Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Advice Page ... If Anyone needs help, this is the spot. IF you need help just post. Please follow th

whtranger7whtranger7 Member Posts: 33

    This is an Advice page dedicated to helping others with problems and are in need of help or advice about Lineage 2. Please, before you post anything read the Rules of Conduct first. People can post to ask or reply to a question. Dont be afraid to ask questions if you think they are small because many people will probably be wondering the same thing. Please help others that ask questions, your input will really help. I will be posting polls once every Month so we can get your opinions and/or comments about things.

If you think you have something good please e mail me at the bellow address so i can approve of it.

If you still have problems then E-mail me at [email protected]

Comments

  • whtranger7whtranger7 Member Posts: 33

    These are some helpful tips for the game that might help... be wary tho its pretty long.


    Your Account
    • The use of third-party software to automate gameplay (including chat and private store) is a bannable offense. Additionally, the purchase or sale of in-game assets for real world currency is a violation of the User Agreement and a punishable offense.
    • Modifying the game client, even with other NCsoft content (such as textures from any forthcoming Chronicle), is not allowed.
    • Characters take seven days to delete. This waiting period cannot be altered.
    • Be careful when logging into Lineage II from any computer besides your own, as it is difficult to ensure they are secure.
    • Character names cannot be changed, unless they are deemed blatantly offensive according to our content guidelines.
    • Never share your account information, even with friends or family.


    Skills
    • Certain Area-of-Effect spells and skills may be used in town for display purposes only. Targets suffer no damage and the user will not flag.
    • Using a regular bow attack will consume some MP. The amount will vary depending on the bow. However, using a special bow skill, such as Power Shot, will consume MP without using an arrow.
    • Neither Spoil nor Sweep will help you get items from players you kill in PvP.
    • Using certain stackable skills may cost additional MP. For example, using two 60 MP blade dances at the same time will cost slightly more than 120 MP.
    • Although Fake Death can sometimes deter monsters, players can still hit you.
    • Creatures you have summoned with crystals will disappear when you log out.
    • You must start from a standing position to use the Relax skill.


    Quests
    • If you exceed 80% of your weight capacity or if your inventory slots are 80% or more full (80 items for Dwarves and 64 items for other races), you will not be able to have a conversation with an NPC regarding a quest.
    • When you complete your profession change quests, you must deliver the final quest item(s) to the proper NPC before the change will take effect. Do not delete these items, as the quests are non-repeatable.
    • If, in the middle of a quest, an NPC instructs you to train more, this means you need to level your character before you can continue with your quest.
    • If you are in the middle of a promotion quest, but change your mind about the class you want to become, you may cancel this quest and start a different one. Once you complete your transfer quest(s), you cannot change your path.
    • Some quest monsters must be killed solo to get the item they drop. This means that other players may not attack or even debuff the quest mob.
    • Before you decide an item or NPC has not spawned correctly, search the area thoroughly. Many quest monsters will wander away from their spawn location.
    • If you ever want to manually remove a quest item, open the regular inventory, click on the "Quest" tab, then drag the item into the trash.
    • If you are instructed to use only a certain weapon to kill a quest monster, this means you cannot use any alternate weapons or spells on that monster.
    • Deviating from in-game quest instructions by following unofficial guides may prevent you from continuing your quest.
    • Players can have up to fifteen quests at once.
    Commerce & Trade
    • To ensure the security of your items, only trade items away that you are willing to lose forever, including to friends. When trading items, confirm every time that the item you are receiving is what you expected, as some items have the same inventory icon. Do not drop any items on the ground, especially when grouped. Always verify the exact name of the player you are trading with or that requested the trade.
    • Stores that contribute to blocking hallways, arches or passages in peace zones are subject to being relocated by GMs.
    • Always type the exact price of items you want to sell/buy in the private store window. For example, '100000'
    • Be wary of trusting other players during item transactions. For example, when exchanging items with other players who repeatedly cancel a trade, they may seek to replace one of the offered items with one of lesser value.
    • Always verify the identity of any player with whom you would like to trade, as many names can look similar.For example, do not auto-reply to private messages. Be sure to type their name out manually.

    • Never drop an item unless you are willing to risk losing it forever.
    • Always check the color of private store messages. Purple is 'Sell'; yellow is 'Buy'.
    Items
    • Armor sets that affect weight increase the amount at which your weight penalty is applied.
    • Weapons with enhancements cannot be used in the creation of dual swords.
    • Place soulshots and spiritshots in the shortcut bar and right-click the related shortcut to automatically use soulshots and spiritshots. Right-click it again to turn off automatic use.
    • Scrolls of Escape may be interrupted if you are hit while attempting to teleport. If this happens you will not teleport and your scroll will be gone.
    • When attempting to resurrect a player with a spell or scroll, you must be grouped with them and have the corpse's name targeted.
    • If you crystalize an enchanted item you will receive additional crystals according to the level of enchantment. For example, if you crystalize an item enchanted +4 or higher, you will receive more bonus crystals than items enchanted to +3 or less.
    • Combining swords of a certain grade can create dual swords of the next grade level.
    • Characters can carry up to 80 items on their person; this includes equipped items, quest items and items in your regular inventory. Dwarves can carry up to 100 items.
    • When making dual swords, enchantments do not carry over from the original weapons.
    • To retrieve your items from freight, visit the exact same Warehouse NPC with the character to whom you sent the freight.
    • If you have three swords, one of which is enchanted, the blacksmith will randomly combine any two of them when making dual swords.
    • It is possible to drop up to five items when you die regardless of your karma status. Chaotic players have an increased chance to drop items upon death. An equipped weapon should only drop if the player has karma and 6 or more PKs. A player with 5 or fewer PKs should not lose an equipped weapon upon death.
    • When you enchant items beyond +3, you run the risk of destroying the item forever. When this occurs, you will receive a lesser amount of crystals than if you had crystallized it.
    Pets
    • If a pet dies and the owner’s inventory is full, the items from the pet’s inventory will drop on the ground as there is no space to accommodate the extra items.
    • If pet food is in the pet's inventory and its hunger gauge falls below 55%, it will automatically consume food to increase its hunger gauge. But don’t forget to continually give your pet food, or it will die! Always keep an eye on your pet’s hunger gauge.
    • You must be a castle owner to ride a wyvern.
    • Pets cannot pick up arrows, soulshots, spiritshots, blessed spiritshots, or compressed spiritshots and soulshots.
    • You can check a pet's level by pointing your mouse at the collar icon.
    • You may only summon one pet at a time.
    • Your pet cannot return to its collar if its hunger drops below 40%.
    • Certain resurrection spells will partially restore a dead pet's experience.
    • If your pet equips a weapon or piece of armor once, it will automatically re-equip those items every time you summon the pet.
    • You will gain karma if your pet PKs a player.
    • To feed your pet, drag the pet food into the pet's inventory and then double-click on it.
    • Hold the shift key when targeting a dead pet's name for resurrection.
     
