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The End of Gaming

Right now because there is no good mmo's out there I have returned to strategy and shooters. I've realized something, almost every single game coming out is going to be "inventive". If that keeps up soon everything will be the same(kind of like the mmo market right now).

In the strategy genre a lot of games are taking away the resources so you can get to the battle sooner, I personally think that takes away the whole "strategy" part of the game, now you just try to pump out as many units as possible. 

I think companies should slowdown thinking up new ideas so in 10-30 years we'll still have something different to play.

There's my $0.02

Carpsyco

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Comments

  • AnofalyeAnofalye Member, Newbie CommonPosts: 7,433

    I dunno.

     

    Personnally I think Medieval Total War is a good example of exactly the opposing you are describing.

     

    See, the first title was the simplest.  Everything they release since is more complex, more complete, more...yet...I doubt anything will see the same sells as the first.  Since complexity CAN be good, but it is not automatically good.  For example, in Med2 or Rome, I feel like the game is static, you are either winning or losing badly...and changing the thread is quite occasional.  It has the same flaws as the civilisations game, but even worser.

     

    In the first Total War, the outcome where not as easily determined, it was possible to lose a few provinces, then come back, lose a few more and so on.  In the last title, if you start losing provinces, you most certainly lost...however, you may very well never lose any province except by surprise and retake it immediately...

     

    See, complexity is good when it ADD to the gameplay, not when it remove.  Total War is an example where in the GBT, I feel that the complexity remove to the gameplay, setting everything more firm.  See; building an empire must be FUN.  It must be challenging, it must be progressing, but it also must be possible to face risk and setbacks...total war has a rather dull empire progression, the main provinces are fun, but not 10 provinces doing always the same patterns...the first total war was a LOT better, no matter if their devs understand that or not.

     

    Of course this is only my point of view.  I think that most MMOs since CoX are weaks and I don't see any with a release date announced changing that, but in time, it will be great.  Gaming is progressing, not regressing.

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  • DraenorDraenor Member UncommonPosts: 7,918

    StarCraft two will bring the resource management back!!

    I actually don't really know if I agree about the resource thing.  I like how Dawn of War does resource management...it makes it so that you don't need to click fifty times to make harvester units, and it leads to more competition over the "strategic points".  But I do agree that the style of Age of Empires was pretty cool, where there were like 5 different kinds of resources, food, gold, wood, stone, and iron...there was certainly something to be said for the kind of management that it took to have a thriving economy in Age of Empires.

    Your argument is like a two legged dog with an eating disorder...weak and unbalanced.

  • PlanoMMPlanoMM Member Posts: 1,267
    Originality is always a good thing :)

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  • MeonMeon Member Posts: 993


    Originally posted by Anofalye
    I dunno.

    Personnally I think Medieval Total War is a good example of exactly the opposing you are describing.

    See, the first title was the simplest. Everything they release since is more complex, more complete, more...yet...I doubt anything will see the same sells as the first. Since complexity CAN be good, but it is not automatically good. For example, in Med2 or Rome, I feel like the game is static, you are either winning or losing badly...and changing the thread is quite occasional. It has the same flaws as the civilisations game, but even worser.

    In the first Total War, the outcome where not as easily determined, it was possible to lose a few provinces, then come back, lose a few more and so on. In the last title, if you start losing provinces, you most certainly lost...however, you may very well never lose any province except by surprise and retake it immediately...

    See, complexity is good when it ADD to the gameplay, not when it remove. Total War is an example where in the GBT, I feel that the complexity remove to the gameplay, setting everything more firm. See; building an empire must be FUN. It must be challenging, it must be progressing, but it also must be possible to face risk and setbacks...total war has a rather dull empire progression, the main provinces are fun, but not 10 provinces doing always the same patterns...the first total war was a LOT better, no matter if their devs understand that or not.

    Of course this is only my point of view. I think that most MMOs since CoX are weaks and I don't see any with a release date announced changing that, but in time, it will be great. Gaming is progressing, not regressing.

    I fully agree. the Total War series makes it way too easy for empires to progress, even at a Very Hard/Very Hard Empire and battle setting. The same thing for Civilization IV, Rise of Nations (the campaigns) and Imperial Glory. I myself have gone back to Civilization III because i find it more realistic in the building up of an empire (at the higher levels, the lower ones are way too easy).

  • scaramooshscaramoosh Member Posts: 3,424

    I've gone back to great console games :P Atm PC games in general arn't great and full of bugs compared to the consoles and MMORPGS SUCK now!

    PS2;

    - Okami
    - Resident evil 4 (extra content)
    - God of war
    - Shadow the colossus
    - Canis canem edit

    360;

    - viva pinata
    - Dead rising (tho its very annoying and unfinished, still great fun to hack and slash)

    Gamecube;

    - Zelda TP (dec 15th woo)
    - Zelda Wind Waker

     

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  • reavoreavo Member Posts: 2,173

    Originally posted by PlanoMM
    Originality is always a good thing :)
    I agree.  Completely.

    Unfortunately, no one ever buys much of the original titles.  Every once and a while one will do good, but most of the time people go back to the same stuff over and over.

    I always thought games like Dungeon Keeper, Sacrifice, Giants: Citizen Kabuto, and Ghost Master should do better than they did.  They took some thought and creativity.  But, oh well...   image



  • olddaddyolddaddy Member Posts: 3,356
    Dungeonkeeper...I'm in nostolga heaven again. How about a MMORPG in which you get to kill the good guys.
  • reavoreavo Member Posts: 2,173

    Originally posted by olddaddy
    Dungeonkeeper...I'm in nostolga heaven again. How about a MMORPG in which you get to kill the good guys.
    You should try Ghost Master then.  It's hilariously evil fun just like Dungeon Keeper.  You get to try to scare people out of their homes using your ghostly legions.  Everyone from Sorority girls to folks at a Bif and Skip frat party, complete with the nerdy geeks hiding downstairs having a seance. 

