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what does Eq2 really needs

BerndrBerndr Member Posts: 185

 

Was reading Billius8 comment on eq2 and what he thought it should be changed , well i thought he was suggesting silly little ridiculous changes that do not really change anything , merely just adjusting it to his liking, there were not any big plans at least not in a large scale...

When you talk about games you need to think of few things

1 Fun

2 Motivations

3 Rewards

4 Game plays

5) Time wasting

6) Socialising

A) Talking about fun yes game has to be a fun to play , with a good story line , and quest that will keep us interested , kill 10 snakes , kill 20 rats etc .. this kind of quests are boring and players will get bored quickly

They would need to look at other games and learn and adopt some things that worked well for others.

Like dnd got nice quests with traps, puzzles, bosses etc why not use it make that ROGUE USEFULL etc...

B) Crafting why limit on just one trade skill, why not let people learn all trade skills if they want,,,

maybe because you want people to trade , fine then just make it harder , for instance , you cant learn another trade skill till you reach level 50 in current trade skill , so it will motivate people to craft more in order to get another one, or something like that , make it harder or make them pay lots of money for another one but never limit the game...for people will get bored ,

most people leave the game because they cant be bothered to start it all over again ,,, and current game does not give you option to diverse....

2)  Motivation ,, Everything we do should be for a reason and that should also lead to a reward .......

Any item in the world should have a reason to exist ,,, it does not matter how minor it use is, and it should be desirable by player or what’s the point...

3) PVP ,,, all those titles like slayer champion etc ,,, what’s the point ,,,, why should i run around killing low level characters and giving them a grief just for a sake of getting a title.....

If while you are having a title you also get some extra skills or extra strength to go with it  ,,, yes then I would find the idea of pvp attractive , don’t you think that someone who killed 100 peeps on line deserves to be more skilled then someone who never killed anyone ,,,,, that’s why you get a title in the army ,for your skills and strength that other solders do not have.....

4) When player is killed in pvp he should be sent back to his home town .... why?

if there is a FP player in Antonica killing your low levels guild mates , you will want to go out there and free your land of them , and that would be fun you could even design a quest on how many enemies you driven out etc...

otherwise when you kill PC you just send him to different location in your land to respawn and keep killing around there,, so where s the point in that ,,, motivation for pvp becomes pointless , unless you feed on peoples grief and talking few coppers ,,yes i know there is a minor exp with it but still not attractive and clever enough ....

People could ague that sending killed back to their hometown would be annoying for people in groups always waiting for a member to come back ..... here is when you introduce another skill/spell the same like in asheron's call ....and have your priest or mage have ability  to summon a group member to their current location ..... this would again encourage people to group together.......

Eq2 needs more pvp flavour and excitement, for example something like conquering and controlling the land...

imagine that those two keeps in Antonica gnoll slayer  and Arden needle keep were key points for controlling the land, if free port ride comes and kill solders in there , they have a option to take over put their flags and solders ...

in this case they would control Antonica and all FP players would have an extra point on all their skills in this land ..

this would give extra things to do ,it would make a game more fun, reason to group , reason to pvp, reward for pvp, and it would make a land feel alive , for there would be constant changes based on player actions...and people would want to control lands in order to get extra skills...... or you could also make it that, if players control the land , they don’t get sent back when they get killed in pvp combat ....

Time wasting.......

Some people have very few hours to play ,,, that’s why they play wow ,,,,,,

eq2 needs more of your time , but still it could be made faster and less time waste consuming...

Faster horses...... i never wanted one for they just seem to be useless......

Exploring should be done only once and after that you should be able to get use of portal or some other transport ... what’s the point walking long distances ....over and over again ....

Socialising,,,, Guild hall  .... Every guild needs a house or a hall where anyone can instantly summon,,, for a meeting or a quest starter ,, a place to fool around and talk and interact with your guild mates ....