    Clans
    • To mail to all clan members, open the Community menu and click the Clan tab. Click the link Clan Mail. This will open a template for clan leader to mail to all clan members.
    • In order to keep the clan hall under the same owner, 100k adena for rent/maintenance fee must be kept in the Clan Warehouse. The system will automatically deduct this amount each week.
    • When uploading your clan crest, make sure to save your 16 x 12 image in 256 color format.
    • If an opponent in a clan war kills you using a pet or a summon, the normal death rules will still apply.
    • Clan names may be sixteen letters long, with no spaces, symbols, or numbers allowed. If you dissolve your clan, the name will remain attached to your character for seven days. After the dissolution is final, the name will become available to others.
    • Pressing the "Recover" option will immediately cancel a dissolution request, but it will not return the XP already lost.
    • If you choose to dissolve a Clan, press the "Dissolve" link only once. Pressing it again will reset the dissolution timer.
    • After a clan leader has waited the necessary seven days for their old clan to dissolve, they must then wait an additional ten days before creating a new clan.
    • Clan leaders will lose experience equal to one death for requesting a clan dissolution.
    • Whenever you perform a clan action, such as a dissolution or dismissal, please write down the exact date and time of the action, for your own future reference.
    • Clan crests will not be displayed until your clan is level three.
    • There is no way to transfer skill points (SP) to your clan leader, or any other player.
    • Clan members must wait five days before joining a new clan once they are evicted or withdraw from their previous clan.
    • Clan leaders must wait five days before inviting new clan members after any previous member has left or been removed.
    PvP & Karma
    • A chaotic character with a PK count of five or more will be transported to Floran Village either upon clicking “Return to the Nearest Village” or use of a Scroll of Escape.
    • Hold the Ctrl key to attack a party member in the arena.
    • Guards will not attack chaotic players who are using Silent Move.
    • Killing a purple party member will not cause you to go red.
    • Town safe zones do not go into effect until you are actually inside the town boundaries. For example, the tunnel descending into Dark Elf Village is not a safe zone.
    • Using the skill Fake Death to train agro mobs onto other players is not an exploit.
    • You will not gain karma if you kill your summoned creature.
    • Many special attack skills do not work on clan members, party members or white players.
    • If you are killed by your opponent outside the PvP arena after fleeing from a duel, normal death rules will apply.




     
    Interface
    • Press Alt + Enter while running Lineage II to switch between Window mode and full-screen.
    • When in a party, the party leader can delegate authority to a member of that party through the Change of Party Leader button or the /changepartyleader command.
    • Town safe zones do not go into effect until you are actually inside the town boundaries. For example, the tunnel descending into Dark Elf Village is not a safe zone.
    • You can find nearby NPCs using the /target command.
    • Clicking the small triangle in the target window with a player selected will reveal clan and alliance affiliation.
    • Double right-clicking on a party member will let you assist that party member by attacking the same mob.
    • When joining a party you will be able to see what the Party Leader has set for the Drop Distribution. There is Random (goes to a random player within the party) and Finders Keepers (whoever picks up the item gets it in their inventory).
    • When receiving private messages from many players, you can toggle through their names by typing a quotation mark, then using the up or down arrow.
    • The "Random Loot" option is not influenced by level, party leadership, or any other statistical element. It is literally random.
    • If you press the mousewheel, the camera angle will rotate 180 degrees.
    • Windowed mode may be used by pressing Alt + Enter.
    • If your character appears to "fall through the world", this can be corrected immediately by restarting to the character selection screen and logging back in.
    • When entering heavily populated regions such as towns or siege areas, using the "Lower Detail" option (Alt+P) can improve your overall game performance.
     
    Petitions
    • All in-game GM character names adhere to the following formats: "=GM=Name" or "=Name=". If someone claims to be a representative of NCsoft and does not have these special symbols in their name, please petition immediately.
    • Make sure you have room left in your inventory before requesting item reimbursement.
    • Unless you were specifically advised to email support, you can petition with the email reference number (as long as it is an in-game emergency/violation type issue).
    • If you observe behavior you believe to be in violation of the rules, please write the player's name down exactly and include it in your petition.
    • If you feel you have gained karma because of an exploit, you may experience non-refundable XP or item losses if you continue to play. To receive assistance, visit support or log in with a non-chaotic character on the same account and submit a petition.  
    • If you have experienced a loss that can be demonstrated graphically (becoming stuck in a wall, etc.) please remember to take a screenshot to better support your case.
    • GMs can only discuss issues pertaining to your account and character. Please do not petition on behalf of anyone else, unless reporting a game violation. Also, GMs cannot discuss the disciplinary status of other accounts.
    • GMs will never ask you for any items or account passwords under any circumstances.
    • Please do not petition with a misleading message in an effort to receive a quicker response, as this can be considered an abuse of the petition system and causes additional delays for other petitioners.
    • When petitioning, please give as detailed a description of your issue as possible, to help the GM staff resolve your petition efficiently. For example, please avoid: 'Hello', 'Help', 'Problem', 'Petition'.
    • If you have any doubt someone is a GM, you can verify by using the /gmlist command.
    Castle Siege & Taxes
    • Deliberately attempting to interfere with sieges by dropping excessive items on the ground is a punishable offense. If this type of behavior is witnessed, please petition immediately with as much detail as possible. Be aware that the Support Team will not directly modify the outcome or function of any siege even if this action occurs.
    • If you are defending a castle during a siege and are registered to the “Dusk” side in the Seven Signs Festival, upon your death you will be unable to spawn inside the castle, whether or not your clan was approved to defend. Only those players who are registered to the “Dawn” faction and in an approved defender clan may spawn inside the castle during a siege.
    • If there is a server restart during a siege, all siege participants will be frozen when they log-in, until all siege NPCs have resumed their positions. The cost of any siege golems lost during the restart will be refunded.
    • Mercenaries can be placed anywhere on the castle grounds, until a siege begins. Unused mercenaries will remain available to the castle lord for use in future sieges.
    • Once a siege time is established, it cannot be reset.
    • If a castle owner loses a castle to an attacker, the owner may place an encampment while attempting to re-take the castle.
    • While defending a castle, you will respawn in a room with a teleporter NPC if you die. Depending upon the status of the Life Control Crystals, it may take longer to teleport out of the room.
    • If no one registers to attack a clan-owned castle, the current owner will keep the castle until the next siege occurs.
    WOW I cant belive you read all of them... well I hope this helps you alot.
  • whtranger7whtranger7 Member Posts: 33
    Excuse me this site is used for HELPING people not just attempting to downgrade... and if you dont read the rules than I gladly posted then you would know that your breaking the rules. No topic hacking allowed.
  • whtranger7whtranger7 Member Posts: 33

