I have no urge to even try Huxley whatsoever. Twitch gameplay holds no interest over me. FPSs are fine, but not the bunny-hopping, speed-induced, caffeine-laden types.
Translated: I suck at aiming and need a crutch (Tab) to bail me out in fights.
Have to say im dissapointed that TR did not decide to go all out and make this a twitch based MMO. If you ask me its the future, and lets just keep in mind that not everyone who plays FPS games hopes around liek a rabbit, and for those that do some games have things in place that limit that(Stamina drain). SWG tried it with the NGE, it didnt work..
As someone already mentioned, Huxley is an MMOFPS although having it on the 360 is way cool -- I wish TR would do the same.
I'm really really hoping TR is a true MMORPG though. All the videos, etc. I've seen are just of combat and even the TR website describes it as a "massively multiplayer online action game" which isn't quite the same as "massively multiplayer roleplaying game." If TR winds up just being a persistent battle with nothing else to do, I'll be terribly disappointed. In WoW or all the other MMORPG's I've played to date, there are plenty of times I'd rather do something other than walking outside and killing mobs. I really hope TR gives us more depth (and not just "RPG depth = tweaking your character") and more choices of how to live our virtual lives in the TR universe other than killing aliens.
I also did play Neocron and while it was far too niche, I did appreciate the concept and would be in heaven if someone could make a sci-fi/cyberpunk MMORPG, perhaps combining the best aspects of say, Neocron, MxO and SWG into a unique setting.
As for my take on the tab vs. twitch argument... I dunno, I like both gameplay types, but I have to be in the mood for one or the other, I can't say I'd want one single type for every game all the time. I cut my teeth on the Duke Nukems, Quakes, UT's, etc. but... pure deathmatch got old a long time ago. I was a bit disappointed with Neocron's system (at least we did have to aim though) so I'm hoping TR takes that to the next level. But, as WoW has proven, it takes an easier to use system to get the most amount of players (even former non-gamers are into WoW) and without players there's nothing "massively multiplayer" about any game. I'm sure some sort of compromise could be made, or even an options setting so the player can choose and everyone can get the most enjoyment out of the game in the manner they want to enjoy it. TR is already limiting their subscriber base with their high system requirements, making it a 100% twitch-based game would further limit that to the FPS-only crowd, and with hundreds of free-to-play FPS out there, personally I shrug and thing "wtf, why bother?" when it comes to the MMOFPS genre. But, I said the same of MMORPG's years ago until I actually tried it.
Hopefully in 6 months or more when this game hits retail there will be more people who can meet the system requirements. Like anyone actually running Vista.
On the more than mobs thing - it is a war game so there will be mobs, but that said they are having instanced missions which are supposed to have an effect on the battlefield, and are talking missions with moral choices - eg you recover the drug shipment, do you give it to the dying villagers, or sell it on the black market.
ya can't ask that since neither are playable at all but some would say tabla and some would say Huxley so your just gonna have to wait untill both are playable
I have done the RL running around in body armour, you put 60lbs of gear on and see if you can get a foot off the ground let alone the Micheal Jordan esque leaps and bounds. That is one of the reasons I don't like FPS is the lack of realism and you want to try to add twitch based system to make it more "realistic" with people bouncing around like ping pong palls? Right. You got to remember that a twitch based system rewards those with low latency and if a game developer wants to have a worldwide reach they will be incorporating auto-target for a good deal longer than ten years. Yes many countries are very wired but there are big gaps in coverage. I would say 20-30 years before the network system infrastructure is in place before auto target fades away. They go twitch it will force the game into a small niche and no matter how much the developers have a love for the game if they can't get it to pay they can't afford to have that content. Like RL money is goiing to be the deciding factor.
I have no urge to even try Huxley whatsoever. Twitch gameplay holds no interest over me. FPSs are fine, but not the bunny-hopping, speed-induced, caffeine-laden types.
same here. I wonder what part of it is actually MMO. I've seen videos and its no different then quake on UT deathmatch
If you limited your judgment on a game to just a few videos you have seen then might I suggest to try to learn more about the game.
