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EVE Online and Texas Memory Systems have released a case study, talking about how the game's high and record-breaking PCU can slow the game down, causing players to become frustrated and leave for greener (or faster) pastures. The Solution? We'll let you read on and see:
RamSan Success Stories: CCP Games Problem: 17,000 concurrent users causing sluggish OLTP response
"The effect of the RamSan was immediate on both system performance and customer satisfaction," Hilmar V. P