How will abuse be prevented? How will Nevrax manage this player-made content? Why couldn't it be used for easy farming? Will their be a difficulty "regulator", or will every instance be monitored?
This is a wild step forward for the genre, and thus I have a shit ton of questions! >:O
You can't gain experience in the player made content, nor can you dig mats and bring them back to the main game.
It has been said that the dev's could turn on experience and harvesting in some scenario's (after testing them). These scenario's would more than likely be permantly hosted then.
Otherwise it looks like experience catalysers could be some form of reward, and these are used to increase experience rates in the main game. Although I'm not sure how this will work exactly until R2 is realeased
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How will abuse be prevented? How will Nevrax manage this player-made content? Why couldn't it be used for easy farming? Will their be a difficulty "regulator", or will every instance be monitored?
This is a wild step forward for the genre, and thus I have a shit ton of questions! >:O
It has been said that the dev's could turn on experience and harvesting in some scenario's (after testing them). These scenario's would more than likely be permantly hosted then.
Otherwise it looks like experience catalysers could be some form of reward, and these are used to increase experience rates in the main game. Although I'm not sure how this will work exactly until R2 is realeased
From the mind of Andrew Kicks