To each his own I guess for you people that like the turn based 'tab' combat over FPS style twitch gameplay. But mark my words 'Tab' auto attack combat is comming to a end, in 10 years or less (and remember I said this) most MMORPG games will have twitch based gameplay. Exactly, to each thier own. I've never been the biggest FPS player though I did enjoy playing sometimes(even if I did die alot I still had my days where I won a lot more than I lost, still nowhere EVER in the realm of certain other players that I was nukrified by on a regular basis). Here is my problem with your statement, you seem to assume(i'm not saying you are, just saying it appears that way to me) that EVERYONE will suddenly see the "error" of thier ways and cast out the evil "tab combat" and join in the "twitch" legions(the best fps players i've ever seen didn't twitch, they were decisive, strategic, calculating, and efficient killing machines who knew just how to get my attention *You have been Defeated* or *You are Dead* before I realized what had happened usually), but if my first assumptions are correct then your are also discounting a few other things...
1. Not everyone likes FPS. That's right, not ALL people LIKE FPS, some people dislike them period and some people might have religious/ethical objections. This is a good reason to make a non FPS game.
2. Not everyone can play FPS. Some people are handicapped at birth, some due to some circumstance(s) after birth(me). While not as many as people that just don't like FPS, there is enough to atleast add to the customer base available to buy non FPS games(I personally watch for the twitch factor of any game I buy anymore as I can't keep up and chaindeath that won't improve with practice sucks).
3. Not everyone is allowed to play FPS. Some parents heavily monitor what thier children watch/play and will not allow them to play FPS but do allow them to play other gametypes. Children are a fair portion of the game market afterall.
4. Money talks. If there is enough people that will buy something then eventually someone WILL sell it to them.
So, unless you are planning on WTFPWNING(we call it genocide here) the entirety of all gamers present and future and engineering your own race of "Super FPSisthebestestites" then odds are there will be a customer base big enough to make developing non FPS/ non "twitch" games a lucrative venture for a very long time to come and with them comes the "tab combat" design as for those gametypes it is the most efficient means since the combat isn't the centerpiece(usually). It all comes back to " To each his own I guess for you people that like the turn based 'tab' combat over FPS style twitch gameplay." as that is the phrase that pays.
"I also did play Neocron and while it was far too niche, I did appreciate the concept and would be in heaven if someone could make a sci-fi/cyberpunk MMORPG, perhaps combining the best aspects of say, Neocron, MxO and SWG into a unique setting." -Talyn
I never gave Neocron a try but I agree on the cyberpunk thing, i've wanted one in the way of Shadowrun for a long long time.
"Speek for yourself, I dno't make misteaks." - fyerwall
I have no urge to even try Huxley whatsoever. Twitch gameplay holds no interest over me. FPSs are fine, but not the bunny-hopping, speed-induced, caffeine-laden types.
Translated: I suck at aiming and need a crutch (Tab) to bail me out in fights.
Have to say im dissapointed that TR did not decide to go all out and make this a twitch based MMO. If you ask me its the future, and lets just keep in mind that not everyone who plays FPS games hopes around liek a rabbit, and for those that do some games have things in place that limit that(Stamina drain). no doubt fps style combat is making its way into MMO's. Main reason I will try Age of Conan.
You got to remember that a twitch based system rewards those with low latency and if a game developer wants to have a worldwide reach they will be incorporating auto-target for a good deal longer than ten years. Yes many countries are very wired but there are big gaps in coverage. I would say 20-30 years before the network system infrastructure is in place before auto target fades away. They go twitch it will force the game into a small niche and no matter how much the developers have a love for the game if they can't get it to pay they can't afford to have that content. Like RL money is goiing to be the deciding factor.
Only a problem if you insist on one big server for players all over the world. Which has its good points (EVE Online shows how much fun one large world can be), but if you do shards you can put a server near enough to each player. For example
-one in Europe, as central as possible (Germany? Switzerland? Austria?).
