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Thinking of starting out with EVE

WolfjunkieWolfjunkie Member, Newbie CommonPosts: 985
After 3 trials within the last year, i think it's about time. But i have a few questions.

1) I think i'll start off with two accounts. Mainly because i want a fighther, and a character able to R&D. If i only used one character for that, i'd progress slow. Specialisation = Easiest way to 'catch up' with the vets. Can you run two clients at the same computer?

2) This one is about missions. I heard that your agent doesn't care who kills your mission target, as long as it dies. Would it be possible to have character #1 sitting in the space station, and letting character #2 kill the targets? If so, i wouldn't need to fly back to the starbase all the time. Also, character #1 could work a bit on the social skills to increase the income.

3) Can a Caracal with some decent skills to back it up, handle level 2 missions without any problems?


Comments

  • NatEVENatEVE Member Posts: 92
    1) I run two accounts on the same computer, yes. One example of a tag team is that I have my combat character run lvl 4 missions in a battleship and my 2nd character follows behind picking up all the loot.

    2) Yes you could do that except character #1 would have to gang warp character #2 to Character #1's mission spot. Tbh, I think it might be more effort than its worth in terms of time saved. You could train social skills on one character and combat on the other but, imo, it doesn't take that long (just a week or so) to train up relevent social skills for mission running to increase your profits in isk, standing, and lp.

    3) Yes. A caracal shouldn't have any problem doing lvl 2 missions if you set it up right. Use Assault missile launchers, 1 or 2 large shield extenders and shield hardeners vs the type of damage the rats in your missions do for a good passive shield tank and power diagnostics units/ballistic control systems and you're good to go.


  • iCehiCeh Member UncommonPosts: 884
    Since your questions have been answered, can i ask what that is in your sig?

    -iCeh

  • WolfjunkieWolfjunkie Member, Newbie CommonPosts: 985

    Stats from my German Army Persona in World War II Online :)

    Edit: Does it cost anything to run a corp? I'm thinking of getting Social III, Corp Management II, and Ethic Relation I on my fighter(Since he already need Social III for Military/Political connections), and having both my chars in my own corps. Would allow me to share a hangar, right? I've heard that most corps want 1m+ SP chars, so would it be worth it while waiting?



  • NatEVENatEVE Member Posts: 92
    Yes, you must pay a per month cost for each office your corp rents at a station (when you first create a corp you rent an office [HQ] at the station you created it). Depending on the system and station, the price can vary. One location can cost 500k per month while another can cost 2m per month.

    Each office has a corp hanger that you could throw your items into (giving your other character access rights to it as well) but your items hangers will not be shared.

    Many corps ask for 1m+ sp characters yes, while others don't care. Some only invite those that have been playing for much longer. Starting and running a corp, trying to recruit new people and organizing them and giving them things to do can be a lot of work. You may wish to try joining a corp first, preferably an active one that can expose you to many different styles of gameplay in EVE. After having some experience in EVE and how corps function, you may then wish to start your own if you're willing to put the effort into doing so.


  • WolfjunkieWolfjunkie Member, Newbie CommonPosts: 985
    I don't want to start a 'real' corp. Too much work, i've never been a born leader/organizer. I would only use the corps as a place holder for my two chars, not inviting anyone :P

    Isn't there any way to get a shared hangar? Been hearing about those corp thefts, but does that req. an POS?


  • NatEVENatEVE Member Posts: 92
    If you just want to create a corp for you and your alt then you can do that and use the corp hanger as a "shared" hanger. Downsides are the monthly fee (is it worth it to you?) and you're vulnerable to being war dec'd by another player corp. A POS can have a corp hanger that functions in the same ways as those at a station except its at your POS. A POS is a much larger investment though, requires a lot of time and money and a lot of people that try to make money with them end up losing in the end.

