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These are some helpful tips for the game that might help... be wary tho its pretty long.
Always verify the identity of any player with whom you would like to trade, as many names can look similar.For example, do not auto-reply to private messages. Be sure to type their name out manually.
Which FF Character Are You?
Which FF Character Are You?
This is some more helful stuff that might help you decide on what you want to be. The whole class list plus descriptions. Enoy...
The Warrior class is an advanced class of the Human Fighter who pursues physical power. Since Warriors do not belong to regular military, most pursue work independently. Warriors focus on having strong swordsmanship skills. Focused on gaining strength and power, they tend to distance themselves from other people to better focus on their training. Warriors tend to live on the outskirts of villages and adopt an uncultivated lifestyle.
The Warrior class is specialized for close physical combat with an emphasis on attack skills. Warriors tend to concentrate their effort on raising their attack skills and killing monsters. During party play, warriors can assume the role of a tank to some extent. However, their primary skill and benefit is in dealing damage, and lots of it.
Human Knights receive training on the military arts from a government organization (or an organization of equal capacity). Knights consider honor their top priority and are prepared to sacrifice their life for their country and king. A one-handed sword and shield are their basic equipment.
The Knight class is specialized for close physical combat with an emphasis on defense. Their defense skills are excellent and their self-heal skill allows them to hunt for a longer period of time without the assistance of a companion. In party play, Knights focus on attracting monsters’ attacks and attention to themselves - allowing other party members to focus on dealing damage to make the killing blow.
Rogues are Fighters who consider agility more important than power — and profit more important than honor. Unlike the previous two classes, these Fighters rely heavily on ranged attack weapons. They prefer a small sword, bow and light armor to a large sword or thick armor that may slow down their agile attacks. The main tasks of a Rogue include reconnaissance, scouting, spying, and assassination. On a rare occasion, Rogues may be hired as a group to be utilized as an army of archers.
Hunting as a Rogue can be incredibly risky. Relying on evasion for defense and armed with daggers and bows for attacks, Rogues may find it difficult to battle high level monsters on their own. During party play, Rogues are wise to avoid acting as a tank. Instead, in many combat situations, they can be useful by utilizing their high rate of critical attack or following their party and inflicting significant ranged damage using their bow skills.
Human Wizards divide the magical forces in the world into four elements, as well as light and darkness. They then amplify the power of these elements and combine them to use in their magic. Most Human Wizards came from the Ivory Tower of Oren or are disciples of Human Wizards who came from the tower long ago. They can use the middle level elemental magic, black magic and summon magic.
Human Wizards are focused on elemental magic, summon magic, and black magic, and as such can summon a creature and use it as a tank, or absorb HP from a corpse and convert the HP to MP to reduce their downtime. During party play, Human Wizards deal great damage with their powerful spells.
Clerics are Human Mystics who borrow the power of the gods to perform miracles. Although they often belong to religious organizations, some of them refuse to align to any one religion and act on their own according to their own beliefs. Their magic is mostly used to help other people. Due to the nature of their profession, they often travel to make pilgrimages for their religion.
Clerics have chosen white magic and support magic as the focus of their profession rather than direct magical attacks. During solo play, Clerics can increase their abilities by using magic and by wearing light armor. However since their physical prowess falls quite short of the Fighter class, they are slow hunters. However, since it is possible for them to have continuous hunting by healing their own wounds, they are not entirely inferior when it comes to solo play.
Since Clerics can use both support magic and white magic, they are considered critical in parties, and are welcome in almost any party to cast Might, Shield, and Heal spells. In addition, during a crisis situation, a Cleric can perform crowd control by using spells such as Sleep.
The Warlord is more capable in one-on-many battles than in one-on-one combat and prefers long-range weapons, such as poles. He casts gusts of thunderstorms that cause enemies to faint in their tracks. The Warlord demonstrates his power most effectively in groups, such as during siege battles.
