It looks like you're new here. If you want to get involved, click one of these buttons!
Mats Remman from Funcom answers questions from our own Garrett Fuller about his job, his game, and life in the industry.
MMORPG.com:
Tell us a little about your childhood. How did school and where you live influence your choice to join the video game community?Mats Remman:
I guess I was fortunate in the way that I got my first C64 at age 6, and used to spend quite a bit of time in front of it. From there it just expanded and I've either owned or had access to a bunch of different gaming hardware. But there was never any community here that had a more genuine interest in game development, so it wasn't until adulthood that I started to get more involved in the video game community. Also, growing up in a little town in northern Norway, having just about no decent game retailers didn't actually help on getting enough games!
Read the whole article Here.
Cheers,
Jon Wood
Managing Editor
MMORPG.com
Comments
Not to put a negative spin on things, but what the hell, I will anyway. Everytime I see one of these interviews it's always with some kid who is now a developer. Best of all he worked for Blizzard, and I'm guessing that his favorite game (other than AoC of course) is WOW. It looks like hes had a good three seconds of life expierence, which is just one more reason I feel so damned inspired about the prospect of AoC being a whiz bang game.
Well call me crazy but I'm going to go out on a limb and say that AoC is going to be a level based, quest based, item based game. I'm sure that you'll have a noob zone, and that as you progress through your levels the ai will generously allow you the privilege of moving to the next zone. Your hand will be securely held throughout each step of progression in the virtual world. There's no need to worry about having an independent thought.
There will be no housing. The crafting (if there is any) will be as simplisic as it is pointless, because lets face it, everything of value wil no doubt be the ever-lovin soulbound. PVP will be equally pointless as well as risk free. I mean we wouldn't want looting in our bloody, gore infested murder of other players? Let try to keep it civil folks. Don't worry though, there will be blood money, that you can use to but special happy items. Instead of targeting an enemy, I now can swing my sword and it hits everything in a certain radius. Thats just so next generation.
Can someone please make me a sandbox game already? Something thats skill based, with housing. Something craft based not item based. A game where I can Loot in PVP. How about a cross between old SWG and UO. I'm really hoping someone will soon, because I just can't choke down another game of the same old same old.
I agree with havoc to a certain degree. Id worry too, if that was their main developper base. It is not. They have their good old AO team working on this title too.
Havoc, look at it this way, it might make you feel better. The Reason why this guy in charge of loot, was chosen, was because every single other more important developper was working. he even seems surprised that he was interviewed.
Actualy this tells nothing about AoC, it tells more about how mmorpg, wasnt able to get the people they wanted to interview in the first place.
On another note. Id have no problem having a true gamer in charge of loot. Its cool with me.
Mats Remman
Game Designer, Age of Conan
Asheron's Call sounds like the game for you I loved it, but it's 9 years old.
I wish someone would make a true next gen version of that game but leaving all the mechanics in place
i dont even no where to start with this guy, they already said there is going to be housing and player made cities, they also said that form lvl 1-20(solo play) may be easy as its just to get u close to the game and understand it but once ur lvl 20 it gets difficuly, they havent even released info on crafting, PvP has its own lvl/Blood money reward making it not pointless, they stated it wont be item based as that items u pick up wont add alot of stats, what game does lvl not matter? it kinda suck if ur lvl 80 and lvl 20 owns u.
"There is a complete system in place for allowing guilds to build entire cities, and there will be both PvP cites (or battlekeeps as well call them) and cities found in areas where you can not PvP."
Seems to me this goes beyond just a "house" or a simple "guild house"