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Those that wanted some more interactivity in combat, are getting what they wanted.

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Comments

  • JarloJarlo Member Posts: 221

    Ok now this statement makes alot more sense than their intial one.  Bravo for them being honest!

  • JPR1985JPR1985 Member Posts: 212

    Hard to get mad at a company, when all they want is a game in great condition form start to finish.

  • SoraellionSoraellion Member UncommonPosts: 558

    However much it pains me to see AoC being delayed, I can only applaud the decision. At least one developer understands now that things need to be done right BEFORE you launch. WOW is a testiment to that fact and, conversely, so is Vanguard.

     

     

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  • ZhqrxtZhqrxt Member Posts: 152

    Thumbs up. Big time. The combat system was sadly the part of aoc which looked less appealing. On paper it does sounds really cool; realtime combat, with limbs and heads comming of.  It did, however, looked like they had some troubles getting it right ingame. 5 months dedicated especially to the combat system seems like a very wise decision; it might actually lift this game from average to among the very best:) All mmorpg should emphasize 110% on the combat system. Imo if the combat is fun, the rest mean less.

    I hope they get a chance to look at the collision and physic problem.  We havent seen any limbs been cutted of yet, and i hope the "Dash effects" mentioned, refering to the curent lag of reaction to the sword hits:)

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  • mmonkeymmonkey Member Posts: 171

    Awesome. I'm so pleased that they were able to objectively look at their game and decide to keep working on it.

  • teqnikteqnik Member Posts: 17

    More time for beta playing, i mean testing!

  • Ghost12Ghost12 Member Posts: 684

    Two thumbs up from me. It is good to see there are some good natured developers out there who will tell it to us straight. 

    I assume everyone's happy now? Hahahaha 

    EDIT: Of course, now Im doubting the release date to land on March. I have a feeling there needs some coding work to be done, IMHO.

  • AmazingAveryAmazingAvery Age of Conan AdvocateMember UncommonPosts: 7,188

     

    Originally posted by Ghost12


    Two thumbs up from me. It is good to see there are some good natured developers out there who will tell it to us straight. 
    I assume everyone's happy now? Hahahaha 

     

    Its good to get a "No Bull" response in a situation like this.

    Your still going to get people who want to argue some inconsequential points, we have very good reasons for the delay now, sufficiently explained and logical to bring us all a better experience when we play AoC. The fact that the delay might potentially put the game in the "hotspot" of other games due around that time doesn't really bother me. If a company like Funcom listens to the Beta testers and community, is willing to give a 2 month buffer after the estimated time of fixes, then this stands up all in good stead to get a great game "of the bat"- more so than without the added time.

    Credit to Funcom and its publisher Eidos to have the ability to see that its best to have the game "be the best" it can be at release. We will have more of a "winner" now.

    Its not often you see a developer have the balls to do something like this so openly. If it was about the money the game would still come out pre Xmas, but its about improving what looks on the whole imo a great game.



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  • JetrpgJetrpg Member UncommonPosts: 2,347

    Honestly ... BRavo . This guy all but admitted we devs in the gaming community rarely listen to what our testers are telling us, because we know better. However, in this case he finally said yep i have to listen and now i have to go out and tell everyone that i was not listening. This takes some will to do and well, even if AoC is not steller at its release if people like this is in charge it will only get better.

    Once again Bravo.

    On ps .. shameless plug.. i called the broken combat way back from the vids.. Calling for less fanboys for needed when testing/replying to info/coverage.

    "Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine

  • LhexLhex Member UncommonPosts: 262

    I was never hyped about AoC and I honestly thought that it would bomb.  I watched many videos and read up and followed this game extensively but in the end I was disappointed.

    However, after reading this, I am very happy and I respect them even more now.  A company that cares like they do about their game will show in the end result.  Before I would never buy this game in October, but now I just might in 5 months.  Because of this, at the very least they probably will gain one more customer.

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  • judgebeojudgebeo Member Posts: 419

    Originally posted by Fion


    Apparently the biggest reason for the 5 month delay is to make combat more accessible, and it is coming with several large changes. You can read all about them in todays Friday Update, from Gaute.
     
    "Greetings everyone



    Today is a definition of mixed feelings for me, and many in the Conan team. We hate being late. We hate not delivering on what we have promised. We hate letting you guys and girls down. We all want to hide somewhere dark and be ashamed of ourselves. And naturally, here is a good time to profoundly apologize to you, our loyal and patient community. We are sorry for another delay, we truly are, but hopefully this WILL turn into something better for all of us.



    As you have seen over the last period, and as we have stated again and again, our clear intension was to launch in October. But what happens when you learn that the game you have needs more development time? Do you continue to force through towards a release, like we did with Anarchy Online? This time we did the right thing. I am proud by the fact that we work in a company that knows what the game truly needs, and are willing to follow and support the best interest of the game.



    I am very happy to see that many of you, our community, actually support this decision. Naturally, there would be resentments and aggravations because of this. There is nothing wrong with that, but the logic is sound and I would like you to lend me your ear when I go through this.



    “It's that first few hours. Either explain how it takes 5 months to fix the first few hours, or explain the full reason behind the delay. And don't take us for idiots.”



    The combos are tied closely with feats. The combos are also tied closely with the five directions in the game. Today all classes get five directions, even when you are a nuker wizard that never even bothers getting in close combat. We wanted to make sure that the classes not wanting melee, actually wouldn’t have a superfluous system thrust on them (all five directions, combos etc). We wanted to make sure that the complexity of knowing which combos do I start when I press a direction to be clearer (this is complex even for me who love this system). We wanted to know that people got a larger component of instant gratification in combos. We wanted to remove the confusing elements of combo cooldowns that you cannot click on, but that looks like icons.



