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Many people, including myself often mused about
how LOTRO is nothing other than WOW clone with touch of polish and realistic graphic.
While nothing is wrong with that ... but it is not completely true.
Surely much of gameplay mechanics is very similar to WoW - but this is perfectly understandable - All this types of MMOrpg use very same mechanics - From EQ to Vanguard. So far everything seems very similar ...
But it takes some playing time to figure out the main diference.
In LOTRO you get extremely minimal EXP from killing mob. While completing quest gives you huge amount of EXP.
In terms grinding mobs is useless - while only way to advance is by doing Quests !
So you see - Lotro is bringing a new term to MMO -> QUEST GRINDING
Unlike any other MMO. Take WoW or Vanguard - you do have quests. And they do bring lot of EXP. But in LOTRO quests bring
99% of EXP while grind brings almost none.
Sounds familiar ?
yes.. Dungeons&Dragons Online
Game with great idea , but horrible execution.
DDO brought us the MMO purely based on quests and only Quests - Mob killing even didnt bring EXP . But its sole instancing mechanics - and no out of questing activityes were its downfall.
LOTRO simply sets it right.
DDO fixation on excelent quests. But this time not all is instanced. + EQ2like world with crafting.
Nice to see that LOTRO finaly fixes DDOs interesting but failed formula.
Now only if TURBINE would make some reverse engeenering. And apply what they learned from LOTRO to DDO...
Oh well,one can dream....
"Before this battle is over all the world will know that few...stood against many." - King Leonidas