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Why is it taking soo long to fix the mob-disappearing bug?

RecantRecant Member UncommonPosts: 1,586
How many MMORPGs use this combat system:



Mob_001 is in "non aggro mode".

Player_001 "aggros" mob.

Mob_001 paths to player_001.

Mob_001 begins combat.



It's a system that has been used in MMOs for nearly a decade.  Vanguard does nothing new in this area, and while pathing in the game is generally pretty good, there is no excuse for the most fundamental MMO system to be bugged.  There can be no excuses.  This occurs multiple times every play session, so much in fact that my group mates have made hotkeys to announce to the group: "MOB BUGGED - PLEASE MOVE",  because there are occasions where as a tank  I can still see the mob but it's invisible to everyone else.



This should have been working from BETA 1.  How could mobs just VANISHING from combat not be #1 at the top of their priorities for bug fixes?



I am addicted to Vanguard, but when I demonstrated it to friends they laughed at me.  I was annoyed at first, here is a good MMO with interesting combat, a vast interesting world, and so much to do... how could they not see how cool it was?



It was at this point that I realized that the developers and the beta testers for this game were consumed by the little details, they didn't see the big ugly picture.  It's true, after weeks of play, the bugs become transparent... your brain filters them out and you're no longer aware they even exist.



It's almost like this game was written by Autistic Savants; truly brilliant at implementing complex and rewarding game systems,  yet completely failing to get the basics right.



As for my friends, after just a few minutes of play they made fun of me :p  They said it looked rushed and unfinished, and the mob disappearing bug has become repeating joke for them when I mention this game to them.  I honestly thought that demonstrating this game to them would get them hooked; they're not stupid Perhaps I'm just too much of a Vanboi.



You can say that MMORPGs are never finished, that's fine... but this one bug for the most basic aspect of the game really goes to show that this game was produced in a very bizarre way.

Still waiting for your Holy Grail MMORPG? Interesting...

Comments

  • sephersepher Member Posts: 3,561
    That's true, I'd completely blanked that bug out of my mind since it's always existed, throughout beta and all.



    It especially sucks when they disappear, die, with no corpse to be found. Or reappear magically behind you running through other crap they've leashed.



    Of the list of top issues pre-beta and after beta though that they've written up, I don't think I've ever seen that bug. It might be the sideeffect of another that we don't know about; like I remember Dreadful Countenance used to make mobs go really haywire similarly. So it could be some behavor issue in their AI moreso than a graphics glitch, I don't know.
  • ValaraukValarauk Member Posts: 303
    Originally posted by Recant



    You can say that MMORPGs are never finished, that's fine... but this one bug for the most basic aspect of the game really goes to show that this game was produced in a very bizarre way.
    Sony's philosophy has always been to push release to maximize profits knowing that if the game is conceptually strong many players will essentially pay for beta which seems like what they've forced Sigil to do here.



    As far as why this specific bug hasn't been fixed I would guess it's a combination limited resources and too many bugs/content problems  (a lot of the content they hoped to initially wasn't ready yet).  I would guess they put someone on the disappearance thing and after realizing it was going to take more than a  few days worth of development time moved on to quicker fixes. 



    I remember Shadowbane having a similar problem at release and it took Wolfpack release + 6months to patch it properly and about a year before the problem was gone completely.



    Edit: Also in terms of coding they may be playing it safe if changing the procedures associated with the disappearance bug could effect related game procedures.  Depending on how deep the problem code goes they might end up breaking dependent procedures leading to even more development hassle at a time when people are already unhappy with bugs/content issues.


    WARNING: Spelling and grammatical errors intentionally left in document to test for Anal Retentive Trolls.


    "The key to wasting time is distraction. Without distractions it's too obvious to your brain that you're not doing anything with it, and you start to feel uncomfortable." - Paul Graham http://paulgraham.com/hs.html

  • DrumwizDrumwiz Member Posts: 217
    IMO, the same reason they don't know how to fix any of the other major bugs and issues...takes them weeks for useless patches that introduce more bugs, I think they're amateurs game makers..
  • vylovylo Member Posts: 149

    Not sure, they said they addressed it in the last patch, and it is happening less outdoors, but that is about it.