-one US East Coast
-one US West Coast
With those three shards, you would have most potential customers in reasonable distance from one server. I'm living near Munich, Germany and have played Day Of Defeat on GB servers without latency problems. So I'm sure it would be feasible.
Trust me people when I say this but when games like TCOS, Fallen Earth, Huxley, Age of Conan come out and people began to see how the old 'Tab' slow pace combat compares to this games it will mark the beggining of the end for games designed like that.
While they probably will still be made they WILL NOT be successful !!!
The future is comming and twitch based combat wheater it is First person shooter style of other styles where you have to do more then hit 'tab' and push hotkeys are comming.
------------------------------ You see, every mammal on this planet instinctively develops a natural equilibrium with their surrounding environment, but you humans do not. You spread to an area, and you multiply, and you multiply, until every natural resource is consumed. The only way you can survive is to spread to another area. There is another organism on this planet that follows the same pattern. Do you know what it is? A virus. Human beings are a disease, a cancer of this planet.-Mr.Smith
Trust me people when I say this but when games like TCOS, Fallen Earth, Huxley, Age of Conan come out and people began to see how the old 'Tab' slow pace combat compares to this games it will mark the beggining of the end for games designed like that. While they probably will still be made they WILL NOT be successful !!!
The future is comming and twitch based combat wheater it is First person shooter style of other styles where you have to do more then hit 'tab' and push hotkeys are comming.
This is hard to predict, i think there will always be space for the guildwars timed click box "rts" style of mmorpg, and i think it can yeild one of the best types of gameplay when created appropriately. But yes games will move on to different styles to make the action more upbeat or such.
The thing is, MMORPG's are designed as a business model, and as such need to attract as many customers as possible. Twitch-based games (or any format that requires more skill, faster decision-making, etc. on the player's part) typically fall under the category of the more "hardcore gamer" crowd, which is vastly outnumbered by the more casual player base.
Love it or hate it, WoW is the 800 lb. gorilla that devs are looking at right now. Even Conan will be more of an "experiment" for the hardcore crowd, who might love it, but in turn it might become a hardcore niche game, never attracting a huge base of players. Until devs start noticing droves of players -- especially the casual and "I never gamed before WoW but I'm looking for something 'more' now" crowd -- leaving WoW and looking for true next-gen MMORPG's I doubt we're going to see any major shift in gameplay style from game to game aside from small tweaks to the traditional gameplay we're all used to.
It is true that MMORPGs are designed as a business model, and currently the "click and wait" approach seems more popular with the customers, see WOW. I also suspect that it helps to keep server costs down, as that kind of interface can tolerate a bit more lag.
But the success of Counterstrike indicates that there might be a market for a well made FPS-MMORPG. I think Huxley is trying to be that that one, although I'm a bit skeptical if it can be called a full MMORPG (heavy instancing). I guess 100.000 to 200.000 players might be possible despite the limiting effect of it being a "hardcore" game.
Semi - Off Topic:
EVE Online which is hardcore in other ways (deep and complex gameplay) seems to have around 150.000 subscribers. That appears sufficient to pay for hardware and further development.
I don't even think Huxley is making any pretensions of being an MMORPG, they seem quite happy with the MMOFPS label and that seems to be all they're shooting for, no pun intended.
I'm at least... curious... about Huxley. Same with PlanetSide, I've always been curious, but never curious enough to download the trial. With the plethora of FPS games that run thousands of free dedicated servers 24/7, I'm not really sure what the point would be other than potentially more players in the battle than your typical FPS currently offers. I'll wait til it's out and see what players have to say before I shell out any cash for it though.
I am, however, holding high hopes that Tabula Rasa quenches my thirst for a sci-fi MMORPG with fast action, and little or no grinding. I just hope it has some true depth to it, not just make a group, run outside, and blow shit up. Rinse, repeat. That in itself can be a grind if there's no content beyond killing mobs ad infinitum.
