10 mans maybe bring 1, perfer not to though. 5 mans its hard because a lot of fights need burst DPS and a rogue has long since fallen off compared to mages warlocks and even to hunters and dps warriors.
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Do classes like Rogues still get invited to Raids? Or do people just need Mages,Priest and tanks?
(Oh, and what would be a good Race choice for Rogue?
Undead/Gnome= Racial and Size pvp advantages
Night Elf/Blood Elf= Looks )
I am trying to figure out how many posts like this you have made. I think the number is close to ten. Every post you make gets answers that let you know that DPS is the easiest thing to come by. DPS classes are fun to play, easy to learn, and offer good soloability and PvP play.
Rogues are being retuned as well as encounters that involve Rogues. Rogues were pretty useless in The Burning Crusade previously. This is because a lot of bosses and trash had AoE melee abilities that could be avoided by ranged DPS. After the next patch many encounters are going to lose their AoE melee abilities. Instead these monsters will have abilities that only hit creatures in front of a mob. With correct placement Rogues will again be viable for raids and 5mans.
As for race, it depends. Undead and Gnomes both have viable racial abilities for PvP/PvE. The racial ability for Undead is called "Will of the Forsaken". WotF is a fear removing racial ability that helps TREMENDOUSLY in PvP. Many people complain about this ability being "overpowered". Gnomes have an ability which removes being rooted. It is helpful in PvP also.
Night Elf/Blood Elves are viable also. Night Elves get an ability called "Shadow Meld". It is a standing still stealth skill which also hads to rogues base stealth ability.
Blood Elves also get a great ability. The mana tap ability steals mana from casters and places a buff that stacks three times. The other ability Mana Torrent (I think) releases these charges. For a Rogue it not only does an AoE silence, but also gives the Rogue back energy.
I have a Blood Elf Paladin. I use the mana tap ability constantly during grinding. It is very helpful.
Rogue is still one of the best DPS classes in the game and has very good crowd control abilities. We have always had rogues in our raids and groups, dunno what's with all that "do rogues get into groups/raids"-thingy _O
That is a lie. As a raid leader, if i was going to bring melee dps i'd bring a fury warrior over a rogue if i had the choice because they can do more damage then a rogue, tank if needed and buff the rest of the group. CC can be left to the mages priests and locks if needed because rogues are bottom of the barrel of the DPS classes. Trash they're ok; but bosses they'll get killed 9/10 times.
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I dont know what kind of garbage rogues you have in your guild but no fury warrior out dps's a good rogue. Myself and another good rogue can pull 1/2 for most boss encounters in kharazan especialy weak to phys mobs such as shade ect .. If there any class that can put out more damage its a shadow priest in conjunction with a warlock on certain encounters in 25 / 10 man.. The real problem is that melee is inheritantly easier to play and attracts more newbs to the class. For every good rogue there is 100 bad rogues, not sure why other rogues suck as players then QQ about the class but I dont feel underpowered by any means never have been pre xpac or in burning especialy when it comes to pvp.
Im saved with PvP gear on not PvE gear but in PvE gear I have 1750 base AP I rip dps meters apart
I had 2350 ap before I quit which was insanely easy to get (Got up to around 4.5k buffed). I don't know how your 1750 is supposed to impress me, but ok. Rogues still get invited to fill slots, but yeah they are less used than before. Fury warriors are more used currently due to their ability to pick up as the limited amount of raid slots now.
Once they bring utility back to the rogue they will be more widely used, but currently they just don't.
420 kid you must not have very good fury warriors heh.
He must not have very good mages if rogues and warriors are catching them that easily. It doens't matter how good someone plays; bosses will always be dominated by casters because of this little thing you overlooked called weapon skill.
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Sorry, can't stroke my e-peen like you tried to do so go QQ more at your terrible AP.
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I dont know what kind of garbage rogues you have in your guild but no fury warrior out dps's a good rogue. Myself and another good rogue can pull 1/2 for most boss encounters in kharazan especialy weak to phys mobs such as shade ect .. If there any class that can put out more damage its a shadow priest in conjunction with a warlock on certain encounters in 25 / 10 man.. The real problem is that melee is inheritantly easier to play and attracts more newbs to the class. For every good rogue there is 100 bad rogues, not sure why other rogues suck as players then QQ about the class but I dont feel underpowered by any means never have been pre xpac or in burning especialy when it comes to pvp.
I second that.
There are too many rogues and most dont know how to spec for PvE and how to play either. From my experience many raiders (not just rogues) fall asleep at the keyboard and their dps shows it, but once you give them a warning all of the sudden you see them climbing to the top of the dps chart.
All mana classes (including hunters) have their dps limited by their mana pull, and on top of that, most of the classes cannot manage their agro as good as a rogue. Vael fight anyone?
With _equal_gear_ warrior will not be able to out-dps a rogue. Warrior with a dps build and in dps gear also will be a lousy tank.
