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Hero's Journey designer Stephanie Shaver pens a new developer journal for us today that explains character creation and customization. At E3 2005 we were blown away by the game's expansive system. Today, she unwraps the system for you. This article includes four screenshots of the system.
| Let's talk customization.
Hey, y'know what sucks? Having to do what other people tell you to do. Sometimes this comes as a direct order and is the result of our own life choices. Like when I'm at work and someone says: "Hey, Steph, I want your TPS reports by noon." Or: "Steph, we need a seven-letter word starting in 'o' that means 'funeral rite'." Or: "Steph, put your pants back on."
And sometimes it comes in a much more subtle manner. Like, say, in an MMORPG. Pretend you're me, and you're playing a 50th level Swedish Pastry Chef in the first massively multiplayer online restaurant RPG. You love your Lake Woebegone baker, and you've put a lot of effort into making her a statuesque, blonde-pigtailed beauty who boldly bumps convention by wearing plaid miniskirts and halter tops in the kitchen. And then along comes a 60th level British Soux Chef who looks at you and says, "lol ur not using teh brioche armor of alton brown. learn to play!"
You can read her full journal here.
Formerly of MMORPG.com
Currently Lead Designer for Bit Trap Studios