Gladiator
None is better at one-on-one close combat than the Gladiator. Enemies attempt to avoid his powerful attacks in vain. The Gladiator displays his superior swordsmanship using the Sonic Storm or with two-bladed swords he implements the Triple Slash.
The Paladin prays for the power of the holy gods to protect all precious things in battle and to defeat the evil spirits that appear before him. Healing himself through Holy Blessing, the Paladin uses Hate Aura to protect his fellow party members.
Unlike the Paladin who uses mostly white magic, the Dark Avenger uses black magic to vex his opponents. He absorbs the physical strength from corpses using Life Scavenge and emanates attack points with Reflect Damage.
The Treasure Hunter, known as the "danger that lurks in the darkness", acts according to his own private goals. The Treasure Hunter moves without fear by using Silent Move and is skilled at using Backstab against his enemies to eliminate them from behind.
Rather than using daggers, the Hawkeye threatens his opponents from afar using longbows. He becomes an even more powerful force when joined by a group. The Hawkeye's aim is accurate against single opponents, while he attacks groups of enemies effectively with Burst Shot.
The Sorcerer is a very perplexing being who borrows the power of the elements to cast extreme elemental magic. He supports his allies by pouring fire down upon enemies from a distance using Blazing Circle. Enemies within the Sorcerer's range are knocked unconscious with Sleeping Cloud.
The Necromancer makes use of the power of darkness by reviving the black magic of the titans. He summons zombies from corpses with Summon Zombie and causes great harm to his enemies through Corpse Burst.
The Warlock considers the power of magic to be a living entity. He can create something from nothing by using the highest level of summon magic. Like other summon mystics, he engages in battle vicariously by raising the defensive power and magic defensive power of servitors through Servitor Physical Shield and Servitor Magic Shield, respectively. The Warlock can also raise attack speed through Servitor Haste.
The Bishop is a holy person of this era who brings about miracles of healing and recovery using the highest level of recovery magic. If necessary, he will engage in hand-to-hand combat to protect himself. The Bishop recovers physical power through Vitalize, can heal addiction and bleeding, and uses specialized magic on the undead.
The Prophet makes his allies strong and his enemies weak using the highest level of protection magic. With the blessing of the gods, he increases the maximum value of physical strength for another party through Bless the Body. The Prophet also increases his own MP through Bless the Soul, and if necessary can perform Return to go back to a village.
Regarded as the most powerful swordsmen in one-on-one combat, Duelists prefer dual swords as their weapon of choice, and they overcome the enemy with storm-like swiftness. They do not wear heavy armor, as they have inherited the Gladiator mentality of regarding their attack as their best defense.
Called upon by ancient powers, the most powerful Warlords are conferred the designation of Dreadnought. Adept at one-on-many combat, they are endowed with singular combat prowess, enabling them to annihilate enemies regardless of their number. Dreadnoughts prefer large weapons such as the polearm.
These hallowed Paladins worship the god of light to protect their lord and uphold justice. Phoenix Knights use healing spells invoked by the blessing of the god of light. They are guardian knights who fight to protect fellow knights rather than to kill the enemy.
Rejecting hypocrisy and pretense, these knights of hell direct their wrath at the enemy. Devoted to vengeance and the god of darkness and unwavering in their beliefs, these formidable Dark Avengers are willing to destroy anything that gets in the way.
Free-spirited explorers unfettered by class or rank, Adventurers are nomads perpetually in search of the big jackpot that will bring them money and status. Agile warriors adept at hit-and-run combat, they are not to be taken lightly, as they can identify and take advantage of the target's weakness with precision.
Sagittarius is a prestigious title conferred on the most accomplished Human archers. Under the Elmoreden Empire, this title was bestowed on numerous master Hawkeyes. Many of the skills they devised were handed down through the generations, keeping the tradition of the Sagittarius intact. Following the decline of their nation and the ensuing period of disarray, the skills of the Sagittarius became obsolete and not a single archer was awarded the title. Many archers, compelled by whispers of destiny, now embark on their own journeys, but only a handful return. Those brave souls inherit the legend of the Sagittarius.