That was one of the best features in AC2 ,, that everyone could instantly summon back into their guild for meetings ,,,it was a loads of fun seeing 50 members seated on benches and talking and discussing with a monarch /guild leader face to face

 

 

 

Comments

  • PlanoMMPlanoMM Member Posts: 1,267



    Originally posted by Berndr


    4) When player is killed in pvp he should be sent back to his home town .... why?
    not a bad idea

    if there is a FP player in Antonica killing your low levels guild mates , you will want to go out there and free your land of them , and that would be fun you could even design a quest on how many enemies you driven out etc...
    otherwise when you kill PC you just send him to different location in your land to respawn and keep killing around there,, so where s the point in that ,,, motivation for pvp becomes pointless , unless you feed on peoples grief and talking few coppers ,,yes i know there is a minor exp with it but still not attractive and clever enough ....
    amen to that
    Eq2 needs more pvp flavour and excitement, for example something like conquering and controlling the land...
    imagine that those two keeps in Antonica gnoll slayer  and Arden needle keep were key points for controlling the land, if free port ride comes and kill solders in there , they have a option to take over put their flags and solders ...
    now this is what i found incredibly interesting
    in this case they would control Antonica and all FP players would have an extra point on all their skills in this land ..
    i want u to suggest this on the official boards for EQII.  if u dont want to or cant, let me know and ill do it.  cause this is pure genious.
    this would give extra things to do ,it would make a game more fun, reason to group , reason to pvp, reward for pvp, and it would make a land feel alive , for there would be constant changes based on player actions...and people would want to control lands in order to get extra skills...... or you could also make it that, if players control the land , they don’t get sent back when they get killed in pvp combat ....
    seriously tho, post this as a suggestion on the main EqII boards, plz.  i wanna see something like this in EQII

    Exploring should be done only once and after that you should be able to get use of portal or some other transport ... what’s the point walking long distances ....over and over again ....
    ur entitled to ur opinion, but i disagree.  i like the traveling in EQII.  makes it more realistic.

    Socialising,,,, Guild hall  .... Every guild needs a house or a hall where anyone can instantly summon,,, for a meeting or a quest starter ,, a place to fool around and talk and interact with your guild mates ....
    another awesome idea.  i dont really know what kind of implimentation of guilds they have in EQiI currently, but this would totally rock!
    That was one of the best features in AC2 ,, that everyone could instantly summon back into their guild for meetings ,,,it was a loads of fun seeing 50 members seated on benches and talking and discussing with a monarch /guild leader face to face
    yes, yes, plz make these suggestions on the official boards, and then let me know or post it here where and under what name u posted it, so i can show me support for it.
     
     
     



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  • BerndrBerndr Member Posts: 185

    Thanks, you are welcome to suggest that ,,

    I love eq2 and played it from the beggining and you must confest its different game nowdays , for it keeps improving and getting better , where wow is still the same and even new pack coming soon  is just more of the same with just one extra playeble race ....

     

    I love eq2 and would love to see it getting more depth and being more exciting .....

  • AnofalyeAnofalye Member, Newbie CommonPosts: 7,433

    Haha, for me it would be a raid-free server (with all the raid loot awarded in grouping or merchants like LDoN of course).

     

    However, in the case of EQ2, it is sooo anathema to their core design and would require soo much work, I will never expect them to do that.

     

    Idem for old EQ!  However, in the case of old EQ, the uproar would prolly be terrible on the regular servers, as peoples who earn stuff by raiding see an "easy" server come up.  image  Wouldn't advise them to do so, after all these players sacrifice...unless they want to change the NGE complaints and get something nastier, I mean, if they are really masochists!  Can you see the rumble of 50k peoples on welfare unhappy and trolling the forums with massive hatred (I assume the majority and the non-welfare would be more quiet)?  That would be terrible!  image

     

    For any new game such servers have no negative impacts on the other servers, since it is present at launch.  But for peoples who complains about slight balance issues between Knights and Warriors after YEARS of doing that...I just shiver at the though.

