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This sounds kinda like a tank with bard-ish skills... i think this may be the calss for me.
I cant wait for this game, and from the look of the video i just watched, it will be ready in oct.
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Reminds me of the Skald from DAOC a bit, this fits my playstyle really well also.
I also hope that there DPS doesnt suffer.. I love DPS but i want utility to go with it .. hopefully the lack of a shield will insure we get a DPS boots.. you cant tank without a shield IMO... but hey you never know.
I'm actually a little bummed, although Conqueror is on my short list of classes that I'm interested in playing.
I think lore takes another hit especially the way that the aura's are explained, just more magic added to a world that isnt supposed to be all that magical.
However, I do agree with the other comments, this seems like a well implemented Paladin style class, no heals, but ability to help out the group, and still be a strong fighter.
I dont want to be the only loser going off the movies .. but thulsa doom had a lot of magical powers .. so did the little asian wizard. maybe the magic just isnt as in your face as lotr,DD and wow type lore. i hope the movie is not that far from the orgional books.
its like in LOTR the fellowship when gandalf is fighting that fire demon thing and starts saying stuff... hes like keeper of the secret flame .... U SHALL NOT PASSS
something like that
im obviously not a LOTR nerd
lol the way u describe it makes it not sound like a pally
LOL...(and no, I'm not laughing at you, I know plenty of people have never picked up a Howard story! It's cool, but the movies are so warped, Thulsa Doom was a character from a Kull story that Howard wrote years earlier, and Kull was King of Valusia, a few thousand years before Conan existed. The movies really warp things!)
Well...and take this in a friendly manner, but take everything you got from the movies, and disregard it. The game is based about 60% on the original Robert E. Howard books, and the remainder from comics and the Hyborian Age series of books, there might be some inspiration from the movies (camel punching) but that's about it. The movies had so little to do with Conan that it's almost amusing, and this is kind of a case in point. Magic was a fairly uncommon thing in the books, and it was almost feared. Those very, very few that did use it, could conjure up some pretty fierce things, and they were people to be feared, the one thing that magic was not, was common place.
Personally, I love the enthusiam about the game, but if you ever get a chance head over here and have a read of some of REH's Conan stories. This way you dont have to go buy the books if you dont want, and most of 'em are pretty short reads.
Have a look at:
Frost Giants Daughter
Phoenix on the Sword
Tower of the Elephant
Scarlet Citadel
Beyond the Black River
****HOUR OF THE DRAGON*** (Highlighted because the game is set right after the events in this one, and it's Howards only novel of Conan)
Enjoy 'em, and if you've seen the movies, you'll see the similiarities and MASSIVE differences between what Howard wrote and the movies did. I hope you get the time to have a look!
As far as what Jayde said, I did read that, but it still doesnt change the frost and fire aura's that just dont seem to fit as well, dont get me wrong, I'm not downing it, but to set it up that way does make the lore take a little beating. In my case though, I'd prefer a fun game, so that's a bigger priority.
I guess my whole point is it's low fantasy, with minimal magic. I understand it for the caster classes (gotta have it) but it's kinda tough sometimes to swallow for the melee classes. Again though, and I'm not looking to debate it, I'm in favor of enjoyable game first, and if they bend the lore, they bend it. I can be frustrated with it now, but since Conquerer is a class on my list, I'm sure when I roll one, I'll forget about lore, and just enjoy playing it!