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-The Dark Lord Helios
-Lead Designer, SWG
"There is no reality in the absence of observation."
He posted this in all four crafter forums. Looks like there is gonna be no decay and crafters is gonna be left with crafting trinkets and useless crap.
Hauken Stormchaser
I want pre-CU back
Station.com : We got your game
Yeah?, Well i want it back!!!
Comments
"The man who exchanges Liberty for Iconic classes is a fool deserving of neither." - Me and Ben Franklin
Who wants to bet this will never make it into the game because it is "too complex" and the combat players will whine because they don't want to have to depend on crafters? Wahhhh!
Honestly though, I like his question and do note he is focusing on consumables and rechargables. That DOES generate repeat business, much like missiles for Shipwrights and grenades for Weaponsmiths. It's not a bad idea, but it is also not a complete answer.
I like Helios' signature but recommend a change: "There are no subscribers in the absence of fun."
I realize I said I quit. I never said it was forever
Consumables -- things that can be consumed or recharged... How is this, in practice, any different from decay, which they keep saying the non-crafters hate? Why do non-crafters hate decay? It's not because it's "decay", but because it forces them to keep finding crafters and re-buying things they already paid for. Which is exactly what you will have to do with consumables and rechargeables.
The fact that he thinks there is a difference just shows that he does not understand WHY the loud-mouthed whiners complained about decay in the first place. (And also ignores the fact that many people had no problem with decay itself, but had a problem with the decay RATE.)
C
unnecessary for so long that it just shouldn't come as a surprise any
more when they say things like this.
Ammo or 'power packs' will not go in, exactly for the reason you
described: Crafters won't be allowed to make anything that combat
players absolutely have to have. It's okay if they make things that are nice to have, but they can't be essential.
This is the core thinking of the people allegedly trying to fix the
'Economy' of SWG. Crafters need to make money making things that are nice but not necessary --
and they say this with a straight face as if it wasn't obviously (a) of
no interest to adults that want to play crafters and (b) a recipe for
economic disaster.
They're just not designing an MMO any more, and it's duplicitous nonsense to keep claiming they are.
trinkets........i guess if they need idea's they go to WOW and steal there idea's and put them in SWG..
sorry copy of WOW
Nasedoo: You said traders would get a revamp under my supervision.
Darth Lord Blixtev: I am altering the deal. Pray I don't alter it any further.
Slightly off topic.
But add-ons, the ones you could place on your weapons...what ever happened to
them getting added to your gun instead of just stats?
How curved the path has become.
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"Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me
"No, your wrong.." - Random user #123
"Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.
How are you?" -Me