    Check it out.  image

    Ghost Master


  • baffbaff Member Posts: 9,457

    I loved Dungeon Keepr and Dungeion Keeper 2. I was thinking just the other night that it's due a new version. Not sure why you thought it didn't sell very well.

    I played Ghost master but got rapidly bored of it. There was a kind of Austin Powers one out about a year or so ago, where you are a supervillain and you build you base. Can't remember it's name. I built one base and then fell alseep.

     

  • DraenorDraenor Member UncommonPosts: 7,918



    Originally posted by reavo



    Originally posted by olddaddy
    Dungeonkeeper...I'm in nostolga heaven again. How about a MMORPG in which you get to kill the good guys.

    You should try Ghost Master then.  It's hilariously evil fun just like Dungeon Keeper.  You get to try to scare people out of their homes using your ghostly legions.  Everyone from Sorority girls to folks at a Bif and Skip frat party, complete with the nerdy geeks hiding downstairs having a seance. 

    Check it out.  image

    Ghost Master



    I bought ghost master a few years ago after seeing it reviewed on xplay, they gave it a 5/5...I was a little bit pissed off.  The game is fun when you are just scaring people, but when you have to accomplish goals, like getting someone to be scared in a specific room, or solving a mystery, it gets really freaking hard and frustrating, lots of trial and error.  I ended up giving the game away after my cousin accidently deleted my saved game where I was on the last level...it just wasn't fun for me anymore.

    Your argument is like a two legged dog with an eating disorder...weak and unbalanced.

  • tetsultetsul Member Posts: 1,020



    Originally posted by baff

    I loved Dungeon Keepr and Dungeion Keeper 2. I was thinking just the other night that it's due a new version. Not sure why you thought it didn't sell very well.
    I played Ghost master but got rapidly bored of it. There was a kind of Austin Powers one out about a year or so ago, where you are a supervillain and you build you base. Can't remember it's name. I built one base and then fell alseep.



    It was a Bullfrog game. EA took over Bullfrog, thus you'll never see another Dungeon Keeper.

    And the supervillain one was Evil Genius.

  • VampirVampir Member Posts: 4,239



    Originally posted by carpsyco

    Right now because there is no good mmo's out there I have returned to strategy and shooters. I've realized something, almost every single game coming out is going to be "inventive". If that keeps up soon everything will be the same(kind of like the mmo market right now).
    In the strategy genre a lot of games are taking away the resources so you can get to the battle sooner, I personally think that takes away the whole "strategy" part of the game, now you just try to pump out as many units as possible. 
    I think companies should slowdown thinking up new ideas so in 10-30 years we'll still have something different to play.
    There's my $0.02
    Carpsyco



    i think your wrong gears of war is amazing and innovative, the new zelda is amazing, same with games that are innovative like resident evil 4.

    also katamari damashi.

    and strategy games have sucked since master of magic.

    overall ur just wrong.

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  • LilithIshtarLilithIshtar Member Posts: 667
    Meh, back to Lineage 2 for me. I find everything else too bloody easy or boring. :/


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  • DraenorDraenor Member UncommonPosts: 7,918



    Originally posted by Vergeltung
    and strategy games have sucked since master of magic.




    For the most part this is true...but the Total War and Dawn of War series' both give me hope for the future of strategy and RTS =)

    Pluss Blizzard is announcing starcraft 2 in January(purely my own speculation based on Blizzard's hiring of story board artists and the announcement that they will be announcing multiple new games in January, one of which is bound to be the next WoW expansion)

    Your argument is like a two legged dog with an eating disorder...weak and unbalanced.

  • VampirVampir Member Posts: 4,239



    Originally posted by Draenor



    Originally posted by Vergeltung
    and strategy games have sucked since master of magic.



    For the most part this is true...but the Total War and Dawn of War series' both give me hope for the future of strategy and RTS =)

    Pluss Blizzard is announcing starcraft 2 in January(purely my own speculation based on Blizzard's hiring of story board artists and the announcement that they will be announcing multiple new games in January, one of which is bound to be the next WoW expansion)


    master of magic is the greek civilization of strategy games, and were in the dark ages that occured after.

    I agree the total war series and a few others are good, but not as comprehensive.

    None have the overall mixture of strategy, resource management, civilization management, god like powers, and tactics in individual battles.


     

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  • carpsycocarpsyco Member Posts: 95



    Originally posted by Vergeltung



    Originally posted by carpsyco

    Right now because there is no good mmo's out there I have returned to strategy and shooters. I've realized something, almost every single game coming out is going to be "inventive". If that keeps up soon everything will be the same(kind of like the mmo market right now).
    In the strategy genre a lot of games are taking away the resources so you can get to the battle sooner, I personally think that takes away the whole "strategy" part of the game, now you just try to pump out as many units as possible. 
    I think companies should slowdown thinking up new ideas so in 10-30 years we'll still have something different to play.
    There's my $0.02
    Carpsyco


    i think your wrong gears of war is amazing and innovative, the new zelda is amazing, same with games that are innovative like resident evil 4.

    also katamari damashi.

    and strategy games have sucked since master of magic.

    overall ur just wrong.


    Notice how those are all console games.

    You guys are play aren't really getting my point, i'm thinking of the future, in 20-30 years do you guys (or your kids) want to play only the same game over and over agian just with a different title and story? Or do you want to still have new features, you know games can only go so far.

    Console games that are supposed to be good are only good because they're on consoles and less is expected off consoles.

    think of the children!

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