    This is some more helful stuff that might help you decide on what you want to be. The whole class list plus descriptions. Enoy...

    areaareaareaareaareaareaareaareaareaareaareaareaareaareaareaareaareaareaareaareaareaareaareaareaareaareaarea


    Warrior

    The Warrior class is an advanced class of the Human Fighter who pursues physical power. Since Warriors do not belong to regular military, most pursue work independently. Warriors focus on having strong swordsmanship skills. Focused on gaining strength and power, they tend to distance themselves from other people to better focus on their training. Warriors tend to live on the outskirts of villages and adopt an uncultivated lifestyle.

    Playstyle:

    The Warrior class is specialized for close physical combat with an emphasis on attack skills. Warriors tend to concentrate their effort on raising their attack skills and killing monsters. During party play, warriors can assume the role of a tank to some extent. However, their primary skill and benefit is in dealing damage, and lots of it.



    Human Knight

    Human Knights receive training on the military arts from a government organization (or an organization of equal capacity). Knights consider honor their top priority and are prepared to sacrifice their life for their country and king. A one-handed sword and shield are their basic equipment.

    Playstyle:

    The Knight class is specialized for close physical combat with an emphasis on defense. Their defense skills are excellent and their self-heal skill allows them to hunt for a longer period of time without the assistance of a companion. In party play, Knights focus on attracting monsters’ attacks and attention to themselves - allowing other party members to focus on dealing damage to make the killing blow.



    Rogue


    Rogues are Fighters who consider agility more important than power — and profit more important than honor. Unlike the previous two classes, these Fighters rely heavily on ranged attack weapons. They prefer a small sword, bow and light armor to a large sword or thick armor that may slow down their agile attacks. The main tasks of a Rogue include reconnaissance, scouting, spying, and assassination. On a rare occasion, Rogues may be hired as a group to be utilized as an army of archers.

    Playstyle:

    Hunting as a Rogue can be incredibly risky. Relying on evasion for defense and armed with daggers and bows for attacks, Rogues may find it difficult to battle high level monsters on their own. During party play, Rogues are wise to avoid acting as a tank. Instead, in many combat situations, they can be useful by utilizing their high rate of critical attack or following their party and inflicting significant ranged damage using their bow skills.



    Human Wizard


    Human Wizards divide the magical forces in the world into four elements, as well as light and darkness. They then amplify the power of these elements and combine them to use in their magic. Most Human Wizards came from the Ivory Tower of Oren or are disciples of Human Wizards who came from the tower long ago. They can use the middle level elemental magic, black magic and summon magic.

    Playstyle:

    Human Wizards are focused on elemental magic, summon magic, and black magic, and as such can summon a creature and use it as a tank, or absorb HP from a corpse and convert the HP to MP to reduce their downtime. During party play, Human Wizards deal great damage with their powerful spells.



    Cleric


    Clerics are Human Mystics who borrow the power of the gods to perform miracles. Although they often belong to religious organizations, some of them refuse to align to any one religion and act on their own according to their own beliefs. Their magic is mostly used to help other people. Due to the nature of their profession, they often travel to make pilgrimages for their religion.

    Playstyle:

    Clerics have chosen white magic and support magic as the focus of their profession rather than direct magical attacks. During solo play, Clerics can increase their abilities by using magic and by wearing light armor. However since their physical prowess falls quite short of the Fighter class, they are slow hunters. However, since it is possible for them to have continuous hunting by healing their own wounds, they are not entirely inferior when it comes to solo play.

    Since Clerics can use both support magic and white magic, they are considered critical in parties, and are welcome in almost any party to cast Might, Shield, and Heal spells. In addition, during a crisis situation, a Cleric can perform crowd control by using spells such as Sleep.



    Warlord


    The Warlord is more capable in one-on-many battles than in one-on-one combat and prefers long-range weapons, such as poles. He casts gusts of thunderstorms that cause enemies to faint in their tracks. The Warlord demonstrates his power most effectively in groups, such as during siege battles.

    Gladiator



    None is better at one-on-one close combat than the Gladiator. Enemies attempt to avoid his powerful attacks in vain. The Gladiator displays his superior swordsmanship using the Sonic Storm or with two-bladed swords he implements the Triple Slash.






    Paladin


    The Paladin prays for the power of the holy gods to protect all precious things in battle and to defeat the evil spirits that appear before him. Healing himself through Holy Blessing, the Paladin uses Hate Aura to protect his fellow party members.





    Dark Avenger

    Unlike the Paladin who uses mostly white magic, the Dark Avenger uses black magic to vex his opponents. He absorbs the physical strength from corpses using Life Scavenge and emanates attack points with Reflect Damage.






    Treasure Hunter


    The Treasure Hunter, known as the "danger that lurks in the darkness", acts according to his own private goals. The Treasure Hunter moves without fear by using Silent Move and is skilled at using Backstab against his enemies to eliminate them from behind.






    Hawkeye


    Rather than using daggers, the Hawkeye threatens his opponents from afar using longbows. He becomes an even more powerful force when joined by a group. The Hawkeye's aim is accurate against single opponents, while he attacks groups of enemies effectively with Burst Shot.




    Sorcerer (or Sorceress)


    The Sorcerer is a very perplexing being who borrows the power of the elements to cast extreme elemental magic. He supports his allies by pouring fire down upon enemies from a distance using Blazing Circle. Enemies within the Sorcerer's range are knocked unconscious with Sleeping Cloud.





    Necromancer

    The Necromancer makes use of the power of darkness by reviving the black magic of the titans. He summons zombies from corpses with Summon Zombie and causes great harm to his enemies through Corpse Burst.





