Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

leveling

I've played WoW and EverQuest, and I think this is a good game to level. Its easier, and with the legacy quests and that.

I can't play much time, but, I started 2 days ago, and Im level 15. And in Wow I did level 11 in...5 days!

What do you think?

Comments

  • RekrulRekrul Member Posts: 2,961
    Go play Dark and light. That game has nothing but leveling. And I mean it. There is 0 other content. And the reward at the end is also 0.

    And you can power level in SWG to 90 in, what, 3 days?


  • ObraikObraik Member, Newbie CommonPosts: 7,261


    Originally posted by Rekrul


    And you can power level in SWG to 90 in, what, 3 days?


    I guess, if you didn't sleep for those 3 days and propped your eyelids up with matchsticks :P

    image

    image

  • RekrulRekrul Member Posts: 2,961


    Originally posted by Obraik

    Originally posted by Rekrul


    And you can power level in SWG to 90 in, what, 3 days?

    I guess, if you didn't sleep for those 3 days and propped your eyelids up with matchsticks :P


    So they fixed all the Restuss missions that could be done afk as a corpse?
  • ObraikObraik Member, Newbie CommonPosts: 7,261


    Originally posted by Rekrul

    Originally posted by Obraik

    Originally posted by Rekrul


    And you can power level in SWG to 90 in, what, 3 days?

    I guess, if you didn't sleep for those 3 days and propped your eyelids up with matchsticks :P


    So they fixed all the Restuss missions that could be done afk as a corpse?


    Yup XP was neutered and the sensors can't be used while incap or dead.  Not sure how you'd do them AFK tho since once you get the terminal you have to run back and get the quest again...

    image

    image

  • BlueStormBlueStorm Member Posts: 16
    90 in 3 days?
  • haxxjoohaxxjoo Member Posts: 924


    Originally posted by BlueStorm

    I've played WoW and EverQuest, and I think this is a good game to level. Its easier, and with the legacy quests and that.
    I can't play much time, but, I started 2 days ago, and Im level 15. And in Wow I did level 11 in...5 days!
    What do you think?


    If you define leveling as content or accept leveling as content you are an idiot.  I hate leveled toons in video games.  I freaking cannot stand them at all.  It drives me nuts.  Content may be in the game at differing levels but levels themselves are not content.  It is simply a way for developers to turn the difficulty up or down easily.  It reeks of cheesy boredom.  You dont restrict content by levels.  You restrict access to content without first completing other content.  There also should be ways around forcing you to redo duplicate content if you wish. 

    Levels are a joke.  Anyone here give a rats arse about levels? Anyone here not able to figure out how to max level a character using a cheap tactic? Developers need to stop making levels and start making content.  Starting as a lvl 60 should be just fine.  What difference does it make? So you elimanate stupid lame gnorts and butterfly leveling and missions.  No one I know likes starter content.  Halfway through the crap they want to get at better hard content.  Instead of starting you out as peasant0069874 why not start you with the assumption you are not retarded?  Give you the option of starting out as a retard newb to the game or as a leveled vetern.  I see no reason you should have to play weak content unless you are choosing to do so. 

    Sandbox please.

  • BissrokBissrok Member Posts: 1,002


    Yeah, I got to level 17 in two hours. Doesn't really mean much when there's 90 levels, though. And, it doesn't really change anything. Your three special attacks get better, the NPCs get "tougher" (to match your level), the loot gets better (to match your level). But... What's the point of it all? Nothing changes after you hit 90. Ya just make a new guy and replay the same d**n legacy quest missions you did the week before.
  • DistopiaDistopia Member EpicPosts: 21,183


    Originally posted by haxxjoo

    Originally posted by BlueStorm

    I've played WoW and EverQuest, and I think this is a good game to level. Its easier, and with the legacy quests and that.
    I can't play much time, but, I started 2 days ago, and Im level 15. And in Wow I did level 11 in...5 days!
    What do you think?

    If you define leveling as content or accept leveling as content you are an idiot.  I hate leveled toons in video games.  I freaking cannot stand them at all.  It drives me nuts.  Content may be in the game at differing levels but levels themselves are not content.  It is simply a way for developers to turn the difficulty up or down easily.  It reeks of cheesy boredom.  You dont restrict content by levels.  You restrict access to content without first completing other content.  There also should be ways around forcing you to redo duplicate content if you wish. 

