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What would it take to get you back as a paying customer?
I enjoyed the game for roughly two months before I quit (yes, I was one of the idiots that actually paid over 40$ for it); I couldn't rationalize paying 15$/month for a game that performed as horribly as it did when I could derive the same utility from a game that was free (LOTRO world tour, which I never ended up pre-ordering and now Anarchy Online (fr00b edition ).
However, I would be willing to come back to the game if they were to lower the price to say...10$/month (the same price I would have been paying for LOTRO had I pre-ordered).
I think that that is a fair price, considering that the game is only 2/3 done as it is and hardly a superior product to LOTRO. They even owe their customers that paid full price for their product a little bonus
This is a sequence of characters intended to produce some profound mental effect, but it has failed.
Comments
I would do it for Scarlett Johansen
Seriously, what wouldn't I do...
Believe it or not, in a (very) short amount of time Vanguard has done that - and continues to improve. I was not confident they would be able to pull it off, but the game to date is very encouraging if not hard to believe.
At release (and I was a BETA tester) the game was not playable:
BETA TODAY
(1) multiple bugs - (many if not most) fixed.
(2) poor performance - performance has drastically improved.
(3) forced gaming - the array of choices are stunning.
(4) solo content - meaningful and fun solo content exists with a variety of opportunities (tasks, Quests, epic Quests, missives).
Yeah, that's pretty much what it would take, a return to complexity. A return to the game Brad hyped on about for years before release. I want my tough death penalty, my meaningful travel, my 60% group content, my corpse runs...etc. etc.
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Life sucks, buy a helmet.
It is bad enough that SoE profits from it as one of the companies on my list of 'must avoid', Sigil screwed over people by shipping a game that was nowhere near ready for release by any standard. they deserve to go belly up and close their doors for that in my book and I look forward to the time when they do (I suspect around the fall of this year).
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Achiever 60.00%, Socializer 53.00%, Killer 47.00%, Explorer 40.00%
Intel Core i7 Quad, Intel X58 SLi, 6G Corsair XMS DDR3, Intel X-25 SSD, 3 WD Velociraptor SATA SuperTrak SAS EX8650 Array, OCZ 1250W PS, GTX 295, xFi, 32" 1080p LCD
Free Beer would do it, Bitburger or better.
edit: or Scarlett Johansen, but I'd get a second account if they'd give me both.
WARNING: Spelling and grammatical errors intentionally left in document to test for Anal Retentive Trolls.
"The key to wasting time is distraction. Without distractions it's too obvious to your brain that you're not doing anything with it, and you start to feel uncomfortable." - Paul Graham http://paulgraham.com/hs.html
You need to add "rewrite the game so it actually has someting worth doing" or even a "make the game fun"
Vanguard's problem isn't really it's bugs.. isn't really it's system requirements.. the problem is that it's just boring.
All it would take is them making the game they described 2 years ago instead of this travesty.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
Which is the highest population server? I'll go pick up a copy tomorrow along with some more RAM lol
Let's not forget about the new craze of widespread item and coin duping through various methods.
Let's definitely not insinuate that any drastic improvements in performance could mean Vanguard will actually perform reasonably well for the average consumer; they are still going to have to "pretty much buy a new PC" as Brad would put it.
Oh yeah? I suppose it depends on how far you reach back into beta. Maybe you're thinking of Beta 2 or somesuch. Vanguard isn't all that different from what it was in late-Beta 3 and onward.
What's your definition of "meaningful and fun"? Any specific examples? Let's just go out on a limb here and assume what's not meaningful and fun is "Kill X, Collect Y, Take to Z" type quests and missives. Would you say a majority of one's solo experience is composed of quests and missives more dynamic than the aforementioned?
I think that is a great point. It is extraordinarily difficult if not impossible to make a positive SECOND impression. It is known in business as the moment-of-truth.
I actually also agree that SOE's involvement, with its resources, could be positive. However, I think it would be crucial for SIGIL (and Brad) to retain creative directive control and authority as well as the majority shares in SIGIL. I think a SIGIL and SOE partnership could work.
SOE would have to resist the temptation to "dumb" the game down, as I think there are several "easy" games currently on the market. Vanguard is an alternative to those games and that easy-street direction.
Edit: however, if you really think about it, we are just purely speculating. I agree - who knows?
http://aion.24-hrgaming.net
I will work my way down on the possibilities
1) Price drop: stupid, either a product is good enough to play then its worth to pay so they can keep up working on it or its not than no drop or free will make me play. TINSTAAFL law:"There is no such thing as a free lunch."
2) Candy? Literally or proverbially? Well, neither.
3)Free cookies? I have cookies deactivated. They make only fat anyway.
4) Bonus items? I want a good game not some gifts, heck!
5) I had not really big problesm with performace tbh but I have a high end computer. (Read: I dont care a damn.)
6) A free trial is a need if I am to return, but its not the demand to the game, its the logical step connected to the entire question, dattebayo?
7) "I want results, not apologies." quoting Darth Vader
8) Free beer? Hmm... almost, but only if for lifetime.
9) A gun to WHOSE head?