A title bestowed on the most accomplished sorcerer of the Ivory Tower during the Elmoreden era, the Archmage handles the four basic elements flawlessly. Transcending the limitations unsurpassed by all other sorcerers, they achieved a daunting level of wizardry and were seen as a symbol of the power of strong magic. Following the fall of the empire, a true Archmage did not emerge for some time. But recently, the Archmages have begun to re-emerge, accompanied by rumors of the woman of the lake.
Masters of the dead and black magic, Necromancers who are able to truly conquer the power of the spirit are given the title of Soultaker. Unlike Sorcerers or Archmages who handle element magic, Soultakers handle black magic. Persecuted since the imperial period, many of their skills were once rendered obsolete. It was believed that those skills could not be recovered; however, instigated by the resurrection of the Archmage, a number of black magicians embarked on a journey in search of a lost vision. The handful that returned were resurrected as Soultakers.
Arcana Lord is a title given to Warlocks that are the most skillful in rendering manifestations of elemental magic. Calling upon creatures from other realms, they must possess unqualified control over the arcana, the requisite power path which leads to the summoning.
Bishops who have transcended the teachings of the order of the god of light and reached a new standing are granted the title of Cardinal. Priests researching the studies of countless ancient clerics embarked on a search of the cause of the discrepancy between their miracles and current white magic. Years later, only a handful returned and formed the Order of the Forgotten Miracles, compelling them to proclaim the resurrection of Cardinals.
Priests who have chosen to diverge from the Order's orthodox doctrine - "unless for reasons of self-defense, you must not harm others with magic" - believe in resorting to aggressive tactics to achieve their end. A great number of Prophets are working to make the world a better place today, but those among them who have reached a new pinnacle after hearing fate's whisper are referred to as Hierophants.
Elven Knights are Fighters who have received swordsmanship training on a professional level. In order to acquire more effective attack and defense skills, they continue to train on their swordsmanship and have mithril armor and weapons that best utilize Elven fighting skills.
Elven Knights differ from other Knights in their high agility and ability to cast recovery magic. Their quick movement speed and haste spells make them highly regarded in groups.
Some Elves prefer bows to swords, and these Fighters become Elven Scouts. They are comfortable living outdoors in the forest and their basic equipment is a bow, a dagger, and a suit of light armor.
The playstyle of an Elven Scout is similar to that of a Rogue whose skills are best suited to the forests. With their healing and support magic skills, they are an asset to any group. Their high dexterity and quick movement make them excellent scouts and masters of ranged attacks.
Elven Wizards divide the magical forces in the world into four elements, as well as light and darkness. They then amplify the power of these elements and combine them to use in their magic. Elven Wizards can use mid-level elemental magic and summon magic.
The playstyle of an Elven Wizard is similar to the playstyle of other Wizards, however, the characteristics of the magic they use and the types of creatures they summon are different from Wizards of other races. Though fast casters, the magical attack power of Elven Wizards is somewhat weak and they cannot use black magic.
Elven Oracles are Mystics who borrow the power of the gods to perform miracles. Though they have similar abilities as Human Clerics, they worship different gods and are as such granted different spells and skills.
The play style of an Elven Oracle is similar to that of a Cleric. However, Elven Oracles are possessed of faster movement and casting speeds and focus on a different array of skills.
The Temple Knight, who has risen to the height of swordsmanship, borrows the power of the gods of light and water for both his magic and his sword. He engages in battle by summoning cubics to assist in attacks through Summon Storm Cubic, or by summoning cubics that can recover his own physical strength through Summon Life Cubic.
The Swordsinger has a beautiful voice that he uses to raise the morale of his party members and to assist them in battle. He helps to recover the physical strength of party members through Song of Life and raises the defensive power of party members using Song of Earth. The sound of the Swordsinger's voice is welcome in any party.
