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As a player of over 1/12 years I have found that Eve has gotten worse rather than better.
With the last Patch of August 2006, the game has become riddled with errors for al players that can still play the game. Pre Windows 2000 with out service pack 2 os no longer supported.
Violations of the EULA by the GM are many.
(Here are a few)
Ships lost due to server drops, (during combat) false screen information, (such as theft marked ore thieves) and major lag (during combat) are not being replaced by the GM. For a single players as myself with my own corporation this is a devestating action. This is being done for a simple reason, MAKE THE PLAYER STAY LONGER AND GENERATE MORE INCOME FOR THE GAME.
There was and is not any concern for fairness, or proper treatment of players.
Now with the new patch theer were error messages popping up on the screen at the rate of over 1000 an hour. The GM ove does not recognize this as a problen since they state they have not had thousands of complaints about this.
Reality check time.
(1.) Eve support does not allow more than ONE (1) petition on a subject at a time. Therefore Game issues cannot be reported each time they occur.
(2.) Eve support is so far behind (by their own admission) on addressing the current petitions that there are petitions over a month old that have yet to be answered.
Ther are other failures in this game such as player increase from 10k to over 20k with no increase in the amount of ore gerneated by the game.
BP research centers that have week long waiting periods to even start researching purchased Blue Prints. (this is definatly a money maker for the game as the player must wait for weeks and cannot even research BP's to their full capabilities)
One of the biggest stress causes in the game was the ability of others to steal ore after players had spent hours on the game mining without being punished.
Example: Player puts ore into can for later pickup, thief coasts up to can, (player cannot fire upon thief until they steal ore) thief libes up thier ship with station, takes ore and warps out to station before miner can fire enough rounds to damage thief. If player fires before thief steals ore, CONCORD Blows up miners ship.
This combined withlag and errors of marking thief make it impossible to stop a thief unless the thief is really bad at the game.
Since there is only a 15 minute time allotment to kill thief, this thief can empty a whole days work by coming back every 15 mins. CONCORD TAKES NO ACTION AGAINST THIEFS UNLESS THIEF DESTRYES CAN. Even after can is emptied by a thief and implodes destrying the can CONCORD takes no action/
The gane of Eve has taken up the policy of DO NOT FIRE, UNLESS FIRED UPON, making this a games for fighters in low space fun and NOT fun for miners, transporters, manufactures, and those that just wanted a game to relax with at the end of a long and stressful day at work.
Most of the players I met on the game are 20+ years in age and the main complaint is the fact you are forced into PVP whether you want to or not. This is due to mineral ores need to manufacture goods are not all located in high (safe) space but are many are in low (free kill) space where miners cannot come close to matching the fire power of PVP players. A single person is forced to play with others ( or pay) for protection while mining in low space. Having a battleship does not guarentee saftey. As it is possible for battleship to destroy a mining ship before the protection battleship can kill the attacker, then the attacking battleship warps to saftey and again the player who mines for relaxation is the big loser in the game.
Graphics are good but rules and programming errors and Lag time when more than 2 players are in space together makes this game a loser. Promises from Eves GM have worn thin after 1 /12 years.
For me ..... Its time to move on