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Dark Age Of Camelot: New Expansion "Catacombs"

AdminAdmin Administrator RarePosts: 5,623

Mythic Entertainment announced today that they will be creating yet another expansion titled "Catacombs" to their very popular MMORPG "Dark Age of Camelot".  Here is their official press release:



FAIRFAX, VA -
APRIL 14, 2004 - Mythic Entertainment, developer and publisher of the award-winning massively multiplayer online role-playing game "Dark Age of Camelot," today announced "Dark Age of Camelot: Catacombs?," a retail expansion that introduces new challenges based on underground environments. The expansion will upgrade player character art throughout "Dark Age of Camelot," add fresh content and challenges to the game, and introduce new player classes. Mythic plans to make "Catacombs" available in December 2004.

"'Catacombs' deepens the world of 'Dark Age of Camelot' by adding new content beneath Albion, Hibernia, and Midgard," said Matt Firor, Vice President of Development and Executive Producer at Mythic Entertainment. "Instanced dungeons support a more casual gaming style by giving players exclusive play sessions for groups of all levels and abilities."

"Catacombs'" system of "player versus monster" instanced dungeons will allow more casual players of "Dark Age of Camelot" to quickly find and adventure in exciting and challenging areas geared to their level. By eliminating the need to search (and sometimes wait) for monster encounters, in "Catacombs," players generate private adventuring areas for their groups on their schedule.

New technical features for "Catacombs" include:

* Major art upgrade to "Dark Age of Camelot" player character models utilizing the EMotion FX 2 graphics engine that provides more detailed facial features, hairstyles, and skin tones as well as enhanced armor, clothing options and character animations.

* Instanced content will allow player groups to adventure in "private" dungeons.

New content for "Catacombs" includes:

* Players can explore a new underground city for each Realm based on the backstory of one of the Realm's underground player races. Each city leads to new dungeons, catacombs, enemies, loot and adventures.

* One new playable class for each Realm.

* Content will be provided for all character levels.

- MMORPG.COM Staff -

- MMORPG.COM Staff -

The dead know only one thing: it is better to be alive.

Comments

  • CervantusCervantus Member Posts: 28

    Oh lord, why do they give themselves the grief over class balance?

    AA style character growth would give EVERYONE room to improve rather than just a new class for a few people to try out and develop.

  • Clever_GloveClever_Glove Member Posts: 996

    My faith is rather shaken in Mytic after ToA. DAoC was a oasis from everything I hated about about EQ, and then they started to implement the things I grew to hate.

    Does DAoC really need "Instanced content", on my sever AC and SB where the only regularly used dungeons, anywhere else was already "instanced".

     

    -=-=-=-=-
    "We're a game that's focused on grouping and on solo play, you know, more group oriented, more solo play..."
    John Blakely Senior lead for EQ2. Link

    Bartle: A: 93% E: 55% S:3% K: 50% The Test. Learn what it means here.

    -=-=-=-=-
    Achievers realise that killers as a concept are necessary in order to make achievement meaningful and worthwhile (there being no way to "lose" the game if any fool can "win" just by plodding slowly unchallenged). -bartle


    Bartle: A: 93% E: 55% S:3% K: 50% The Test. Learn what it means here.

  • K2theKK2theK Member Posts: 67
    Sounds alot like the Everquest Lost Dungeons of Norrath addon
  • khelbonkhelbon Member UncommonPosts: 124

    I do like how they are going to finally add some new stuff for lower level people but honestly, how many lower level people will be starting anew or how many people will roll alts to go through the level grind all over again?

    I just hope with the new classes they add in, they are not bug filled (Necros's).  Plus the new classe they add, they dont make them overpowered and then wait for 6 months to "balance" them.

  • BlazefireBlazefire Member UncommonPosts: 44
    image OMG this sounds awesome... I can't wait to see the new player models and what not. And with new frontiers on it's way it looks like daoc may still be able to stay on top after all. Only time will tell though... image



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