The Plainswalker, who is more accustomed to outdoor life than indoor living, is an adventurer skilled in all areas of battle and exploration. He attacks opponents from behind using Backstab and can entice one unique monster to benefit his party by using Lure.
First and foremost, the Silver Ranger is the ideal Elven fighter in terms of skill with the bow. He can perform Double Shot, which shoots two arrows consecutively and Burst Shot, which hits multiple enemies within the range of his target.
The Spellsinger has become intimately familiar with elemental magic and deals in magic that primarily uses water. He uses a shield called Freezing Skin that reflects damage directed towards him and uses the Ice Dagger to throw ice blades at his opponents.
The Elemental Summoner engages in battle using servitors and is skilled in a variety of summon magic. Like other summon mystics, he engages in battle vicariously. He raises the defensive power and magic defensive power of servitors through Servitor Physical Shield and Servitor Magic Shield, respectively. The Elemental Summoner also raises attack speed through Servitor Haste.
Elven Elder
The Elven Elder stands at the forefront in the religion of water and aids his allies using various methods of support magic. He raises the defensive capability of shields through Bless Shield. Occasionally, the Elven Elder will even bring down the Might of Heaven upon the undead.
Eva's Templar is a prestigious title conferred on the strongest Temple Knight protecting Eva and the forest of the Elves. Knights who presented their swords to the goddess Eva, who became the guardian of water and the elves following the fall of Shilen, their top priority is protecting colleagues rather than destroying the enemy.
Sword Muses are Sword Singers who have reached the apex of the singing of spirit songs unique to Elves. Spirit songs are beautiful songs infused with the power of the spirit. Magic exclusive to Elves, these songs enhance the combat capability and morale of their own forces and to seek the divine protection of the spirits and the goddess before heading out to the front. Following the Elmoreden imperial era, the number of Sword Singers who reached the level of Muse continuously dwindled and came to be deemed as legends, but recently began to resurface with the emergence of the woman of the lake.
Elves, a race belonging to the forest and water, are intimate with the wind. Among them, the most accomplished Plains Walkers, travelers who are able to appear and disappear like the wind, are called Wind Riders. Equipped with extraordinary agility and grace, they are explorers adept at combat and exploration and acclimated to outdoor life.
The bow is a very important weapon in war for Elves, who traditionally prefer long distance hit-and-run combat over short distance melee combat. A title conferred on the most accomplished archers among the Elf warriors, the Moonlight Sentinel is named after an ancient hunting ritual performed under the light of the full moon.
Mystic Muse is the title given to Spellsingers who have reached the peak of the four element wizardry. Referred to as muses, they are rumored to possess the beautiful and mystical voice of the gods. Although they possess power equal to the Archmages of the Ivory Tower, the highest institution of element wizardry, they rarely venture out of the forest and remain largely unknown.
Elemental Master is the title bestowed on the most accomplished Elemental Summoners. Elemental Masters are knowledgeable summoners who practice summoning techniques exclusive to Elves, the foundation of which lies in the belief that magic is the natural phenomenon of power.
Of Eva's priests who spread her teachings, Elders who have reached the pinnacle of their faith and power are called Eva's Saints. They are devoted to peace, treat the sick, and spread love, but they are also resolute priests who are undeterred from participating in battle in order to protect their allies and uphold peace.
Palus Knights are Dark Elf Fighters who have received swordsmanship training on a professional level. In order to acquire more effective attack and defense skills, they continue to train on their swordsmanship and have mithril armor and weapons that best utilize Dark Elven fighting skills.
The play style of a Palus Knight is similar to that of other Knights yet with a superior attack capability. Palus Knights possess many skills and magic focused on causing damage.
Dark Elves who prefer using bows over swords become Assassins. They are stealth warriors who equip themselves with bow and dagger and light armor to move easily.
The playstyle of an Assassin is similar to that of a Rogue. Compared to Rogues, they have superior attack capabilities and access to magic and skills focused on causing or enhancing damage to enemies.