    Levels are a joke.  Anyone here give a rats arse about levels? Anyone here not able to figure out how to max level a character using a cheap tactic? Developers need to stop making levels and start making content.  Starting as a lvl 60 should be just fine.  What difference does it make? So you elimanate stupid lame gnorts and butterfly leveling and missions.  No one I know likes starter content.  Halfway through the crap they want to get at better hard content.  Instead of starting you out as peasant0069874 why not start you with the assumption you are not retarded?  Give you the option of starting out as a retard newb to the game or as a leveled vetern.  I see no reason you should have to play weak content unless you are choosing to do so. 

    Sandbox please.


    Whether you are grinding levels or skills you are still grinding .

    I actually think grinding makes sense in an MMO / RPG . The point of MMO's is to simulate living in a virtual enviroment . A profession is learned , Whether it be a chemist or a hunter . Most profesional hunters Started out as a young boy with his fathers gun hunting rabbits , Learning how to handle a firearm . Eventually moving their way up to a higher skill level . This is what grind is representing IMO .

    If everyone started out as level 90, Or masters what ever represents a leveled toon . How long would people actually stick around in an MMO ? Communitys would drop fast ,This really is what sets MMORPG's apart from games like Battlefield .

    Roleplaying is the key factor here , IN an RPG You begin your character at the begining of their Life so to speak .Kinda like being that peasent , who is sent on a quest to rid the world of a threat .

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • ClackamasClackamas Member Posts: 776


    Originally posted by BlueStorm

    I've played WoW and EverQuest, and I think this is a good game to level. Its easier, and with the legacy quests and that.
    I can't play much time, but, I started 2 days ago, and Im level 15. And in Wow I did level 11 in...5 days!
    What do you think?


    I think your in for disappointment when you try to level above about 30.
  • wolfmannwolfmann Member Posts: 1,159

    If leveling is what satisfies you when it comes to MMORPG's, instead of communities, worlds, stories, socialization, exploration, adventure....

    Well, you've come to the right place. SWG:NGE will fill your lust for leveling to the max! But beware, if you play it hard, you will complete the leveling in less than a week.

    After that week however.....Maybe there's some new leveling games on the market next week?

    imageThe last of the Trackers

  • BaronJuJuBaronJuJu Member UncommonPosts: 1,832


    Originally posted by BlueStorm
    90 in 3 days?


    Actually, before the Restuss "neutering" as Obraik calls it, I witnessed two individuals level to 90 in less than 2 days. It was nuts.

    "If we don't attack them, they will attack us first. So we'd better retaliate before they have a chance to strike"

  • DistopiaDistopia Member EpicPosts: 21,183


    Originally posted by Clackamas

    Originally posted by BlueStorm

    I've played WoW and EverQuest, and I think this is a good game to level. Its easier, and with the legacy quests and that.
    I can't play much time, but, I started 2 days ago, and Im level 15. And in Wow I did level 11 in...5 days!
    What do you think?

    I think your in for disappointment when you try to level above about 30.


    Explain please .

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • ObraikObraik Member, Newbie CommonPosts: 7,261


    Originally posted by wolfmann

    If leveling is what satisfies you when it comes to MMORPG's, instead of communities, worlds, stories, socialization, exploration, adventure....
    Well, you've come to the right place. SWG:NGE will fill your lust for leveling to the max! But beware, if you play it hard, you will complete the leveling in less than a week.
    After that week however.....Maybe there's some new leveling games on the market next week?


    People Pre-CU enjoyed dropping professions and re-grinding again, that was many peoples end game.  No different to grinding to level 90 now.  A grind is a grind.

    image

    image

  • haxxjoohaxxjoo Member Posts: 924


    Originally posted by Malickiebloo

    Originally posted by haxxjoo

    Originally posted by BlueStorm

    I've played WoW and EverQuest, and I think this is a good game to level. Its easier, and with the legacy quests and that.
    I can't play much time, but, I started 2 days ago, and Im level 15. And in Wow I did level 11 in...5 days!
    What do you think?

    If you define leveling as content or accept leveling as content you are an idiot.  I hate leveled toons in video games.  I freaking cannot stand them at all.  It drives me nuts.  Content may be in the game at differing levels but levels themselves are not content.  It is simply a way for developers to turn the difficulty up or down easily.  It reeks of cheesy boredom.  You dont restrict content by levels.  You restrict access to content without first completing other content.  There also should be ways around forcing you to redo duplicate content if you wish. 