Here is some info from the stratics site T.R knowledge base
The Dev Team of TR want to push the classic quest system forward, taking a different direction.
Players will fight against Bane minions on so called Battlefields which are ever-changing places where epic battles always rage on, even without the players. Bane minions may be in control of a particular strategic point on that particular territory, and players may be sent out on a mission to conquer it, throughout a branched mission.
For example:
Lets say players must, first of all, eradicate the enemys vanguard, then approach a base to switch off the power generator which keeps a particular force field activated, then they finally can access that particular strategic territory and start conquering it, throughout a series of other missions.
To achieve this, it may be required to also solve a mission in a instanced area that will ultimately have an effect on the public battlefield (for example, a command centre to destroy so the enemy turrets on the battlefield are disabled)
Watch out, though, because the enemy wont be passive while you are doing this: at the same time, they may try to raise the surveillance, sending in other troops and so on, so your actions will always determine how battle is raging on a battlefield.
Finally, the Dev Team also pointed out that, with this open system, they want to avoid the now abused concept of killing the final uber-boss enemy monster as the ultimate experience, providing instead an environment that will put players in front of alternative choices as they proceed toward the final mission objective. In other words, monsters are not considered a barricade, but a challenge put into a broader (and far more interesting) scheme of things, where the storyline created by the Devs will hopefully take a central role.
During an interview in July 2005, Starr Long provided another excellent example:
"These battlefields have features that allow players to have an impact on the state of the battle at any time. Even instanced missions that are launched from the battlefield are linked to the battles status. For instance the players may get a mission to rescue a group of commandos from an enemy prison (an instanced space). When the players return to the battlefield they might see a dropship swoop in and unload those same commandos they just rescued. This will in turn give the good guys a temporary advantage. However the enemy will hopefully detect this and counter by bringing out the Boss for the level. So the players are directly triggering ebb and flow of the battle by their actions. Also there will be control points scattered across these battlefields that the AI is programmed to seek and hold. Whichever side is holding a control point gains some advantages. Again the situation on the battlefield is directly affected by players and AI events".
I suggest a read of the knowledge base is well worth the effort.
Thanks _Shadowmage, I hadn't read that before. Looking forward to TR more than ever now.
One thing I'd love to see is a soundtrack composer who's part of DirectSong so we'll have the ability later to download additional sountracks for new areas, or altogether customized soundtracks such as is available for Guild Wars.
Okay, there is a game being produced, I have no idea when it will hit the market or beta testing but it is called FURY. It seems somewhat like and MMOFPS-PVPRPG. In honesty, the game ideas behind that one seem hardcore. Even better than huxley in my opinion. Im sick and tired of MMORPG's that are like WoW, they have gotten so old school and boring. Im also looking forward to one by NCsoft called Soccer Fury. Then again, we will see what comes out but for now im going back to CS. Ciao
Thanks for the info. I have seen some info for Fury - but I am not a big fan of the full on PvP so I am not following it. Even though its being made in Australia.
I'm sure both games will be a great game. They have their own things added. Huxley is a FPS with some combat as well as leveling your characters. Purchasing new weapons, gadgets, armors, etc. I don't know much about Tablula Rasa though. I know it is a third-person shooter type game with a bit of a FPS feel to it. I just know that I will be in closed beta. Hopefully to try it out. If I don't make it then i'll just have to hear your feedbacks.
I heard a blurb about Fury on one of the podcasts I listen to, either Game/On or Virgin Worlds but I checked it out and *slaps his head in surprise* it's a fantasy game. Seriously, hasn't fantasy been done to death already? I've always been a HUGE ready of the fantasy fiction genre but when it comes to MMORPG's, enough is enough already.
I'd argue that 95% of us play fantasy MMO's because 95%+ of all MMO's are fantasy. We don't have much choice in the matter. "We" being the general populace, not the 'net-savvy or MMO-savvy crowd who find every little niche game on the market.