Dark Wizards divide the magical forces in the world into four elements, as well as light and darkness. They then amplify the power of these elements and combine them to use in their magic. Dark Wizards can use the mid-level elemental magic, black magic and summon magic.
The playstyle of a Dark Wizard is similar to the playstyle of other Wizards, however, the characteristics of the magic they use and the types of creatures they summon are different from Wizards of other races. Also, like Dark Mystics, their magic is powerful but they have low MP recovery speed.
Shillien Oracles are Mystics who borrow the power of the gods – specifically Shillien - to perform miracles. Though they have similar abilities to Clerics and Oracles, they worship different gods and are as such granted different spells and skills.
The play style of a Shillien Oracle is similar to that of a Cleric or Oracle. However, Shillien Oracles have access to different buff skills and spells.
Unlike the Temple Knight, who uses the magic of light and water, the Shillien Knight uses the magic of darkness and water, in addition to his skills with the sword. He drains the physical power of opponents with Summon Vampiric Cubic or Summon Viper Cubic, or he can summon poisonous cubics. The Shillien Knight can also rain lightening down upon his opponents using Lightening Strike.
The Bladedancer primarily uses two-bladed swords and raises the abilities of his party members by dancing. He assists in the hunt by increasing the attack power of his party through Dance of Warrior. The Bladedancer also raises the critical damage of party members through Dance of Fire.
The Abyss Walker is skilled in combat and exploration, specializing in assassinations. He implements the same basic techniques as the Human Mercenary with Silent Move and Backstab, but he has higher attack power. However, due to his relatively low physical strength, the Abyss Walker is at somewhat of a disadvantage in frontal battle.
The Phantom Ranger handles a bow skillfully and uses techniques similar to other archers, but he also has excellent attack strength. He weakens the defensive strength of an opponent through Hex and can harass adversaries at long distances by using Double Shot, which shoots two arrows consecutively.
The Spellhowler uses the highest degree of elemental magic. A mix of Sorcerer and Necromancer, he casts magic by borrowing the power of the wind. The Spellhowler causes strong damage with the Tempest, which creates a tornado around his target, or he can use the Hurricane to shoot blades of wind from a distance.
The Phantom Summoner is renowned for summoning wicked spirits. He engages in battle vicariously by raising the defensive power of servitors through Servitor Physical Shield and by raising magic defensive power of servitors through Servitor Magic Shield. The Phantom Summoner can also raise servitors' attack speed through Servitor Haste.
The Shillien Elder is adept at the highest levels of support magic - indeed, so much so that his intimidating reputation instills fear in his opponents. He casts various spells of support, including Purify which treats poisoning, bleeding and paralysis of his allies. The attack power of other party members is greatly increased by the mere presence of the Shillien Elder.
Among Shilien Knights, followers of the goddess of the underworld, Shilen, these knights are said to be blessed by her. Adept at black magic, they also practice diverse summoning magic abilities.
Spectral Dancers are Dark Elf knights who are able to call forth a storm of death and destruction through the dances of the two swords. Bladedancers present death and chaos to the enemy with sword dances, and extremely rare dancers among them who can evoke frightful power are referred to as Spectral Dancers.
The title granted to the most accomplished of the Abyss Walkers, Ghost Hunters are notorious for their swiftness and damaging attack abilities. With the exception of a handful of veterans, very few existing Abyss Walkers have reached this standing.
As the Moonlight Sentinel is at the apex of Elf archers, then the Ghost Sentinel is the Dark Elf counterpart. Their top priority is ability to destroy, and they are referred to as Ghost Sentinel because whatever they target ultimately faces demise.
Storm Screamers are the most accomplished Spellhowlers who practice incomparably powerful wizardry, but have been excluded from the ranks of those represented by the Ivory Tower who consider them tarnished by black magic.
The most skilled of the Phantom Summoners who conjure creatures that sleep in the abyss, Spectral Masters are the most accomplished Dark Elf summoners who have reached a new stage of power through visions of the bygone eras.