    For many of you, who are not in the beta, this might not mean a lot. Let me break down what we are doing instead:



    1. You don’t start with 5 directions, you start with 3. Non- melee classes don’t get the full five directions. We keep the depth and complexity in what we do, but we present it easier. The melee classes get the 5 directions.



    2. We give people the opportunity to not only have 2,4,6 or 8 combos available, but as many as they want! To do this, they have to start the combo with a clickable, but the gui around this is much more uniform. You still have to do up-right, left etc to execute the combo though. (Today there are 8 slots for spells. 4 Slots for clickables, 8 slots (that you cannot click on) for combos. It will be now, hotkey bars where you put what you want where you want.)



    3. We can now speed up combat, and enhance the action elements – positioning and directions because people aren’t struggling with knowing which combos they are starting.



    4. We can add a certain dash of effect on the first key, on the second key and on any key in the combo, as we KNOW which combo is actually being executed. This will make it much, much more appealing to the players.



    Why does this take 5 months? To make it we must go through every combo in the game, reassign keys, make icons etc. To make it does not take 5 months. We should be done around Christmas. We wanted the 5 months to make sure we could make another iteration if feedback was as still less than stellar. We wanted a solid buffer.



    “It's 2 months before release that you "realize" that the combat system is a bit hard to understand in the beginning”



    I know I am not perfect, by a long shot. This delay reveals my humanity in a quite demeaning way. You see, I personally love the combat. I love the combos, the fast-paced hack and slash, the dodging and weaving. I love it all. Also, the initial reactions by many have been very favorable. No, stunning actually!



    But then, I have actually had 3 years to learn the combat. Not listening to experienced beta testers initial reactions is the most dangerous thing to do. I know I have lost face, and most likely a lot of credibility to a lot of people. I am still professional enough to realize that sometimes you must have the balls to pull your own pants off, standing there in all your glory, and admit your mistakes.



    Luckily we do not change what I love! We change the way you learn it. I have explained why it takes time, and that is unfortunate. I am dead certain I shall be vindicated in this decision! Hey, we could have given you some bull**** reason about needing more time to polish a startup area or whatnot. This is the truth. It stings.



    Come on! It is 5 months. It is not years.



    “AoC is being dumbed down to appeal to the LotRO/WoW crowd so that FC can get more subs”



    Conan is its own entity. We keep what is great, but we let people access it more easily. Are you saying the beta testers feedback comes because they are dumb? I hope not. The directions, the combos, the hands-on-action. It is all there.



    The community often complains that we aren’t detailed enough in our statements. This is the reason. This exactly this, is why. We sometime need to adjust methods, input configurations, feedback systems and so on.



    We are NOT changing the vision! It stays the same! Not dumber, not less deep or compless, but less convoluted. How can you accuse me, the many years Game Director of Anarchy Online of making dumbed-down games. You needed a Phd to get into that game, and even then it wasn’t a certainty ;p Funcoms “problem” has never been dumbed-down anything!



    “March? The expected release of the 360 version?”



    Xbox 360 will also be delayed because of this. How much, I cannot tell you.



    “IMO it is better to make the game a star from start,”



    Thank you for pointing this out! I cannot agree more. We only have one chance to become a success. People can have many reasons to want success; monetary- , being part of something they are proud of- , making a name for themselves-, loving what they have created and wanting it to live forever-, it does not matter!



    Whatever reason, we all want the same thing. This to succeed!



    “beta testers are not at fault for complaining”



    No, on the contrary, we love to get concrete, detailed feedback from our beta testers. I would like to address this directly to you, if you are a tester. I would like to say – this is an homage to your integrity, your sincerity and to how much we value your input. You are but the messenger. I hope you appreciate to what degree we listen to your input!



    We do not fault you, we honor you.



    And with that I hope I have at least commented on some of the aspects I have seen on the forums and around the news today. Right now we are gearing up for the show in Leipzig, and the way it stands right now, if you get a chance to get there (bring a video camera so you can film the game from the showfloor, you too WILL be able to play the game.



    You will love it!



    - gaute"
     
     
    We can take several things from this. The first being they want to make combat easier to get into. But they are also making a fairly significant change. Allowing you to activate your combos with a button press (while still needing to fulfill them by 'swinging' in what ever order the combo requires.) As Gaute said, this will allow the games system to know exactly what combo you are using, and let the game devs add things on to combo's because of that. They can make combat faster, make position count more and even add 'post effects' which might include greater reactions to being hit, etc.
    A lot of folks have been asking for this late, (as noted by the several topics on the subject, all of which have 100+ replies to them.) So there you have it. :) Lets hope it becomes as good as everyone wants it to be. Clearly Funcom wants it to be the best system it can be.
    Theres a bunch of other useful info on there as well. I laughed at the 'dumbing down combat' part cause yea, anyone who knows Gaute, knows his games are not for the simple minded lol.

    Perhaps is a bit late (october is so close), but seems they are smart enought to use the opinion and the experience of beta testers :) think this is good cause all the beta testers are representative to the AoC (and gamer) comunity.

    So, personally, I think that the "main reason" is the combat system, not about the difficult, but, its core. They want to change the way it work and this is easy to understand this: If you are trying to use something "differente" that the "point and click", or something else they call "revolutionary", is normal way that it need changes, and, once is tested, take a decision about if its the thing they are looking for.

    Its bad thing that everyone must wait now, but its good they want to get the best for the game.

     

  • daarcodaarco Member UncommonPosts: 4,275

    I liked that update.

    And i aint in AoC beta......but wasnt the combat system suppose to be very complex? "Easy to learn, hard to master"

    In some way i was hoping it would take years to master it.  When its same for all...its ok.

    Now i can only trust the developrs that the game will be "better".

     

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