I agree with you completely - but IMO the people funding these games to the tune of $10 million to $25+ million to develop just look and see that the most money is being made by fantasy MMORPG so thats all they are prepared to fund. Its a nasty catch-22 spiral.
Still there are some companies willing to break the mold, and some nice sci-fi I.P's in development - but are there really enough Trekkie fans to make that game a big hit?
I think I would prefer StarGate worlds. Now there is a game that will be kinda similar to T.R. How many worlds will they have to develop for release?
Of the 76 MMORPG games listed as being in Beta Testing or Development on this site there are 16 Sci-fi and 2 historical. So 24% non fantasy or 76% are Fantasy.
I know this thread hasn't gotten a reply for a really long time, but I'd like to give my input anyway since Huxley and Tabula Rasa are both games I've been following intently.
From what I know about the two games so far they can be summarized like this:
Huxley is primarily player skill based and PvP
Tabula Rasa is primarily character stat based and PvE
Based on that I'd choose to play Huxley over Tabula Rasa.
Comments
Translated: I suck at aiming and need a crutch (Tab) to bail me out in fights.
Have to say im dissapointed that TR did not decide to go all out and make this a twitch based MMO. If you ask me its the future, and lets just keep in mind that not everyone who plays FPS games hopes around liek a rabbit, and for those that do some games have things in place that limit that(Stamina drain). SWG tried it with the NGE, it didnt work..
As someone already mentioned, Huxley is an MMOFPS although having it on the 360 is way cool -- I wish TR would do the same.
I'm really really hoping TR is a true MMORPG though. All the videos, etc. I've seen are just of combat and even the TR website describes it as a "massively multiplayer online action game" which isn't quite the same as "massively multiplayer roleplaying game." If TR winds up just being a persistent battle with nothing else to do, I'll be terribly disappointed. In WoW or all the other MMORPG's I've played to date, there are plenty of times I'd rather do something other than walking outside and killing mobs. I really hope TR gives us more depth (and not just "RPG depth = tweaking your character") and more choices of how to live our virtual lives in the TR universe other than killing aliens.
I also did play Neocron and while it was far too niche, I did appreciate the concept and would be in heaven if someone could make a sci-fi/cyberpunk MMORPG, perhaps combining the best aspects of say, Neocron, MxO and SWG into a unique setting.
As for my take on the tab vs. twitch argument... I dunno, I like both gameplay types, but I have to be in the mood for one or the other, I can't say I'd want one single type for every game all the time. I cut my teeth on the Duke Nukems, Quakes, UT's, etc. but... pure deathmatch got old a long time ago. I was a bit disappointed with Neocron's system (at least we did have to aim though) so I'm hoping TR takes that to the next level. But, as WoW has proven, it takes an easier to use system to get the most amount of players (even former non-gamers are into WoW) and without players there's nothing "massively multiplayer" about any game. I'm sure some sort of compromise could be made, or even an options setting so the player can choose and everyone can get the most enjoyment out of the game in the manner they want to enjoy it. TR is already limiting their subscriber base with their high system requirements, making it a 100% twitch-based game would further limit that to the FPS-only crowd, and with hundreds of free-to-play FPS out there, personally I shrug and thing "wtf, why bother?" when it comes to the MMOFPS genre. But, I said the same of MMORPG's years ago until I actually tried it.
Hopefully in 6 months or more when this game hits retail there will be more people who can meet the system requirements. Like anyone actually running Vista.
On the more than mobs thing - it is a war game so there will be mobs, but that said they are having instanced missions which are supposed to have an effect on the battlefield, and are talking missions with moral choices - eg you recover the drug shipment, do you give it to the dying villagers, or sell it on the black market.
If you limited your judgment on a game to just a few videos you have seen then might I suggest to try to learn more about the game.