  • AzirophosAzirophos Member Posts: 447


    Originally posted by NatEVE
    If you just want to create a corp for you and your alt then you can do that and use the corp hanger as a "shared" hanger. Downsides are the monthly fee (is it worth it to you?) and you're vulnerable to being war dec'd by another player corp.

    My corp has about a dozen offices and about 75% of those cost 10.000 ISK per month, so I think very affordable. Vulnerability to wardecs are there, yet you can't stay in a npc corp forever, if you want to progress in EVE, so it's better to get used to live with the threat of wardecs early on. On the other hand chances that a small 2 man corp gets wardeced is very slim.

    @OP: I did it in a similar way, when I started out EVE. I made a corp with an other player, and we started to npc our asses off. With the corphangars we could organize what loot we sold for profit, what we would refine, and what we want to share/keep. So if you want to be able to easily exchange and share items, then make your own corp (or join up with a player you trust), it's worth it - it was for me.

    ------------------------------------------------------
    Originally posted by Mandolin

    Designers need to move away from the old D&D level-based model which was never designed for player vs player combat in the first place.

  • ArcticblueArcticblue Member Posts: 270


    Originally posted by Wolfjunkie
    After 3 trials within the last year, i think it's about time. But i have a few questions.

    1) I think i'll start off with two accounts. Mainly because i want a fighther, and a character able to R&D. If i only used one character for that, i'd progress slow. Specialisation = Easiest way to 'catch up' with the vets. Can you run two clients at the same computer?

    2) This one is about missions. I heard that your agent doesn't care who kills your mission target, as long as it dies. Would it be possible to have character #1 sitting in the space station, and letting character #2 kill the targets? If so, i wouldn't need to fly back to the starbase all the time. Also, character #1 could work a bit on the social skills to increase the income.

    3) Can a Caracal with some decent skills to back it up, handle level 2 missions without any problems?


    1) Yeah you can run two clients at the same computer, it is best if you install the game twice and prefably on two harddrives, but that can be done just using one intall too (I did before).
    Now I run both accounts in a windows mode where I overlap the windows so I can view the overview to one account, while running for example missions with the other.

    2) I belive that only the character that accept the mission gets the bookmark to the area, and if I am not wrong they are going to move all missions into "deadspace" now where you first warp to a bookmark then continue from there.
    Once at the bookmark everybody can use the gates there...

    3) I used a Caracal with decent skills to do lvl 2 missions easy, had abit problems on lvl 3 but I remember before lvl 4 missions came that I did run lvl 3 missions in my Thorax cruiser.

    About corps and how to sort your goods, since I now run a corp that is no problem, I still use containers to sort my goods, I use what is called station containers and if you right click on them you can set them to on dropping items into them that they will not lock them.

    I name the containers for example "Shield boosters", "Cap items" and so on...

    Does have a few containers and I also got one for what I am about to sell eventually... it holds quite abit hehe, since I live in low sec doing missions and well that means I need to haul the items back to empire to sell them.

    Arcticblue2
    CEO Nordic Freelancers inc.

    BTW.. if you contact ingame I can give you what I recomend newbies in the corp to train for... skillwise.

  • ElnatorElnator Member Posts: 6,077
    1) Yes you can run 2 clients on the same computer.  In ref to making a corp:  Yes it's a good idea if you want to easily share things, however, you will need to open an office at any station you're operating out of or fly back to your office anytime you want to share items.  Offices vary widely in cost at any given station.  They can be extremely affordable or extremely expensive....  Just depends....

    2) Getting the 2nd character TO the mission would require you to gang together and warp to the location together (otherwise the 2nd char won't know where to go).... I suppose you could drop a bookmark in the hangar and pick it up with the 2nd character (make sure you're ganged though (grouped))

    3) Absolutely you can fly up to  Tier 3 (though not recommended) in a
    Caracal.  I did.  It's HARD to do Tier 3's in a caracal though because
    in some of those the forces laid out against you can have really NASTY
    DPS.... I've even had to warp out of a few encounters in a BC due to
    them overwhelming my shields before I could kill enough... Those aren't
    super frequent, and can be avoided, however. 