    Warlock


    The Warlock considers the power of magic to be a living entity. He can create something from nothing by using the highest level of summon magic. Like other summon mystics, he engages in battle vicariously by raising the defensive power and magic defensive power of servitors through Servitor Physical Shield and Servitor Magic Shield, respectively. The Warlock can also raise attack speed through Servitor Haste.



    Bishop

    The Bishop is a holy person of this era who brings about miracles of healing and recovery using the highest level of recovery magic. If necessary, he will engage in hand-to-hand combat to protect himself. The Bishop recovers physical power through Vitalize, can heal addiction and bleeding, and uses specialized magic on the undead.





    Prophet

    The Prophet makes his allies strong and his enemies weak using the highest level of protection magic. With the blessing of the gods, he increases the maximum value of physical strength for another party through Bless the Body. The Prophet also increases his own MP through Bless the Soul, and if necessary can perform Return to go back to a village.




    Duelist


    Regarded as the most powerful swordsmen in one-on-one combat, Duelists prefer dual swords as their weapon of choice, and they overcome the enemy with storm-like swiftness. They do not wear heavy armor, as they have inherited the Gladiator mentality of regarding their attack as their best defense.





    Dreadnought


    Called upon by ancient powers, the most powerful Warlords are conferred the designation of Dreadnought. Adept at one-on-many combat, they are endowed with singular combat prowess, enabling them to annihilate enemies regardless of their number. Dreadnoughts prefer large weapons such as the polearm.





    Phoenix Knight


    These hallowed Paladins worship the god of light to protect their lord and uphold justice. Phoenix Knights use healing spells invoked by the blessing of the god of light. They are guardian knights who fight to protect fellow knights rather than to kill the enemy.






    Hell Knight


    Rejecting hypocrisy and pretense, these knights of hell direct their wrath at the enemy. Devoted to vengeance and the god of darkness and unwavering in their beliefs, these formidable Dark Avengers are willing to destroy anything that gets in the way.






    Adventurer


    Free-spirited explorers unfettered by class or rank, Adventurers are nomads perpetually in search of the big jackpot that will bring them money and status. Agile warriors adept at hit-and-run combat, they are not to be taken lightly, as they can identify and take advantage of the target's weakness with precision.





    Sagittarius


    Sagittarius is a prestigious title conferred on the most accomplished Human archers. Under the Elmoreden Empire, this title was bestowed on numerous master Hawkeyes. Many of the skills they devised were handed down through the generations, keeping the tradition of the Sagittarius intact. Following the decline of their nation and the ensuing period of disarray, the skills of the Sagittarius became obsolete and not a single archer was awarded the title. Many archers, compelled by whispers of destiny, now embark on their own journeys, but only a handful return. Those brave souls inherit the legend of the Sagittarius.



    Archmage


    A title bestowed on the most accomplished sorcerer of the Ivory Tower during the Elmoreden era, the Archmage handles the four basic elements flawlessly. Transcending the limitations unsurpassed by all other sorcerers, they achieved a daunting level of wizardry and were seen as a symbol of the power of strong magic. Following the fall of the empire, a true Archmage did not emerge for some time. But recently, the Archmages have begun to re-emerge, accompanied by rumors of the woman of the lake.



    Soultaker


    Masters of the dead and black magic, Necromancers who are able to truly conquer the power of the spirit are given the title of Soultaker. Unlike Sorcerers or Archmages who handle element magic, Soultakers handle black magic. Persecuted since the imperial period, many of their skills were once rendered obsolete. It was believed that those skills could not be recovered; however, instigated by the resurrection of the Archmage, a number of black magicians embarked on a journey in search of a lost vision. The handful that returned were resurrected as Soultakers.



    Arcana Lord


    Arcana Lord is a title given to Warlocks that are the most skillful in rendering manifestations of elemental magic. Calling upon creatures from other realms, they must possess unqualified control over the arcana, the requisite power path which leads to the summoning.





    Cardinal


    Bishops who have transcended the teachings of the order of the god of light and reached a new standing are granted the title of Cardinal. Priests researching the studies of countless ancient clerics embarked on a search of the cause of the discrepancy between their miracles and current white magic. Years later, only a handful returned and formed the Order of the Forgotten Miracles, compelling them to proclaim the resurrection of Cardinals.



    Hierophant


    Priests who have chosen to diverge from the Order's orthodox doctrine - "unless for reasons of self-defense, you must not harm others with magic" - believe in resorting to aggressive tactics to achieve their end. A great number of Prophets are working to make the world a better place today, but those among them who have reached a new pinnacle after hearing fate's whisper are referred to as Hierophants.

    areaareaareaareaareaareaareaareaareaareaareaareaareaareaareaareaareaarea


    Elven Knight


    Elven Knights are Fighters who have received swordsmanship training on a professional level. In order to acquire more effective attack and defense skills, they continue to train on their swordsmanship and have mithril armor and weapons that best utilize Elven fighting skills.

    Playstyle:

    Elven Knights differ from other Knights in their high agility and ability to cast recovery magic. Their quick movement speed and haste spells make them highly regarded in groups.



    Elven Scout


    Some Elves prefer bows to swords, and these Fighters become Elven Scouts. They are comfortable living outdoors in the forest and their basic equipment is a bow, a dagger, and a suit of light armor.

    Playstyle:

    The playstyle of an Elven Scout is similar to that of a Rogue whose skills are best suited to the forests. With their healing and support magic skills, they are an asset to any group. Their high dexterity and quick movement make them excellent scouts and masters of ranged attacks.



    Elven Wizard


    Elven Wizards divide the magical forces in the world into four elements, as well as light and darkness. They then amplify the power of these elements and combine them to use in their magic. Elven Wizards can use mid-level elemental magic and summon magic.

    Playstyle:

    The playstyle of an Elven Wizard is similar to the playstyle of other Wizards, however, the characteristics of the magic they use and the types of creatures they summon are different from Wizards of other races. Though fast casters, the magical attack power of Elven Wizards is somewhat weak and they cannot use black magic.



    Elven Oracle


    Elven Oracles are Mystics who borrow the power of the gods to perform miracles. Though they have similar abilities as Human Clerics, they worship different gods and are as such granted different spells and skills.

    Playstyle:

    The play style of an Elven Oracle is similar to that of a Cleric. However, Elven Oracles are possessed of faster movement and casting speeds and focus on a different array of skills.



