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The Saga of Ryzom: AGC: R² Interview with Milko Berset

Milko Berset showed Jon Wood the Ryzom Ring (R²) during his visit to their booth at AGC. The Ring allows players to create their own content and adventures in instanced areas apart from the Ryzom world.

image Before heading to my meeting with Milko, I knew that Ryzom Ring was going to give the players the ability to make their own adventures and quests by providing them with the game’s toolset. What I wasn’t sure about was how well this would work. We’ve all seen editors before, and more often than not, they’re complex and time-consuming. I can remember learning the old DOOM editors. By today’s standards they were pretty simple but back then it took me ages to master the program so that I could make levels that would actually… you know, run. Same with the editor for Neverwinter Nights. That was a headache. I think that’s more or less what I was expecting when I walked in for my preview of Ryzom Ring. I couldn’t have been more wrong.

You can learn more here.

Dana Massey
Formerly of MMORPG.com
Currently Lead Designer for Bit Trap Studios

Comments

  • MrbloodworthMrbloodworth Member Posts: 5,615
    Its friggn sweet.

    ----------
    "Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me

    "No, your wrong.." - Random user #123

    "Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.

    How are you?" -Me

  • 0over00over0 Member UncommonPosts: 488

    Moves like this herald an exciting future for the MMOs that try it. No more will players complain about lack of content. Imagine WoW with 7 million (okay, maybe 10 given that the other 6,999,990 people are 12 years old and unsophisticated) player-content creators. It really would be a great game, then.

    I'm very interested to see how this works out for SoR--it could finally be a leap in the right direction that gets us off the technology treadmill and into the creative, player-controlled road!

    Apply lemon juice and candle flame here to reveal secret message.

  • AntiocheAntioche Member UncommonPosts: 132
    Yeah this is extremely exciting to see in an mmorpg. As a budding level designer I'm even more excited to try this out. I really want to get into level design for mmorpgs, and this will be a good way to get some experience without actually working for Nevrax. :) I'm gonna go dl SoR again lol

    It is pathos we lack, and this lack of pathos makes the worlds we explore quite stale.

    http://www.mmorpg.com/blogs/Antioche

  • DasharrDasharr Member Posts: 43


    Originally posted by 0over0
    Moves like this herald an exciting future for the MMOs that try it. No more will players complain about lack of content. Imagine WoW with 7 million (okay, maybe 10 given that the other 6,999,990 people are 12 years old and unsophisticated) player-content creators. It really would be a great game, then.
    I'm very interested to see how this works out for SoR--it could finally be a leap in the right direction that gets us off the technology treadmill and into the creative, player-controlled road!

    In a loot-based game like WoW, this kind of thing wouldn't work so well. 99.99% of WoW players wouldn't touch player-made content if they could get "uber lewt" (*sigh*) in it, and if players were allowed to put that stuff in their dungeons, it would be massively abused. Just one more reason why "itemisation" is rubbish, IMO, and belongs in the past. Just look at how much content is out there for moddable CRPGs like Morrowind and Neverwinter Nights - that, in an MMO, is a hugely exciting prospect.

    Dasharr Eandall, SWG, Smuggler/Pistoleer (retired after 2.5+ years)

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