Strongly devoted followers, Shillien Saints worship Mother Shilen, who lies asleep in the shadowy abyss of the underworld. Also referred to as the priests of the abyss, they are able to perform the ancient miracles of the Shillien Elders that were once rendered obsolete. They are also the hope of the Dark Elves, who believe that Shillien Saints will herald the advent of a new world with the resurrection of the dark goddess.
Marauders are Fighters who have polished their war arts and honed their weapon skills. They are the main fighting force of the Orc race.
The playstyle of an Orc Raider is similar to that of a Warrior, however, compared to Warriors, they use more skills that rely only on physical strength.
The religious order of Paagrio worship is the Orc’s religion. Among Orc Fighters, elders select those who want to improve their physical strength rather than relying on weapon. These Orcs are trained as Monks. The Monks who preach the way of power and path of fire do not use weapons but learn to use Tangsu leading them to perfection of their physical strength.
Monks are characterized by their fast hand-to-hand attacks. They can also use the technique of gathering magical forces and shooting them towards their enemy to cause damage and weaken the enemy. During solo play, a Monk wears tattoos only as light armor and fights with hand-to-hand fighting equipment to cause severe damage while evading enemy attacks. In party play, Monks are useful primarily for the rapid and devastating damage they can deal.
An Orc Mystic who has been blessed by the god of fire can follow the path to become an Orc Shaman. The Mystics can bless Fighters who are going to war and improve their combat skills. They can also cast curses to inflict damage on enemy forces. There are few things as frightening to face as an Orc military unit with a Shaman at their side.
Developed from the Orc Raider, the Destroyer is an expert fighter who stands ever vigilant on the front lines of the battlefield. He uses Whirlwind to batter his enemies about and tirelessly fights without fear until his enemies have all been vanquished. The Destroyer's very aura causes his opponents to retreat in fear and consternation.
The Tyrant uses weapons that assist his personal tangsu. He is a top student at the temple of power and fire. The Tyrant is famous for using such techniques as Force Buster , which explodes energy and attacks multiple enemies whose way is blocked; Burning Fist, which throws strong fists of fire; and Punch of Doom, which causes extreme damage to an opponent while consuming a lot of physical strength.
The Overlord is a Shaman who is a candidate for tribal leader. He creates his own clans and can carry out various magic to support his clan members. The Overlord leads the Orc race through the use of Seal of Winter, which reduces the attack speed of nearby enemies and Sight of Paagrio, which increases the accuracy of other members of
Which FF Character Are You?
This is how the combat system works so please dont get yourself killed because you turned red...
Combats Points and PvP
Combat Points (CP) offer a new dynamic to PvP situations by adding an extra layer of protection when attacked by another player. CP acts as a buffer that must be depleted before damage will affect the player's hit points.
If a player is damaged by another player (including servitors and pets of a player), CP is consumed first with no effect on Hit Points (HP). If the CP is not enough to consume all the damage, HP begins to be consumed.
Like HP, CP is also gradually recovered as time passes. The CP total varies by class and level, recovers over time, and acts as a buffer that must be depleted before damage will affect the player's hit points.
About Player vs. Player Combat
To begin attacking another player, hold the Ctrl key and attack or use a skill. Some areas, such as villages, are "safe zones" where PvP combat is restricted.
PvP gameplay is based on a color-coded system. The name of any character who attacks another player turns purple (aggressive), and this also applies to anyone who attacks an aggressive player. Players do not receive penalties for attacking and defeating aggressive characters. However, when attacking and killing characters that are neutral (white colored names), the player's Karma points increase and the player becomes a chaotic character.
Chaotic character names turn red, and the guards of any village will attack a chaotic character whenever they come in contact with one. Chaotic characters cannot use shop services, and have a high chance of dropping items upon death. However, a chaotic character with a PK count of five or less will not drop items upon death.
The table below shows the color-coded system in action.
To reduce Karma back to 0, the player must hunt monsters. There is also a quest available that can reduce the number of Player Kills a player has earned. Speak to the Black Judges to begin the Repent Your Sins quest.