    Temple Knight

    The Temple Knight, who has risen to the height of swordsmanship, borrows the power of the gods of light and water for both his magic and his sword. He engages in battle by summoning cubics to assist in attacks through Summon Storm Cubic, or by summoning cubics that can recover his own physical strength through Summon Life Cubic.





    Swordsinger


    The Swordsinger has a beautiful voice that he uses to raise the morale of his party members and to assist them in battle. He helps to recover the physical strength of party members through Song of Life and raises the defensive power of party members using Song of Earth. The sound of the Swordsinger's voice is welcome in any party.





    Plainswalker

    The Plainswalker, who is more accustomed to outdoor life than indoor living, is an adventurer skilled in all areas of battle and exploration. He attacks opponents from behind using Backstab and can entice one unique monster to benefit his party by using Lure.






    Silver Ranger


    First and foremost, the Silver Ranger is the ideal Elven fighter in terms of skill with the bow. He can perform Double Shot, which shoots two arrows consecutively and Burst Shot, which hits multiple enemies within the range of his target.






    Spellsinger


    The Spellsinger has become intimately familiar with elemental magic and deals in magic that primarily uses water. He uses a shield called Freezing Skin that reflects damage directed towards him and uses the Ice Dagger to throw ice blades at his opponents.






    Elemental Summoner


    The Elemental Summoner engages in battle using servitors and is skilled in a variety of summon magic. Like other summon mystics, he engages in battle vicariously. He raises the defensive power and magic defensive power of servitors through Servitor Physical Shield and Servitor Magic Shield, respectively. The Elemental Summoner also raises attack speed through Servitor Haste.

    Elven Elder



    The Elven Elder stands at the forefront in the religion of water and aids his allies using various methods of support magic. He raises the defensive capability of shields through Bless Shield. Occasionally, the Elven Elder will even bring down the Might of Heaven upon the undead.





    Eva's Templar


    Eva's Templar is a prestigious title conferred on the strongest Temple Knight protecting Eva and the forest of the Elves. Knights who presented their swords to the goddess Eva, who became the guardian of water and the elves following the fall of Shilen, their top priority is protecting colleagues rather than destroying the enemy.






    Sword Muse


    Sword Muses are Sword Singers who have reached the apex of the singing of spirit songs unique to Elves. Spirit songs are beautiful songs infused with the power of the spirit. Magic exclusive to Elves, these songs enhance the combat capability and morale of their own forces and to seek the divine protection of the spirits and the goddess before heading out to the front. Following the Elmoreden imperial era, the number of Sword Singers who reached the level of Muse continuously dwindled and came to be deemed as legends, but recently began to resurface with the emergence of the woman of the lake.



    Wind Rider


    Elves, a race belonging to the forest and water, are intimate with the wind. Among them, the most accomplished Plains Walkers, travelers who are able to appear and disappear like the wind, are called Wind Riders. Equipped with extraordinary agility and grace, they are explorers adept at combat and exploration and acclimated to outdoor life.






    Moonlight Sentinel


    The bow is a very important weapon in war for Elves, who traditionally prefer long distance hit-and-run combat over short distance melee combat. A title conferred on the most accomplished archers among the Elf warriors, the Moonlight Sentinel is named after an ancient hunting ritual performed under the light of the full moon.





    Mystic Muse


    Mystic Muse is the title given to Spellsingers who have reached the peak of the four element wizardry. Referred to as muses, they are rumored to possess the beautiful and mystical voice of the gods. Although they possess power equal to the Archmages of the Ivory Tower, the highest institution of element wizardry, they rarely venture out of the forest and remain largely unknown.




    Elemental Master

    Elemental Master is the title bestowed on the most accomplished Elemental Summoners. Elemental Masters are knowledgeable summoners who practice summoning techniques exclusive to Elves, the foundation of which lies in the belief that magic is the natural phenomenon of power.






    Eva's Saint


    Of Eva's priests who spread her teachings, Elders who have reached the pinnacle of their faith and power are called Eva's Saints. They are devoted to peace, treat the sick, and spread love, but they are also resolute priests who are undeterred from participating in battle in order to protect their allies and uphold peace.







    areaareaareaareaareaareaareaareaareaareaareaareaareaareaareaareaareaarea


    Palus Knight


    Palus Knights are Dark Elf Fighters who have received swordsmanship training on a professional level. In order to acquire more effective attack and defense skills, they continue to train on their swordsmanship and have mithril armor and weapons that best utilize Dark Elven fighting skills.

    Playstyle:

    The play style of a Palus Knight is similar to that of other Knights yet with a superior attack capability. Palus Knights possess many skills and magic focused on causing damage.



    Assassin

    Dark Elves who prefer using bows over swords become Assassins. They are stealth warriors who equip themselves with bow and dagger and light armor to move easily.

    Playstyle:

    The playstyle of an Assassin is similar to that of a Rogue. Compared to Rogues, they have superior attack capabilities and access to magic and skills focused on causing or enhancing damage to enemies.



    Dark Wizard

    Dark Wizards divide the magical forces in the world into four elements, as well as light and darkness. They then amplify the power of these elements and combine them to use in their magic. Dark Wizards can use the mid-level elemental magic, black magic and summon magic.

    Playstyle:

    The playstyle of a Dark Wizard is similar to the playstyle of other Wizards, however, the characteristics of the magic they use and the types of creatures they summon are different from Wizards of other races. Also, like Dark Mystics, their magic is powerful but they have low MP recovery speed.



    Shillien Oracle


    Shillien Oracles are Mystics who borrow the power of the gods – specifically Shillien - to perform miracles. Though they have similar abilities to Clerics and Oracles, they worship different gods and are as such granted different spells and skills.

    Playstyle:

    The play style of a Shillien Oracle is similar to that of a Cleric or Oracle. However, Shillien Oracles have access to different buff skills and spells.



    Shillien Knight


    Unlike the Temple Knight, who uses the magic of light and water, the Shillien Knight uses the magic of darkness and water, in addition to his skills with the sword. He drains the physical power of opponents with Summon Vampiric Cubic or Summon Viper Cubic, or he can summon poisonous cubics. The Shillien Knight can also rain lightening down upon his opponents using Lightening Strike.




    Bladedancer


    The Bladedancer primarily uses two-bladed swords and raises the abilities of his party members by dancing. He assists in the hunt by increasing the attack power of his party through Dance of Warrior. The Bladedancer also raises the critical damage of party members through Dance of Fire.