    Currently Playing: Dungeons and Dragons Online.
    Sig image Pending
    Still in: A couple Betas

  • WolfjunkieWolfjunkie Member, Newbie CommonPosts: 985
    Cheers for all the tips guys!
    I've sent the payment for 2 accounts to PayByCash today, so i'm expecting to be able to play tommorow(Used it a few times, always been quick with the payment).

    Skillwise, i think i got an idea of what to go for.

    First target is to get Frigate III, spaceship command II, Missile Launcher Operation II, and standard missile I. This allows me to fly a very basic kessy that hardly can fit anything. From there on, i need electronics, engineering, maybe even mechanics and hull upgrade, various missile skills, learning skills, shield skills, and whatever i need to outfit my kessy. Once that's done, i can probaly start moving toward cruiser.

    Don't think i'll do all the learning skills in one go though. How much would Learning+first stat skills at V, improve my training speed? Around 1,6 times faster, if all stats was identical, right? Clarity etc seems quite expensive, so i doubt i could afford them all anytime soon. Besides, spending 60 days on learning skills, while doing missions/minning might be a game killer for me.


  • kovahkovah Member UncommonPosts: 695

    Everything that I've read sasys don't go above 4 MAYBE 5 on your initial learning skills until you are farther along in the game (5mil +).

    But I'm a newb too, so....  Does that sound right you Vets?

    [edit]Oh, and I'll be done with them all to 4 in 2 days, well...  cept Charisma...  ignored that completely.



  • NicoliNicoli Member Posts: 1,312


    Originally posted by kovah

    Everything that I've read sasys don't go above 4 MAYBE 5 on your initial learning skills until you are farther along in the game (5mil +).

    But I'm a newb too, so....  Does that sound right you Vets?

    [edit]Oh, and I'll be done with them all to 4 in 2 days, well...  cept Charisma...  ignored that completely.





    Yeah Kovah, 3s about all thats worth it as time saved doesn't start to equal out till later on when you are training the larger multiweek skills or long term goals, then its starts to pan out.
  • LordSlaterLordSlater Member Posts: 2,087

    Well first of all id like to say to you, "Welcome to eve".

    Ive been playing for almost 4 years now almost non stop so i can safely say that eve ahs a lot of potetial in it.

    As for some starting tips i advise that when you make your game charecter's you begine by ensuring that all the atributes are more or less equall excluding social which you can largly ignor as its not widly supported ingame. When you have your charecter as soon as you can get all your basic learning skills to 4 including the social one [you then ignor social till you need it].

    With your basics at 4 you are now in position to start learning uyour fun skills like frigate and gunnery skills, Quick tip get both primary and secondry atributes above 17 to get level 1 skills to train level 5 in 5 days. Now when it comes to corperation formatuion it does cost money to do 12 million i think [not too sure tho], and if you intend to have other people join your corp set up a hangar system where they only have access to 1 hangar that way if they decide to run away you only lose the rat loot in the corp hangar. Oh and make sure only you and one or 2 other persons can see in the other hangars.

    Well there was some very basic tips as for the advanced lerning skills do those when you have the skills to have fun while witing a month for it to be done and only train the advanced learning to 3/4.

    Well here we are some basic tips i hope it helps you get a good start in eve.

    image

  • MagnumIIMagnumII Member Posts: 85


    Originally posted by Wolfjunkie
    After 3 trials within the last year, i think it's about time. But i have a few questions.

    1) I think i'll start off with two accounts. Mainly because i want a fighther, and a character able to R&D. If i only used one character for that, i'd progress slow. Specialisation = Easiest way to 'catch up' with the vets. Can you run two clients at the same computer?Yes, infact you use the same exact install, just start it and log in with 1st acct, then minimise it and do the same with your other and they work well together too in Windowed mode or I use the windows key to switch back and forth if not in windowed mode.

