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Stephanie Shavner is a former GM on Hero's Journey and currently a Designer/Webmaster with Simutronics. Today, she debuts our new developer journal series with a look at what goes into being a GM. This feature also includes three exclusive images from their development tools.
| Those of you who have played tabletop RPGs like Vampire: the Masquerade, D&D, or GURPS know what a GameMaster (or DungeonMaster) is. For you newcomers who've never experienced the thrill of sitting around for eight hours while your character sat in a "charmed" state and ran around the map slaughtering the rest of your party members, allow me to explain.
A GameMaster, in the purest sense, is the person who builds the scenarios, monsters, non-player characters, world, and mechanics that their players must grapple with. Now, for those who have the money or friends with money, there are shortcuts. Nearly every GameMaster uses an already-established gaming system (though they may mod it to their own tastes). Some GameMasters build their own world using popsicle sticks and bits of twine, and some use a well-known world like Faerun or the Rifts universe to set their campaign in.
You can read the entire developer journal and see the images here.
Formerly of MMORPG.com
Currently Lead Designer for Bit Trap Studios