    Abyss Walker

    The Abyss Walker is skilled in combat and exploration, specializing in assassinations. He implements the same basic techniques as the Human Mercenary with Silent Move and Backstab, but he has higher attack power. However, due to his relatively low physical strength, the Abyss Walker is at somewhat of a disadvantage in frontal battle.





    Phantom Ranger


    The Phantom Ranger handles a bow skillfully and uses techniques similar to other archers, but he also has excellent attack strength. He weakens the defensive strength of an opponent through Hex and can harass adversaries at long distances by using Double Shot, which shoots two arrows consecutively.





    Spellhowler


    The Spellhowler uses the highest degree of elemental magic. A mix of Sorcerer and Necromancer, he casts magic by borrowing the power of the wind. The Spellhowler causes strong damage with the Tempest, which creates a tornado around his target, or he can use the Hurricane to shoot blades of wind from a distance.




    Phantom Summoner


    The Phantom Summoner is renowned for summoning wicked spirits. He engages in battle vicariously by raising the defensive power of servitors through Servitor Physical Shield and by raising magic defensive power of servitors through Servitor Magic Shield. The Phantom Summoner can also raise servitors' attack speed through Servitor Haste.





    Shillien Elder


    The Shillien Elder is adept at the highest levels of support magic - indeed, so much so that his intimidating reputation instills fear in his opponents. He casts various spells of support, including Purify which treats poisoning, bleeding and paralysis of his allies. The attack power of other party members is greatly increased by the mere presence of the Shillien Elder.




    Shillien Templar


    Among Shilien Knights, followers of the goddess of the underworld, Shilen, these knights are said to be blessed by her. Adept at black magic, they also practice diverse summoning magic abilities.






    Spectral Dancer

    Spectral Dancers are Dark Elf knights who are able to call forth a storm of death and destruction through the dances of the two swords. Bladedancers present death and chaos to the enemy with sword dances, and extremely rare dancers among them who can evoke frightful power are referred to as Spectral Dancers.





    Ghost Hunter


    The title granted to the most accomplished of the Abyss Walkers, Ghost Hunters are notorious for their swiftness and damaging attack abilities. With the exception of a handful of veterans, very few existing Abyss Walkers have reached this standing.






    Ghost Sentinel


    As the Moonlight Sentinel is at the apex of Elf archers, then the Ghost Sentinel is the Dark Elf counterpart. Their top priority is ability to destroy, and they are referred to as Ghost Sentinel because whatever they target ultimately faces demise.






    Storm Screamer

    Storm Screamers are the most accomplished Spellhowlers who practice incomparably powerful wizardry, but have been excluded from the ranks of those represented by the Ivory Tower who consider them tarnished by black magic.







    Spectral Master


    The most skilled of the Phantom Summoners who conjure creatures that sleep in the abyss, Spectral Masters are the most accomplished Dark Elf summoners who have reached a new stage of power through visions of the bygone eras.







    Shillien Saint

    Strongly devoted followers, Shillien Saints worship Mother Shilen, who lies asleep in the shadowy abyss of the underworld. Also referred to as the priests of the abyss, they are able to perform the ancient miracles of the Shillien Elders that were once rendered obsolete. They are also the hope of the Dark Elves, who believe that Shillien Saints will herald the advent of a new world with the resurrection of the dark goddess.



     areaareaareaareaareaareaareaareaareaareaarea


    Orc Raider

    Marauders are Fighters who have polished their war arts and honed their weapon skills. They are the main fighting force of the Orc race.

    Playstyle:

    The playstyle of an Orc Raider is similar to that of a Warrior, however, compared to Warriors, they use more skills that rely only on physical strength.



    Monk


    The religious order of Paagrio worship is the Orc’s religion. Among Orc Fighters, elders select those who want to improve their physical strength rather than relying on weapon. These Orcs are trained as Monks. The Monks who preach the way of power and path of fire do not use weapons but learn to use Tangsu leading them to perfection of their physical strength.

    Playstyle:

    Monks are characterized by their fast hand-to-hand attacks. They can also use the technique of gathering magical forces and shooting them towards their enemy to cause damage and weaken the enemy. During solo play, a Monk wears tattoos only as light armor and fights with hand-to-hand fighting equipment to cause severe damage while evading enemy attacks. In party play, Monks are useful primarily for the rapid and devastating damage they can deal.



    Orc Shaman


    An Orc Mystic who has been blessed by the god of fire can follow the path to become an Orc Shaman. The Mystics can bless Fighters who are going to war and improve their combat skills. They can also cast curses to inflict damage on enemy forces. There are few things as frightening to face as an Orc military unit with a Shaman at their side.

    Playstyle:
    The Orc Shaman provides extensive support in groups – casting beneficial spells and healing others. They can also cast powerful magic curses on enemies in combat and have some proficiency in physical combat.



    Destroyer


    Developed from the Orc Raider, the Destroyer is an expert fighter who stands ever vigilant on the front lines of the battlefield. He uses Whirlwind to batter his enemies about and tirelessly fights without fear until his enemies have all been vanquished. The Destroyer's very aura causes his opponents to retreat in fear and consternation.





    Tyrant


    The Tyrant uses weapons that assist his personal tangsu. He is a top student at the temple of power and fire. The Tyrant is famous for using such techniques as Force Buster , which explodes energy and attacks multiple enemies whose way is blocked; Burning Fist, which throws strong fists of fire; and Punch of Doom, which causes extreme damage to an opponent while consuming a lot of physical strength.




    Overlord


    The Overlord is a Shaman who is a candidate for tribal leader. He creates his own clans and can carry out various magic to support his clan members. The Overlord leads the Orc race through the use of Seal of Winter, which reduces the attack speed of nearby enemies and Sight of Paagrio, which increases the accuracy of other members of

  • whtranger7whtranger7 Member Posts: 33

    This is how the combat system works so please dont get yourself killed because you turned red...

    Combats Points and PvP

    Combat Points (CP) offer a new dynamic to PvP situations by adding an extra layer of protection when attacked by another player. CP acts as a buffer that must be depleted before damage will affect the player's hit points.

    If a player is damaged by another player (including servitors and pets of a player), CP is consumed first with no effect on Hit Points (HP). If the CP is not enough to consume all the damage, HP begins to be consumed.

    Like HP, CP is also gradually recovered as time passes. The CP total varies by class and level, recovers over time, and acts as a buffer that must be depleted before damage will affect the player's hit points.

