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Dragon Empires: PvP and City Ownership Interview

RJCoxRJCox Member Posts: 2,686
A great interview with Calistas about PvP and City Ownership:
How will hostile takeovers of Clan cities be handled?

Peter: First a clan who wants to take a city must register their interest. They do this in a single empire. Once registered they should start working to increase their clan status. This is done through fighting outlaws raiding that particular empire. At the end of a political cycle (1 week), the cities are all tallied and if a city in that empire is performing poorly then the clan who is challenging and has the highest score from the PvP fights will be set to fight to take over that city. Once the attacking clan is declared a time and date is set for the battle.

At this time, both clans must fight and the winner gets to own the city. The fight takes place at the city with the attackers starting on the outside and needing to fight their way to several capture points. If the city is captured by the attackers they get to set a new tax rate and trade specialty (what type of goods are produced more efficiently than other goods in that city).

You can read the full interview here, and head over here to check out the official Dragon Empires website.

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Richard J. Cox
"There were much of the beautiful, much of the wanton, much of the bizarre, something of the terrible, and not a little of that which might have excited disgust."

Comments

  • Clever_GloveClever_Glove Member Posts: 996

    It has allot of PvP, and that's always a good thing. Nothing adds depth to the high end game like diplomacy and strategy.

    Although the system may be a bit cumbersome. I couldn't see taking a city from anyone but those that where just sorta dinking around to begin with, although the description is ambiguous.  It'll be interesting to see this progress.



     

    -=-=-=-=-
    "We're a game that's focused on grouping and on solo play, you know, more group oriented, more solo play..."
    John Blakely Senior lead for EQ2. Link

    Bartle: A: 93% E: 55% S:3% K: 50% The Test. Learn what it means here.

    -=-=-=-=-
    Achievers realise that killers as a concept are necessary in order to make achievement meaningful and worthwhile (there being no way to "lose" the game if any fool can "win" just by plodding slowly unchallenged). -bartle


    Bartle: A: 93% E: 55% S:3% K: 50% The Test. Learn what it means here.

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