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This week Lead Content Editor Dana Massey and News Manager Jon Wood argue the merits of making MMORPGs out of major intellectual properties, such as Lord of the Rings, Star Trek or Harry Potter. Dana takes the yes side, while Jon argues against it. Here is a teaser:
|Jon Wood: There are a number of flaws in the concept of companies developing MMORPGs based on major pre-existing franchises. I can clearly see why it is done. It creates a pre-made customer base and almost guarantees a strong launch. Unfortunately, from a gamer point of view, these games are doomed to fall short. All you have to do is look at game like Star Wars: Galaxies, which has been on the receiving end of a never-ending barrage of criticism because the game doesnt live up to the epic expectations of either Star Wars fans, or MMORPG fans.
What another example? How about the criticism that Turbine has received for their new game, Dungeons and Dragons Online: Stormreach? Players have been waiting for a long time to get their hands on an MMORPG version of their favorite pen and paper game. Now that one is in production, the complaints are coming in about everything from the choice of gaming world (Eberron, which is the newest and least established of the gaming worlds from Wizards of the Coast), to the use of the 3.5 edition rule set. In short, many players are turning away from these games because they do not, and in my opinion, can not, live up to the enormous expectations put upon them by the strength of their individual franchises.
Read the entire debate here.
Formerly of MMORPG.com
Currently Lead Designer for Bit Trap Studios