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OK, this isn't a thread to begin discussing things like "get rid of instancing." Won't happen and even if it could, I wouldn't want it to happen.
I'm talking about "quality of life" details that would make missions more manageable. For instance:
Since most of the Expert and Master rewards in Factions' missions are based on a mission-timer, could we please have a mission-timer put into the user-interface? Raisu Pavilion is the only mission that has a relatively useful mission-timer. All the other reward-based-on-time missions have no way of letting you know if you've succeeded or failed in attaining a certain reward until the mission is over (BTW, no one shoots for "Expert's Reward"). This gets to be rather frustrating for groups going after Master's rewards, especially when you've had to do the same mission over and over to try and get it. Clock-watching is not an option in these missions, because of the speed at which you have to try to move through them.
A simple color-coded down-timer on the UI where the Raisu Pavilion mission-timer goes would suffice.
That's all for now. Will add more later as I come up with ideas.