Which FF Character Are You?
Do you ever want to enchant your weapons but you dont know what to do. Well then its your lucky day because this post is dedicated to Enchanting. Enjoy!
Item Enchantment
Some weapons and armor can be fortified by using Scroll: Enchant Weapon and Scroll: Enchant Armor. There are different enchantment scrolls for each grade of weapons and armor. No Grade items cannot be enchanted.
Almost all weapons and armor can be safely enchanted to +3, but beyond that, success is based on a pre-defined rate of probability. One-piece type armor can be safely enchanted up to +4.
Weapons that are enchanted to +4 glow a light silver, and as the enchantment level increases, the glow deepens to blue and changes to red at high levels.
When enchantment fails, the item will be destroyed and turned into crystals. The number of crystals generated depends on the item's value.
Blessed Scrolls of Enchant Weapon/Armor are similar to normal Scroll: Enchant Weapon and Scroll: Enchant Armor, but the item will not disappear when the enchantment fails. However, upon failure to enchant, the item will be reverted to +0.
Skill Enchantment
The third class transfer must be completed in order to be able to enchant skills. Speak to the NPC who began the third class transfer quest for more information about enchanting skills.
Skill enchanting differs from the usual method of increasing skill levels. Enchanted skills improve unconditionally, and it is possible to choose specific enchant effects. However, the choice must be made when the skill is initially enchanted. Once the enchantment is selected, other abilities cannot be improved.
The cost of skill enchantment is experience and SP. The Secret Book of Giants is required for the initial enchantment, and if it is successful, only experience points in the current level and SP will be consumed for additional enchants.
There is a probability that the skill enchanting may fail. In the case of a failed enchantment, the skill will revert to the pre-enchanted state.
Dyes and Symbols
Certain items in Lineage II can change the basic ability values (STR, DEX, CON, INT, WIT, MEN) of your character.
Ability
Effect
STR
Increases amount of physical damage.
DEX
Increases attack speed, physical skill speed, accuracy, evasion, critical hit probability, success rate of dagger skills (such as Deadly Blow), shield defense success rate, and movement speed.
CON
Increases maximum HP and CP, HP recovery speed, weight limit, underwater breath gauge, shock resistance, and bleeding resistance.
INT
Increases damage of magic attacks and success rate of curse spells.
WIT
Increases chance of magic critical hits, casting speed, resistance to Hold, resistance to curses (such as HP degeneration, decreased HP recovery rate, increased skill re-use time, and decreased effect of heals).
MEN
Increases magic defense, maximum MP, MP recovery speed, poison resistance, and curse resistance. Decreases probability of magic interruption.
To change these ability values, a symbol can be created through the Symbol Maker.
Dyes
Dyes are items that serve as ingredients for carving symbols (also referred to as tattoos). The dyes have + or - values for the basic ability values. There are ordinary dyes and high-quality dyes. Ordinary dyes can be used as ingredients for carving symbols after the first class transfer, but not after completing the second. Greater Dyes can be used only by players who have completed the second class transfer.
Symbol Engraving
Characters of level 20 or above have slots where they can use dyes in the inventory window to engrave symbols. Characters that haven't yet completed their first class transfer cannot use symbols. After completing the first class transfer, they can carve two symbols. After the second class transfer, they can carve one more symbol, for a total of three. Also, the symbols that were affixed before the second class transfer lose their effect when the character completes the second class transfer.
If players have enough quantity of dyes and want to engrave a symbol, they must speak to a Symbol Maker NPC. Symbol Makers charge a fixed fee to carve the symbol for the player. Carving a symbol consumes the dye used as an ingredient.
The amount that can be increased from symbols for a single basic ability value cannot be more than +5. For example, if two symbols cause STR to increase by +3 and +4 respectively, the total increase of STR cannot exceed +5. There is no limit to the reduction in values, but it is not possible to reduce an ability value all the way to zero.