    2) This one is about missions. I heard that your agent doesn't care who kills your mission target, as long as it dies. Would it be possible to have character #1 sitting in the space station, and letting character #2 kill the targets? If so, i wouldn't need to fly back to the starbase all the time. Also, character #1 could work a bit on the social skills to increase the income.To do that you would need to be using the two acct's and them two PC's being ganged up.

    3) Can a Caracal with some decent skills to back it up, handle level 2 missions without any problems?IMO yes as long as you take it a step at a time if particular mission is harder for some reason.



    And Remember this game is for the long hull and great for interaction with others and goal orientated, I can under stand some one used to PS2 not getting it and thinking it is borring, but it is not.

    And it in no way has to be the only game you play to have fun from it.

  • MagnumIIMagnumII Member Posts: 85


    Originally posted by Nicoli

    Originally posted by kovah
    Everything that I've read sasys don't go above 4 MAYBE 5 on your initial learning skills until you are farther along in the game (5mil +).

    But I'm a newb too, so....  Does that sound right you Vets?

    [edit]Oh, and I'll be done with them all to 4 in 2 days, well...  cept Charisma...  ignored that completely.

    Yeah Kovah, 3s about all thats worth it as time saved doesn't start to equal out till later on when you are training the larger multiweek skills or long term goals, then its starts to pan out.


    You would go level 5 on the frigate skill and Mechanic 5 and Enginearing 5 skills to get the assault frig and add the Evasive manuvering 5 to that for the interseptor ship. this is for example.

    Basicaly go L5 when you have to to get into a ship you want but do not risk your ship unless you can do good in battel and you can afford to loose it just in case, but parctice PvP in frigs 1st and do not let some one in a 90 mil ship gank you, try and fight some one with somer balls in a frig too.

  • WolfjunkieWolfjunkie Member, Newbie CommonPosts: 985
    Eeek..
    Okay, i created two characters.

    Bolt Crimson, 96k SP with Caldari Frig IV at beginning.

    Father Crimson, 56k SP with IV Science and III Research at beginning. Both Caldari.

    Father Crimson is currently training IV analytical mind.

    But now i feel stuck.. I didn't do the tutorial, since i remember the functions since i did my last trial(A month ago).

    Bolt Crimson talks to the tutorial agent, and i get two missions that pays off well. Then i'm send to another agent, and it all goes downhill from there.. I get a mission, jumps in. 4-5 groups of 4-5 drones, i pick a group and approach. I lock them down. Within 10 sec of being closer than 15km, i'm down to 50% armor. I warp out. Defently not a mission doable in an Ibis! So, i try to find another agent that could give me a mission. Flying around, through 10 systems and 20ish stations, i find a couple of low quality level 1 agents. All security. But non of the missions is doable. So, i can't really start training learning skills now, since i don't have the funds for it. Neither can i do kill missions, since my Ibis is kinda bad. But, i can mine.. for 5k isk every..10-15min.. just not fun. Could anyone point me to an agent that could possibly give me some newbie friendly missions?


  • NicoliNicoli Member Posts: 1,312
    Well as a suggestion don't do 2 characters unless they are on 2 seperate accounts as you can only train with one character at a time.

    As for missions the tutorial missions agents are in the stations in the newbie areas like Kisogo and they tend to have the missions that are rookie ship friendly. They may have alot of hualing missions to start but should net you some quick isk at the start. they should get you enough money to get into a Frigate ship which will allow you to do most lvl 1 missions no problem.

    If you need any help let me know in game "Nicoli Voldkif"


  • ElnatorElnator Member Posts: 6,077


    Originally posted by LordSlater


    As for some starting tips i advise that when you make your game charecter's you begine by ensuring that all the atributes are more or less equall excluding social which you can largly ignor as its not widly supported ingame. When you have your charecter as soon as you can get all your basic learning skills to 4 including the social one [you then ignor social till you need it].