To each his own I guess for you people that like the turn based 'tab' combat over FPS style twitch gameplay. But mark my words 'Tab' auto attack combat is comming to a end, in 10 years or less (and remember I said this) most MMORPG games will have twitch based gameplay. Exactly, to each thier own. I've never been the biggest FPS player though I did enjoy playing sometimes(even if I did die alot I still had my days where I won a lot more than I lost, still nowhere EVER in the realm of certain other players that I was nukrified by on a regular basis). Here is my problem with your statement, you seem to assume(i'm not saying you are, just saying it appears that way to me) that EVERYONE will suddenly see the "error" of thier ways and cast out the evil "tab combat" and join in the "twitch" legions(the best fps players i've ever seen didn't twitch, they were decisive, strategic, calculating, and efficient killing machines who knew just how to get my attention *You have been Defeated* or *You are Dead* before I realized what had happened usually), but if my first assumptions are correct then your are also discounting a few other things...
1. Not everyone likes FPS. That's right, not ALL people LIKE FPS, some people dislike them period and some people might have religious/ethical objections. This is a good reason to make a non FPS game.
2. Not everyone can play FPS. Some people are handicapped at birth, some due to some circumstance(s) after birth(me). While not as many as people that just don't like FPS, there is enough to atleast add to the customer base available to buy non FPS games(I personally watch for the twitch factor of any game I buy anymore as I can't keep up and chaindeath that won't improve with practice sucks).
3. Not everyone is allowed to play FPS. Some parents heavily monitor what thier children watch/play and will not allow them to play FPS but do allow them to play other gametypes. Children are a fair portion of the game market afterall.
4. Money talks. If there is enough people that will buy something then eventually someone WILL sell it to them.
So, unless you are planning on WTFPWNING(we call it genocide here) the entirety of all gamers present and future and engineering your own race of "Super FPSisthebestestites" then odds are there will be a customer base big enough to make developing non FPS/ non "twitch" games a lucrative venture for a very long time to come and with them comes the "tab combat" design as for those gametypes it is the most efficient means since the combat isn't the centerpiece(usually). It all comes back to " To each his own I guess for you people that like the turn based 'tab' combat over FPS style twitch gameplay." as that is the phrase that pays.
"I also did play Neocron and while it was far too niche, I did appreciate the concept and would be in heaven if someone could make a sci-fi/cyberpunk MMORPG, perhaps combining the best aspects of say, Neocron, MxO and SWG into a unique setting." -Talyn
I never gave Neocron a try but I agree on the cyberpunk thing, i've wanted one in the way of Shadowrun for a long long time.
"Speek for yourself, I dno't make misteaks." - fyerwall
Translated: I suck at aiming and need a crutch (Tab) to bail me out in fights.
Have to say im dissapointed that TR did not decide to go all out and make this a twitch based MMO. If you ask me its the future, and lets just keep in mind that not everyone who plays FPS games hopes around liek a rabbit, and for those that do some games have things in place that limit that(Stamina drain). no doubt fps style combat is making its way into MMO's. Main reason I will try Age of Conan.
-one in Europe, as central as possible (Germany? Switzerland? Austria?).
-one US East Coast
-one US West Coast
With those three shards, you would have most potential customers in reasonable distance from one server. I'm living near Munich, Germany and have played Day Of Defeat on GB servers without latency problems. So I'm sure it would be feasible.
Trust me people when I say this but when games like TCOS, Fallen Earth, Huxley, Age of Conan come out and people began to see how the old 'Tab' slow pace combat compares to this games it will mark the beggining of the end for games designed like that.
While they probably will still be made they WILL NOT be successful !!!
The future is comming and twitch based combat wheater it is First person shooter style of other styles where you have to do more then hit 'tab' and push hotkeys are comming.
------------------------------
You see, every mammal on this planet instinctively develops a natural equilibrium with their surrounding environment, but you humans do not. You spread to an area, and you multiply, and you multiply, until every natural resource is consumed. The only way you can survive is to spread to another area. There is another organism on this planet that follows the same pattern. Do you know what it is? A virus. Human beings are a disease, a cancer of this planet.-Mr.Smith
The thing is, MMORPG's are designed as a business model, and as such need to attract as many customers as possible. Twitch-based games (or any format that requires more skill, faster decision-making, etc. on the player's part) typically fall under the category of the more "hardcore gamer" crowd, which is vastly outnumbered by the more casual player base.