Some limitations apply to certain symbol types, as shown in the table below.
Symbol Combination
Can Be Used By
INT and MEN
Human Wizard, Sorcerer, Necromancer, Warlock, Elven Wizard, Spellsinger, Elemental Summoner, Dark Wizard, Spellhowler, Phantom Summoner
INT and WIT
Human Wizard, Sorcerer, Necromancer, Warlock, Elven Wizard, Spellsinger, Elemental Summoner, Dark Wizard, Spellhowler, Phantom Summoner, Warrior, Human Knight, Paladin, Rogue, Gladiator, Warlord, Dark Avenger, Treasure Hunter, Hawkeye, Elven Knight, Temple Knight, Swordsinger, Plainswalker, Silver Ranger, Palus Knight, Assassin, Shillien Knight, Bladedancer, Abyss Walker, Phantom Ranger, Orc Raider, Orc Monk, Destroyer, Tyrant, Scavenger, Artisan, Bounty Hunter, Warsmith
MEN and WIT
Human Wizard, Sorcerer, Necromancer, Warlock, Elven Wizard, Spellsinger, Elemental Summoner, Dark Wizard, Spellhowler, Phantom Summoner, Cleric, Bishop, Prophet, Elven Oracle, Elven Elder, Shillien Oracle, Shillien Elder, Orc Shaman, Overlord, Warcryer
Symbol Removal
To remove a symbol, the player must speak to the Symbol Maker. Removal of a symbol costs a certain fee, and once removed, half of the dye used for carving the respective symbol is returned to the inventory.
Weapon Enhancements
Enhancements, also known as special abilities, can be granted to most C Grade and above weapons. In order to bestow enhancements to weapons, Soul Crystals are required. Grand Magister Jurek of Giran Castle Town can start players on their journey to obtain Soul Crystals.
The level and type of the Soul Crystal, the types of abilities that can be bestowed, and the number of items required to enhance a weapon vary.
Enhancing a Weapon
To enhance a weapon, speak to a blacksmith in the village once you have gathered all of the required ingredients, including the appropriate level Soul Crystal. The blacksmith's fee may vary depending on the Soul Crystal, weapon grade, and castle tax.
Special abilities for A Grade weapons are granted by the Blacksmith of Mammon.
Weapons must be un-equipped in order to be enhanced. Any enchantments on a weapon will remain after it is enhanced, and weapons with special abilities can be enchanted.
Removing Enhancements
Enhancements can be removed by the Blacksmith of Mammon and the Black Marketeer of Mammon.
Special Ability List
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Which FF Character Are You?
This post cannot be considered hijacking in any way, shape, or form, so I do not expect it to be deleted.
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Check out the second sticky - it has all the info you need.
Teach a man to fish and all that...........
Which FF Character Are You?
I'm sorry, whtranger7. I don't mean to come across as an arsehole. I think it's a nice idea what you're doing, but this whole 'permission' thing really gets my goat. As far as we can tell, you're a newly registered user with no permssion to demand permission if you catch my drift.
A bit of rephrasing would go a long way in my book.
Anyway - helpful tip: If you find your grind spot being overrun by bots, try whacking them just once. Most will log out immediately, thus preventing you from going red
Which FF Character Are You?
I am running out of usefull information so if anyone has anything usefull please e-mail me and ill post it. Dont worry youll get full credit with your name mentioned in the bottom right corner of the post... for example ill do it in this post.
All credit goes to Whtranger7
Which FF Character Are You?
Which FF Character Are You?
Well since everyone is masters at the game im just going to let this float off into nothing. Good luck in the game and i hope to see you....
P.s. Nice talking to a wall people good job for listening =(
Which FF Character Are You?
ah, don't take it so hard bro
Your efforts are to be commended. I understand, I've been posting on this board for 9 months now. Sometimes some joker ask the same question right after I just finished answering it for the last guy. I need to come up with a standardized reply so I don't have to keep answering the same crap over and over.
Keep up the good work but most of all just enjoy the game