    - "If I understand you well, you are telling me until next time. " - Ren

  • lillinlillin Member Posts: 207



    Originally posted by Berndr

     
    Was reading Billius8 comment on eq2 and what he thought it should be changed , well i thought he was suggesting silly little ridiculous changes that do not really change anything , merely just adjusting it to his liking, there were not any big plans at least not in a large scale... The simplest of changes can be a large scale change in the grand scheme of things.  Take the auctionhouse for eq2, this would alleviate the selling spam in general channels, back when eq2 had a decent population level chats would be scrolling with this stuff.
    When you talk about games you need to think of few things
    1 Fun (yes)
    2 Motivations (this is tied into 5 which usually contradicts 1)
    3 Rewards ( this is a sub category of number 2)
    4 Game plays (gameplay, this is very general statement with many sub categories, ie controls, number 2, chats, mechanics, ect.)
    5) Time wasting ( aka time sinks, this is the bread and butter of most mmo's.  the more time you spend in game the more money they make off you, this coupled with less but longer quest and such = less content to be developed)
    6) Socialising (this is a pretty general term too, there is more to socializing then what most people think of ................ grouping, trading, all that ingame stuff .......... plus you need the out of game socialization as well, fansites, databases, forums what have you .)
    A) Talking about fun yes game has to be a fun to play , with a good story line , and quest that will keep us interested , kill 10 snakes , kill 20 rats etc .. this kind of quests are boring and players will get bored quickly
    They would need to look at other games and learn and adopt some things that worked well for others.
    Like dnd got nice quests with traps, puzzles, bosses etc why not use it make that ROGUE USEFULL etc... Its called laziness or time managment, like above ..... a game is more profitable if less people time goes into by copy pasting quest and extending the time it takes to do them.  Things like traps, puzzles, ect are one time deals ......... people figure them out and its all over the net within an hour or less, then people bypass it with ease and now its just a tedious step in the game as would be the kill ten snakes.
    B) Crafting why limit on just one trade skill, why not let people learn all trade skills if they want,,,
    maybe because you want people to trade , fine then just make it harder , for instance , you cant learn another trade skill till you reach level 50 in current trade skill , so it will motivate people to craft more in order to get another one, or something like that , make it harder or make them pay lots of money for another one but never limit the game...for people will get bored ,
    The economy of eq2 was balanced around being able to learn one tradeskill, as you simply put it to promote trading, ie your socializing.
    most people leave the game because they cant be bothered to start it all over again ,,, and current game does not give you option to diverse....
    I left the game for different reasons but i could see how people would get bored of making alts.
    2)  Motivation ,, Everything we do should be for a reason and that should also lead to a reward .......
    Any item in the world should have a reason to exist ,,, it does not matter how minor it use is, and it should be desirable by player or what’s the point...
    Im not seeing where your going with this.  THese items do exist, and people want to get them.  The problem is more then that though, people are gettin tired of building there toon up, bam new expansion, upgrade again, and thats it ........... sure it works but that idea is fading fast.
    3) PVP ,,, all those titles like slayer champion etc ,,, what’s the point ,,,, why should i run around killing low level characters and giving them a grief just for a sake of getting a title.....  Its to get your pvp gear and earn status for other things like guild and items. The title lets people know how much of a pvper you are, it does not judge amount so much as frequency.
    If while you are having a title you also get some extra skills or extra strength to go with it  ,,, yes then I would find the idea of pvp attractive , don’t you think that someone who killed 100 peeps on line deserves to be more skilled then someone who never killed anyone ,,,,, that’s why you get a title in the army ,for your skills and strength that other solders do not have.....  KK think about this and your example, when you get rank in the armed forces your str, dex, agi what have you does not go up, it would probally go down since your gettin closer to a desk job.  You get the rank becuase of your proven skill, the prize is the title or rank.  THe skill of the player is not giving to them, its developed through knowledge of thier toon.
    4) When player is killed in pvp he should be sent back to his home town .... why? They did this for a short time and it wasnt popular, basically people complained of having to walk back, this game is about easy plain and simple.
    if there is a FP player in Antonica killing your low levels guild mates , you will want to go out there and free your land of them , and that would be fun you could even design a quest on how many enemies you driven out etc...
    otherwise when you kill PC you just send him to different location in your land to respawn and keep killing around there,, so where s the point in that ,,, motivation for pvp becomes pointless , unless you feed on peoples grief and talking few coppers ,,yes i know there is a minor exp with it but still not attractive and clever enough ....
    People could ague that sending killed back to their hometown would be annoying for people in groups always waiting for a member to come back ..... here is when you introduce another skill/spell the same like in asheron's call ....and have your priest or mage have ability  to summon a group member to their current location ..... this would again encourage people to group together.......  I would suggest trying other games pvp, eq2 pvp is just a simple game of dodgeball.
    Eq2 needs more pvp flavour and excitement, for example something like conquering and controlling the land...  It wont fly, this has been brought up many times before.  People in eq2 that are still there like the easiness to the game.  Also about controlling lands might want to read up on the majdul towers to see what moaning that created.
    imagine that those two keeps in Antonica gnoll slayer  and Arden needle keep were key points for controlling the land, if free port ride comes and kill solders in there , they have a option to take over put their flags and solders ...
    in this case they would control Antonica and all FP players would have an extra point on all their skills in this land ..  Think though of those pvp servers where one side has more then the other, then all these stats are gained by them and kept cuase they out number the otherside, guess what you now have q's rollin fp's cuase there tired of being gimp. You have ideas, i give you that .......... just think more eq2 playerbase. 
    this would give extra things to do ,it would make a game more fun, reason to group , reason to pvp, reward for pvp, and it would make a land feel alive , for there would be constant changes based on player actions...and people would want to control lands in order to get extra skills...... or you could also make it that, if players control the land , they don’t get sent back when they get killed in pvp combat ....
    Time wasting.......
    Some people have very few hours to play ,,, that’s why they play wow ,,,,,,
    eq2 needs more of your time , but still it could be made faster and less time waste consuming... Are you sure you dont want WoW?
    Faster horses...... i never wanted one for they just seem to be useless...... Play a bard
    Exploring should be done only once and after that you should be able to get use of portal or some other transport ... what’s the point walking long distances ....over and over again .... This falls into your socialization categorie and world with life
    Socialising,,,, Guild hall  .... Every guild needs a house or a hall where anyone can instantly summon,,, for a meeting or a quest starter ,, a place to fool around and talk and interact with your guild mates .... Most guilds buy a guild house, its rarely for socializing though, thats what guild chat is for.  Eq2 pushes serious polys and textures, add that to many players and you get hardware lag.  THats why eq2 has no PoK.
    That was one of the best features in AC2 ,, that everyone could instantly summon back into their guild for meetings ,,,it was a loads of fun seeing 50 members seated on benches and talking and discussing with a monarch /guild leader face to face
    Until comps get better for the average user, this will not be a godsend to socialization. 
     