Love it or hate it, WoW is the 800 lb. gorilla that devs are looking at right now. Even Conan will be more of an "experiment" for the hardcore crowd, who might love it, but in turn it might become a hardcore niche game, never attracting a huge base of players. Until devs start noticing droves of players -- especially the casual and "I never gamed before WoW but I'm looking for something 'more' now" crowd -- leaving WoW and looking for true next-gen MMORPG's I doubt we're going to see any major shift in gameplay style from game to game aside from small tweaks to the traditional gameplay we're all used to.
It is true that MMORPGs are designed as a business model, and currently the "click and wait" approach seems more popular with the customers, see WOW. I also suspect that it helps to keep server costs down, as that kind of interface can tolerate a bit more lag.
But the success of Counterstrike indicates that there might be a market for a well made FPS-MMORPG. I think Huxley is trying to be that that one, although I'm a bit skeptical if it can be called a full MMORPG (heavy instancing). I guess 100.000 to 200.000 players might be possible despite the limiting effect of it being a "hardcore" game.
Semi - Off Topic:
EVE Online which is hardcore in other ways (deep and complex gameplay) seems to have around 150.000 subscribers. That appears sufficient to pay for hardware and further development.
I don't even think Huxley is making any pretensions of being an MMORPG, they seem quite happy with the MMOFPS label and that seems to be all they're shooting for, no pun intended.
I'm at least... curious... about Huxley. Same with PlanetSide, I've always been curious, but never curious enough to download the trial. With the plethora of FPS games that run thousands of free dedicated servers 24/7, I'm not really sure what the point would be other than potentially more players in the battle than your typical FPS currently offers. I'll wait til it's out and see what players have to say before I shell out any cash for it though.
I am, however, holding high hopes that Tabula Rasa quenches my thirst for a sci-fi MMORPG with fast action, and little or no grinding. I just hope it has some true depth to it, not just make a group, run outside, and blow shit up. Rinse, repeat. That in itself can be a grind if there's no content beyond killing mobs ad infinitum.
Here is some info from the stratics site T.R knowledge base
I suggest a read of the knowledge base is well worth the effort.
Stratics T.R knowledge base
Thanks _Shadowmage, I hadn't read that before. Looking forward to TR more than ever now.
One thing I'd love to see is a soundtrack composer who's part of DirectSong so we'll have the ability later to download additional sountracks for new areas, or altogether customized soundtracks such as is available for Guild Wars.
Thanks for the info. I have seen some info for Fury - but I am not a big fan of the full on PvP so I am not following it. Even though its being made in Australia.
Sure - but look at the market - 95% of people are playing fantasy MMORPG's. So if you were a developer/publisher what market would you target.
Of course they ignore the fact that producing something interesting in a different genre will make it stand out from the crowd.
I agree with you completely - but IMO the people funding these games to the tune of $10 million to $25+ million to develop just look and see that the most money is being made by fantasy MMORPG so thats all they are prepared to fund. Its a nasty catch-22 spiral.
Still there are some companies willing to break the mold, and some nice sci-fi I.P's in development - but are there really enough Trekkie fans to make that game a big hit?
I think I would prefer StarGate worlds. Now there is a game that will be kinda similar to T.R. How many worlds will they have to develop for release?
Of the 76 MMORPG games listed as being in Beta Testing or Development on this site there are 16 Sci-fi and 2 historical. So 24% non fantasy or 76% are Fantasy.
I know this thread hasn't gotten a reply for a really long time, but I'd like to give my input anyway since Huxley and Tabula Rasa are both games I've been following intently.
From what I know about the two games so far they can be summarized like this:
Huxley is primarily player skill based and PvP
Tabula Rasa is primarily character stat based and PvE
Based on that I'd choose to play Huxley over Tabula Rasa.