    About Player vs. Player Combat

    To begin attacking another player, hold the Ctrl key and attack or use a skill. Some areas, such as villages, are "safe zones" where PvP combat is restricted.

    PvP gameplay is based on a color-coded system. The name of any character who attacks another player turns purple (aggressive), and this also applies to anyone who attacks an aggressive player. Players do not receive penalties for attacking and defeating aggressive characters. However, when attacking and killing characters that are neutral (white colored names), the player's Karma points increase and the player becomes a chaotic character.




    Chaotic character names turn red, and the guards of any village will attack a chaotic character whenever they come in contact with one. Chaotic characters cannot use shop services, and have a high chance of dropping items upon death. However, a chaotic character with a PK count of five or less will not drop items upon death.

    The table below shows the color-coded system in action.


    Player A

    Combat

    Player B

    Result (Player A)

    Karma Gain
    White Hits White Purple > White No
    White Kills White Red Yes
    White Hits Purple Purple > White No
    White Hits or Kills Red White No
    Purple Kills White Red Yes
    Purple Kills Purple Purple > White No
    Red Kills White Red Yes
    Red Kills Purple Red No

    To reduce Karma back to 0, the player must hunt monsters. There is also a quest available that can reduce the number of Player Kills a player has earned. Speak to the Black Judges to begin the Repent Your Sins quest.




  • whtranger7whtranger7 Member Posts: 33

    Do you ever want to enchant your weapons but you dont know what to do. Well then its your lucky day because this post is dedicated to Enchanting. Enjoy!

    Item Enchantment

    Some weapons and armor can be fortified by using Scroll: Enchant Weapon and Scroll: Enchant Armor. There are different enchantment scrolls for each grade of weapons and armor. No Grade items cannot be enchanted.

    Almost all weapons and armor can be safely enchanted to +3, but beyond that, success is based on a pre-defined rate of probability. One-piece type armor can be safely enchanted up to +4.

    Weapons that are enchanted to +4 glow a light silver, and as the enchantment level increases, the glow deepens to blue and changes to red at high levels.

    When enchantment fails, the item will be destroyed and turned into crystals. The number of crystals generated depends on the item's value.

    Blessed Scrolls of Enchant Weapon/Armor are similar to normal Scroll: Enchant Weapon and Scroll: Enchant Armor, but the item will not disappear when the enchantment fails. However, upon failure to enchant, the item will be reverted to +0.

    Skill Enchantment

    The third class transfer must be completed in order to be able to enchant skills. Speak to the NPC who began the third class transfer quest for more information about enchanting skills.

    Skill enchanting differs from the usual method of increasing skill levels. Enchanted skills improve unconditionally, and it is possible to choose specific enchant effects. However, the choice must be made when the skill is initially enchanted. Once the enchantment is selected, other abilities cannot be improved.

    The cost of skill enchantment is experience and SP. The Secret Book of Giants is required for the initial enchantment, and if it is successful, only experience points in the current level and SP will be consumed for additional enchants.

    There is a probability that the skill enchanting may fail. In the case of a failed enchantment, the skill will revert to the pre-enchanted state.

    Dyes and Symbols

    Certain items in Lineage II can change the basic ability values (STR, DEX, CON, INT, WIT, MEN) of your character.


    Ability

    Effect

    STR

    Increases amount of physical damage.

    DEX

    Increases attack speed, physical skill speed, accuracy, evasion, critical hit probability, success rate of dagger skills (such as Deadly Blow), shield defense success rate, and movement speed.

    CON

    Increases maximum HP and CP, HP recovery speed, weight limit, underwater breath gauge, shock resistance, and bleeding resistance.

    INT

    Increases damage of magic attacks and success rate of curse spells.

    WIT

    Increases chance of magic critical hits, casting speed, resistance to Hold, resistance to curses (such as HP degeneration, decreased HP recovery rate, increased skill re-use time, and decreased effect of heals).

    MEN

    Increases magic defense, maximum MP, MP recovery speed, poison resistance, and curse resistance. Decreases probability of magic interruption.

    To change these ability values, a symbol can be created through the Symbol Maker.

    Dyes

    Dyes are items that serve as ingredients for carving symbols (also referred to as tattoos). The dyes have + or - values for the basic ability values. There are ordinary dyes and high-quality dyes. Ordinary dyes can be used as ingredients for carving symbols after the first class transfer, but not after completing the second. Greater Dyes can be used only by players who have completed the second class transfer.

    Symbol Engraving

    Characters of level 20 or above have slots where they can use dyes in the inventory window to engrave symbols. Characters that haven't yet completed their first class transfer cannot use symbols. After completing the first class transfer, they can carve two symbols. After the second class transfer, they can carve one more symbol, for a total of three. Also, the symbols that were affixed before the second class transfer lose their effect when the character completes the second class transfer.

    If players have enough quantity of dyes and want to engrave a symbol, they must speak to a Symbol Maker NPC. Symbol Makers charge a fixed fee to carve the symbol for the player. Carving a symbol consumes the dye used as an ingredient.

    The amount that can be increased from symbols for a single basic ability value cannot be more than +5. For example, if two symbols cause STR to increase by +3 and +4 respectively, the total increase of STR cannot exceed +5. There is no limit to the reduction in values, but it is not possible to reduce an ability value all the way to zero.

    Some limitations apply to certain symbol types, as shown in the table below.


    Symbol Combination

    Can Be Used By

    STR, CON, and DEX All classes

    INT and MEN

    Human Wizard, Sorcerer, Necromancer, Warlock, Elven Wizard, Spellsinger, Elemental Summoner, Dark Wizard, Spellhowler, Phantom Summoner

    INT and WIT

    Human Wizard, Sorcerer, Necromancer, Warlock, Elven Wizard, Spellsinger, Elemental Summoner, Dark Wizard, Spellhowler, Phantom Summoner, Warrior, Human Knight, Paladin, Rogue, Gladiator, Warlord, Dark Avenger, Treasure Hunter, Hawkeye, Elven Knight, Temple Knight, Swordsinger, Plainswalker, Silver Ranger, Palus Knight, Assassin, Shillien Knight, Bladedancer, Abyss Walker, Phantom Ranger, Orc Raider, Orc Monk, Destroyer, Tyrant, Scavenger, Artisan, Bounty Hunter, Warsmith

    MEN and WIT

    Human Wizard, Sorcerer, Necromancer, Warlock, Elven Wizard, Spellsinger, Elemental Summoner, Dark Wizard, Spellhowler, Phantom Summoner, Cleric, Bishop, Prophet, Elven Oracle, Elven Elder, Shillien Oracle, Shillien Elder, Orc Shaman, Overlord, Warcryer

    Symbol Removal

    To remove a symbol, the player must speak to the Symbol Maker. Removal of a symbol costs a certain fee, and once removed, half of the dye used for carving the respective symbol is returned to the inventory.

