal 3 (They've dropped the "tournament" part apparently, or atleast they had last I heard).
I believe they'll be bringing back the Onslaught mode as one of the methods of gameplay, and that will just put Quake Wars to shame.
"Because it's easier to nitpick something than to be constructive." -roach5000
Why am I not surprised that on a website which features primarily games with dice-roll-click-on-combat that people don't respect the tradtional (read: PROPER) style of FPS gaming. Arcade-y? Skill-less? Please.
All I gotta say is no one is famous for, has his own product line, nor makes 250K+ a year winning tactical/objective based new-age anti-twitch "FPS" games. And ya know why? Because any monkey can do em'.
Twitch is skill you downie noobs. Stay in RPG land and keep your nose where it don't belong- or don't cry when you get schooled in a grown-up's FPS games. We all had to learn the hard way- and now a days they just hand you kids games you can instantly be good at. You're used to being rewarded for nothing beause your whole life your parents and teachers have told you how "special" you are. That's the trend these days.
Present day teenagers that primarily, yet undeservedly, drive the gaming market make me want to retch.
Counter Strike is the best multiplayer FPS ever made.
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SWG - PrePub9 Jedi mastered all professions - June 26th 2003 > Nov 15th 2005
EVE Online - 24 million SP - May 6th 2003 > Early 2005
PlanetSide - BR20 CR5 - May 23rd 2003 > Sept 2003
If you say so.
"Kill one man, and you are a murderer. Kill millions of men, and you are a conqueror. Kill them all, and you are a god."
-- Jean Rostand
- Defending tactical shooters and crapping on retards who don't believe tactics is skill since today.
How about this...I like both Quake and battlefield style games and don't feel the need to knock on those who disagree with my tastes in gaming...I also happen to believe that Battlefield takes more skill to play than Quake because it is much less forgiving...You screw up in Battlefield and you're gonna die, no doubt about it...You screw up in Quake and you can hit the jump button and you probably won't get killed...there are no one man armies in Battlefield, because you die in two or three hits and there are very few ways to get your health back up, and none of them are instant.
Oh and PS....I love RTS too..and guess what? That takes even more skill than any FPS that I've ever played.
Your argument is like a two legged dog with an eating disorder...weak and unbalanced.
Obviously you just aren't any good at tradtional FPS games and you're greatful that someone's finally pissing on tradition so you can be worth a god damn in an "FPS" game... which it really isn't anymore by the time they made it for you.
It's skill-less bullshit. FPS was, is and always will be twitch first and foremost. If it ain't- it's watered down for babies. End of story.
There is more to twitch than being able to jump around and shoot at the same time...games like Battlefield demand much faster reflexes than games like Quake, like I said, there is less margin for error in Battlefield, whoever gets the first shot off usually wins...how is that pansy stuff? If anything, it's much more "manly" as far as games go...not that I think either one is girly, or that you'll actually read anything in this thread with any degree of objectivity, since you have obviously already worked yourself up into a frenzy.
Your argument is like a two legged dog with an eating disorder...weak and unbalanced.
So let's don't piss on tradition and play dm in doom? Dude, don't be such a dick. Quake takes skill and all, but if you would actually stop your idiotic, ignorant, stupid, zealous attitude towards fps games that aren't like Quake, you'd actually see the huge depth in them(Both gameplay and playerskill wise). And watered down? WTF? BF-series and other not quake-like games has a far more complex game design than Quake and Unreal Tournament. If any game is watered down to basics, then it's those.
So obviously you suck at anything that requires more than 5 keys and a mouse(WASD, Space)
Draenor: Yep... RTS is the single most skilled genre. Made right, like starcraft, any sort of skill can be of great usage. But I'd bet our zealous friend here wouldn't agree. Please notgoneglock, tell me that starcraft(or the likes) doesn't require skills or good hand to eye coordination, PLEASE!
The funny thing is this guy is sitting here saying that we must all suck at FPSs if we don't like Quake Wars, that QW is a game all about skill etc.
However the reason I don't like it is because I can go into a server, rambo it up and complete all the objectives myself, thus winning the round for my team without much effort. That doesn't require skill at all. When I want to kill someone, I simply run towards them, keep myself pointed in their direction, and hold the trigger down. Where's the skill in that?
The guns simply have the same accuracy all the time, always the same cone of accuracy, doesn't matter whether you're running, jumping, or anything like that. It's all just about who can keep their crosshair on the other guy the longest. That's not twitch imho. That's definately not skill.
