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Originally posted by franksalbe Let's stay focused people.1. The time frame they choose to set the game in was a HORRIBLE pick. They have to limit content and the extent of accomplishment that can be done in game so that it doesnt interfere with the periods history. Turbine should have been smarter they should have taking the game pre-LOTR era. as far back as the Simarillion timeframe when you had so much more going in the world. This was the time of high adventure. Not at the end of an era. Or they should have taken it post-LOTR era. Where they would have free reigns once again to create new history. something like 30 years after the LOTR incidents would have been good. You could have all set out for fresh new adventures.2. The fact that they actually took the time to make classes from the warrior and thief tree is down right silly. and the lore master ... LOL ok i wont even go there. Since you cant really do PVP in LOTRO it was perfect for a skill tree implimentation. This game could have so benefitted from a Skill Tree progression. This is one of the few games that because the story line hinders the use of standard PVP practice. We could have been given freedom to mix and match skills as we see fit. You could still choose to follow a specific skill tree to earn a profession or become any mix of talents. I feel Turbine missed the ball on this one Big Time. these 2 reasons alone make it ok at best. A WOW killer not even close. At best they might hit Eq2 numbers in terms of subs. I dont see them hitting the 1 million mark not time soon if at all. Which is kinda sad for such a large IP. sigh.
Cant play as evil races=Game dies.
No PVP (Which if you ask me, PvP is REALISTIC, rather than "fun")=Game dies.
Using the LOTR IP in such a pansyassed way=Game dies.
Hardcore LOTR fans will play this. Thats about it. Enjoy your empty zones, folks. MMORPG gaming has once again proven that human beings can fuck up anything.
You CAN play as evil races. There is a special system set up for this. And as far as people's current complaints or conceptions about the game, I have a few problems with you all:
1. If you're telling the truth (which you're not), you're blatantly violating the NDA.
2. You have no proof to back up any of your claims.
3. You contradict current available knowledge about the game from devs and beta journals.
4. Most of you have NO IDEA what you're talking about.
Originally posted by Netherbeast What about the Nazgul and Witch King? They werent seen much but they were around.
Yes, everyone loves permadeath! It worked great in SWG! Oh, wait, it angered pretty much EVERY person who had to endure it. As a pre-Pub 9 Jedi, I had to go through the 3-strikes and you're out policy. And it's complete and utter GARBAGE! No one wants to play a game where you have to start over constantly. Death is a part of playing any RPG, whether it is an MMO or a single-player. In single-player games, there is saving. In MMOs there are varying degrees of death penalties. Death in these games is far too common to have perma-death. There would then be too much risk for the reward given, just making the game absolutely void of FUN. And THAT is the real purpose of these games... To enjoy yourself...
And you probably shouldn't make accusations and assumptions about the content and layout of the game until you get a chance to play it. A lot of people are thinking things aren't in the game, just because there are no screenshots of them.
Originally posted by macleod420 "Shadows of Angmar" refers to the Witch King of Angmar or the Lead Nazgul (Ring Wraith) The one that stabs Frodo at weathertop in Fellowship of the ring. So all Shadows of Angmar means is The Witch King and his forces are beging to build and will someday join with Mordor. So it is really not breaking with lore at all it is just telling the story from another point of veiw.
Originally posted by Torquemada40 The thing is Silmarillion is a book that is ideal for lore - short but filled with legends. It would allow great freedom of adventures, and the worild itself there is much more grand. Not to mention elven armies (vs. their lethargy in LotR), balrogs, valar and maiar strolling the land and young humanity on the rise. Much more potential than this chosen setting IMO.
Originally posted by Apostata Originally posted by macleod420 "Shadows of Angmar" refers to the Witch King of Angmar or the Lead Nazgul (Ring Wraith) The one that stabs Frodo at weathertop in Fellowship of the ring. So all Shadows of Angmar means is The Witch King and his forces are beging to build and will someday join with Mordor. So it is really not breaking with lore at all it is just telling the story from another point of veiw.
I agree with the original poster on the time-setting and made same a similar point on their official forums back when they first announced this. I've read the books dozens of times and seen the movies (both versions) dozens of times. I've 'lived' the story. I wouldn't feel a part of the story playing this as an mmo since the outcome is pre-determined and nothing I do will change it.
They would have given this game so much more scope if they'd set it after the events of the Return of the King. Sure a few years later all the elves disappear but they simply don't vanish overnight. The recent films are misleading on that count. Eg. from memory Galadriel leads the elves of Lothlorien on a campaign to cleanse the Murkwood and tear down the Witch-King's fortress before she sails off.
They could have set the game after the books and still allowed player elves - but Rivendell and Lothlorien would have been sparsely populated (not as they appear in the books) and the player elves would have been like Legolas, lone wanderers who hung around for quite some time travelling the world with Gimli before they sailed into the West.
The prospect of living in and shaping Middle Earth post Frodo seems much more exciting to me.
LotRO will be extremely successful. It has mainstream appeal, and is fun to play, with good graphics and a storyline quest system. Like any game, it will not appeal to everyone, but it will be very successful - far more successful than I would have thought a year ago.
Saying LotRO is OK at best is like saying WoW is OK at best. It may not be the game for you, but you have to be crazy not to see the widespread appeal of the game.
Elladan - ESO (AD)Camring - SWTOR (Ebon Hawk)Eol & Justinian - Rift (Faeblight)Ceol and Duri - LotRO (Landroval)Kili - WoWEol - Lineage 2Camring - SWGJustinian (Nimue), Camring - DAoC