Milko Berset showed Jon Wood the Ryzom Ring (R²) during his visit to their booth at AGC. The Ring allows players to create their own content and adventures in instanced areas apart from the Ryzom world.
Before heading to my meeting with Milko, I knew that Ryzom Ring was going to give the players the ability to make their own adventures and quests by providing them with the games toolset. What I wasnt sure about was how well this would work. Weve all seen editors before, and more often than not, theyre complex and time-consuming. I can remember learning the old DOOM editors. By todays standards they were pretty simple but back then it took me ages to master the program so that I could make levels that would actually
you know, run. Same with the editor for Neverwinter Nights. That was a headache. I think thats more or less what I was expecting when I walked in for my preview of Ryzom Ring. I couldnt have been more wrong. |
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Dana Massey
Formerly of MMORPG.com
Currently Lead Designer for Bit Trap Studios
Comments
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"Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me
"No, your wrong.." - Random user #123
"Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.
How are you?" -Me
Moves like this herald an exciting future for the MMOs that try it. No more will players complain about lack of content. Imagine WoW with 7 million (okay, maybe 10 given that the other 6,999,990 people are 12 years old and unsophisticated) player-content creators. It really would be a great game, then.
I'm very interested to see how this works out for SoR--it could finally be a leap in the right direction that gets us off the technology treadmill and into the creative, player-controlled road!
Apply lemon juice and candle flame here to reveal secret message.
It is pathos we lack, and this lack of pathos makes the worlds we explore quite stale.
http://www.mmorpg.com/blogs/Antioche
In a loot-based game like WoW, this kind of thing wouldn't work so well. 99.99% of WoW players wouldn't touch player-made content if they could get "uber lewt" (*sigh*) in it, and if players were allowed to put that stuff in their dungeons, it would be massively abused. Just one more reason why "itemisation" is rubbish, IMO, and belongs in the past. Just look at how much content is out there for moddable CRPGs like Morrowind and Neverwinter Nights - that, in an MMO, is a hugely exciting prospect.
Dasharr Eandall, SWG, Smuggler/Pistoleer (retired after 2.5+ years)