10) I have no loved one, therefore the possibility is not valid.
Serious answer: a world with soul, a world that shows the loved the devs put into it and is not a megalomanic size queen macho show-off game. A world with a bige story that descends into partial and smaller stories, a world that is animated with buzzing life, and that is not like a museum tour. I want to see a BIG re-work worthy of the title "re-launch" not some minor tweaks in balancing, moving Spell X form level 20 to 22 and spell Y from 30 to 28. Essentially, I want a story be told of which I am part of. IF that happened I would give it another try, seriously.
People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert
1. Performance fixes....Examples: no noticable effect upon chunking. No dismounts, no hesitations, no crashes. Upon character death, resurrection at a shrine, not on the other side of the continent in the water (Kojan). Not falling through the world and getting stuck, not getting stuck when ressurection does occur at a shrine, not dying on a boat trip. This idea of releasing a game and waiting on technology to catch up was a joke. Why release a game at the end of January and admit the systems to run it will not be available for a year? My system, by the way, is a newer duo core with 2 gigs of RAM, this game still dogs it. And the market is the "core gamer", not the systems administrator that can build and tweak out their own rig.
2. Revamp of combat animations...... Example: Disciples do a whole lot of swirls and flourishes with the pole weapon that look absolutely Hollywood, yet fail to appear to put metal on target. Also the combat animation where the characters turn their back to the target before taking a swipe. Ridiculously over theatrical.
3. Complete revamp to crafting......Firstoff, this is a turn based system in a non-turn based game. You can start your crafting process, go see a 1.5 hour movie, have dinner, and return to find it exactly where you left it awaiting you to continue the click fest. Basic flaw in the premise that the crafter only receives experience for the first, highest quality item made (let's do that in adventuring too, and see how "fun" killing those mobs becomes).
4. Completion of basic features not included a "launch" Completed Kojan continent comparable to Thestra, Alchemist crafting class, and beserker adventure class. I prefer to play an alchemist, why should I have to wait to develope this crafting class levels while other crafters shoot on up and sell their high level stuff? Also, having a reason to buy a boat and visit those unfinished island in Kojan.
5. Completely redesigned starter area of Tanvu. This area is so uncool, stereotypical, thought out inside the box, it is just pathetic. Other starter areas had thought put into them, this was just a fast knock off to meet a deadline, and it shows. Tanvu/Kojan was the major reason I quit. No way was I going to pay a monthly subscription for that crap in hopes they'd get around to fixing it soon. Fix it first.
6. Much improved lfg mechanism, to include a map that shows where the group is congregating, and how close the group members are to assembling. Are we waiting on Johnny, who says he's on his way but is off goldbricking and gathering resources en route? Or can Johnny not really find us?
7. More character creation hair style options. I don't like running into clones of myself every 5 seconds unless I'm playing a future-istic sci-fi clone war game. All those sliders are cute, but the differences aren't as noticable.
These are just some of the reasons I left to look elsewhere for a game. And no, fanbois, I never played WOW, so I can't go back. Oh, did I mention the elitest assholes in the community?
I wanted multiple chat windows on my screen(simultaneously keeping track of different channels(ie: Guild, Groups, Freinds, OOC, Trade chatter, Ect, Ect). But what i found was that multitasking communication to be impossible and clunky and unfriendly. To keep tabs on the game and the world at large to learn FREINDLIER CHAT WINDOWS are needed.
How the heck do they expect a Guildleader(or anyone for that matter) to keep on top of their Guild and World affairs and new Freinds when he's only got one stodgey window slowley trickling words of delayed text on his ONE CHAT window?
The UI is poor when it comes to communication and multitaskablity of keyboard communication. I cannot abide a game that makes me wait on that particular, it's like being gagged with tape; whilst all the time i've got SO MUCH I NEED TO QUICKLY COMMUNICATE and can't get it out or said unduely frustrated.. and puts me to sleep waiting on others to reply with the same clunky interface.
People who have to create conspiracy and hate threads to further a cause lacks in intellectual comprehension of diversity.
By right clicking on a chat window tab you can
Select what to see in that window
Change the font size
Change the color of specific chat types
Change the opacity of the window
Lock or unlock the window
Rename the window
Just to name a few.
You can also create new tabs, delete old ones, resize each window, move and place chat windows anywere you want.
I use a window for combat stats, Guild, party, local and broadcast, and one for system info like the MoTD, skill ups, NPC chat etc. etc.
The chat functionality in VG is very user friendly and customizable. If you played WoW you already have the basics of customizing the windows down, and I think VG is easier to do then WoW was.
As far as accually communicating in game. /say or local (I can't remember) /group, /guild, /shout. Again, if you've played WoW you already know how to use the chat commands.
A couple games with much more complex and annoying chat functionality. CoX and Lineage 2. I still have trouble with L2's chat system, and I've had that game for a little over 2 years.
The highlighted part of your post has been in game since release.
Most everything else you posted with the exception of your opinion isn't true. Either you didn't play or you didn't take the time to check out the chat options.
Also the UI can be moved around, resized, and altered completely by downloading a mod just like in WoW.