    At least they upped the draw rate of NPCs to 100m.  HUGE friggin improvement.

  • takaris7takaris7 Member Posts: 145
    Originally posted by Drumwiz

    IMO, the same reason they don't know how to fix any of the other major bugs and issues...takes them weeks for useless patches that introduce more bugs, I think they're amateurs game makers..



    and your the master of all coders/Developers/game makers? cant wait to play the game you make.  Thanks for all that important information.

    but on another note ... it seems the outside pathing is worked out so to speak but the inside dungeon pathing has some problems. There are some issues with mobs going up steps or inclines ,,, they walk into them instead of up them,,, if you think about it is a hard thing to code and ive seen it in other games.

    What i do is while fighting them ... i back up a bit and that seems to fix it ... bad thing to do though in a tight area ... so its not really a fix at all ...

    Ive run into the good old ... dead mob falls into the ground thing ... cant do anything about that until they fix it .. it has not happen to me often though now that i think about it ... it does happen on the steps and inclines when it does happen ... Hummm.

  • Deathstrike2Deathstrike2 Member UncommonPosts: 1,777
    Originally posted by takaris7

    Originally posted by Drumwiz

    IMO, the same reason they don't know how to fix any of the other major bugs and issues...takes them weeks for useless patches that introduce more bugs, I think they're amateurs game makers..



    and your the master of all coders/Developers/game makers? cant wait to play the game you make.  Thanks for all that important information.

    but on another note ... it seems the outside pathing is worked out so to speak but the inside dungeon pathing has some problems. There are some issues with mobs going up steps or inclines ,,, they walk into them instead of up them,,, if you think about it is a hard thing to code and ive seen it in other games.

    What i do is while fighting them ... i back up a bit and that seems to fix it ... bad thing to do though in a tight area ... so its not really a fix at all ...

    Ive run into the good old ... dead mob falls into the ground thing ... cant do anything about that until they fix it .. it has not happen to me often though now that i think about it ... it does happen on the steps and inclines when it does happen ... Hummm.


    It doesn't take a master coder/developer/game maker to realize that a bug like this does not belong in a release quality MMO.  Backing up to make them reappear is not a fix for this bug!  It's a bandaid at best.  A fix is addressing the broken code and well...fixing it.  They still disappear both outside and inside on a regular basis as of last night.
  • NevarionNevarion Member Posts: 274
    Originally posted by Recant

    How many MMORPGs use this combat system:



    Mob_001 is in "non aggro mode".

    Player_001 "aggros" mob.

    Mob_001 paths to player_001.

    Mob_001 begins combat.



    It's a system that has been used in MMOs for nearly a decade.  Vanguard does nothing new in this area, and while pathing in the game is generally pretty good, there is no excuse for the most fundamental MMO system to be bugged.  There can be no excuses.  This occurs multiple times every play session, so much in fact that my group mates have made hotkeys to announce to the group: "MOB BUGGED - PLEASE MOVE",  because there are occasions where as a tank  I can still see the mob but it's invisible to everyone else.



    This should have been working from BETA 1.  How could mobs just VANISHING from combat not be #1 at the top of their priorities for bug fixes?



    ...
    Sorry but your equation shows how little you know about this stuff at all.

    As much it is annoying and justified to rant about it, it is also not that easy in the end to "just fix". Obviously if it would be, wouldn't you think they had it fixed by now?
  • takaris7takaris7 Member Posts: 145
    Originally posted by Deathstrike2

    Originally posted by takaris7

    Originally posted by Drumwiz

    IMO, the same reason they don't know how to fix any of the other major bugs and issues...takes them weeks for useless patches that introduce more bugs, I think they're amateurs game makers..



    and your the master of all coders/Developers/game makers? cant wait to play the game you make.  Thanks for all that important information.

    but on another note ... it seems the outside pathing is worked out so to speak but the inside dungeon pathing has some problems. There are some issues with mobs going up steps or inclines ,,, they walk into them instead of up them,,, if you think about it is a hard thing to code and ive seen it in other games.

