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Pretty simple question I guess. I can understand that if you want to be a Shadow Priest you have to specialize in Shadow Magic, and if you love Frost bolt you should specialize in Frost Magic or whatever it is called. But what if you are a Warrior? Paladin? Shaman?
I don't really get the point about specializing for those classes. Is it necessary? Can't you take a bit of all?
Can someone please explain to me why everyone is loving to specialize so much? Like I said, I do understand it for the Priest and Mage because the results are pretty obvious, but for the other classes the results are anything but in my opinion.
Enlighten me!
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In WoW, you will need to at least specailize your gear. But for talents while useful it not truly necessary. A feral Druid for example is a usually a good enough healer to run an entire 5 man instance, if they are geared right. If they have no +regen no +mana no +healing gear then they will be pretty much inadeqaute whereas a resto with crappy gear like that will be somehwat crappy. Switch that around so that they both have good healing gear and the feral will need to be on the ball but is perfectly fine and its rather easy for the resto.
However while this is the reality, it is not the perception. So if you choose to generalize I suggest lying to people.
However other classes such as priest don't have many such key talents. For example there isn't a key talent for the holy (healing) tree so alot of holy priests put some points into the discipline tree as well (since this gives them more mana efficiency).
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I used to be a jack of all trades. Essentially you will get less powers.
You need to have a certain amount of points in each skill tree to get the really useful stuff. If you jack of all trades, all you get is aload of half cut powers.
It sucks I knoiw, but specialise or be underpowered. The choice is yours.
A similar trend is seen in the Resto tree where that Instant Cast nature spell talent is at 21 points, which for feral druids helps them immensely as the can stun shift heal shift for far increased lognevity.
But now with the 41 point talents things start to change more towards specialization. In general it often depends on how valued the higher level talent in the tree is. For the most part it seems like WoW's talent design is going in the direction of taller trees tends to give more power and therefore gimp generalists. Frankly I think their design is a little sucky.
But again its just WoW, its not that big of a deal. I personally like to plan out a character to be as effective as possible, but in the end for a game like WoW it really doesn't matter that much.
So if I understand right you should always have a good specialized equipment, and specialize your talent build at the endgame? And then you can either choose PvP or PvE?
Sounds good to me. Thanks all for the info.
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speaking from a warrior's perspective..
talent build is very important for warriors, down to every single point spent.
you can "spec" youself for pvp 100% if that is all you think you'll be doing. Or, you can mix and match a little bit, with 61 talent points to work with, you can afford to play around a bit. same goes for tanking or leveling.
arms for pvp, fury for leveling, protection for endgame/tanking
for instance, I don't PVP all that much, so I'm protection for tanking instances/raids for my guild.
I used to be 5/5/51 which is 5 talent points in the arms, 5 in fury tree, and 51 in protection. I was quite the uber meat shield, however, my damage was crap and ability to generate rage (which warriors need to create threat and thus hold aggro) was not that good
so I respecced to 10/10/41 which gave me more rage generation and better resistance to stuns/charm effects. I had to pick and choose a little bit more in the protection tree, focusing on talents more built towards raiding then running 5-man dungeons, but this fixed my problem with rage generation and thus allowed me to actually be better tanking 5-man dungeons at the same time.
just an example of course, but hopefully i've helped you shed some light onto how important talent choice can be. it's different for every class, and it's really all about your playstyle and what you like to do.
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Do you PvP alot? In which case just collect the PvP rewards. Some of them are quite good.
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In fact it has been stated by Rob Pardo that the gear differences are solely to encourage people to group.
Whether or not you need gear for any activity is soley based on how the designers decide to make gear. They do not want solo to reward the same as group because they want people to group. Same thing for raiding.
So unless you think that the VP for design for WoW has no idea about rewards....
It would be very refreshing if people would admit why certain playstyles are rewarded in an inferior manner. But I doubt that will ever happen. I wish these games would honestly let people play as they like without stigmas and hidden incentives. Or at the very least honestly admit what they are trying to do with players rather than only talking about it at developer conferences.
But also wish they would get past the fallacy that more people = harder and that will never happen. Maybe if we forced all MMORPG developers to meticulous scope out why recursion is more efficient on the Towers of Hanoi problem they might understand. Or maybe if we make them read every single cartoon that has Catbert the Evil human resources director. Nah they will never learn its been written in stone by God to be "obvious".
Seriously these guys need to stop being so scared. Even if the solo game rewarded the exact same I would want to group. I mean do they think their content sucks that much?