    Levels are a joke.  Anyone here give a rats arse about levels? Anyone here not able to figure out how to max level a character using a cheap tactic? Developers need to stop making levels and start making content.  Starting as a lvl 60 should be just fine.  What difference does it make? So you elimanate stupid lame gnorts and butterfly leveling and missions.  No one I know likes starter content.  Halfway through the crap they want to get at better hard content.  Instead of starting you out as peasant0069874 why not start you with the assumption you are not retarded?  Give you the option of starting out as a retard newb to the game or as a leveled vetern.  I see no reason you should have to play weak content unless you are choosing to do so. 

    Sandbox please.


    Whether you are grinding levels or skills you are still grinding .

    I actually think grinding makes sense in an MMO / RPG . The point of MMO's is to simulate living in a virtual enviroment . A profession is learned , Whether it be a chemist or a hunter . Most profesional hunters Started out as a young boy with his fathers gun hunting rabbits , Learning how to handle a firearm . Eventually moving their way up to a higher skill level . This is what grind is representing IMO .

    I appreciate the point but then you'd have my character go to military academy for 8 irl months to get military training.  I mean at some point realism needs a backseat to some gaming fun. Hunting rabbits is usually really easy and really boring even for kids.  Most kids 14 or so I know hunt deer in michigan with there parents.  If given the chance I bet they would hunt big game like beers.  Point is you can assume everyone playing a video game is above the basics of life and dont need to be treated like a tween and shown how to hold a rifle with the butt of the gun pressed snuggly against your shoulder.  No one I know wants to play educational games.  While I want a virtual world I want one that assumes some things about life.  That if I am a chemist in the game I dont have to spend years of gaming in "college" learning chemistry.  Let people at the fun simulations.  What is fun about being a chemist? Experimentation maybe? Creating new and interesting concoctions? Just some things to consider. 

     Your skill shouldn't be determined by how long you can grind but by your real skill.  SWG flaw to a certain extent on some professions was skill is taken out of the equation with levels.  Access to every special doesn't make alot of sense I agree.  Maybe a skill system where you can buy different branches from different professions and get different inate abilities, defenses, offenses.  Maybe that system?

    They are compensationing for weak players with levels.  Oh well because you are a level 40 you shouldn't be struggling against lvl 20 content therefore we are going to handicap the foe and give you a boost.  Where is the higher skill in that?  Skill pre-cu to take down say a Giant Kimogila Dragon Solo was based on your template to a certain extent, but also on having the right equipment and knowing your templates skills.  The hunt in any level based game with damage modifers where you are not fight = or higher lvl content is pointless pre-determined out comes.  That is something I abore about Guild Wars pve content.  If you simply out level the early content the game is easy until you get to the lvl 20 content quests.  Why even add the levels is the point? Why not just make the content around the assumption of everyone is a max level? The difficulty much like later content is not tweaked by levels but by placement and numbers of the npcs.  It is based on finding items against a clock.  It is holding a very difficult position against swarms of foes.  It is protecting another npc against a horde of enemies and getting them someplace.  Poor content is quests against foes where you can win simply by out leveling them before starting.

    If everyone started out as level 90, Or masters what ever represents a leveled toon . How long would people actually stick around in an MMO ? Communitys would drop fast ,This really is what sets MMORPG's apart from games like Battlefield .

    Roleplaying is the key factor here , IN an RPG You begin your character at the begining of their Life so to speak .Kinda like being that peasent , who is sent on a quest to rid the world of a threat .

    I didn't say everyone is a "Master" of the game or has access to everything.  Like I said access to content is earned through content. You dont have the Hunters Rifle that you earned by hunting down the Krayt Incursion Problem plaguing the desert settlments outside of Mos Taike.  When you completed that content you where then taken as a protoge of the great hunter Gerik who through some other quests showed you a special way to hold a rifle for increased accuracy and damage dealing (Special shot Gerik Sniping 1).  That Elite skill is unique.  You can only have 1 unique skill on your toolbar.  You gained experience in those quests and picked up another line in rifleman and another line in scouting.  You take that special gun to your friend Gunther the Gunsmith who analyzes it and decides that he can make you a better one.  He makes a prototype with a longer barrel and uses his specialized blaster powerpacks that he learned to make with studying weaponsmithing on Naboo from Amy who he got to know by helping his politican friend defend a Gungan settlement from Imperial Alien Clensing forces.

    Get my drift? Content leads to content.  Not levels dictating what content you do. Oh I am only lvl 17 I cannot go hunt with you cause I will get instanta pwn'd no matter what I you or anyone else does in one hit. 