    What i do is while fighting them ... i back up a bit and that seems to fix it ... bad thing to do though in a tight area ... so its not really a fix at all ...

    Ive run into the good old ... dead mob falls into the ground thing ... cant do anything about that until they fix it .. it has not happen to me often though now that i think about it ... it does happen on the steps and inclines when it does happen ... Hummm.


    It doesn't take a master coder/developer/game maker to realize that a bug like this does not belong in a release quality MMO.  Backing up to make them reappear is not a fix for this bug!  It's a bandaid at best.  A fix is addressing the broken code and well...fixing it.  They still disappear both outside and inside on a regular basis as of last night.



    I agree with you in that regard but i dont think that you are pretty much on level with the developers of this game as far as programming is conserned. what makes them amateur? And what do you base this expert opinion? Are you just making base allegations because you can? Or are you a programmer who just donst have alot to say?

    I really do agree with you that they have to fix that npc path bug ... and i will admit i have little knowledge in the work it takes to fix such a thing ... I have heard programming friends explain it and i know its a large amount of work based on the complex system that vanguard has ...

    I have looked on Stratics and Silky and I have seen that the devs are aware of it ... so i hope its on their plate for the coming week.  That is all i can do. Calling the developers amateur is just beyond my scope....and i assume it is beyond you too.

  • StevonStevon Member UncommonPosts: 221
    Originally posted by Recant

    How many MMORPGs use this combat system:



    Mob_001 is in "non aggro mode".

    Player_001 "aggros" mob.

    Mob_001 paths to player_001.

    Mob_001 begins combat.



    It's a system that has been used in MMOs for nearly a decade.  Vanguard does nothing new in this area, and while pathing in the game is generally pretty good, there is no excuse for the most fundamental MMO system to be bugged.  There can be no excuses.  This occurs multiple times every play session, so much in fact that my group mates have made hotkeys to announce to the group: "MOB BUGGED - PLEASE MOVE",  because there are occasions where as a tank  I can still see the mob but it's invisible to everyone else.



    This should have been working from BETA 1.  How could mobs just VANISHING from combat not be #1 at the top of their priorities for bug fixes?



    I am addicted to Vanguard, but when I demonstrated it to friends they laughed at me.  I was annoyed at first, here is a good MMO with interesting combat, a vast interesting world, and so much to do... how could they not see how cool it was?



    It was at this point that I realized that the developers and the beta testers for this game were consumed by the little details, they didn't see the big ugly picture.  It's true, after weeks of play, the bugs become transparent... your brain filters them out and you're no longer aware they even exist.



    It's almost like this game was written by Autistic Savants; truly brilliant at implementing complex and rewarding game systems,  yet completely failing to get the basics right.



    As for my friends, after just a few minutes of play they made fun of me :p  They said it looked rushed and unfinished, and the mob disappearing bug has become repeating joke for them when I mention this game to them.  I honestly thought that demonstrating this game to them would get them hooked; they're not stupid Perhaps I'm just too much of a Vanboi.



    You can say that MMORPGs are never finished, that's fine... but this one bug for the most basic aspect of the game really goes to show that this game was produced in a very bizarre way.
    Probably for the same reason so many of the bugs that have existed in early Beta are still around.   There are LOTS of client/server related issues with the game and have been since the beginning.  I seriously think they simply reused stolen EQ server code for VG, it behaves just as poorly.
  • DrumwizDrumwiz Member Posts: 217
    Originally posted by takaris7

    Originally posted by Drumwiz

    IMO, the same reason they don't know how to fix any of the other major bugs and issues...takes them weeks for useless patches that introduce more bugs, I think they're amateurs game makers..



    and your the master of all coders/Developers/game makers? cant wait to play the game you make.  Thanks for all that important information.

    but on another note ... it seems the outside pathing is worked out so to speak but the inside dungeon pathing has some problems. There are some issues with mobs going up steps or inclines ,,, they walk into them instead of up them,,, if you think about it is a hard thing to code and ive seen it in other games.