     



  • PlanoMMPlanoMM Member Posts: 1,267
    while lillian does point out some good points here, i have to disagree with some of it.

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  • ginfress01ginfress01 Member Posts: 203

    Reasons i left eq2 (which has to do with "What does EQ2 really need"

    - Making tradeskills far to easy. At the start you needed other players to get stuff made. Yes people were abusing the system with ridicolous pricing but in time the players would have taken control themselves. Tradeskilling now is a single player game without the need of other players

    - Raid items were far to easy to obtain. And a lot of raid dungeons were the same layout, just different mobs in it. While i dislike DDO i must say the dungeons they have should be an example for SoE.

    - Far to easy to get xp and reach max level. All left is to make an alt and follow the same route as they first char you made.

    - People all look almost the same.

    - PvP came afterwards and they had still problems with it when i left the game. (playing lineage 2 now for the PvP)

  • PlanoMMPlanoMM Member Posts: 1,267



    Originally posted by ginfress01

    Reasons i left eq2 (which has to do with "What does EQ2 really need"
    - Making tradeskills far to easy. At the start you needed other players to get stuff made. Yes people were abusing the system with ridicolous pricing but in time the players would have taken control themselves. Tradeskilling now is a single player game without the need of other players
    - Raid items were far to easy to obtain. And a lot of raid dungeons were the same layout, just different mobs in it. While i dislike DDO i must say the dungeons they have should be an example for SoE.
    - Far to easy to get xp and reach max level. All left is to make an alt and follow the same route as they first char you made.
    - People all look almost the same.
    - PvP came afterwards and they had still problems with it when i left the game. (playing lineage 2 now for the PvP)




    oO man, if they would put some of DDOs dungeons in this game that would b soooooo awesome.

    from what ive read and heard, lineage 2 has some of the best pvp in the market.

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  • ginfress01ginfress01 Member Posts: 203



    Originally posted by PlanoMM



    Originally posted by ginfress01

    Reasons i left eq2 (which has to do with "What does EQ2 really need"
    - Making tradeskills far to easy. At the start you needed other players to get stuff made. Yes people were abusing the system with ridicolous pricing but in time the players would have taken control themselves. Tradeskilling now is a single player game without the need of other players
    - Raid items were far to easy to obtain. And a lot of raid dungeons were the same layout, just different mobs in it. While i dislike DDO i must say the dungeons they have should be an example for SoE.
    - Far to easy to get xp and reach max level. All left is to make an alt and follow the same route as they first char you made.
    - People all look almost the same.
    - PvP came afterwards and they had still problems with it when i left the game. (playing lineage 2 now for the PvP)



    oO man, if they would put some of DDOs dungeons in this game that would b soooooo awesome.

    from what ive read and heard, lineage 2 has some of the best pvp in the market.



    See i can be a normal guy in normal discussions image
  • PlanoMMPlanoMM Member Posts: 1,267
    me tooimage

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  • FlemFlem Member UncommonPosts: 2,870
    PlanoMM, you wouldnt be Dr1zzt on the official forums??  You both have similar (unique image) styles of typing.
  • PlanoMMPlanoMM Member Posts: 1,267
    wow, is it really that uniqueimage

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