I have a few questions regarding MMORPG creation. I've searched some other websites and found some very useful information, and I quickly came to realize the difficulty in creating and launching a successful mmorpg. I'm not one who is easily deterred. If there is a FAQ somewhere that answers these questions, I apologize for missing it; I searched for several keywords and was unable to find comprehensive answers, here or on the web.
My first question, are all members of a start-up MMORPG design team typically programmers, artists, musicians, web developers, etc? Is there ever anyone that is allowed to tag along who simply has ideas? I also have a BBA in Finance from the University of North Texas, which I've always assumed would be helpful for any business venture. I'm sure MMO's on the scale of WoW have employees from all kinds of different fields, just wondering if there would be a place for me on a small start-up.
Second, how do I protect my ideas? If I start a team or join a new one; what keeps them from running away with the ideas? Are we able to copyright something as abstract as an MMORPG concept? Is there a contractual agreement that needs to be signed?
Third, are there any small MMORPG design teams that anyone knows of who would be looking for a new project, that could use some fresh ideas and somebody who is willing to pour every ounce of effort to make it work? I am sure I'm not the first one that thinks he/she has some great idea, so it's likely difficult to differentiate myself from them. However, I can assure you this: the general foundations and concepts of my ideas would charter completely new territory. I'm not even sure if it can be done with current technology limits... whether it be hardware or bandwidth - and maybe that's why I haven't seen it. It's still worth trying.
Thanks for your time.
**edit** I just found the dev's corner, and I believe http://www.sloperama.com/advice/idea.htm
will have most of my answers. Sorry to bother, and apologize for not locating that first. **edit**