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Something I noticed since I got back is a delay bug in AI attacking you. Sometimes that delay is the duration of the battle. At first I wasn't sure what it might be. I started paying attention and the original conclusion that it was only high level stuff didn't hold true. That somewhat eliminated the possibility it was a bug connected to the Artisan ignore code.
The more I watched, the more it became clear it was actually only animals and they were in time attacking. I found this out the hard way. I hit a boss enraged rancor level 80 at Jedi 50. I had him down to 20% health before he dummied up and 2 shot me.
It seems to me one of 2 possibilities. One, they are getting the 'You can not see your target' bug we get or two, the code that tells certain creature AI they don't have a ranged attack is chained to the CH/ BE code they have disabled. They don't have a choice. They have to enable that code or people can, through AI selection, power level by killing stuff just the right amount of levels above them. Knowing the delay before they melee switch and the time it takes to kill stuff.
In the case of former Ranger/ CH and BE that is experience learned long ago. Why does the sight of a Rancor pointing his finger at me, yelling bang, bang just seem funny
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Either that, or the devs are as stupid as i think they are.
Shayde - SWG (dead)
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I don't claim to be right, I'm just posting.
I realise that I was saying it happens with both NPCs and creatures. Necrosis does it for instance.
On that note, Aakuan.
They don't use ranged attacks, they never have. I have never gotten a bug where they were lag delaying in combat but one of the things I notice is they will run to 7m. Usually to draw you in to an aggro cone. So maybe I am wrong and it's connected to the chain system of the triangular spawning. They are waiting for thier spawn counterparts to attack.
The original code, there wasn't much attention paid to chaining because the characters could kick the shit out of 10-12 critters at once. Swordy spins as an example. In this system, they have tweaked to over compensate us and have the [. :] spawn pattern. In the case of elite like Krayt, it's [. .] and the Ancient is chaned to a Jeuv that often times, people would kill and leave the Ancient. That's why you had despawns.
It's still a possibility the line that is bugging is linked to a CH or BE behaviour that is getting stopped because the code they use comes from disabled lines. With so much stuff disabled from loot tables to proff lines, it's impossible to tell. It all reaffirms what I said. NGE wouldn't stand alone as a game code. Notice that our last expack came 2 weeks before NGE? We got 3 in a year and haven't had one since. Repackaging of old product but nothing new. It's like having an upgrade edition of XP. Without your orignal 98SE disk, you have junk.
It probably is a bug in the ranged/melee switching as stated. That code has to be an incredible hodge podge of spaghetti coding by now with how many times it's been hacked to pieces.
Having an incompetent like Helios leading the dev team doesn't help.