    I am talking about gearing content away from levels and scaling difficulty towards we want this to be extremely hard for any group to do.  Or this should be easy if you have a commando in the group but if you are overly aggressive it becomes impossible.   Things of a nature where its not standing still holding f1 and knowing you won or lost because the cursor shows its green to you.
  • MX13MX13 Member Posts: 2,489


    Originally posted by Obraik

    Originally posted by wolfmann

    If leveling is what satisfies you when it comes to MMORPG's, instead of communities, worlds, stories, socialization, exploration, adventure....
    Well, you've come to the right place. SWG:NGE will fill your lust for leveling to the max! But beware, if you play it hard, you will complete the leveling in less than a week.
    After that week however.....Maybe there's some new leveling games on the market next week?

    People Pre-CU enjoyed dropping professions and re-grinding again, that was many peoples end game.  No different to grinding to level 90 now.  A grind is a grind.

    That was just Dumb, and you know it.... FORSHAME!!!!!

    I'll start my own SWG... with Black Jack... and Hookers!!!

    In fact, forget the SWG!!!!

    image
    image
    image

  • felorefelore Member Posts: 222
    i finished the Legacy at around 35 then had no idea what to do
  • RekrulRekrul Member Posts: 2,961


    Originally posted by Obraik



    People Pre-CU enjoyed dropping professions and re-grinding again, that was many peoples end game.  No different to grinding to level 90 now.  A grind is a grind.



    There was no end-game. Anything you could do, you could do as a noob. Later there was specialization, but no, you did not need to be level 60 in order to do anything on mustafar. Nor did you need any other requirements.

    Re-grinding? Nope. Players shifted between specializations as they adapted to their chosen role in the world. They did not grind for xp or for levels.

    Some pvpers did go with weekly templates. They put together a guild group, put 2 hours in it, changed the whole template.

    But right now, the grind is nothing but grind. You grind to push that little number next to your name up to 90. Why? Because until you're 90, anything of higher level than you is by default a threat designed to kill you.

    World pre-cu was dangerous. But there was nothing that simply said: Not level 90 - bam, you're dead. The motive for grind was different.

    The only grind comparable to that was crafters. Since market matured, only perfect items generated decent profits, so in those professions you didn't have any other choice but to grind till master. This was one of major complaints as well, and heavily criticized when NGE did nothing to change that.

    FS and Jedi grind was just that. But Jedi offered some unique challenges despite poor realization and requiring players to alienate themself. The village FS grind, especially post-CU was probably the worst and lamest.

    The rest completely fit into the world. Unfortunately, pre-cu is hard to trivialize this way, since you know very well there was much more to it. Although, people are starting to forget.
  • ObraikObraik Member, Newbie CommonPosts: 7,261


    Originally posted by Rekrul

    Originally posted by Obraik



    People Pre-CU enjoyed dropping professions and re-grinding again, that was many peoples end game.  No different to grinding to level 90 now.  A grind is a grind.


    There was no end-game. Anything you could do, you could do as a noob. Later there was specialization, but no, you did not need to be level 60 in order to do anything on mustafar. Nor did you need any other requirements.

    Re-grinding? Nope. Players shifted between specializations as they adapted to their chosen role in the world. They did not grind for xp or for levels.

    Some pvpers did go with weekly templates. They put together a guild group, put 2 hours in it, changed the whole template.

    But right now, the grind is nothing but grind. You grind to push that little number next to your name up to 90. Why? Because until you're 90, anything of higher level than you is by default a threat designed to kill you.

    World pre-cu was dangerous. But there was nothing that simply said: Not level 90 - bam, you're dead. The motive for grind was different.

    The only grind comparable to that was crafters. Since market matured, only perfect items generated decent profits, so in those professions you didn't have any other choice but to grind till master. This was one of major complaints as well, and heavily criticized when NGE did nothing to change that.

    FS and Jedi grind was just that. But Jedi offered some unique challenges despite poor realization and requiring players to alienate themself. The village FS grind, especially post-CU was probably the worst and lamest.

    The rest completely fit into the world. Unfortunately, pre-cu is hard to trivialize this way, since you know very well there was much more to it. Although, people are starting to forget.


    Call it "shifting specializations" or "switching templates" or any other fancy name, you still had to kill things over and over (ie, the grind) to get the boxes for the next skill box.  You could do stuff competently without being a duel master and having buffs and 90% resist armour?  Heh, just a bonus along the way.

    image

    image

  • RabiaRabia Member Posts: 622
    I see, so easier is better?   Geez.

Sign In or Register to comment.