    Weapon Enhancements

    Enhancements, also known as special abilities, can be granted to most C Grade and above weapons. In order to bestow enhancements to weapons, Soul Crystals are required. Grand Magister Jurek of Giran Castle Town can start players on their journey to obtain Soul Crystals.

    The level and type of the Soul Crystal, the types of abilities that can be bestowed, and the number of items required to enhance a weapon vary.

    Enhancing a Weapon

    To enhance a weapon, speak to a blacksmith in the village once you have gathered all of the required ingredients, including the appropriate level Soul Crystal. The blacksmith's fee may vary depending on the Soul Crystal, weapon grade, and castle tax.

    Special abilities for A Grade weapons are granted by the Blacksmith of Mammon.

    Weapons must be un-equipped in order to be enhanced. Any enchantments on a weapon will remain after it is enhanced, and weapons with special abilities can be enchanted.

    Removing Enhancements

    Enhancements can be removed by the Blacksmith of Mammon and the Black Marketeer of Mammon.

    Special Ability List


    Name

    Effect

    Acumen Magic casting speed increases with a fixed percentage.
    Anger Enhances P. Atk. while decreasing maximum HP by a certain percent.
    Back Blow Increases critical attack rate when attacking the enemy from behind.
    Bodily Blessing Chance to cast Bless the Body magic upon the target when using good magic.
    Cheap Shot When launching a general attack, MP consumption is reduced.
    Conversion Increases maximum MP and decreases maximum HP.
    Crt. Anger Decreases players HP while causing damage to target during critical attack.
    Crt. Bleed Percent chance that target will bleed during critical attack.
    Crt. Damage Inflicts extra damage to target when critical attack is launched.
    Crt. Drain User absorbs HP from target during critical attack.
    Crt. Poison Percent chance that target will be poisoned during critical attack.
    Crt. Stun Percent chance of stun effect during critical attack.
    Empower Increases magic power.
    Evasion Increases evasion.
    Focus Increases critical attack rate.
    Guidance Increases accuracy.
    Haste Increases attack speed.
    Health Increases maximum HP by a certain percent.
    Light Reduces a weapon's weight.
    Long Blow Increases attack range.
    Magic Chaos Chance to cast Chaos magic upon the target when using bad magic.
    Magic Damage When using harmful magic on a target, it delivers additional magic damage with a fixed percentage.
    Magic Focus Chance to cast Focus magic upon the target when using good magic.
    Magic Hold Chance to cast Dryad Root magic upon the target when using bad magic.
    Magic Paralyze When using harmful magic on a target, it will paralyze the target with a fixed percentage.
    Magic Poison Chance to cast Poison magic upon the target when using bad magic.
    Magic Power When attacking with magic, the amount of MP used increases with a fixed percentage and magic power also increases.
    Magic Regeneration Regenerates target's HP when using good magic.
    Magic Silence When using harmful magic on a target, it will silence the target with a fixed percentage.
    Magic Weakness Chance to cast Weakness magic upon the target when using bad magic.
    Mana Up Increases maximum MP by a certain percent.
    Mental Shield Chance to cast Mental Shield magic upon the target when using good magic.
    Miser Reduces the amount of soulshots consumed.
    Quick Recovery Reduces re-use delay.
    Rsk. Evasion Increases Evasion when HP becomes low.
    Rsk. Focus Increases critical attack rate when HP becomes low.
    Rsk. Haste Increases Atk. Spd. when HP becomes low.
    Wide Blow Broadens angle of attack.
  • DarwaDarwa Member UncommonPosts: 2,181

    This post cannot be considered hijacking in any way, shape, or form, so I do not expect it to be deleted.

    xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

    Check out the second sticky - it has all the info you need.

    Teach a man to fish and all that...........

  • whtranger7whtranger7 Member Posts: 33
    As long as it is helpful and obeying the rules then it cant hurt. You have permision to post item.
  • DarwaDarwa Member UncommonPosts: 2,181

    I'm sorry, whtranger7. I don't mean to come across as an arsehole. I think it's a nice idea what you're doing, but this whole 'permission' thing really gets my goat. As far as we can tell, you're a newly registered user with no permssion to demand permission if you catch my drift.

    A bit of rephrasing would go a long way in my book.

    Anyway - helpful tip: If you find your grind spot being overrun by bots, try whacking them just once. Most will log out immediately, thus preventing you from going red :)

  • whtranger7whtranger7 Member Posts: 33
    Its ok, but you have to understand that I want this to obey rules and asking for permission is in the rules so I have to obey. Im not a slave like that Im just being courteous and respectful of the rules. Im sorry if you think the whole permission thing is a bother but its againts the rules to post things without there consent, and thanks for that tip. Im sure it will help all future users.
  • whtranger7whtranger7 Member Posts: 33

    I am running out of usefull information so if anyone has anything usefull please e-mail me and ill post it. Dont worry youll get full credit with your name mentioned in the bottom right corner of the post... for example ill do it in this post.

                                                                                                                    All credit goes to Whtranger7

  • SantaClaws48SantaClaws48 Member Posts: 280
    Why don't you link directly to the lineage2 website if you're just going to copy and poaste like that?

  • whtranger7whtranger7 Member Posts: 33
    Because im not allowed to link to a outside site. Theres nothing against the rules for copying and pasting. Is there anything you need. This is an Advice Page for L2 after all.
  • whtranger7whtranger7 Member Posts: 33

    Well since everyone is masters at the game im just going to let this float off into nothing. Good luck in the game and i hope to see you....

     P.s. Nice talking to a wall people good job for listening =(

  • TorakTorak Member Posts: 4,905

    ah, don't take it so hard bro

    Your efforts are to be commended. I understand, I've been posting on this board for 9 months now. Sometimes some joker ask the same question right after I just finished answering it for the last guy. I need to come up with a standardized reply so I don't have to keep answering the same crap over and over.

    Keep up the good work but most of all just enjoy the game

Sign In or Register to comment.