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^Well, it is true. I used to have a Monk, and I wasn't exactly a priority in parties. And pure monks don't get many benefits as well. I was going to become one, but as I noticed, by talking to some of them, pure monks simply were not worth it. Actually monks were one of the toughest, if not the toughest (in the leveling sense) path in the game, simply because you can barely solo anything, it's pretty hard to find parties and you have (yes, I know you don't actually have to do it, but it is almost an obligation for any monk) to find lower-leveled monks to teach dugons. Most monks sub to Rogue or Warrior paths, which are the ones from which you can get the most benefits. I do think that they should redesign the subbing/mastering system in a way to balance the classes, and giving more benefits to non-popular paths.
Well, trust me, you won't want to see how the game is like now. Like they said, 80% of the population is made of Masters. New players have a pretty hard time finding parties and actually socializing at all. To make it worse, you don't really need a tutor to choose a class anymore, so this widens the void between new players and veterans. Not to mention that roleplaying now is scarce, most people are playing this game simply for the action of hacking/slashing, it's simply losing its roleplaying essence and the inheritance left by David Ethan Kennerly.
storm, do you remember that jackass mileth gaurd? lol
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Just trying to live long enough to play a new, released MMORPG, playing FO76 at the moment.
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