    What i do is while fighting them ... i back up a bit and that seems to fix it ... bad thing to do though in a tight area ... so its not really a fix at all ...

    Ive run into the good old ... dead mob falls into the ground thing ... cant do anything about that until they fix it .. it has not happen to me often though now that i think about it ... it does happen on the steps and inclines when it does happen ... Hummm.


    What are you blind man? Do you see ANYWHERE in my post of Me Saying that I am a MASTER coder/developer/game maker??? you should stop thinking up these scenerios in your mind...it could get you in trouble. Glasses might help you
  • matraquematraque Member Posts: 1,431
    This is an annoying bug indeed and i can confirm it.



    Out of my 4 hours or so of play today, i saw the bug one time only with my full group.  When it happen, u just strafe around and the mob will pop pack in.

    But yes, it is annoying.



    No group member disapearing, no lost connection to group... nothing of that tonight.



    I did crash though :)  1 time.

    eqnext.wikia.com

  • Deathstrike2Deathstrike2 Member UncommonPosts: 1,777
    Originally posted by takaris7


    I agree with you in that regard but i dont think that you are pretty much on level with the developers of this game as far as programming is conserned. what makes them amateur? And what do you base this expert opinion? Are you just making base allegations because you can? Or are you a programmer who just donst have alot to say?
    I never claimed to be on level with the developers, but come on.  It doesn't take a genius to figure out that a game that has been in development for years and then released for consumer purchase should be past the kind of bug that makes mobs disappear in the middle of combat.  If I were them, I would be embarassed by things like this.  Disappearing mobs should have reappeared before the game was ready for retail.
    I really do agree with you that they have to fix that npc path bug ... and i will admit i have little knowledge in the work it takes to fix such a thing ... I have heard programming friends explain it and i know its a large amount of work based on the complex system that vanguard has ...
    That's why they're paid the big bucks.
    I have looked on Stratics and Silky and I have seen that the devs are aware of it ... so i hope its on their plate for the coming week.  That is all i can do. Calling the developers amateur is just beyond my scope....and i assume it is beyond you too.
    I can only judge their work based on my experiences with the game.  Obviously they are talented, but can their leadership pull those talents together to get the job done?  We'll see.  The fact that they ran out of money and time means there's a problem with managing work and resources. 
  • YatenkaiohuYatenkaiohu Member Posts: 78
    This is the most annoying bug in the game to me, yet can be fixed by moving around.
  • Uhm... What does Sony have to do with this game?

     

    Originally posted by Valarauk

    Sony's philosophy has always been to push release to maximize profits knowing that if the game is conceptually strong many players will essentially pay for beta which seems like what they've forced Sigil to do here.





    You are obviously clueless about what really happened here.

    Microsoft was the original publisher. They got antsy when Sigil started falling way behind in development - and in fact they wanted to release it far earlier.

    SOE took over PUBLISHING and MARKETING, and gave Sigil yet more financing. And Sigil STILL could not pull it off in time. Then the ran out of money. Read that again - SIGIL ran out of money. SOE had nothing to do with that except that I figure they were tired of pouring yet more money down a rathole.

    Nobody but Sigil forced Sigil to release this game too early. Or specifically, a long chain of poor management, too many changes in direction during development, and far too much spent on getting PVP in at the last minute.

    If anything, this game is giving SOE a bad name, and I think it was a mistake for them to pick it up after Microsoft dropped it.

  • SresSres Member Posts: 156
    This one surprises me also, judging by what is going on when it happens it always seems the same.  When a mob disappears it looks like it is returning to its spawn point.  You then see it trundle towards you slowly then warp back to its spawn point.



    If you move away from where the mob was when it disappeared (back away a little), it seems to update in the game engine and re-appears.  Of course while you stand there wondering where the mob disappeared to it continues to hit you.



    The bug is compounded with groups, if the person who is being attacked doesn't get the bug you stand there watching it warp back and forth unable to hit it.



    I reckon it'll be fixed in the next major patch.

    Life can be tapped

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