    Training all the skills to 4 means he won't be able to do anything "fun" for over 7-8 days.  I don't recommend it.  What I recommend is to train the skills he listed during his playtime as well as each learning skill to level 2 (all of that should be doable during normal play times.)    Just run down the list.  The first few skills you will learn will only take between 30mins and 2hrs to learn.  You should be able to knock out several in your first day alone.

    Then OVERNIGHT while you sleep and during the day while at work/school train the longer skills (Get learning to 3, then 4) then you can go nuts on other areas.

    Also:  Don't ignore social.  Contrary to common belief it's absolutely a great skill set to have IF you run missions alot.  The following skills are the ones to concentrate in the Social category:
    Social (you'll eventually want this at 5 but there's no rush.)
    Connections:  You'll want to get this to 3 eventually, higher if you want.
    Diplomacy:  You'll want this at 3 eventually as well, higher is optional.
    Negotiation:  You'll want that to 3 eventually, higher is optional.

    By the time you're eying a battlecruiser you'll want those skills done.  Why?
    1) Connections and Diplomacy will allow you to get to the better missions faster.  1 level of connections / diplomacy is about .5 standing.  So you can gain a HUGE boost to what level of missions you can be doing without all the grind work.  Trust me:  It's faster to train them to 3 than to grind the equivalent ammt of missions :))  With diplomacy and Connections at 2/3 you should be able to skip level 1 missions entirely and start out on level 2 (don't do this in the starter frigate though!!!!!, get a tier 2 frig first!  LOL, preferably a cruiser before you start doing 2's)

    2) Negotiation helps with mission payments.  Each level increases how much you are offered in payment for the missions you are asked to do.  Trust me, higher is good.... things get expensive in EVE.  Being paid a few thousand more per mission ads up fast (especially on the higher missions where it's actually a few tens of thousands more per mission (if not hundreds).

    Social should be 3rd in your priority:
    1) Combat (this flips with learning later on once all your combat skills are at 2 or 3 you are going to want to flip your priority till learning skills are around 4 each)
    2) Learning (this flip flops later on as noted above)
    3) Social (this stays put)

    Also:  When you CREATE the character not only balance your skills but choose your schools, if you choose them right you can start out with Frigates already at 3 or 4 (I started at 4) which will save you loads of time down the road.  You can also start with most of the skills you listed so that once you get a few ISK from the intro missions you can actually equip a pretty decent Tier 2 Frigate right out of the gate.  And you're only about 1-2 hours of training away from flying a cruiser (which I don't recommend till you have the money to afford TWO of them because invariably everyone gets their first ship of each class blown out from under them in short order :)  LOL)

    And, EVEMON is a fabulous tool for new players.  If you already know WHAT you want to do then plug all the skills you PLAN to have into EVEMON at the levels you plan to train them to.  It'll come up with a plan list and tell you what learning skills you should learn right away. 

    And always always always insure at PLATINUM level!!!!!!!

    Welcome to EVE...

    Currently Playing: Dungeons and Dragons Online.
    Sig image Pending
    Still in: A couple Betas

  • WolfjunkieWolfjunkie Member, Newbie CommonPosts: 985
    Thanks for the advice, everyone.

    Well, i started off with training Missile launcher operation II+III, and Standard Missiles I+II. So i can fly an kessy, and do some decent DPS. Can't fit much more than 3 Standard Launchers on it though. Today, i got Analytic Mind to III, and Iron Will to II(Had Iron Will I, had a few hours where i couldn't be at the PC, so didn't do learning nor instant recal I). Currently, he's training spaceship command III. Tomorrow, i'll start working on Instant recall and learning. I've decided not to train any learning skills past III currently, to leave some space for electronics/engineering/+skills for modules.

    My other toon is just pounding trough learning skills like no tomorrow, with currently 16 int and 14ish memory, those rank 1 skills goes to II in under two hours.


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