Bottom line, none the less, is that since majority of rogues suck, raider leaders don't like to have take up a spot.
i've seen mages/locks/hunters top the DPS charts and fury warrior/rogues top the DPS charts. it all depends on your gear, your spec, and how well you play.
Rogues are very usefull for 5-man instances, especially with the new patch that gives all rogues Improved Sap, which allows you to take a mob out of combat and return to stealth. It's no longer a talent you have to put points into but an overall buff to Rogues where they all get improved Sap. Also, some other changes to things like poisons are generally buffing Rogues.
Rogues are still a great PVP class if specced right, generally for assassination.
A good Rogue can top the DPS charts without ever stealing aggro off of the tank, which most other DPS classes cannot brag they can do. Sure mages can have ice block and hunters can feign death, but Fient still reigns supreme for wiping Aggro. I dunno, maybe i'm just lucky to play with some amazing Rogues in my guild.
However, in a 10-person raid I'll generally only take a single Rogue.
As for racials, don't play Alliance because Alliance sucks lol, undead is a great choice for WotF as someone else mentioned... I didn't know that the Blood Elf racial ability also restores energy along with the AoE silence, if that is indeed true, it's a great abilitiy. The racial debuff doesn't grow in strength in comparison to character level as well as the Dranei, but horde has always gotten the shaft.
Attack power isn't the end all stat for Rogues, not good ones anyway. Hit rating, critical strike rating, and attack power should all be taken into consideration...
I'm tired of all these people saying "oh raid leaders do this this this that" and go by all this he said she said crap. I will tell you straight up as a former raid leader before i quit playing; in Karazhan; i would perfer a fury warrior over a rogue because although the 2 have similar dps; the fury warrior can off-tank if needed and they can buff their group with either more HP or attack power.
If I had a choice of a mage or a rogue to fill that 10th slot, I'd take the mage because they can sheep adds on the fly (something that sap can't do, be used over and over in combat) and on boss fights they can do a lot more damage then a rogue because of the level of a boss and the weapon skill system currently in the game. Trash is another story because weapon skill isn't as big of a factor on equal/lower level mobs so I'll admit a rogue can compete with the mages and warlocks on it; but why would I want to bring someone who can only perform for half the raid and not the whole thing?
I'm tired of all these e-peen stroking posts about i have x ammount of attack power and oh you must have crappy mages etc. Bottom line, there is more spell penetration gear then ever before and melee dps has never been lower via the weapon skill nerf.
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I just don't understand this talk about skill, what's skill got to do with it? We are talking about PVE, right? Skill? Am I the only one here that finds this realy strange...
Originally posted by Xeratix So Hunters do get invited?
Depends how good the hunter is. They have the potential to top DPS charts if played correctly but if the person is afk autoshooting all raid they're pretty useless.
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That is a lie. As a raid leader, if i was going to bring melee dps i'd bring a fury warrior over a rogue if i had the choice because they can do more damage then a rogue, tank if needed and buff the rest of the group. CC can be left to the mages priests and locks if needed because rogues are bottom of the barrel of the DPS classes. Trash they're ok; but bosses they'll get killed 9/10 times. that is complete crap. u dont know what ur talking about. yes Fury Warrs have improved since Bc but no way do they out dps rogues. I can out dps any Fury warr u put me up against. why? because i know my class and i work to make sure my gear is up to date and the best. But, even if my gear wasnt the best i still would out dps a fucking fury war. and they dont die in raids, unles ur healers dont know how to run their class. I usually die only when we have full wipes.
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Rogues are being retuned as well as encounters that involve Rogues. Rogues were pretty useless in The Burning Crusade previously. This is because a lot of bosses and trash had AoE melee abilities that could be avoided by ranged DPS. After the next patch many encounters are going to lose their AoE melee abilities. Instead these monsters will have abilities that only hit creatures in front of a mob. With correct placement Rogues will again be viable for raids and 5mans.
As for race, it depends. Undead and Gnomes both have viable racial abilities for PvP/PvE. The racial ability for Undead is called "Will of the Forsaken". WotF is a fear removing racial ability that helps TREMENDOUSLY in PvP. Many people complain about this ability being "overpowered". Gnomes have an ability which removes being rooted. It is helpful in PvP also.
Night Elf/Blood Elves are viable also. Night Elves get an ability called "Shadow Meld". It is a standing still stealth skill which also hads to rogues base stealth ability.
Blood Elves also get a great ability. The mana tap ability steals mana from casters and places a buff that stacks three times. The other ability Mana Torrent (I think) releases these charges. For a Rogue it not only does an AoE silence, but also gives the Rogue back energy.
I have a Blood Elf Paladin. I use the mana tap ability constantly during grinding. It is very helpful.
Doktar - 70 Troll Priest - Perenolde
Doktar - 70 Troll Priest - Perenolde
Rogue is still one of the best DPS classes in the game and has very good crowd control abilities. We have always had rogues in our raids and groups, dunno what's with all that "do rogues get into groups/raids"-thingy _O
- -
Over and out
That is a lie. As a raid leader, if i was going to bring melee dps i'd bring a fury warrior over a rogue if i had the choice because they can do more damage then a rogue, tank if needed and buff the rest of the group. CC can be left to the mages priests and locks if needed because rogues are bottom of the barrel of the DPS classes. Trash they're ok; but bosses they'll get killed 9/10 times.