"Because it's easier to nitpick something than to be constructive." -roach5000
I could literally write a book on this subject; over the years on various forums as I've watched anti-twitch FPS games become predominant, I likely already have. So I'm gonna be short. You've already gotten your fat grubby fingers into MMORPG's and have ruined them for all time before they barely began- stay out of my FPS games. How many genres do you need to ruin?
Do you know why all the principles that encompass tradtional FPS gaming are superior to the shit you folks are shoveling today? Because not everyone can be good at the traditional style. Some people just can't do it and they never will be able to. No amount of learning strategy, tactics, theory or planning is going to save them if they can't make those stubby hands control masterfully with intense speed.
It's about raw physical talent- that is what the world admires. Shit most folks know they could NEVER do. This is why there are only so many pro-ball players out there making millions of dollars a year- because not every putz can do it no matter how intelligent they are; or think they are. Everybody who has been a competitive FPS gamier since the genre began knows these new-age games are a complete joke. No one's making a six-figure income or a name for themselves playing BattleField-anything or games like it. People know the difference between a match of mettle and a low-brow match of artificially inflated wits.
But here you are- still trying to get that attention. We're special because our game requires critical thinking! Well whoop de fuggin crap- let's all thrill as you THINK your way to victory so we can all see how SMART you are... we all know not as smart as you'd like to think. The proponents of this crap make it out like you must be George S. Patton or Sun Tzu reincarnated to understand the deep intricacies of a VIDEO GAME marketed to TEENS. Please.
Keepin' it short... FPS gaming is already moving back towards traditional principles and mechanics after several lackluster years of being astray. Your side lost. Just accept it and go back to your RPGs and your RTS haunts and give up perverting the last bastion of raw talent left in video gaming.
Yeah- you heard me.
That's what the world admires? HAHAH...you must live in a parallel universe where people actually care who is good at Quake.
Seriously though, I'm friggen ridiciulous at FPS games, I'm not arguing with you because I suck at Quake and feel the need to knock it (quite the contrary, I believe it's you that probably sucks at Battlefield because you can't jump around like a moron)
Your argument is like a two legged dog with an eating disorder...weak and unbalanced.
Hey notgoneglock,
How come you never comment on my complaints about the game? You sure are quick to try and goad us and our "fat grubby fingers" by saying that QW is good because it requires "raw physical talent". My problem is the game is too easy! It's too easy for anyone (such as me)to rambo it up, get a massive kill count, and complete all the objectives myself.
Is it because I'm just so physically gifted? Obviously. (ego)
I say it's just because the game takes no skill. It's too easy to just point and hold down the trigger and win the kill. I prefer the battlefield series because it has more realism, it's more challenging, and it feels more epic. 12 players per side is a joke.
"Because it's easier to nitpick something than to be constructive." -roach5000
Latest installment(Unreal Tournament 2004) uses a anti-hack system called antitcc, which has stopped being updated and is out of date because of that.
Punkbuster is better than most, what fps do you know has better than punkbuster?
Change my mind so much I can't even trust it
My mind change me so much I can't even trust myself
The thing is, you would never be able to take a more experienced player. Sure, a luck out will kill him a few times, but other than that, he'll know everything that you will do. Most twitch fps and tactical fps for a matter of fact, are similar. If you are a veteran twitch player you don't respect the experience needed to play with skill in a tactical game. The same goes to tactical veterans. They don't know. Don't be biased.
Hell, I was amazingly biased when I first began playing twitch fps. I thought games like source and call of duty series were amazingly easy. I thought I could pick up the game, go 30-0 straight away in a pub, and laugh at the ease. Wrong.
I started playing CoD2 and Source, I noticed how I BLEW. Thats how everyone is with a new game. Its all about experience. Reaction and spraying only gets you so far. Its approaching situations with the knowledge you acquired from previous plays, and using it to an advantage to get the angle or position to take down the enemy.
Its the same in twitch games, you just don't know it.
Unreal tournament 2004 tdm matches are 4v4 and weapons are spread across the map, along with armour and double damage(amp) pick ups. Playing in this game involves timing the powerups, while using map control. Once a weapon is picked up, it respawns in 27.33 seconds, so everyone on the team is communicating and working together to keep the opponent away from the weapons and powerups, and get kills in the process.
Thats not all twitch, sure it will help ALOT, but experience in every fps is needed, you CAN'T say you can pick up a game and dominate it, because you can't.
Change my mind so much I can't even trust it
My mind change me so much I can't even trust myself