Frankly im sisk and tired of hack and slash mmo's because they are all basicly the same. They add new insegnificant features but basicly there are all the same, they are diablo with a chatroom slaped on the side. They "claim" to have intracate mission systems, but all the missions end up "kill this monster in a cave". I had high hopes for SWG and played it for a month. It sounded like they were planing to add alot of interesting features, but a week into the game it became the same thing, go out and kill stuff. With games like this what is the point of making them online at all? So i think that new MMO's should take full advantage of having thousands of people online at the same time. One game i was thinking of was a pirate mmo. one where you can attack NCP ships, or other pirate ships, and a ship would need at least 10 people to sail it. One person to stear the ship, 2 people to man the sails, one person to watch out on the crows nest, 4 people to man the cannons, etc. There would be different pirate crews, and different aliances and so on. Then people would have a sence of being a small part of something bigger in the online world, which I think should be the whole idea of MMO's. Instead of taking a game that laready exists and make it work in an MMO environment, developers should start getting crative in ways that they can take advantage of having so meany people online at the same time and do something origional with it.