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Before SWG was revamped into a FPS, I didnt even know such an animal existed (MMOFPS). Ive run across a few since then to include Face of Mankind (worst MMO ever). Is this the future of MMO's ?
Anyway, which do you prefer and why....
Comments
Both.. absolutely!
Imagine an Unreal Tournament Online.. Just like regular UT but with out of arena worlds just like a standard FPS.
And with solid RPG elements.
-Zheritel-
http://www.usersigs.com/site/data/thumbnails/6/Stargate SG1 Fan.jpg
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You see, every mammal on this planet instinctively develops a natural equilibrium with their surrounding environment, but you humans do not. You spread to an area, and you multiply, and you multiply, until every natural resource is consumed. The only way you can survive is to spread to another area. There is another organism on this planet that follows the same pattern. Do you know what it is? A virus. Human beings are a disease, a cancer of this planet.-Mr.Smith
Lamers that live with their mom sit alone in the dark eating cheese doodles, crying about how stupid subscription fees are..
Proffessional, intelligent gamers understand the consept of monthly fees and don't complain about a few bucks a month for something awesome!
Sad but so true Senden
-Zheritel-
http://www.usersigs.com/site/data/thumbnails/6/Stargate SG1 Fan.jpg
bleh I just hate FPS systems. They dont appeal to me at all.
I just tried Face of Mankind, another FPS MMO. The game has 3rd and 1st person views however when entering combat mode you MUST switch to a 1st person view.
I much rather have a system of auto locking with special attacks. Whats so great about pointing and clicking honestly ? I see no strategy involved in that or no thought process. I want to out-think my opponent with the right combo of specials to defeat him. Being able to hold my mouse cursor a little better than the other guy or a better internet connection hardly qualifies as exciting to me
Also, FPS systems really make gear pointless. What does it matter if I have 60% armor resists and a rifle that does 800-950 damage if I can't point and hit my target ? The enemy could have totally crummy newb gear and still beat me if he can aim better than me. The whole point of a MMO is to improve my avatar via levels, skills, weapons, armor, etc but all that is moot in a FPS system. In the end, it comes down to a physical skill (my right hand)
Hello there, adventurer!
For the Horde!
In the heat of battle, point and click becomes a little more easy said than done..
-Zheritel-
http://www.usersigs.com/site/data/thumbnails/6/Stargate SG1 Fan.jpg
I personally often find myself in certain moods. MMORPG's are commonly much slower paced than a MMOFPS. Sometimes im in the exploring with friends and beating a boss, and other times im in a blow stuff up with bullets flying kinda mood.
My vote is defiantly room for both.
SPent most of last night playing Planetside while waiting for stuff to render. May not be the as good as the newest FPS but definately had somethign Doom3 and UT lacked. A MMOFPS from a newer engine could be amazing if well done.
Additionally when will mmorts have some offerings?
that is just what some people are asking for: skills - your gear should help you, not fight for you :-/
Then whats the point of leveling your toon, working hard to get better armor, fighting that rare spawn to get a rare weapon drop, etc ? My time and effort should matter.
If I want instant gratification then I'd join my son on his XBOX360 and play some mindless FPS where he doesnt have to spend months to compete.
I think someone else here hit it right on the head. If its going to be a FPS, then go all the way and avoid the hybrid systems because they dont work. And right now, it seems there are a lot of hybrid systems like SWG, Face of Mankind, etc that just dont work.
admriker444 wrote:
Then whats the point of leveling your toon, working hard to get better armor, fighting that rare spawn to get a rare weapon drop, etc ? My time and effort should matter.
This is probably the most f@*ked up statement I've ever heard. Your time SHOULD matter which is why you SHOULDN'T have to spend monthes getting to the good stuff. Better amour and weapons should only give you an edge or support your play style, not give you instant pwnage.
If I want instant gratification then I'd join my son on his XBOX360 and play some mindless FPS where he doesnt have to spend months to compete.
I take it that you either haven't played many FPS games or you've never played them online, against other people. There's alot more to FPS games than stepping to the side and unloading. There's timing, there's area knowledge, there's resource management (health, armour, ammo, etc). Even if you're playing instagib deathmatch (one shot kills) you still have to wrangle for postion and try to take you're opponents flank. I think the best anology I ever heard in regards to and FPS was tennis. You work the angles and try to do things that you're opponent doesn't expect. Or you do something that you're oppent can't get away from. You asked in an earlier post, "what's so great about pointing and clicking?", well what's so great about spamming buttons? Gratification has always taken a backseat to compition in FPS games.
I think someone else here hit it right on the head. If its going to be a FPS, then go all the way and avoid the hybrid systems because they dont work. And right now, it seems there are a lot of hybrid systems like SWG, Face of Mankind, etc that just dont work.
I disagree. Make the combat FPS and the non-combat stuff RPG. Simple. If you want melee combat, it would look something like the combat out of Oni, Unreal Tournament Championship 2, or On Must Fall: Battlegrounds . Can also work in the framework of an MMORPG since your character would have to learn new combos that they could use in combat. Things like crafting, lockpicking, sneaking, ect. would still be done with virtual dicerolls though.
In short, there is more than enough room for both.
Yeah room for both. Altho I'd like to see some more MMOFPRPGs, games with all the features of a complex RPG society and economy, but where you fight with fast paced skill and aiming as apposed to your levels and gear. First person being the most immersive and combat effective view a player can take, however this puts some people off who prefer to just look at their character in all their shiney stuff.
I enjoy MMORPGs. MMOFPS been ACTION games are not for me.
A RPG that is FAST and FURIOUS is certainly nice and possibly having an edge over another RPG, when it become an ACTION game before a RPG, I don't enjoy it anymore. It is like playing on a wheel, where 1000 points for the devs is just beside bankruptcy, is it worth it to lose everything to get that extra 100 points when there are also 25 other wheels to play with?
CoH/CoV and Auto-Assault to a lesser extand are FAST and FURIOUS RPGs, like KOTOR is. DDO is an action game, not a RPG anymore. Despite all this, my favorite games are still made by SSI and BIOWARE, and beside KOTOR, there are none I would describe as fast and furious.
But that is just me.
- "If I understand you well, you are telling me until next time. " - Ren
Playing: EVE Online
Favorite MMOs: WoW, SWG Pre-cu, Lineage 2, UO, EQ, EVE online
Looking forward to: Archeage, Kingdom Under Fire 2
KUF2's Official Website - http://www.kufii.com/ENG/ -
Even though I'm not a big fan of the Caps Lock key, I agree with tvalentine.
Huxley ftw!
-Zheritel-
http://www.usersigs.com/site/data/thumbnails/6/Stargate SG1 Fan.jpg
The fault in the OP's outlook is , using SWG as an example of an MMOFPS . They may want that type of game , but they are far from it . The only true MMOFPS is planetside which is a very well done game . Is it for everyone ? NO , But for shooter fans most would have a blast playing .
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
The Millenium Lee
Are action movies better than history dramas?
Is science fiction better than poetry?
Which is better: Internet explorer or Firefox?
Is basketball better than baseball?
Anyone see why this argument is completely pointless?
As for RPG vs. FPS argument... I prefer games that I like over the games that I dislike.
With mmofps the player is forced to have actual skill in addition to tactics..
in regular mmorps you just lock target with a click and press the melee button and wait while stuffing your face with pringles..
in an mmofps, if you shoot and miss the target, it is actually YOUR fault, not just a %chance coincidence.
as for skill vs gear... I think armor has alot to say on that matter.
-Zheritel-
http://www.usersigs.com/site/data/thumbnails/6/Stargate SG1 Fan.jpg