It looks like you're new here. If you want to get involved, click one of these buttons!
We all know that some classes like Hunters and Rogues are great in PvP.....
But we also know that in Raids, like going to Nefarians Layer, Mages and Priests are better.....
Now.......
Do Hunters still get invited to Raids, and Instances alot, or rarely, are thez still usefull?
Comments
But the LONLYEST???
So mostly Mage,Warriors and druids get invited or something?
DMG,Tank and healer yes?
I got a lvl 40 Hunter, ill roll another character now too
What should i take
Mage or Druid?
Or maybe something else?
You get a lot of bad hunters who ruin them in peoples eyes, and the same is said about rogues.
That being said, Hunter is one of the easiest classes to play in WoW. The use of pets, traps, and ranged DPS allow most hunters to constantly grind mobs and quests without stopping, and the ease of pets makes them die less.
Therefore, Hunters can often grind to level 70 without much knowledge of grouping, raiding, or even PvP. This leaves many groups looking for other classes to fill the DPS role.
Will you find a raiding guild? Perhaps
Will they need Hunters at this point? Probably not.
Would you have an easier time finding a raiding guild as a healer/mage? Yes.
Will you have an easy time leveling Priest, Mage, Druid? Depends. Those classes have a much harder time soloing that a Hunter, but they each have a route which makes soloing a breeze.
"Do Hunters still get invited to Raids, and Instances alot, or rarely, are thez still usefull?"
Yes, Hunters still get invited to Raids.
Yes, Hunters still get invited to Instances.
Yes, Hunters are useful (Traps, Pets, Ranged DPS)
BUT
Hunters are also one of the MOST played classes in WoW. I can't play for ten minutes without seeing one. So, you might still be invited, but as another class you won't be as easily replaced.
Doktar - 70 Troll Priest - Perenolde
you rarely see a Hunter, because for Long range.... the mage can just cast with out interuptions, there overpowered.
Hunters were made to Solo, The Fast and powerfull attacks are great against players... but also against Dragons, or are the Mages more powerfull
I think getting used to playing a Hunter will get you exposed to instancing, pvp, and raids. It takes a lot of time to understand how to tackle each instance, and trying to find a character that gets invited to PuGs more often isn't always the solution.
If you are GOOD at being a Hunter you will end up getting reinvited. Group members usually /friend people who they see as competant, nice, and fun.
If you go to an instance, draw too much agro, whine, complain, and ninja loot it doesn't matter what class you are. People will /ignore you and you won't be able to find groups.
My advice? Play whatever class is fun. If you like being one of one trillion hunters doing the same pet attack shoot bow crap, be my guest. Don't get caught up in end game until you have experienced being high level. There is nothing like a level 70 5man PuG to show you how to play your class right.
Doktar - 70 Troll Priest - Perenolde
Also, Hunters get abilities which lower their threat and allow them to constantly shoot a mob from a distance. It is especially helpful since most bosses have AoE attacks which are easily avoided by the proper positioning of said Hunter.
If you are watching a YouTube video of a BWL raid you are not experiencing even a fraction of the content. You might see the Mage's POV with some catchy music, but you are missing the Ventspeak, the other classes, and the real feel.
Hunters are just as important in raids. There are just SO MANY HUNTERS being played that it is hard to find GOOD hunters who haven't just solo'd their way to 70 and signed up for the raid.
Doktar - 70 Troll Priest - Perenolde
But even in the good old days, Hunters and Rogues were both "needed" to complete certain raiding instances. I recall Tranq shot for hunters being used in both MC and BWL, and rogues DPS/stealthing abilities were also useful in both instances. I never got more than half way through AQ 40, but I believe this trend continued right up into Naxx.
Now, in the TBC world, with its heavy emphasis on 5 man, 10 man and the new 24 man content I'm not sure what the rules are, since I quit before it came out. But I would think a good mixture of classes was still important.
But like some folks said... Hunters and Rogues are very common, as are Mages btw.... so if you want to be very sought after by groups play a Healing Priest or Prot Spec'd Warrior... just plan on making a different character for PvP damage
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Now, the first step in getting into raids is not playing like the stereotypical hunter everyone thinks you're going to be (ie: ninja looting, rolling on ANY item you can use, rolling on leather when you wear mail, etc). From my experience, a GOOD hunter player (which is rare) is normally taken to a raid over a rogue. Reasons being:
a.) Hunters attack out of AOE distance. Many, many, many end-game instance and raid mobs/bosses use AOE attacks. Healers usually have to focus their healing on the main tank, thus rogues die very quickly and often don't receive heals in time (if any at all). Though Blizzard recently noted they're going to remove the AOE effect of NPC's cleave (like those bastages in AV), converting it to a LOS arc effect (like a warrior's cleave). That doesn't rule out mob spell AOE, which makes up most of end-game AOE effects.
b.) Hunters have a 30 second COMPLETE aggro-wipe (feign death). Rogues have feint (which end-game tends to do little compared to their massive damage) and Vanish (5 minute cooldown - doesn't always remove aggro). They also have anesthetic poison, which causes less threat, but does little damage vs Deadly and Instant poison. When a hunter gets aggro, he has more time to feign death (since he's at range) then a rogue, who will usually die in a few hits from end-game mobs. In addition, a hunter with engineering can save a wiped party by feigning death and using jumpercables on the main healer (provided they don't fail).
c.) Hunters wear mail. Less damage taken, enough said.
d.) Hunters have group buffs. Rogues do not (unless you count Hemo, lawl). Aspect of the Wild (group nature resistance - VERY handy in new Burning Crusade instances), Trueshot Aura (adds Melee AND Range attack power to the group), and Improved Hunter's Mark (adds melee AND range attack power vs. the target). Now, Trueshot Aura and Improved Hunter's Mark are in the Marksman tree, but if you're beastmastery or survival spec'd and think you're raiding, you've got another thing coming. Pets are about as useful BC raiding as a retarded, naked rogue.
e.) Hunters have crowd control. A hunter can freeze trap IN BATTLE. Freeze trap works on ANY mob (unless immune - like a boss). A hunter can use distracting shot to pull aggro off a healer/clothie and freeze trap the mob, saving the day. Rogues only have sap, which only works on humanoids and only works while the target is out of combat (I'm not including blind, cheapshot and kidney shot, as they are on very short durations). In addition, if the rogue doesn't have the improved talent, he/she will come out of stealth when they sap (and will probably die, lol).
I'm sure I can find more reasons, but I'm making myself hate my rogue right now, lol. All I'm saying is you have to be an EXCELLENT rogue player to match a sub-par hunter player as far as raid necessity.
Doktar - 70 Troll Priest - Perenolde