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my guild has some of the best warriors on the server thats not the problem the problem is you dont know any good rogues
http://armory.worldofwarcraft.com/?#character-sheet.xml?r=Burning+Blade&n=Fistan
Im saved with PvP gear on not PvE gear but in PvE gear I have 1750 base AP I rip dps meters apart
I had 2350 ap before I quit which was insanely easy to get (Got up to around 4.5k buffed). I don't know how your 1750 is supposed to impress me, but ok. Rogues still get invited to fill slots, but yeah they are less used than before. Fury warriors are more used currently due to their ability to pick up as the limited amount of raid slots now.
Once they bring utility back to the rogue they will be more widely used, but currently they just don't.
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There are too many rogues and most dont know how to spec for PvE and how to play either. From my experience many raiders (not just rogues) fall asleep at the keyboard and their dps shows it, but once you give them a warning all of the sudden you see them climbing to the top of the dps chart.
All mana classes (including hunters) have their dps limited by their mana pull, and on top of that, most of the classes cannot manage their agro as good as a rogue. Vael fight anyone?
With _equal_gear_ warrior will not be able to out-dps a rogue. Warrior with a dps build and in dps gear also will be a lousy tank.
Bottom line, none the less, is that since majority of rogues suck, raider leaders don't like to have take up a spot.
as with all things it's all about spec and gear.
i've seen mages/locks/hunters top the DPS charts and fury warrior/rogues top the DPS charts. it all depends on your gear, your spec, and how well you play.
Rogues are very usefull for 5-man instances, especially with the new patch that gives all rogues Improved Sap, which allows you to take a mob out of combat and return to stealth. It's no longer a talent you have to put points into but an overall buff to Rogues where they all get improved Sap. Also, some other changes to things like poisons are generally buffing Rogues.
Rogues are still a great PVP class if specced right, generally for assassination.
A good Rogue can top the DPS charts without ever stealing aggro off of the tank, which most other DPS classes cannot brag they can do. Sure mages can have ice block and hunters can feign death, but Fient still reigns supreme for wiping Aggro. I dunno, maybe i'm just lucky to play with some amazing Rogues in my guild.
However, in a 10-person raid I'll generally only take a single Rogue.
As for racials, don't play Alliance because Alliance sucks lol, undead is a great choice for WotF as someone else mentioned... I didn't know that the Blood Elf racial ability also restores energy along with the AoE silence, if that is indeed true, it's a great abilitiy. The racial debuff doesn't grow in strength in comparison to character level as well as the Dranei, but horde has always gotten the shaft.
Attack power isn't the end all stat for Rogues, not good ones anyway. Hit rating, critical strike rating, and attack power should all be taken into consideration...
I'll let those Hemo rogues know they are terrible for ya.
I guess that rogues can be useful.. For me a good group is Warrior-Rogue-Priest-Mage-Mage
Rogues isn't useless...
dont play a hunter either play something raids/pvp needs like healers or if u wanna play a dps class so much pick something like mage or warlock
If I had a choice of a mage or a rogue to fill that 10th slot, I'd take the mage because they can sheep adds on the fly (something that sap can't do, be used over and over in combat) and on boss fights they can do a lot more damage then a rogue because of the level of a boss and the weapon skill system currently in the game. Trash is another story because weapon skill isn't as big of a factor on equal/lower level mobs so I'll admit a rogue can compete with the mages and warlocks on it; but why would I want to bring someone who can only perform for half the raid and not the whole thing?
I'm tired of all these e-peen stroking posts about i have x ammount of attack power and oh you must have crappy mages etc. Bottom line, there is more spell penetration gear then ever before and melee dps has never been lower via the weapon skill nerf.
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Ok Rogues get invited, but not reallky as much as healers/tanks, D'accord.
But Hunters are a bit like Rogues, Popular, not many good hunters, exept they got great ranged dps, and pet/
So Hunters do get invited?
Depends how good the hunter is. They have the potential to top DPS charts if played correctly but if the person is afk autoshooting all raid they're pretty useless.
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That is a lie. As a raid leader, if i was going to bring melee dps i'd bring a fury warrior over a rogue if i had the choice because they can do more damage then a rogue, tank if needed and buff the rest of the group. CC can be left to the mages priests and locks if needed because rogues are bottom of the barrel of the DPS classes. Trash they're ok; but bosses they'll get killed 9/10 times. that is complete crap. u dont know what ur talking about. yes Fury Warrs have improved since Bc but no way do they out dps rogues. I can out dps any Fury warr u put me up against. why? because i know my class and i work to make sure my gear is up to date and the best. But, even if my gear wasnt the best i still would out dps a fucking fury war. and they dont die in raids, unles ur healers dont know how to run their class. I usually die only when we have full wipes.